Everywhere (video game)

Last updated
Everywhere
Everywhere (video game) logo 2022.svg
Developer(s) Build a Rocket Boy
Designer(s) Leslie Benzies
Engine Unreal Engine 5
Platform(s) Windows
Genre(s) Massively multiplayer online
Mode(s) Single-player, multiplayer

Everywhere is an upcoming massively multiplayer online game and game platform with an integrated game creation system developed by Build a Rocket Boy. It will be available on Windows on launch, with other platforms to come later.

Contents

Gameplay

The players start in the city of Utropia, where they can go off into different experiences. These experiences can be the biomes surrounding the city, different game-modes, user-generated Alternate Reality Construcs (ARCs), or the AAA game MindsEye. Each of these experiences can be accessed via portals in Utropia City or the EVERYWHERE Menu. [1] Everywhere is set in an open world [2] made up of Utropia City and four biomes. While Utropia is a safe-zone, the Biomes will have PVP and PVE elements.

There are four game modes, known as districts: Racing District, an arcade racing game mode; Entertainment District, featuring an art gallery; Combat District, a third-person shooter mode; and The Collection, used to access and purchase user-generated content. [3] [4] The game features an editor environment known as "Arcadia", which includes a library of Elements and STAMPS used to build virtual items and experiences. [5]

Development

Conceptualized in 2016, the game started development on Amazon Lumberyard with a team of three ex-Rockstar North employees—Leslie Benzies, Matthew Smith and Colin Entwistle—numbering about thirty staff by January 2017. Royal Circus Games (renamed Build a Rocket Boy in October 2018), [lower-alpha 1] is developing Everywhere from studios based in Edinburgh, Budapest and Los Angeles, with the intention of offering a less restrictive experience than that of other games. It draws most of its influences from real life, according to Benzies. [7] [6] [8] Staff worked from home during the COVID-19 pandemic. [9]

In November 2020, the studio announced that it had moved development to the Unreal Engine. [10]

In August 2022, a teaser trailer was shown at Gamescom 2022. The game was originally set to be released in 2023. [11] An invite-only alpha playable session ran on Windows from December 5 to 18, 2023. The game is set to launch for Windows before releasing on other platforms. [12] On February 19, 2024, Build a Rocket Boy announced an unknown number of layoffs affecting the publishing, QA, and art departments across the company's three locations. [13]


On June 18, 2024, the Builders Beta was released. This was a closed beta to test ARCADIA, the game creation system used to create ARCs and STAMPS. [14]

Notes

  1. Take-Two Interactive levied a legal warning against Royal Circus Games, citing the similarity of its acronym (RCG) to Take-Two's subsidiary Rockstar Games (RSG) as infringement of intellectual property, while also decrying their employment of Rockstar North staff as a deceptive tactic to create an affiliation between them. [6]

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References

  1. EVERYWHERE (2024-06-13). ARCADIA Beta Demo | EVERYWHERE | Build A Rocket Boy | 16+ . Retrieved 2024-06-15 via YouTube.
  2. Takahashi, Dean (January 26, 2017). "Grand Theft Auto V veteran Leslie Benzies forms studio to make open-world game Everywhere". GamesBeat . Archived from the original on April 10, 2018.
  3. "There's so much to learn about EVERYWHERE, let's begin with Utropia City". X (formerly Twitter). Retrieved 2024-05-25.
  4. King, Jade (2023-03-23). "Everywhere Preview: We Have Fortnite At Home". TheGamer. Retrieved 2024-05-25.
  5. "EVERYWHERE Builder Terms" (PDF).
  6. 1 2 McLaughlin, Martyn (January 5, 2019). "Grand Theft Auto pioneer accused of poaching staff in court battle". The Scotsman . Archived from the original on January 6, 2019.
  7. Sarkar, Samit (January 26, 2017). "'Everywhere' is 'very different from GTA,' but still about freedom". Polygon . Archived from the original on May 13, 2017.
  8. Dring, Christopher (February 8, 2017). "Leslie Benzies opens Budapest studio and recruits former Crytek Hungary boss". GamesIndustry.biz . Archived from the original on February 8, 2017.
  9. "COVID-19 crisis". Build a Rocket Boy. Archived from the original on November 15, 2020.
  10. Borthwick, Ben (November 13, 2020). "Former Rockstar boss' open world game Everywhere to use Unreal Engine". Videogamer.com. Retrieved November 15, 2020.
  11. Good, Owen S. (2022-08-23). "Remember Everywhere? It's coming next year". Polygon. Retrieved 2022-09-20.
  12. "FAQ". Build a Rocket Boy. Archived from the original on December 10, 2023. Retrieved December 11, 2023.
  13. Bergin, Lauren (2024-02-20). "Everywhere and Mindseye developer Build a Rocket Boy announces layoffs". PCGamesN. Retrieved 2024-03-05.
  14. EVERYWHERE (2024-06-13). OFFICIAL BUILDERS BETA TRAILER | EVERYWHERE | 2024 . Retrieved 2024-06-30 via YouTube.