An error message is the information displayed when an unforeseen problem occurs, usually on a computer or other device. Modern operating systems with graphical user interfaces, often display error messages using dialog boxes. Error messages are used when user intervention is required, to indicate that a desired operation has failed, or to relay important warnings (such as warning a computer user that they are almost out of hard disk space). Error messages are seen widely throughout computing, and are part of every operating system or computer hardware device. The proper design of error messages is an important topic in usability and other fields of human–computer interaction. [1]
The following error messages are commonly seen by modern computer users:[ citation needed ]
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). This is a form of sloppy error handling that is particularly confusing for the user.With the rise of Web 2.0 services such as Twitter, end-user facing error messages such as HTTP 404 and HTTP 500 started to be displayed with whimsical characters, termed Fail Pets or Error Mascots. The term "Fail Pet" was coined, or at least first used in print, by Mozilla Engineer Fred Wenzel in a post on his blog entitled "Why Wikipedia might need a fail-pet — and why Mozilla does not." [4] Dr. Sean Rintel argues that error messages are a critical strategic moment in brand awareness and loyalty. Fail pets are of interest to marketers because they can result in brand recognition (especially through earned media). "However, that same recognition carries the danger of highlighting service failure." [5] The most famous fail pet is Twitter's Fail Whale (see Twitter service outages). Other fail pets include:
The form that error messages take varies between operating systems and programs.
Error messages on hardware devices, like computer peripherals, may take the form of dedicated lights indicating an error condition, a brief code that needs to be interpreted using a look-up sheet or a manual, or via a more detailed message on a display.
On computers, error messages may take the form of text printed to a console, or they may be presented as part of a graphical user interface. Error messages are often presented as a dialog box, which makes them cause a following mode error in the user interaction. In many cases the original error can be avoided by error prevention techniques. Instead of raising an error message the system design should have avoided the conditions that caused the error. [6]
While various graphical user interfaces have different conventions for displaying error messages, several techniques have become common:
The three main factors [7] that influence the design of error messages are technical limitations, the amount of information to be presented, and what kind of user input is required.
Some systems have technical limitations that may constrain the amount of information an error message can contain. For example, a printer with a sixteen-character alphanumeric display can only show a very limited amount of information at once, so it may need to display very terse error messages. Even with computer monitors, the programmer must consider the smallest monitor that a user might reasonably use, and ensure that any error messages will fit on that screen.
The nature of the error determines the amount of information required to effectively convey the error message. A complex issue may require a more detailed error message in order to adequately inform the user of the problem.
When designing error messages, software designers should take care to avoid creating security vulnerabilities. The designer should give the user enough information to make an intelligent decision, but not so much information that the user is overwhelmed or confused. Extraneous information may be hidden by default or placed in a separate location. Error message should not expose information that can be exploited by a cracker to obtain information that is otherwise difficult to obtain. Examples are systems which may show either "invalid user" or "invalid password" depending on which is incorrect, and the error page in the web server IIS 5.0 which provides a complete technical description of the error including a source code fragment.
A file manager or file browser is a computer program that provides a user interface to manage files and folders. The most common operations performed on files or groups of files include creating, opening, renaming, copying, moving, deleting and searching for files, as well as modifying file attributes, properties and file permissions. Folders and files may be displayed in a hierarchical tree based on their directory structure.
A graphical user interface, or GUI, is a form of user interface that allows users to interact with electronic devices through graphical icons and visual indicators such as secondary notation. In many applications, GUIs are used instead of text-based UIs, which are based on typed command labels or text navigation. GUIs were introduced in reaction to the perceived steep learning curve of command-line interfaces (CLIs), which require commands to be typed on a computer keyboard.
The history of the graphical user interface, understood as the use of graphic icons and a pointing device to control a computer, covers a five-decade span of incremental refinements, built on some constant core principles. Several vendors have created their own windowing systems based on independent code, but with basic elements in common that define the WIMP "window, icon, menu and pointing device" paradigm.
An operating system (OS) is system software that manages computer hardware and software resources, and provides common services for computer programs.
A kernel panic is a safety measure taken by an operating system's kernel upon detecting an internal fatal error in which either it is unable to safely recover or continuing to run the system would have a higher risk of major data loss. The term is largely specific to Unix and Unix-like systems. The equivalent on Microsoft Windows operating systems is a stop error, often called a "blue screen of death".
In computing, the desktop metaphor is an interface metaphor which is a set of unifying concepts used by graphical user interfaces to help users interact more easily with the computer. The desktop metaphor treats the computer monitor as if it is the top of the user's desk, upon which objects such as documents and folders of documents can be placed. A document can be opened into a window, which represents a paper copy of the document placed on the desktop. Small applications called desk accessories are also available, such as a desk calculator or notepad, etc.
In computing, an icon is a pictogram or ideogram displayed on a computer screen in order to help the user navigate a computer system. The icon itself is a quickly comprehensible symbol of a software tool, function, or a data file, accessible on the system and is more like a traffic sign than a detailed illustration of the actual entity it represents. It can serve as an electronic hyperlink or file shortcut to access the program or data. The user can activate an icon using a mouse, pointer, finger, or voice commands. Their placement on the screen, also in relation to other icons, may provide further information to the user about their usage. In activating an icon, the user can move directly into and out of the identified function without knowing anything further about the location or requirements of the file or code.
A disk quota is a limit set by a system administrator that restricts certain aspects of file system usage on modern operating systems. The function of using disk quotas is to allocate limited disk space in a reasonable way.
In computing, a shell is a computer program that exposes an operating system's services to a human user or other programs. In general, operating system shells use either a command-line interface (CLI) or graphical user interface (GUI), depending on a computer's role and particular operation. It is named a shell because it is the outermost layer around the operating system.
The Windows shell is the graphical user interface for the Microsoft Windows operating system. Its readily identifiable elements consist of the desktop, the taskbar, the Start menu, the task switcher and the AutoPlay feature. On some versions of Windows, it also includes Flip 3D and the charms. In Windows 10, the Windows Shell Experience Host interface drives visuals like the Start Menu, Action Center, Taskbar, and Task View/Timeline. However, the Windows shell also implements a shell namespace that enables computer programs running on Windows to access the computer's resources via the hierarchy of shell objects. "Desktop" is the top object of the hierarchy; below it there are a number of files and folders stored on the disk, as well as a number of special folders whose contents are either virtual or dynamically created. Recycle Bin, Libraries, Control Panel, This PC and Network are examples of such shell objects.
Workbench is the desktop environment and graphical file manager of AmigaOS developed by Commodore International for their Amiga line of computers. Workbench provides the user with a graphical interface to work with file systems and launch applications. It uses a workbench metaphor for representing file system organisation.
In computing, focus stealing is a mode error occurring when a program not in focus places a window in the foreground and redirects all keyboard input to that window. This is considered to be an annoyance or hazard to some users because the program may steal the focus while the user is typing, causing keystrokes to go to the newly focused window, possibly being lost or causing an unintended effect therein. This may be a few keystrokes due to reaction time, or may be more if the user's attention is not on the computer screen, e.g. typing while looking at the keyboard or while reading copy to the side, or if processor lag causes a delay between the focus stealing event and the newly focused window displaying on the screen.
Windows Vista contains a range of new technologies and features that are intended to help network administrators and power users better manage their systems. Notable changes include a complete replacement of both the Windows Setup and the Windows startup processes, completely rewritten deployment mechanisms, new diagnostic and health monitoring tools such as random access memory diagnostic program, support for per-application Remote Desktop sessions, a completely new Task Scheduler, and a range of new Group Policy settings covering many of the features new to Windows Vista. Subsystem for UNIX Applications, which provides a POSIX-compatible environment is also introduced.
Task Scheduler is a job scheduler in Microsoft Windows that launches computer programs or scripts at pre-defined times or after specified time intervals. Microsoft introduced this component in the Microsoft Plus! for Windows 95 as System Agent. Its core component is an eponymous Windows service. The Windows Task Scheduler infrastructure is the basis for the Windows PowerShell scheduled jobs feature introduced with PowerShell v3.
The blue screen of death is a critical error screen displayed by the Microsoft Windows operating systems. It indicates a system crash, in which the operating system reaches a critical condition where it can no longer operate safely.
AmigaOS is a family of proprietary native operating systems of the Amiga and AmigaOne personal computers. It was developed first by Commodore International and introduced with the launch of the first Amiga, the Amiga 1000, in 1985. Early versions of AmigaOS required the Motorola 68000 series of 16-bit and 32-bit microprocessors. Later versions were developed by Haage & Partner and then Hyperion Entertainment. A PowerPC microprocessor is required for the most recent release, AmigaOS 4.
A command-line interface (CLI) is a means of interacting with a computer program by inputting lines of text called command-lines. Command-line interfaces emerged in the mid-1960s, on computer terminals, as an interactive and more user-friendly alternative to the non-interactive interface available with punched cards.
Comparison of user features of operating systems refers to a comparison of the general user features of major operating systems in a narrative format. It does not encompass a full exhaustive comparison or description of all technical details of all operating systems. It is a comparison of basic roles and the most prominent features. It also includes the most important features of the operating system's origins, historical development, and role.