F-15 Strike Eagle (video game)

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F-15 Strike Eagle
F-15 Strike Eagle Coverart.jpg
Developer(s)
Publisher(s)
  • MicroProse
  • FIL (Thomson)
Designer(s) Sid Meier
Composer(s)
Platform(s) Atari 8-bit, Apple II, Commodore 64, IBM PC, Atari ST, Amstrad CPC, ZX Spectrum, MSX, Thomson, PC-88, PC-98, Arcade, NES, Game Boy, Game Gear
Release
  • 1984: Atari 8-bit
  • 1985: Apple II, C64, PC, ST
  • 1987: Amstrad, MSX, Spectrum, [1] Thomson
  • 1991: Arcade
  • 1992: NES
  • 1993: Game Boy, Game Gear
Genre(s) Combat flight simulation
Mode(s) Single-player

F-15 Strike Eagle is an F-15 Strike Eagle combat flight simulation game released for Atari 8-bit computers in 1984 by MicroProse then ported to other systems. It is the first in the F-15 Strike Eagle series followed by F-15 Strike Eagle II and F-15 Strike Eagle III . An arcade version of the game was released simply as F-15 Strike Eagle in 1991, [2] which uses higher-end hardware than was available in home systems, including the TMS34010 graphics-oriented CPU.

Contents

Gameplay

Gameplay screenshot (Atari 8-bit) F-15 Strike Eagle (video game) Atari 8-bit PAL screenshot.png
Gameplay screenshot (Atari 8-bit)

The game begins with the player selecting Libya (much like Operation El Dorado Canyon), the Persian Gulf, or Vietnam as a mission theater. Play then begins from the cockpit of an F-15 already in flight and equipped with a variety of missiles, bombs, drop tanks, flares and chaff. The player flies the plane in combat to bomb various targets including a primary and secondary target while also engaging in air-to-air combat with enemy fighters.

The game ends when either the player's plane crashes, is destroyed, or when the player returns to base.

According to Bill Stealey the game mechanics and the content of the manuals were all based on non-classified information that received approval from the relevant authorities. Regardless, the Soviet embassy in Washington purchased four copies on launch day; Commodore User speculated that this was in an attempt to learn more about the real aircraft. The game's depiction of the F-15 was significantly more accurate than its contemporaries. [3]

Ports

The game was first released for the Atari 8-bit family, with ports appearing from 1985-87 for the Apple II, Commodore 64, ZX Spectrum, MSX, and Amstrad CPC. It was also ported to the IBM PC as a self-booting disk, being one of the first games that MicroProse company released for IBM compatibles. The initial IBM release came on a self-booting disk and supported only CGA graphics, but a revised version in 1986 was offered on 3.5" disks and added limited EGA support (which added the ability to change color palettes if an EGA card was present).

Versions for the Game Boy, Game Gear, and NES were published in the early 1990s.

Reception

F-15 Strike Eagle was a commercial blockbuster. [4] It sold 250,000 copies by March 1987, [5] and surpassed 1 million units in 1989. [4] It ultimately reached over 1.5 million sales overall, [6] [7] and was MicroProse's best-selling Commodore game as of late 1987. [8] Computer Gaming World in 1984 called F-15 "an excellent simulation" with "excellent documentation". It stated that "the action is fast and furious ... the graphics are excellent". [9] The game won the "Action game of the Year" in the magazine's 1985 reader poll. [10] In a 1994 survey of wargames the magazine gave the title two stars out of five, stating that "the first 'classic' fighter simulation" was "well loved in its time" but "extremely dated". [11] Antic approved of the Atari ST version's graphical and speed improvements, and ability to save progress. [12] Compute! listed the game in 1988 as one of "Our Favorite Games", stating that it "makes jet fighter combat nerve-wracking and fun at the same time". [13]

Reviews

Related Research Articles

John Wilbur Stealey Sr., better known as Bill Stealey, is an American game developer and publisher, and a former military pilot. Stealey founded MicroProse with Sid Meier in 1982 and released many flight simulators with the company. He was known for his appearances in military uniform and aerial stunts aboard the company's real plane while promoting the games. After a brief retirement in the early 1990s, he founded iEntertainment Network in 1995 and is the current CEO. In 2018 he also re-aquired MicroProse assets, and he now co-leads the revived studio alongside David Lagettie.

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References

  1. Strike Eagle at SpectrumComputing.co.uk
  2. "F-15 Strike Eagle". Killer List of Video Games.
  3. Lacey, Euegene (May 1985). "Profile: Wild Bill Stealey". Commodore User.
  4. 1 2 Worley, Joyce (December 1989). "Mega Hits: The Best of the Best". Video Games & Computer Entertainment : 130–132, 137, 138.
  5. Brooks, M. Evan (March 1987). "Computers in Flight; Gunship". Computer Gaming World . No. 35. pp. 10–13.
  6. "Management, Trevor Chan". Enlight Software. n.d. Archived from the original on 17 August 2007. Retrieved 27 August 2007.
  7. "2006 Walk of Game Inductees, 2006 Lifetime Achievement, Sid Meier". Walk of Game. n.d. Archived from the original on May 29, 2007. Retrieved 27 August 2007.
  8. Ferrell, Keith (December 1987). "The Commodore Games That Live On And On". Compute's Gazette. pp. 18–22. Retrieved 24 January 2015.
  9. Battles, Hosea Jr. (December 1984). "F-15 Strike Eagle". Computer Gaming World. p. 39.
  10. "Game of the Year". Computer Gaming World . November–December 1985. pp. 32–33.
  11. Brooks, M. Evan (January 1994). "War In Our Time / A Survey Of Wargames From 1950-2000". Computer Gaming World. pp. 194–212.
  12. Bernstein, Harvey (May 1988). "New ST Entertainments / From dungeons to outer space". Antic. Vol. 7, no. 1.
  13. "Our Favorite Games". Compute!. May 1988. p. 12. Retrieved 10 November 2013.
  14. "Jeux & stratégie 46". August 1987.