Everywhere | |
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Developer(s) | Build a Rocket Boy |
Publisher(s) | Build a Rocket Boy |
Designer(s) | Leslie Benzies |
Engine | Unreal Engine 5 |
Platform(s) | Windows |
Genre(s) | Massively multiplayer online, Game creation system |
Mode(s) | Single-player, multiplayer |
Everywhere is an upcoming massively multiplayer online game and game platform with an integrated game creation system developed by Build a Rocket Boy.
The players start in the city of Utropia, where they access different experiences, such as biomes surrounding the city, different game-modes, user-generated environments called ARCs, or the game MindsEye (developed by Build A Rocket Boy). Each of these experiences can be accessed via portals in Utropia City or the EVERYWHERE Menu. [1] Everywhere is set in an open world [2] made up of Utropia City and four biomes. While Utropia is a safe zone, the Biomes have PVP and PVE elements. [3]
There are four game modes, known as districts: Racing District, an arcade racing game mode; Entertainment District, featuring an art gallery; Combat District, a third-person shooter mode; and The Collection, used to access and purchase user-generated content. [4] [5] The game features an editor environment known as "ARCADIA", which includes a library of reusable components, called Stamps, which can be used to build virtual items and experiences. [6]
Conceptualized in 2016, the game started development on Amazon Lumberyard with a team of three ex-Rockstar North employees—Leslie Benzies, Matthew Smith, and Colin Entwistle—which had increased to about thirty staff by January 2017. Royal Circus Games (renamed Build a Rocket Boy in October 2018), [a] is developing Everywhere from studios based in Edinburgh, Budapest and Los Angeles, with the intention of offering a less restrictive experience than that of other games. It draws most of its influences from real life, according to Benzies. [8] [7] [9] Staff worked from home during the COVID-19 pandemic. [10]
In November 2020, the studio announced that it had moved development to the Unreal Engine. [11]
In August 2022, a teaser trailer was shown at Gamescom 2022. The game was originally set to be released in 2023. [12] An invite-only alpha playable session ran on Windows from December 5 to 18, 2023. On February 19, 2024, Build a Rocket Boy announced an unknown number of layoffs affecting the publishing, QA, and art departments across the company's three locations. [13]
On June 18, 2024, the Builders Beta was released for Windows. [14] This is a closed beta to test ARCADIA, the system used to create user-generated environments and components. [15]