Switch:76/100{{cite web |url=https://www.metacritic.com/game/for-the-king/critic-reviews/?platform=nintendo-switch |title=For the King Switch |publisher=[[Metacritic]] |access-date=July 19,2022 |archive-date=July 19,2022 |archive-url=https://web.archive.org/web/20220719062028/https://www.metacritic.com/game/switch/for-the-king |url-status=live}}
PS4:74/100{{cite web |url=https://www.metacritic.com/game/for-the-king/critic-reviews/?platform=playstation-4 |title=For the King Playstation 4 |publisher=[[Metacritic]] |access-date=July 19,2022 |archive-date=July 19,2022 |archive-url=https://web.archive.org/web/20220719062026/https://www.metacritic.com/game/playstation-4/for-the-king |url-status=live}}
XONE:84/100{{cite web |url=https://www.metacritic.com/game/for-the-king/critic-reviews/?platform=xbox-one |title=For the King Xbox One |publisher=[[Metacritic]] |access-date=July 19,2022 |archive-date=July 19,2022 |archive-url=https://web.archive.org/web/20220719062028/https://www.metacritic.com/game/xbox-one/for-the-king |url-status=live}}"},"NLife":{"wt":"7/10"},"PCGUS":{"wt":"75/100{{cite web |last=Bolding |first=Jonathan |date=April 26,2018 |url=https://www.pcgamer.com/for-the-king-review/ |title=For the King Review |website=[[PC Gamer]] |accessdate=July 18,2022 |archive-date=July 17,2022 |archive-url=https://web.archive.org/web/20220717142431/https://www.pcgamer.com/for-the-king-review/ |url-status=live}}"}},"i":0}}]}" id="mwRA">.mw-parser-output .video-game-reviews{float:right;clear:right;margin:0 1em 1em;text-align:center;padding:0}.mw-parser-output .vgr-left{float:left;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-none{float:none;clear:left;margin:0 1em 1em 0}.mw-parser-output .vgr-single{width:23em}.mw-parser-output .vgr-edit-on-wikidata{border:1px solid #a2a9b1;border-top:none;padding:0.2em;background:#d1dbdf;color:#333;font-size:88%;font-weight:bold}.mw-parser-output .video-game-reviews table{border:1px solid #a2a9b1;margin:0;font-size:88%;width:100%}.mw-parser-output .video-game-reviews td,.mw-parser-output .video-game-reviews th,.mw-parser-output .video-game-reviews caption{border:1px solid #a2a9b1;vertical-align:middle}.mw-parser-output .video-game-reviews caption{border-bottom:none;background:#d1dbdf;color:#333;text-align:center;padding:0.2em 0.4em}.mw-parser-output .video-game-reviews th{background:#eaecf0;color:#333}.mw-parser-output .vgr-awards td{background:#f2f2f2;color:#333}.mw-parser-output .vgr-hrow th{background:#e8f4f8;color:#333}.mw-parser-output .video-game-reviews .table-na{color:#707070}.mw-parser-output .vgr-reviews,.mw-parser-output .vgr-reviews tr:last-child td,.mw-parser-output .vgr-reviews tr:last-child th{border-bottom:none}.mw-parser-output .vgr-title,.mw-parser-output .vgr-subtitle,.mw-parser-output .vgr-awards tr td:first-child{font-weight:bold}.mw-parser-output .mw-collapsed .vgr-title{display:inline}.mw-parser-output .video-game-reviews table tr td:first-child,.mw-parser-output .vgr-awards td{text-align:left}.mw-parser-output .video-game-reviews table tr td.vgr-center{text-align:center}.mw-parser-output .video-game-reviews .vgr-stacked{border-top:none}@media(max-width:720px){.mw-parser-output .video-game-reviews{width:100%;float:none;clear:both;margin:0}.mw-parser-output .video-game-reviews table{display:table}.mw-parser-output .video-game-reviews caption{display:table-caption}}
Aggregator | Score |
---|---|
Metacritic | PC: 79/100 [8] Switch: 76/100 [9] PS4: 74/100 [10] XONE: 84/100 [11] |
Publication | Score |
---|---|
Nintendo Life | 7/10 [5] |
PC Gamer (US) | 75/100 [6] |
For the King received "generally favorable" reviews, according to review aggregator Metacritic on the PC, Xbox One, and Nintendo Switch platforms and a "mixed or average" rating on the PlayStation 4. [8] [10] Dom Reseigh-Lincoln writing for Nintendo Life praised the agency granted to players, in particular, the ability of the party characters to split up, adding a unique twist to the gameplay and separated the game from others in the genre. However, Reseigh-Lincoln believed the high variability that resulted from the dice-based combat and exploration system coupled with the difficulty and "permadeath" aspect of the game could create some especially difficult scenarios for the player that left little in their control. [5] Jonothan Bolding of PC Gamer likewise found the gameplay punishing at times but that it ultimately allowed for a rewarding end game. He also found the game's art style to be very enjoyable and at times humorous. [6]
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