Dokuro (video game)

Last updated
Dokuro
Dokuro video game.png
Japanese PlayStation Vita box art
Developer(s) Game Arts [1]
Publisher(s) GungHo Online Entertainment [1] [2]
Platform(s) PlayStation Vita, iOS, Android, Microsoft Windows, Nintendo Switch
Release
July 5, 2012
  • PS Vita
    iOS
    • WW: June 30, 2013
    • JP: December 5, 2013
    Android
    December 5, 2013
    Windows
    December 8, 2014 [5]
    Switch
    September 27, 2018 [6]
Genre(s) Puzzle [7] [8]
Mode(s)

Dokuro is a video game developed by Game Arts and published by GungHo Online Entertainment originally for the PlayStation Vita [2] with later ports to iOS, Android, Microsoft Windows and Nintendo Switch. The player controls Dokuro, who must save a princess after the Dark Lord wants to marry her. [7]

Contents

Gameplay

The player is Dokuro, a skeletal worker for the Dark Lord. [8] One day, the Dark Lord captures a princess and forces her to marry him. [8] Dokuro sees the princess crying which breaks his heart and he thus decides to help her escape the Dark Lord's castle. [8] Dokuro can flip switches to open up paths, [9] carry the princess after drinking a potion, [9] as well as others. The game's levels grow steadily more complex as the game progresses. [1]

Development

The game uses a graphical style that imitates artwork in a children's storybook. [8] The game's director, Noriaki Kazama, previously worked on gory video games such as Ninja Gaiden Sigma under Team Ninja. [10] Kazama said that after he had a baby, he browsed through children's books at the bookstore and was inspired by the art style. [10]

Reception

The PlayStation Vita and iOS versions received "generally favorable reviews", while the PC and Switch versions received "mixed" reviews, according to the review aggregation website Metacritic. [11] [12] [13] [14] In Japan, Famitsu gave the Vita version a score of 34 out of 40. [17]

IGN said of the PlayStation Vita version, "Stunningly beautiful and exceptionally fun to play, Dokuro belongs in the library of every PlayStation Vita owner." [7] Joystiq claimed that "Despite the bony exterior, Dokuro feels like it has a real soul, like it was made by people who truly loved and believed in it. It's inspired, well-made, and thoroughly enchanting." [8] Game Informer , however, gave the same Vita version a mixed review, stating, "Between its unforgiving nature, unbalanced difficulty, and humdrum puzzles, I wouldn't have pressed on through Dokuro if I wasn't reviewing it. Rarely did I feel that fun "a-ha" moment that makes puzzle games exciting; instead I found tedium and frustration. I surely wasn't as devoted to this game as Dokuro was to the princess." [18]

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References

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