Edward Alexander Del Castillo | |
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Born | November 14, 1968 |
Citizenship | USA |
Known for | Founder, Executive President, and Chief Creative Officer of Liquid Entertainment. |
Edward Del Castillo is the Founder, Executive President, and Chief Creative Officer of Liquid Entertainment.
Prior to founding Liquid, he served as Senior Producer for Lord British Studios and Firaxis within Origin Systems. [1] There he created, developed, and produced the first three-dimensional Ultima game, advised on Ultima Online, and produced Sid Meier's Gettysburg!. Within Lord British Studios, he pioneered and managed the transition from two dimensional gaming to three dimensions, including creating the design, art and code pipelines necessary to transition the entire department from two- to three-dimensional gaming. [2] [3]
Prior to his work at Origin, Del Castillo worked at Westwood Studios, where he served as the producer on the original Command & Conquer: Tiberian Dawn, and Red Alert, along with several expansions, ports, and other projects. On Command & Conquer and Red Alert, he was the primary creative and managerial force responsible for the creation, design, and production of all aspects of these titles. Under his supervision, these genre creating titles went on to become some of the most well awarded titles in gaming history. Del Castillo's deep understanding of game design has led him to be well published throughout the industry. [4]
As founder, president and chief creative officer of Liquid Entertainment, Del Castillo's first game was Battle Realms , published by Crave Entertainment and Ubisoft in November 2001 to critical acclaim. [5] Battle Realms is a real-time strategy PC game for Windows that features an unconventional approach to resource management and unit development. It was well received by reviewers, many of whom praised its state-of-the-art 3D engine and East Asian-inspired setting and aesthetics. It was nominated Best PC Strategy game of 2002 by The Academy of Interactive Arts & Sciences, [6] and was chosen for Computer Gaming World's Top 10 Games of E3 2001. [7] Liquid Entertainment has since released multiple next-gen console titles and also mobile, social and casual games to critical success in its 15+ years in business. These titles include intellectual properties of The Lord of the Rings , ABC's Desperate Housewives , Marvel Comics' Thor and the Dungeons & Dragons series.
At the end of 2014, Ed reduced the size of Liquid Entertainment. Liquid continued as an IP holding company and consultancy that benefitted from its games that were available online.
In 2016 Ed became the COO of HERO Digital Entertainment, a joint venture funded by India company, JetSynthesys. Working with a US and India office he installed an efficient and world-class development and production process.[ citation needed ]
Beginning in 2018, Ed became a full-time consultant. He offers management advice on production methodologies.
He holds a bachelor's degree in economics from the University of California, San Diego with a double minor in Visual Arts and Psychology. He was born on November 14, 1968, and has two sons with his wife, Carmen.
Westwood Studios, Inc. was an American video game developer, based in Las Vegas, Nevada. It was founded by Brett Sperry and Louis Castle in 1985 as Brelous Software, but got changed after 2 months into Westwood Associates and was renamed to Westwood Studios when Virgin Games bought the company in 1992. The company was bought by Electronic Arts alongside Virgin Interactive's North American operations in 1998. In January 2003, it was announced that Westwood, alongside Westwood Pacific, would be merged into EA Los Angeles. The main studio location closed in March of that year.
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Avalon Interactive Group, Ltd. was a British video game distributor based within Europe that formerly traded as the video game publishing and distributing division of British conglomerate the Virgin Group.
Ultima IX: Ascension is the ninth and final part of the main series of the role-playing video game series Ultima. Developed by Origin Systems and published by Electronic Arts, Ultima IX was released in 1999 for Microsoft Windows after years in development hell. Following the Avatar's escape from Pagan, he is transported back to Britannia for one final battle with the Guardian, who is increasingly ruining the physical and moral fabric of that land by the use of eight columns. The Avatar must fight his way to the runes of virtue found in each of the columns, and cleanse them in the shrines of Virtue, then face off against the Guardian himself.
1997 saw many sequels and prequels in video games, such as Final Fantasy VII, Castlevania: Symphony of the Night, GoldenEye 007, Riven, Star Fox 64, Tomb Raider II, Ultima Online, and Virtua Striker 2, along with new titles such as Everybody's Golf, I.Q.: Intelligent Qube, PaRappa the Rapper, Oddworld: Abe's Oddysee, Gran Turismo, Diablo, Grand Theft Auto and Fallout.
Command & Conquer is a real-time strategy video game developed and published by Westwood Studios in 1995. Set in an alternate history, the game tells the story of a world war between two globalized factions: the Global Defense Initiative of the United Nations and a cult-like militant organization called the Brotherhood of Nod, led by the mysterious Kane. The groups compete for control of Tiberium, a mysterious substance that slowly spreads across the world.
Titus Interactive SA, known as Titus France SA until March 1999, was a French software publisher that produced and published video games for various platforms. Its head office was located in Parc de l'Esplanade in Lagny sur Marne in Greater Paris. At one time, it was instead located in Montfermeil, also in Greater Paris.
Liquid Entertainment was an American independent video game developer based in Pasadena, California. The studio was founded in April 1999 by Ed Del Castillo and Mike Grayford.
Sid Meier's Railroads! is a business simulation game developed by Firaxis Games on the Gamebryo game engine that was released in October 2006 and is the sequel to Railroad Tycoon 3. Although Sid Meier created the original Railroad Tycoon, subsequent versions were developed by PopTop Software. Railroads! was the first game in the series since the original to have direct input from Sid Meier himself. After a visit to Miniatur Wunderland in Hamburg, Germany, Meier was inspired to reinvent his original creation. A version for the Mac OS X was published by Feral Interactive on November 1, 2012, under the latter's Feral Legends label. A mobile version was released in April 2023.
Command & Conquer 3: Tiberium Wars is a 2007 science fiction real-time strategy video game developed and published by Electronic Arts for Windows, Mac OS X and Xbox 360 platforms, and released internationally in March 2007. The game is a direct sequel to the 1999 game Command & Conquer: Tiberian Sun, and takes place roughly seventeen years after the game's expansion pack Firestorm, in which Tiberium has grown to become a considerable threat to the planet, leading to the world's political borders and territories being remade into zones denoting the level of contamination by the alien substance. The game's story sees the Global Defense Initiative and the Brotherhood of Nod engage in a new global conflict, this time as major superpowers, only for the war to attract the attention of a new extraterrestrial faction known as the Scrin, which attacks both sides while harvesting Tiberium for its own purpose.
Battle Realms: Winter of the Wolf is an expansion pack for the real-time strategy video game Battle Realms, developed by Liquid Entertainment and co-published by Ubisoft and Crave Entertainment. The game was announced on July 7, 2002, and released on November 5, 2002, in North America.
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Mark Skaggs is an American video game producer and executive. Skaggs is known for leading the team that created the Facebook game FarmVille for Zynga, leading the team that created CityVille. He served as Executive Producer and product lead for the PC real-time strategy games Command & Conquer: Red Alert 2, Command & Conquer: Generals, and The Lord of the Rings: The Battle for Middle-earth.
The D.I.C.E. Award for Strategy/Simulation Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the academy's annual D.I.C.E. Awards. This award recognizes games "in which user directs or manipulates resources to create a set of conditions that result in success as determined within the confines of the game. These games can offer the user the chance to simulate or to virtually reproduce an experience, real or imaginary, which would require some form of equipment. Strategy games emphasize the planning of tactics rather than the execution." Originally, there were separate awards for strategy games and simulation games, which simulate aspects of the real world.