Everywhere | |
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Developer(s) | Build a Rocket Boy |
Publisher(s) | Build a Rocket Boy |
Designer(s) | Leslie Benzies |
Engine | Unreal Engine 5 |
Platform(s) | Windows |
Genre(s) | Massively multiplayer online, Game creation system |
Mode(s) | Single-player, multiplayer |
Everywhere is an upcoming massively multiplayer online game and game platform with an integrated game creation system developed by Build a Rocket Boy. It will be available on Windows on launch, with other platforms to come later.
The players start in the city of Utropia, where they can go off into different experiences. These experiences can be the biomes surrounding the city, different game-modes, user-generated Alternate Reality Construcs (ARCs), or the AAA game MindsEye. Each of these experiences can be accessed via portals in Utropia City or the EVERYWHERE Menu. [1] Everywhere is set in an open world [2] made up of Utropia City and four biomes. While Utropia is a safe-zone, the Biomes will have PVP and PVE elements.
There are four game modes, known as districts: Racing District, an arcade racing game mode; Entertainment District, featuring an art gallery; Combat District, a third-person shooter mode; and The Collection, used to access and purchase user-generated content. [3] [4] The game features an editor environment known as "Arcadia", which includes a library of Elements and STAMPS used to build virtual items and experiences. [5]
Conceptualized in 2016, the game started development on Amazon Lumberyard with a team of three ex-Rockstar North employees—Leslie Benzies, Matthew Smith and Colin Entwistle—numbering about thirty staff by January 2017. Royal Circus Games (renamed Build a Rocket Boy in October 2018), [a] is developing Everywhere from studios based in Edinburgh, Budapest and Los Angeles, with the intention of offering a less restrictive experience than that of other games. It draws most of its influences from real life, according to Benzies. [7] [6] [8] Staff worked from home during the COVID-19 pandemic. [9]
In November 2020, the studio announced that it had moved development to the Unreal Engine. [10]
In August 2022, a teaser trailer was shown at Gamescom 2022. The game was originally set to be released in 2023. [11] An invite-only alpha playable session ran on Windows from December 5 to 18, 2023. The game is set to launch for Windows before releasing on other platforms. [12] On February 19, 2024, Build a Rocket Boy announced an unknown number of layoffs affecting the publishing, QA, and art departments across the company's three locations. [13]
On June 18, 2024, the Builders Beta was released. This was a closed beta to test ARCADIA, the game creation system used to create ARCs and STAMPS. [14]
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