Fieldrunners 2

Last updated
Fieldrunners 2
Fieldrunners 2 icon cover art.jpg
App Store icon
Developer(s) Subatomic Studios
Publisher(s) Subatomic Studios
Platform(s) iOS
Microsoft Windows
Android
BlackBerry 10
PlayStation Vita
ReleaseiOS
July 19, 2012
Windows
January 10, 2013
Android
April 24, 2013
BlackBerry 10
August 29, 2013
PlayStation Vita
  • PAL: December 17, 2014
  • NA: December 23, 2014
Genre(s) Tower defense
Mode(s) Single-player

Fieldrunners 2 is a tower defense video game, the sequel to Fieldrunners , developed and published by Subatomic Studios. It was released on July 19, 2012, as an iOS title, specifically designed for the iPhone and iPod Touch. [1] It is the third release from developer Subatomic Studios. A PlayStation Vita version was released in December 2014.

Contents

Gameplay

Fieldrunners 2 offers 25 levels with 4 different zones and backgrounds. Players choose at most 6 types of weapon and 3 types of consumptive item at the start of each level. Fieldrunners 2 also offers 3 levels of difficulty for players, which are casual, tough, and heroic modes. Just like any other tower defense game, players then pick a tower and slap it down on the map, wait for enemies to start to falling, and earn more cash to build more towers. [2]

Players lose the game when the amount of escaped enemies reaches 20. If players win, the game will give players 1 star (for casual mode), 2 stars (for tough mode), or 3 stars (for heroic mode). Players can choose to continue playing in the endless mode after passing each level. No matter players pass the level or not, the game will give players a certain amount of coins according to players’ performance. Players can use earned coins and stars to buy more powerful towers. Fieldrunners 2 offers 25 types of weapon, and 5 types of items. Each of them has distinct range, effect, and weakness.

Compared to its predecessor, Fieldrunners 2 has some major improvements. The variety of towers and enemies increases 3 times in Fieldrunners 2. The game supports the iPhone, iPod touch, and iPad systems (including the latest iPhone and iPad with Retina display). One of the larger improvements is the addition of a path marker. [3] In the original game, the unending stream of fieldrunners would follow a very specific path. [3] They'd pretty much march straight until they hit something. [3] In Fieldrunners 2, the tiny soldiers, tanks and motorcycles will stream across the battlefield more realistically, constantly changing their route depending on where players place their towers. [3] They'll no longer walk right into the heart of a flamethrower pit. [3]

Maps

Most of the 25 levels are traditional tower defense-style affairs, where players frantically build towers to ward off enemy troops. [2] The main maps task players to survive 60 or 70 waves with the limit of 20 escaped enemies, [2] but some maps task players with guarding multiple routes, while other ingeniously let the player actually build mazes of death with their towers. [2] There are Sudden Death levels, where the player must survive an endless parade of bad guys for a certain amount of time, and even puzzle maps that task players with guiding enemies through things like laser barriers on an open field. [2]

Release

Since its first release on iOS on October 1, 2008, Fieldrunners had been ported over to a total of nine platforms for console, PC and mobile gaming. The use of the Steam gaming platform united development efforts on Windows, Mac and Linux PC's. Fieldrunners 2 again launched exclusively to iOS, followed by Windows on January 10, 2013. Subatomic Studios released the game for Android on April 24. [4] The version for BlackBerry 10 followed being released on August 29. [5] It was planned for a PlayStation Vita version release in 2013, but ultimately did not come out [6] until it was released in Europe on December 17, 2014. [7]

Reception

Fieldrunners 2 received "generally favorable reviews" for iOS and "mixed or average" reviews for PC, according to the review aggregation website Metacritic. [8] [9]

Related Research Articles

<i>XCOM</i> Video game series

XCOM is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game X-COM: UFO Defense created by Julian Gollop's Mythos Games and MicroProse in 1994. The original lineup by MicroProse included six published and at least two canceled games, as well as two novels. The X-COM series, in particular its original entry, achieved a sizable cult following and has influenced many other video games; including the creation of a number of clones, spiritual successors, and unofficial remakes.

<i>Giants: Citizen Kabuto</i> 2000 video game

Giants: Citizen Kabuto is a third-person shooter video game with real-time strategy elements. It was the first project for Planet Moon Studios, which consisted of former Shiny Entertainment employees who had worked on the game MDK in 1997. Giants went through four years of development before Interplay Entertainment published it on December 7, 2000, for Microsoft Windows; a Mac OS X port was published by MacPlay in 2001, and the game was also ported to the PlayStation 2 later that year.

<i>Jagged Alliance 2</i> 1999 video game

Jagged Alliance 2 is a tactical role-playing game released in 1999 for Microsoft Windows and later ported to Linux by Tribsoft. It is the third entry in the Jagged Alliance series. The game was followed by the expansion Unfinished Business in 2000. Two commercial versions of the mod Wildfire were released in 2004 in the form of expansion packs. The core game and the Unfinished Business expansion were combined and released under the title Jagged Alliance 2 Gold Pack in 2002.

The Sims Stories is a series of video games from The Sims series released between 2007 and 2008, based on a modified version of The Sims 2 game engine. The modified game engine is optimized for play on systems with weaker specifications, such as laptops. As such, its system requirements are lower than that of The Sims 2, but it can still be played on desktops. The series was aimed to cater to three groups of players: players who wish to play The Sims 2 on their laptops ; players who wish to engage in other activities such as instant messaging while playing the game; and players who are new to the franchise. Titles in this series are categorized as "laptop-friendly" since they do not require a dedicated graphic card.

<i>Peggle</i> 2007 puzzle video game

Peggle is a casual puzzle video game developed by PopCap Games. Initially released for Microsoft Windows and Mac OS X systems in 2007, it has since had versions released for Xbox Live Arcade, PlayStation Network, the Nintendo DS, Windows Mobile, iOS, Zeebo, and Android; the game has also been ported as a Java application, and an extended minigame incorporated into the massively multiplayer online game World of Warcraft. A sequel was released in September 2008, titled Peggle Nights. PopCap, a subsidiary of Electronic Arts, announced Peggle 2 at E3 2013.

<i>Defense Grid: The Awakening</i> Tower defense video game first released in 2008

Defense Grid: The Awakening is a tower defense video game developed by Hidden Path Entertainment for Windows and Xbox Live Arcade on the Xbox 360. The game was one of the titles promoted by Microsoft during their Game Developers Conference keynote speech on February 20, 2008. The game was released for Microsoft Windows on December 8, 2008, and for Xbox 360 on September 2, 2009. The OS X version shipped from Virtual Programming on July 7, 2010.

<i>Swords & Soldiers</i> 2009 video game

Swords & Soldiers is a 2D sidescrolling real-time strategy video game by Ronimo Games. It was released in Europe on May 15, 2009, and in North America on June 8. It is available for Windows, Mac OS X, Linux, Android, Wii, PlayStation 3, iOS, Nintendo 3DS, Wii U, and Nintendo Switch. Two Tribes released Swords & Soldiers on the Wii U eShop, which was released in North America and Europe on May 22, 2014.

<i>Fieldrunners</i> 2008 video game

Fieldrunners is a tower defense video game developed for several platforms. Originally released on 1 October 2008 as an exclusive iOS title, the game was later ported to Nintendo DSi, PlayStation Portable, PlayStation 3, and mobile phones. It was released on the Android platform in July 2011, on the Amazon Appstore and Android Market, then on 25 October, where it was ported to HTML5 by Gradient Studios and Bocoup and released on the Chrome Web Store with the first level, Grasslands, playable for free. It is the first release of developer Subatomic Studios.

<i>Spelunky</i> 2008 video game

Spelunky is a 2008 source-available 2D platform game created by independent developer Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports of the new version following for various platforms, including back to Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies, and dodging traps. The caves are procedurally generated, making each run-through of the game unique.

<i>Bloons Tower Defense</i> Video game series by Ninja Kiwi

Bloons Tower Defense is a series of tower defense games under the Bloons series created and produced by Ninja Kiwi. The game was initially developed as a browser game, built upon the Adobe Flash platform and released in mid 2007. Later games in the series expanded to support various mobile platforms, including Android, iOS, Windows Phone, PlayStation Portable, Nintendo DSi, Windows, Linux and MacOS. Games in the Bloons series older than Bloons TD 6 are available through the Ninja Kiwi Archive on Steam.

<i>Toy Story 3</i> (video game) 2010 video game

Toy Story 3 is a 2010 platform game developed by Avalanche Software and published by Disney Interactive Studios. The game is based on the 2010 film of the same name. It was released for PlayStation 3, Xbox 360, Wii, and Microsoft Windows. The game was ported to OS X by TransGaming. A Nintendo DS version was developed by n-Space, while Disney Mobile Studios developed and published an iOS game based on the film. Another version was developed by Asobo Studio and released for PlayStation 2 and PlayStation Portable.

<i>Dungeon Defenders</i> 2010 video game

Dungeon Defenders is a hybrid multiplayer video game developed by Trendy Entertainment that combines the genres of tower defense and action role-playing game. It is based on a showcase of Unreal Engine 3 named Dungeon Defense. The game takes place in a fantasy setting where players control the young apprentices of wizards and warriors and defend against hordes of monsters. A sequel titled Dungeon Defenders II was released in 2015.

<i>Infinity Blade</i> 2010 video game

Infinity Blade was an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It was the first iOS video game to run on the Unreal Engine. In the game, the unnamed player character fights a series of one-on-one battles in a derelict castle to face the immortal God King. When in battle, players swipe the screen to attack and parry, and tap the screen to dodge and block enemy attacks. Upon defeat, the player restarts the game as the character's descendant with the same items and experience level.

<i>Plants vs. Zombies</i> (video game) 2009 tower defense video game

Plants vs. Zombies is a 2009 tower defense video game developed and published by PopCap Games. First released for Windows and Mac OS X, the game has since been ported to consoles, handhelds, and mobile devices. The player takes the role of a homeowner amid a zombie apocalypse. As a horde of zombies approaches along several parallel lanes, the player must defend their home by placing plants, which fire projectiles at the zombies or otherwise detrimentally affect them. The player collects a currency called sun to buy plants. If a zombie happens to make it to the house on any lane, the player loses the level.

<i>Kingdom Rush</i> 2011 video game

Kingdom Rush is a tower defense game developed by Ironhide Game Studio and published by Armor Games. It was released on July 28, 2011, as a browser game, followed by ports for iOS in December 2011, Android on May 13, 2013, and Windows and macOS on January 6, 2014. In the game's medieval fantasy setting, players take control of a general serving under King Denas of Linirea, who must defend the land from an onslaught of evil monsters. Each level is composed of a number of pre-set roads, which the player can place defensive towers around to fight off the approaching monsters. Slaying enemies gives the player gold, which they can use to buy new towers or upgrade existing ones to improve their capabilities.

<i>Defenders of Ardania</i> Strategy video game

Defenders of Ardania is a hybrid tower defense and real-time strategy video game for Microsoft Windows, iOS, Xbox 360, and PlayStation 3. It was developed by Most Wanted Entertainment and published by Deep Silver and Paradox Interactive.

<i>Arma Tactics</i> 2013 video game

Arma Tactics is a turn-based tactics video game for mobile devices that run iOS and Android, developed by Bohemia Interactive. The game was released in May 2013 for the Nvidia Shield. Unlike the previous Arma games , this is a turn-based tactical game where the player controls a squad of several so called "operatives".

<i>Warhammer 40,000: Storm of Vengeance</i> 2014 video game

Warhammer 40,000: Storm of Vengeance is a real-time strategy video game developed and published by Eutechnyx. It was released for Microsoft Windows, iOS and Android. It was set in the Warhammer 40,000 universe, it follows the Dark Angels, commanded by Grand Master Belial, and the Bad Moons, commanded by Ork Warlord Ghazghkull Thraka on the planet Piscina IV. It was released on April 3, 2014 for Windows and iOS, and on April 22, 2014 for Android.

<i>Bad Hotel</i> 2012 video game

Bad Hotel is a tower defense video game developed and published by Lucky Frame. It was released on August 14, 2012 for iOS and in 2013 for Microsoft Windows, Mac OS X and Linux. The game received positive reviews from critics, who cited its quirky musical and visual aesthetic.

<i>Ultratron</i> 2013 video game

Ultratron is a top-down shooter video game developed and published by Puppy Games and released on March 18, 2013 for Windows, Mac OS X, and Linux. It was also published by Curve Studios and released on May 8, 2015 for Xbox One, May 12, 2015 for PlayStation 3, PlayStation 4 and PlayStation Vita, and May 14, 2015 for Wii U.

References

  1. "Fieldrunners 2". Subatomic Studios . Archived from the original on 2013-03-23. Retrieved 2012-06-26.
  2. 1 2 3 4 5 Jason D'Aprile (2012-09-14). "Fieldrunners 2 Review (iOS)". Slide To Play. Archived from the original on 2012-10-29. Retrieved 2024-04-06.
  3. 1 2 3 4 5 6 Russ Frushtick (2012-07-19). "'Fieldrunners 2' (iOS) review: Don't walk". Polygon . Vox Media. Archived from the original on 2014-02-18. Retrieved 2024-04-06.
  4. David Redpath (2013-04-19). "Fieldrunners 2 for Android". App8ite. Archived from the original on 2013-05-29. Retrieved 2024-04-06.
  5. Bla1ze (2013-08-29). "Fieldrunners 2 arrives in BlackBerry World but you'll need BlackBerry 10.2 to run it". CrackBerry. Archived from the original on 2015-10-29. Retrieved 2024-04-06.{{cite web}}: CS1 maint: numeric names: authors list (link)
  6. Steve Watts (2013-06-04). "Fieldrunners 2 coming to Vita this summer". Shacknews . Shacknews Ltd. Archived from the original on 2016-07-21. Retrieved 2024-04-06.
  7. Jawad Ashraf (2014-12-17). "New on PlayStation Store: Resogun, Oddword: Munch's Oddysee, Switch Galaxy Ultra, more". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on 2023-02-06. Retrieved 2024-04-06.
  8. 1 2 "Fieldrunners 2 critic reviews (iOS)". Metacritic. Fandom. Archived from the original on 2022-05-16. Retrieved 2024-04-06.
  9. 1 2 "Fieldrunners 2 critic reviews (PC)". Metacritic. Fandom. Archived from the original on 2023-06-06. Retrieved 2024-04-06.
  10. Jörg Luibl (2012-08-03). "Test: Fieldrunners 2 (iOS)". 4Players (in German). 4Players GmbH. Archived from the original on 2022-07-05. Retrieved 2024-04-06.
  11. Marcel Kleffmann (2013-02-04). "Test: Fieldrunners 2 (PC)". 4Players (in German). 4Players GmbH. Archived from the original on 2022-07-06. Retrieved 2024-04-06.
  12. Eli Cymet (2012-07-23). "Fieldrunners 2 Review (iOS)". Gamezebo . Archived from the original on 2012-07-25. Retrieved 2024-04-06.
  13. Tami Baribeau (2012-07-30). "Fieldrunners 2 Review (iOS)". IGN . Ziff Davis. Archived from the original on 2023-02-02. Retrieved 2024-04-06.
  14. Leif Johnson (2013-01-25). "Fieldrunners 2 Review (PC)". IGN. Ziff Davis. Archived from the original on 2023-04-16. Retrieved 2024-04-06.
  15. Sylhas (2013-01-18). "Test: Fieldrunners 2 (PC)". Jeuxvideo.com (in French). Webedia. Archived from the original on 2021-01-17. Retrieved 2024-04-06.
  16. Andrew Hayward (2012-08-24). "Fieldrunners 2 Review". MacLife . Future US. Archived from the original on 2012-08-29. Retrieved 2024-04-06.
  17. "Fieldrunners 2". PC Gamer UK . Future plc. April 2013. p. 85.
  18. Mark Brown (2012-07-19). "Fieldrunners 2 (iOS)". Pocket Gamer . Steel Media Ltd. Archived from the original on 2023-06-20. Retrieved 2024-04-06.
  19. Shane Richmond (2012-08-16). "Fieldrunners 2 iPhone app review". The Daily Telegraph . Archived from the original on 2012-08-17. Retrieved 2024-04-06.
  20. Cassandra Khaw (2012-07-21). "'Fieldrunners 2' Review – The iOS Tower Defense Classic is Back in a Big Way". TouchArcade . TouchArcade.com, LLC. Archived from the original on 2022-06-28. Retrieved 2024-04-06.
  21. Scott Nichols (2012-07-23). "Mobile review round-up: Fur Fighters, Fieldrunners 2, Party Wave". Digital Spy . Hearst Communications. Archived from the original on 2020-10-28. Retrieved 2024-04-06.
  22. Roger Hargreaves (2012-07-19). "Fieldrunners 2 review – level playing (iOS)". Metro . DMG Media. Archived from the original on 2021-05-14. Retrieved 2024-04-06.