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Double Dragon Advance | |
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Developer(s) | Million |
Publisher(s) | Atlus |
Designer(s) | Muneki Ebinuma |
Series | Double Dragon |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Beat 'em up |
Mode(s) | Single player, two player cooperative |
Double Dragon Advance [lower-alpha 1] is a 2003 side-scrolling beat-em-up released for the Game Boy Advance. It was published by Atlus and developed by Japanese studio Million. It is a remake of the 1987 arcade game Double Dragon and incorporates elements from its sequels and home versions. [2]
Like in the original arcade game, the player takes control of martial arts masters Billy Lee, or his brother Jimmy, as they fight their way against the members of the Shadow Warriors in order to rescue Billy's girlfriend Marian. Double Dragon Advance can be played alone or with another player via a Game Link Cable. A third game mode allows a single player to play the game as both Lee brothers, with one character being controlled by the player while the other stands idle until the player switches character. There is also a Survival Mode in which the player must defeat as many adversaries possible in a single life.
All of the player's techniques from the original arcade game are featured, as well as several new ones based on later arcade and console versions (such as the Hyper Uppercut and the Hyper Knee from the NES version of The Revenge ), as well as other beat-'em-ups by Technos such as Renegade and The Combatribes (like the sit-on-punch and the jump stomp respectively). New weapons are also added as well, including nunchakus and double kali sticks.
Four new stages were added as well, all taking place between the original stages from the arcade version. These include a Chinatown stage, a fight atop a moving truck (both inspired by Super Double Dragon ), a cavern stage (similar to the one from the first NES game), and a fortress before the final stage. Most of the enemy characters from the first two arcade games are featured, along with a few new ones introduced in this version such as the Twin Tigers Hong and Huang, Kikucho, and the Five Emperors led by Raymond (a group of rival martial artists modeled after the final boss from the NES version of Double Dragon II). Moves that could not be performed on certain enemies in the original arcade games can now be performed against them in this version such as the hair-pull on the big characters in Abobo, and Burnov.
Former Technōs employee Muneki Ebinuma designed Double Dragon Advance, having previously worked on both Super Double Dragon and Double Dragon for Neo Geo. Ebinuma conceived Advance as a way to preserve the legacy of the original Double Dragon arcade game while making up for the perceived shortcomings of the games in the series he had worked on before. To this end, the fighting mechanics of Advance largely mirror those of the original arcade game combined with elements from the NES games and Super Double Dragon. Instead of making a second installment titled Double Dragon Advance II: The Revenge, Ebinuma chose to cram all of the sequel's characters and elements into the game, which owes to limitations in both cartridge size and the scope of the project, the development team excised several planned features, including an extended playable prologue sequence and game modes where players could take control of either the enemy character Abobo or Marian. [2]
The Japanese version of Double Dragon Advance, released four months after the initial North American version, features a few slight changes. The Sound Test on the Option Mode is available by default and does not require a code, and a Gallery is made available on the main menu after the completing the game on the Expert setting. The Special Thanks on the end credits now mentions Bruce Lee, as well as Yoshihisa Kishimoto, the director of the Double Dragon arcade game. The game's difficulty has been rebalanced and a few minor bugs were fixed. The Japanese version's instruction manual includes additional character profiles, as well as a list of combos.
Aggregator | Score |
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GameRankings | 75% [3] |
Metacritic | 75/100 [4] |
Double Dragon Advance garnered generally positive reviews, with a few of the criticisms aimed at the short length of the game. Alex Navarro of GameSpot gave the game a score of 8.3 and wrote "while (the game) may prove to be a bit too fleeting for anyone seeking a long-lasting gameplay experience and the additional gameplay modes are a bit too restrictive in the design for what they're supposed to be, the game is still great fun and is definitely worth playing through long after you've beaten it the first time". [5] Justin Leeper of Game Informer , who gave the game an overall score of 9, wrote: "It's still no 30-hour marathon, but Atlus has added a whole lot to an already-excellent beat ‘em up". [6]
River City Ransom, known as Street Gangs in PAL regions, is an open world beat 'em up video game originally for the Nintendo Entertainment System. It is an English localization of Downtown Nekketsu Monogatari for the Famicom. The game was developed by Technōs Japan and released in Japan on April 25, 1989.
Technōs Japan Corp. was a Japanese video game developer, best known for the Double Dragon and Kunio-kun franchises as well as Karate Champ, The Combatribes and Voltage Fighter Gowcaizer. As of June 2015, Arc System Works owns the intellectual properties of Technōs Japan.
Double Dragon is a beat 'em up video game series originally developed and published by Technōs Japan. It began with the release of the arcade game Double Dragon in 1987. The series features twin martial artists, Billy and Jimmy Lee, as they fight against various adversaries and rivals.
Super Double Dragon, released in Japan as Return of Double Dragon: "Sleeping Dragon" has Awoken, is a side-scrolling beat-'em-up released for the Super Nintendo Entertainment System in 1992. It was published by Tradewest in North America and the PAL region and by Technōs Japan in Japan. Super Double Dragon is the fourth console game in the Double Dragon series developed by Technōs Japan, following Double Dragon III: The Sacred Stones for the NES. The game did not have an arcade release and was made specifically for the home market.
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Double Dragon 3: The Rosetta Stone is a side-scrolling beat 'em up arcade game produced by Technōs Japan in 1990. It is the third arcade game in the Double Dragon series. Unlike the previous two games in the series, Double Dragon 3 was not developed internally at Technōs, but development was instead contracted to the company East Technology, resulting in a game that looks and plays differently from its predecessors.
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Nekketsu Kōha Kunio-kun, released as Renegade in the West, is a beat 'em up video game developed by Technōs Japan and distributed by Taito for the arcades in 1986. In the original Japanese version Nekketsu Kōha Kunio-kun, the game revolves around a high-school delinquent named Kunio-kun who must stand up against a series of rival gangs frequently targeting his classmate Hiroshi. In the Western version Renegade, the player controls a street brawler who must face four different gangs in order to rescue his girlfriend being held captive by a mob boss.
Double Dragon III: The Sacred Stones, released in Japan as Double Dragon III: The Rosetta Stone (ダブルドラゴンIII ザ・ロゼッタストーン), is a side-scrolling beat-'em-up produced for the Nintendo Entertainment System in 1991. It was the third Double Dragon game for the NES, developed by Technos Japan Corp. and published in North America and Europe by Acclaim Entertainment. Although loosely based on the similarly titled arcade game Double Dragon 3: The Rosetta Stone, it is not a port, but a parallel project that was developed at the same time.
Torneko: The Last Hope is a 1999 role-playing video game for the PlayStation. The game was co-developed by Chunsoft and Matrix Software and published by Enix. In Japan, the game was ported to the Game Boy Advance in 2001.
Double Dragon is a 1995 fighting video game spin-off of the Double Dragon series developed and published by Technōs Japan. It is based on the 1994 film, which in turn was based on the original arcade game. It was originally released for the Neo Geo and later released for the Neo Geo CD and PlayStation. It was Technōs Japan's last Double Dragon game before the company went out of business, and the fourth and final Double Dragon game released in arcades.
Double Dragon is a 1987 beat 'em up video game developed by Technōs Japan and distributed by Taito for arcades across Asia, North America and Europe. It is the first title in the Double Dragon franchise. The game's development was led by Yoshihisa Kishimoto, and it is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun (1986), released outside of Japan by Taito as Renegade; Kishimoto originally envisioned it as a direct sequel and part of the Kunio-kun series, before making it a new game with a different cast and setting.
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Abobo's Big Adventure is a freeware parody flash game. Inspired by various video games released for the Nintendo Entertainment System, the game features Abobo, a boss character from the Double Dragon franchise, traveling through the worlds of several different games to save his son. Written by I-Mockery.com founder Roger Barr, programmed by Nick Pasto, with art and animation by PoxPower, Abobo's Big Adventure was released in January 2012 to positive critical reception.
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