| Easy Delivery Co. | |
|---|---|
| Cover art featuring the protagonist and their Kei truck. | |
| Developer | Sam C. |
| Publisher | Oro Interactive |
| Writers |
|
| Composers |
|
| Engine | Unity |
| Platform | Windows |
| Release | 18 September 2025 |
| Genre | Vehicle simulation |
| Mode | Single-player |
Easy Delivery Co. is a 2025 vehicle simulation game by indie developer Sam C. and published by Oro Interactive. The game takes place in a set of mountainous, snow-filled towns where the player, an anthropomorphic cat, delivers packages between shops and houses with their Kei truck. As the story progresses, the player unravels a mystery that affects the personalities of the various shopkeepers in the game. Easy Delivery Co. was released on 18 September 2025 on Windows, and has been given generally favorable reviews.
Easy Delivery Co. is a vehicle simulation game, with the player taking the role of an EasyCo delivery driver portrayed as an anthropomorphic cat. [1] [2] It uses low poly models and a pixelation filter to emulate the aesthetic of PlayStation 1 games. [1] Players must accept job requests to earn money, which require them to deliver packages within or between three towns: Mountain Town, Snowy Peaks, and Fishing Town. [3] To deliver packages, the player starts the game with a Kei truck. [2] During deliveries, the player interacts with various shopkeepers—also anthropomorphic cats—which narrate their thoughts and interpersonal relationships with other characters. The game is set in a snowy, mountainous area, with the snow becoming a potential road hazard in parts of the game. [1] [2] Blizzards occasionally affect the environment, which can cause the player to succumb to the cold when outside of their truck. Drinks, such as energy drinks and coffee, help in slowing down the effect of the cold on the player. If the player stays too long in the cold, they are sent to a dark and endless maze before they respawn back at their truck. [2] There are no other vehicles on the road besides the player. [4] [5] Upgrades for the player's truck help maneuverability through the snow-filled roads, and later provide access to other areas of the game's map. Lo-fi, drum and bass, and jungle music make up the game's soundtrack, and can be chosen from various in-game radio stations. [6] [7]
The game's main quests are given by MK, the only anthropomorphic dog in the game and a former EasyCo maintenance person, usually found singing around a campfire. They offer to fill in the player's map in exchange for an energy drink, which they later leave to the player. Throughout deliveries, shopkeepers will constantly misidentify the player as a former delivery driver named Seb. After purchasing a lighter as part of MK's quests, the player can clear a road block that leads to Snowy Peaks, north of Mountain Town. After entering Snowy Town, the player can visit MK's cabin. There, they are told to buy snow tires to be able to drive in Snowy Peaks' roads, which can be heavily covered by snow. After getting the snow tires, MK asks for the player's help at Fishing Town, found south of Mountain Town. At Fishing Town, the player is blocked by an EasyCo security gate that leads to all of Fishing Town's areas. MK asks the player to reactivate three radio stations found across the map to open the gate. After activating all radio stations and buying a bumper bar, the player will be able to break down fence gates which lead to the EasyCo Hydro Dam. At the dam, the player can take a pair of handheld radios. While finishing deliveries to earn the money required to purchase all upgrades necessary, the shopkeepers' dialogues will progressively glitch out until they respond to the player with an "offline" message. After finally buying ice chains, the player can cross the frozen lake which leads to a factory.
Inside the factory, MK explains over the radio that they used to be close friends with Seb, who had shut down after quitting their job to be with MK. They also explain that the shopkeepers progressively get worse, particularly after the player starts delivering, with rebooting them being the only way to restore their original personalities. After rebooting the shopkeepers, they all return to normal with their memories reset, but will glitch out again after more deliveries are done. Alternatively, the player can choose to shut down all shopkeepers instead of rebooting them, making them completely unresponsive.
The game's true ending is available if the player finds and purchases a recovery disc. At the factory, they will be able to restore all the shopkeepers, unlocking new dialogue for all of them. After returning to MK's cabin, they thank and entrust the shopkeepers to the player, and leave to try and find Seb, hoping that EasyCo made a backup for them.
Sam Cameron [2] [a] was inspired by Animal Crossing and The Long Dark in creating Easy Delivery Co. [6] A demo for the game was released on 24 April 2025. [8] It was released on 18 September 2025 under the publisher Oro Interactive. [9]
Easy Delivery Co. has received generally favorable reviews. In a review for Vice, Shaun Cichacki praises the game's atmosphere: "It's creepy and kooky, mysterious and spooky, but most importantly, it's also incredibly adorable." Geoffrey Bunting for The Verge compared the game to Twin Peaks, and calls the driving experience "relaxing without being passive, a hard balance to strike." He also appreciates the concept of the game, and describes it as a "low-poly mix of Lake and Silent Hill ". [2] Early reviews appreciated the game's PlayStation 1 aesthetic, including Cichacki and Oisin Kuhnke for Rock Paper Shotgun, who writes that it "can obviously feel a bit overdone in some cases now, but Easy Delivery Co. just looks right, a bit dreary, a bit lonely even, yet with a hint of goofiness about it." [6] [8] Mollie Taylor for PC Gamer described the driving experience as "lonely, harsh, but weirdly comforting" and the game as "Silent Hill meets Animal Crossing meets DoorDash". [7]
A common point of critique of the game includes minor bugs, as written by Bunting and Vladimir Makarov for Igromania . Makarov delivers a more critical review of the game, appreciating the early game but noting the monotony of deliveries as the game progresses further, where deliveries are done out of necessity to progress the story. [5] He also criticized the underuse of game mechanics—such as the bumper bar and makeshift campfires—relative to the main story, a sentiment shared by Bunting. [2] [5]