Five Nights at Freddy's 4 | |
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Developer(s) | Scott Cawthon |
Publisher(s) | Scott Cawthon (PC) Clickteam LLC USA (Console and Mobile) |
Series | Five Nights at Freddy's |
Engine | Clickteam Fusion 2.5 |
Platform(s) | |
Release |
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Genre(s) | Survival horror, point-and-click |
Mode(s) | Single-player |
Five Nights at Freddy's 4 (FNaF 4) is a 2015 point-and-click survival horror video game made and published by Scott Cawthon. It is the fourth installment of the Five Nights at Freddy's series. The game takes place in the bedroom of a child, where the player must avoid attack by nightmarish animatronics that stalk them. Unlike previous games in the series, the player does not have access to a network of security cameras to monitor animatronic progression, and instead must rely on audio cues. In-between nights, the player is able to play Atari-styled minigames that tell the story of a young boy that is consistently tormented by his older brother.
Five Nights at Freddy's 4 was first announced in April 2015, advertised as "The Final Chapter". Though initially planned to release on October 31, 2015, the game was pushed forward numerous times and eventually released on July 23, 2015. In the following days, versions for Android and iOS devices released. Five Nights at Freddy's 4 received mixed reviews from critics, who praised its unsettling atmosphere but were polarized over the game's mechanics and sound design. A sequel, Five Nights at Freddy's: Sister Location , released on October 7, 2016. Versions for Nintendo Switch, PlayStation 4, and Xbox One were released on November 29, 2019 alongside the first three games in the series.
Five Nights at Freddy's 4 is a point-and-click survival horror game. [1] Like previous games in the series, the player is tasked with surviving from midnight to 6:00 a.m. against homicidal animatronics, of which this game features four "nightmare" animatronics. Unlike previous installments which took place in restaurants, the player takes control of a young child alone in his bedroom, and the animatronics wander around their house while targeting the bedroom. [2] [3]
The player is able to run around the bedroom, going between the closet, bed, and two doors. The player's only means of delaying animatronic advancement is a flashlight, which can be flashed down the halls. [2] Unlike previous games, the player does not have access to a network of security cameras, and must take advantage of audio cues in order to track the movement of the animatronics. [4] [5] The player can also temporarily hold one of the doors shut at a time. If an animatronic enters the room or if the player encounters it directly at the doors, the player will be jumpscared and killed. [3] [4] On the fifth night, the enemies are replaced by a single animatronic known as Nightmare Fredbear, which will instead become more aggressive when flashed with the flashlight. [6]
In-between nights, the player can attempt a minigame similar to red light, green light against a character named Plushtrap. If the player is successful, two hours are removed from the next night. [2] [4] Additionally, Atari-styled minigames are also playable, which provide insight on the lore of the series and is the source of the game's plot, though these are absent from mobile versions of the game. [4]
Playable minigames in-between nights tell the story of a young boy in 1983, presumed to be the player character. [7] [8] In the first minigame, he is locked in a bedroom with plush toys that he considers to be his "friends". Throughout the minigame, a plush based on the animatronic Fredbear appears constantly teases and torments him, which strengthens his fear of a family restaurant near his home. Through the next minigames, the boy is terrorized by his older brother, being deliberately scared, abandoned at the restaurant, teased, and unwillingly locked in the restaurant's parts and services room. Throughout the game in the kids bedroom, a bottle of pills, an IV drip, and a vase of flowers can be spotted at different moments. [7]
In the sixth minigame, the boy is tormented once more by his older brother and several other bullies, whom take advantage of his fear and place him into the animatronic Fredbear's mouth for a "kiss", which subsequently bites down on the boy and crushes him as the bullies watch in horror. On the seventh minigame, the boy is shown in a dark area surrounded by his toys, and is told by an unknown voice that they will "put you back together". The toys slowly fade out, and soon the boy does as well, while the faint sound of a heartrate monitor plays, implying the boy has died after being bitten by Fredbear. If the player beats the game on the Nightmare mode, a closed metal box is shown to the player. The box can't be opened, and if the player attempts to open it, the text "Perhaps some things are best left forgotten, for now" is displayed. The contents of the box or its meaning is never explained or elaborated on. [7] [9]
On April 27, 2015, an image was uploaded to Scott Cawthon's website that teased a fourth game in the series, advertised as "The Final Chapter" with a planned release date of Halloween of that year. [10] In July, a trailer for the game was released, and the release date was later pushed forward to August 8, 2015, which marked one year since the release date of the first game. [11] [12] On July 23, 2015, Scott Cawthon announced that the game was finished, and released it early on Steam. [13] The game was released for Android on July 25, and iOS on August 4 of 2015. [14] [15] An update for the game released on Halloween of that year, adding additional content for those who had completed the game such as a cheat menu. [16] On November 29, 2019, the game released for Nintendo Switch, PlayStation 4, and Xbox One alongside the first, second, and third games in the series. [17]
Aggregator | Score |
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Metacritic | PC: 51/100 [18] |
Publication | Score |
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Destructoid | PC: 4/10 [2] |
Gamezebo | MOB: [5] |
Nintendo Life | NS: [19] |
PC Gamer (US) | PC: 70/100 [20] |
PCGamesN | PC: 5/10 [3] |
Pocket Gamer | [21] |
TouchArcade | iOS: [22] |
The Escapist | PC: [23] |
Five Nights at Freddy's 4 received "mixed or average" reviews according to review aggregator Metacritic, assigning the Windows version a score of 51 out of 100. [18]
The gameplay of Five Nights at Freddy's 4 received a mixed response. Some reviewers felt that the franchise and its gameplay were becoming stale, such as Nic Rowen of Destructoid and Omri Petitte of PC Gamer . [2] [3] The former described the game as a "bone dry" repeat of Five Nights at Freddy's , recommending people not play the game, and the latter wrote that the gameplay had little variety or strategy, and that it was too much of a chore to interest him. [2] [3] Contrarily, Angelo M. D'Argenio of The Escapist praised the reworked game mechanics and story, describing it as "perfect" for fans of the series, though criticized the glitches present within the game. [23] The removal of the story based minigames from mobile version of the game was criticized by Shaun Musgrave of TouchArcade , whom wrote that the removal of the story was detrimental to a game advertised as the final chapter. [22]
Response towards the atmosphere and sound design of Five Nights at Freddy's 4 was positive, though some aspects were criticized. [21] The game was described as being the most frightening in the series by Mitch Vogel of Nintendo Life , though he also described the game's jumpscares as being jarring, and that it made the horror elements feel "unearned". [19] Nadia Oxford of Gamezebo praised the game's sound design, though criticized its gameplay for being too reliant on sound, theorizing that those in loud spaces would've had difficulty playing the game. [5] Matt Purslow of PCGamesN praised the game's atmosphere design, but commented that the reliance on audio cues made him feel a lack of control, and that it was difficult to tell which sounds indicated the animatronics were approaching, and which were just for atmosphere. [3]
An animatronic is a mechatronic puppet. They are a modern variant of the automaton and are often used for the portrayal of characters in films, games and in theme park attractions.
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Five Nights at Freddy's (FNaF) is a 2014 point-and-click survival horror game developed and published by Scott Cawthon. The player takes on the role of Mike Schmidt, a night security guard at a family pizzeria. Schmidt must complete his shifts without being confronted by the homicidal animatronic characters that wander the restaurant at night. The player has access to security cameras to monitor the animatronics throughout the shift, and a set of steel doors that can lock out the characters. Using the cameras and doors consumes the player's limited electricity, and draining all of the power causes these tools to become inoperable.
Five Nights at Freddy's 2 is a 2014 point-and-click survival horror game developed and published by Scott Cawthon. It is the second installment in the Five Nights at Freddy's series. Set in a fictional pizzeria, the player takes on the role of a night security guard and must defend themselves from the restaurant's hostile animatronic mascots. The player cannot leave their office, but has access to security cameras throughout the restaurant to monitor animatronic activity. Wearing a mask that looks like one of the animatronics allows the player to avoid being detected in most cases, though some animatronics are repelled through other methods. If an animatronic enters the office and the player is detected, they will be killed. As the game progresses, Atari-styled minigames and phone calls provide insight into the history of the restaurant.
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Five Nights at Freddy's 3 is a 2015 point-and-click survival horror video game developed and published by Scott Cawthon. It is the third installment in the Five Nights at Freddy's series, and takes place in a horror-themed attraction based on the restaurant chain featured in the first two games. The player takes on the role of an unnamed security guard who must defend themself from a decrepit animatronic called Springtrap that roams the attraction while battling hallucinations of other withered animatronics. In order to survive, the player must monitor the building's security cameras while maintaining additional systems, which will occasionally shut down.
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