Earth & Beyond

Last updated
Earth & Beyond
E&BBox.jpg
Developer(s) Westwood Studios [1]
Publisher(s) Electronic Arts
Producer(s) Eric Wang
Designer(s) Brett Sperry
Louis Castle
Jim Walls
Artist(s) Jerry O'Flaherty
Composer(s) Frank Klepacki
David Arkenstone
Engine W3D (Westwood 3D) engine
Platform(s) Microsoft Windows
Release
  • NA: 24 September 2002 [2]
Genre(s) Massively multiplayer online role-playing game
Mode(s) Multiplayer

Earth & Beyond was a science fiction massively multiplayer online role-playing game (MMORPG) developed by Westwood Studios and published by Electronic Arts (EA). The game was released in September 2002 in the United States. EA shut down Earth & Beyond on 22 September 2004. It was the last game developed by Westwood Studios.

Contents

History

Development for Earth and Beyondoriginally designated as Project Gbegan in 1997. [1] By 2001, Westwood had created content for over 100 sectors of playable space. [1] Public Beta for the game began on 9 March 2002, allowing up to 100,000 new players to roam the sectors and test content. [3] The finished game was launched on September 24 the same year. It was initially shipped in limited quantities to retailers to allow for smooth experience as new players sign on to the servers. [2] In January 2003, the main story line and accompanying events began. This required all players to download a patch and wait for servers to be upgraded. This was the first of regular monthly story driven updates designed to gradually change the game environment as the plot unfolded. [4] [5] In June that year, players met a new racethe Vrix. This was a substantial update to the online universe, adding many more missions for higher level players and improving the intelligence of all NPCs in the game. [4]

Plot

Earth & Beyond was set some time around AD 2575. It featured three races: the Progen, Jenquai and Terran. The Progen were a genetically-altered and advanced race. The Jenquai were philosophers who sought eternal life. The Terrans were the original humans. Each of the three races had descended from the human race on Earth. The game's storyline took place in the Milky Way Galaxy. The Progen, Terran and Jenquai were all uneasy of each other, but still managed to live together in peace. The Terrans were known for their extremely large corporations, such as Infiniti Corp. and GetCo. Infiniti Corp. was the manufacturer of the inter-system and inter-sector warp gates. The warp gates were originally created by the mysterious Ancients, an enigmatic and hyper-advanced race who had all but disappeared.

After two centuries of conflict, Humankind's three races – the Progen, Terrans and Jenquai – had achieved an uneasy balance of power by dividing known space between them. The Terrans claimed Earth, headquarters to their massive trade corporations. The genetically engineered Progen, bred for perfection, commanded the wastes of Mars. And the Jenquai, ever seeking knowledge, created great space stations to orbit the moons of Jupiter. Peace was shattered when the first stargate, an ancient artifact built by an unknown people, was discovered. Coveting its secrets for their own, the Jenquai hid the Gate from the other races. But their efforts were in vain; within months, a spy employed by the Terran conglomerate InfinitiCorp revealed the Gate's existence to the outraged Terrans and Progen. Humanity was suddenly thrust into conflict, an epic battle over control of the Gate.

The three races fought a devastating nine-year war, dubbed the Gate War, using weapons far deadlier than any previously conceived. Millions of lives were lost, and millions more would have perished had the Terrans not surprised their foes with a sudden cease-fire proposal. After months of negotiations, the three civilizations agreed to share the Gate, and declared an uneasy peace. However, InfinitiCorp had plans of its own. Under utmost secrecy, its scientists had reverse-engineered the Gate's technology, and within a few years the mighty conglomerate announced to the astonished worlds the genesis of the Infinitigate.

Fifty years have passed since the invention of the Infinitigate. Progen, Jenquai and Terrans alike have thrived, spreading their civilizations across a dozen star systems, exploiting their riches. Though the races are at peace, acrimony remains. Tension and distrust govern galactic relations and every citizen fears the day when the spectre of war again raises its shadow.

Gameplay

Earth and Beyond was played by controlling either a humanoid or spaceship avatar in the third-person. Each game server, or Universe, consisted of 12 main star systems. Each system contained multiple sectors. Warp gates were used to travel from sector to sector, and system to system.

Players created a character by choosing one of the three races, and one of three professions: Warrior, Trader or Explorer. Characters gained three types of experience: Combat experience was gained through fighting and completing combat jobs (being incapacitated resulted in "EXP Debt" and the character would only receive half of the normal experience until the debt was repaid), Trade experience was gained from selling loot, by building items and by taking trade jobs, and Exploration experience was gained from visiting navigation points and exploration jobs. In general each system had a number of "nav points". Visiting a nav point for the first time gave a certain amount of exploration experience. After a nav point was visited, it appeared on the "radar" when the player was in the system.

Player's ships were constructed from a reactor, shield and engine. Optionally, a ship could have weapons or other devices that may buff or debuff other ships. Ship equipment could be reverse-engineered, rebuilt and enhanced. Player-made items could have better stats than dropped or purchased items, depending on the skill of the builder.

There were several varieties of boss spawns: Some were activated after a certain number of lower level monsters were killed, while others were time-based. For example, the Crystal Daeva, which produced valuable loot, had a spawn time of 72 hours. Nearly all bosses carried valuable and rare loot, which could be sold for significant amounts of cash on the in-game market.

Some sectors had areas where "Invasions" were staged. Sectors like Aragoth Prime contained a heavily defended Red Dragon base that was surrounded by multiple layers of defense turrets, carriers, battle cruisers, and frigates. Invasions often involved a multitude of clans joined to attack the base and a huge battle would ensue.

New player zones

Each race/class combination had its own starting sector. When a new character first logged onto the server they automatically appeared in the appropriate sector to begin the tutorial. The tutorial guided players through the basics of navigation, exploration, combat, and trade. Once the first set of missions was complete, the tutorial guided the player to a warp gate connected to their race's home planetary sector.

Leveling up

The maximum level in Earth and Beyond was 150. It could take many months, even a year for casual players to reach the summit. To level, a player must gain experience. Each successive level required more and more experience points. There were three types of activities that reward experience points.

Exploration experience was the first type players saw after leaving their starting sector. Exploration experience is awarded by traveling to undiscovered navigation points on the map. The amount of experience gained from each Nav Point was capped, so lower level players received the most benefit from exploring the universe.

Combat experience was awarded by engaging NPCs in the game environment and defeating them. The amount of experience gained from each encounter was based on the player's level and the level of the NPC that was killed.

When a player destroyed an enemy NPC, loot was dropped. Players could pick up this loot and sell it to NPC vendors for Trade experience. Players could also earn Trade experience by learning how to build their own components and items.

Cancellation

Electronic Arts closed Earth and Beyond servers on 22 September 2004 (known as the Earth and Beyond Sunset). [6]

Reception

At the time of its release, the game received "favorable" reviews according to the review aggregation website Metacritic. [7]

Earth & Beyond was a nominee for PC Gamer US 's "2002 Best Massively Multiplayer Game" award, which ultimately went to Asheron's Call 2: Fallen Kings . [20] It was a runner-up for GameSpot 's 2002 "Most Disappointing Game on PC" award, losing to Civilization III: Play the World . [21]

Related Research Articles

<i>StarCraft</i> (video game) 1998 real-time strategy game

StarCraft is a real-time strategy video game developed and published by Blizzard Entertainment for Microsoft Windows. The first installment of the video game series of the same name, it was released in 1998. A Classic Mac OS version was released in 1999, and a Nintendo 64 port co-developed with Mass Media and published by Nintendo was released in 2000.

<span class="mw-page-title-main">Zerg</span> Fictional alien race

The Zerg are a race of insectoid aliens obsessed with assimilating other races into their swarm in pursuit of genetic perfection, and the overriding antagonists for much of the StarCraft franchise. Unlike the fictional universe's other primary races, the Protoss and Terrans, the Zerg lack technological inclination. Instead, they "force-evolve" genetic traits by directed mutation in order to match such technology. Operating as a hive mind-linked "chain of command", the Zerg strive for "genetic perfection" by assimilating the unique genetic code of advanced species deemed "worthy" into their own gene pool, creating numerous variations of specialized strains of Zerg gifted with unique adaptations. Despite being notoriously cunning and ruthlessly efficient, the majority of Zerg species have low intelligence, becoming mindless beasts if not connected to a "hive-cluster" or a "command entity".

<i>Star Control II</i> 1992 video game

Star Control II: The Ur-Quan Masters is a 1992 video game, the sequel to Star Control. It was developed by Toys for Bob and originally published by Accolade in 1992 for MS-DOS. The game includes exoplanet-abundant star systems, hyperspace travel, extraterrestrial life, and interstellar diplomacy. There are 25 alien races with which communication is possible.

<i>Arcanum: Of Steamworks and Magick Obscura</i> 2001 video game

Arcanum: Of Steamworks and Magick Obscura is a 2001 role-playing video game developed by Troika Games and published by Sierra On-Line for Microsoft Windows. The game's story takes place within a fantasy setting currently undergoing a transformation from its own industrial revolution, in which magic competes against technological gadgets, and focuses on the efforts of a zeppelin crash survivor to find out who attacked the vessel, ultimately discovering a plot by an ancient power to return to the world and cause chaos. The game, conducted from an isometric perspective and within an open world, offers players the opportunity to craft their protagonist with a variety of skills, including the option to be gifted in magic or use guns and gadgets to combat enemies, and complete quests in different ways.

<i>StarCraft: Brood War</i> Expansion pack for StarCraft

StarCraft: Brood War is the expansion pack for the military science fiction real-time strategy video game StarCraft. Released in December 1998 for Microsoft Windows and June 1999 for Mac OS, it was co-developed by Saffire and Blizzard Entertainment. The expansion pack introduces new campaigns, map tilesets, music, extra units for each race, and upgrade advancements. The campaigns continue the story from where the original StarCraft ended, with the sequel, StarCraft II: Wings of Liberty, continuing from the conclusion of Brood War. The expansion was released first in the United States on December 18, 1998.

<i>Starsiege</i> 1999 video game

Starsiege is a mecha-style vehicle simulation game developed by Dynamix and released in 1999. Starsiege is set in the Metaltech/Earthsiege universe, which contains its predecessors Earthsiege (1994), Battledrome (1994), and Earthsiege 2 (1996). This universe also includes action game Hunter Hunted (1996), strategy games Mission Force: Cyberstorm (1996) and Cyberstorm 2: Corporate Wars (1998). It also includes the sequelsStarsiege: Tribes and all subsequent Tribes titles. In 2015, this game and the rest of the Metaltech/Tribes series were released as freeware by Hi-Rez Studios, but Battledrome and the Cyberstorm series were not.

<i>Freelancer</i> (video game) 2003 video game

Freelancer is an American space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios. It is a chronological sequel to Digital Anvil's Starlancer, a combat flight simulator released in 2000. The game was initially announced by Chris Roberts in 1999, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was eventually released in March 2003.

<i>Baldurs Gate II: Shadows of Amn</i> 2000 video game

Baldur's Gate II: Shadows of Amn is a role-playing video game developed by BioWare and published by Interplay Entertainment. It is the sequel to 1998's Baldur's Gate and was released for Microsoft Windows in September 2000. Following its predecessor, the game takes place in the Forgotten Realms, a fantasy campaign setting, and is based on the Advanced Dungeons & Dragons 2nd edition rules. Powered by BioWare's Infinity Engine, Baldur's Gate II uses an isometric perspective and pausable real-time gameplay. The player controls a party of up to six characters, one of whom is the player-created protagonist; the others are certain characters recruited from the game world.

<i>FreeSpace 2</i> Space Combat Simulator

FreeSpace 2 is a 1999 space combat simulation computer game developed by Volition as the sequel to Descent: FreeSpace – The Great War. It was completed ahead of schedule in less than a year, and released to very positive reviews, but the game became a commercial failure, and was described by certain critics as one of 1999's most unfairly overlooked titles.

<i>X: Beyond the Frontier</i> 1999 space trading and combat video game

X: Beyond the Frontier is a video game created by Egosoft for Windows. The first of the X series, it is a space trading and combat simulator game, mostly set in the fictional X-Universe. Upon release, it was frequently compared to the older Elite.

<i>X2: The Threat</i> 2003 space trading and combat video game

X2: The Threat is a space simulation video game developed by Egosoft for Windows, Linux, and Mac OS X. It is part of the X series. It was released in 2003 and is a sequel to X: Beyond the Frontier. Freeverse Software ported the game to Mac OS X in 2004/2005, while Linux Game Publishing produced their Linux port in 2005/2006. An expansion pack, X2: The Return, was cancelled.

<i>X3: Reunion</i> 2005 single-player space trading and combat video game

X3: Reunion is a single-player space trading and combat video game developed by Egosoft and published by Deep Silver. It is the third installment in the X series and the sequel to X2: The Threat (2003), which in turn followed X: Beyond the Frontier (1999). X3: Reunion was released originally for Windows in 2005. The game was later ported to Mac OS X and Linux.

<i>Conquest: Frontier Wars</i> 2001 video game

Conquest: Frontier Wars is a real-time strategy game released in 2001 by Ubi Soft and developed by Fever Pitch Studios. A good amount of the development was done at Digital Anvil in Austin, Texas, a startup developer originally owned by Chris Roberts, Erin Roberts, Eric Peterson, John Miles, Tony Zurovec, Marten Davies and Robert Rodriguez. Once Microsoft purchased Digital Anvil, Eric Peterson and Tom Mauer left to form Fever Pitch Studios Inc, and lead a team to complete the game as originally intended by the team. On December 9, 2013, the source code was bundled with every copy of the game purchased on GOG.com.

StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator race—in a distant part of the Milky Way galaxy known as the Koprulu Sector. The series debuted with the video game StarCraft in 1998. It has grown to include a number of other games as well as eight novelizations, two Amazing Stories articles, a board game, and other licensed merchandise such as collectible statues and toys.

<i>X3: Terran Conflict</i> 2008 space trading and combat simulator

X3: Terran Conflict is a space trading and combat simulator by German developer Egosoft, part of their X series of games. Described as a stand-alone game, based on X3: Reunion, it boasts new plot lines, features and assets. It was first released in October 2008 for the European market and Steam.

World of Warcraft, or WoW, is set in a fictional universe, its primary setting being the planet of Azeroth. The first expansion, The Burning Crusade, introduced a second planet, Outland. Wrath of the Lich King and Cataclysm expanded upon Azeroth and respectively added Northrend, the frigid northern continent of Azeroth, and drastically changed various other continents by destroying some and unveiling new ones. The next expansion, Mists of Pandaria, added Pandaria, the southern continent previously hidden behind a perennial mist cover. Warlords of Draenor introduced the planet of Draenor, a version of Outland in a different timeline before its partial destruction. The Legion expansion took adventurers to the Broken Isles, an island chain near the Maelstrom in the middle of the Great Sea, and the damaged planet Argus, the headquarters of the Burning Legion. The seventh expansion, Battle for Azeroth, added two new island continents to the center of Azeroth: Kul Tiras and Zandalar. The latest expansion, Shadowlands, introduced the eponymous Shadowlands, a realm composed of five major zones: Bastion, Maldraxxus, Ardenweald, Revendreth, and the Maw.

<i>StarCraft II: Wings of Liberty</i> 2010 real-time strategy video game

StarCraft II: Wings of Liberty is a science fiction real-time strategy video game developed and published by Blizzard Entertainment. It was released worldwide in July 2010 for Microsoft Windows and Mac OS X. A sequel to the 1998 video game StarCraft and the Brood War expansion pack, the game is best known as the original installment of StarCraft II which was later followed by a number of expansion packs. Wings of Liberty has been free-to-play since November 2017.

Space Pirates and Zombies (S.P.A.Z.) is a real-time strategy video game released on August 15, 2011, on the Steam distribution platform. with a top-down perspective based around space combat. The game was developed by a two-man team under the studio MinMax Games using the Torque engine. The game was later ported for Mac OS X and Linux systems.

<i>Destiny 2</i> 2017 video game

Destiny 2 is a free-to-play online first-person shooter video game developed by Bungie. It was originally released as a pay to play game in 2017 for PlayStation 4, Xbox One, and Windows. It became free-to-play, utilizing the games as a service model, under the New Light title on October 1, 2019, followed by the game's release on Stadia the following month, and then PlayStation 5 and Xbox Series X/S platforms in December 2020. The game was published by Activision until December 31, 2018, when Bungie acquired the publishing rights to the franchise. It is the sequel to 2014's Destiny and its subsequent expansions.

References

  1. 1 2 3 Ajami, Amer (2001-03-05). "Earth and Beyond unveiled". GameSpot . Archived from the original on 2021-06-08. Retrieved 2017-04-09.
  2. 1 2 Calvert, Justin (2002-09-13). "Earth & Beyond goes gold". GameSpot . Archived from the original on 2021-05-13. Retrieved 2017-04-09.
  3. Walker, Trey (2002-05-09). "Earth and Beyond Online beta test to grow [date mislabeled as 2006-05-17]". GameSpot . Retrieved 2017-04-09.
  4. 1 2 Parker, Sam (2003-01-23). "Earth & Beyond's story starting soon". GameSpot . Archived from the original on 2017-05-23. Retrieved 2017-04-09.
  5. Parker, Sam (2002-10-21). "First monthly Earth & Beyond Update". GameSpot . Archived from the original on 2021-05-13. Retrieved 2017-04-09.
  6. Calvert, Justin (2004-03-17). "The end of Earth & Beyond is nigh". GameSpot . Archived from the original on 2021-06-15. Retrieved 2017-04-09.
  7. 1 2 "Earth & Beyond for PC Reviews". Metacritic . Archived from the original on 2021-06-08. Retrieved 2017-04-09.
  8. del Sol, Arcadian (February 2003). "Earth & Beyond" (PDF). Computer Gaming World . No. 223. pp. 72–73. Archived (PDF) from the original on 2022-02-04. Retrieved 2017-04-10.
  9. "Earth & Beyond". Game Informer . No. 116. December 2002. p. 146. ISSN   1067-6392. OCLC   870151871.
  10. Dunjin Master (2002-10-18). "Earth and Beyond Review for PC on GamePro.com". GamePro . Archived from the original on 2005-02-12. Retrieved 2017-04-10.
  11. Ferris, Duke (October 2002). "Earth & Beyond Review". Game Revolution. Archived from the original on 2021-05-07. Retrieved 2017-04-09.
  12. Dulin, Ron (2002-10-10). "Earth & Beyond Review". GameSpot . Archived from the original on 2021-06-08. Retrieved 2017-04-09.
  13. McConnaughy, Tim (2002-10-16). "GameSpy: Earth & Beyond". GameSpy . Archived from the original on 2021-06-08. Retrieved 2017-04-10.
  14. Lafferty, Michael (2002-10-15). "Earth & Beyond Online [sic] Review". GameZone. Archived from the original on 2009-03-22. Retrieved 2017-04-10.
  15. Conrad, Jeremy (2002-10-14). "Earth and Beyond Review". IGN . Archived from the original on 2019-05-12. Retrieved 2017-04-09.
  16. Klett, Steve (2002-12-25). "Earth & Beyond". PC Gamer : 92. Archived from the original on 2006-03-15. Retrieved 2017-04-10.
  17. Jackson, Jonah (2002-09-27). "'Earth & Beyond' (PC) Review". X-Play. Archived from the original on 2003-02-12. Retrieved 2017-04-10.
  18. Saltzman, Marc (2002-12-10). "Action, intrigue propel holiday game releases". The Cincinnati Enquirer . Archived from the original on 2007-11-03. Retrieved 2017-04-09.
  19. Brooks, Mark (2002-10-25). "Earth & Beyond". Entertainment Weekly . No. 679. p. 83. Archived from the original on 2021-06-08. Retrieved 2017-04-09.
  20. "The Ninth Annual PC Gamer Awards". PC Gamer US . 10 (3): 48–50, 54, 58, 60, 66, 68, 70. March 2003. ISSN   1080-4471. OCLC   1229169030.
  21. "GameSpot's Best and Worst of 2002". GameSpot . 2002-12-30. Archived from the original on 2003-02-07.