Other names | Caution Cube |
---|---|
Type | Combination puzzle |
Inventor(s) | Oskar van Deventer |
Company | Meffert's |
Country | Netherlands |
The Gear Cube is a 3-D combination puzzle designed and created by Dutch puzzle maker Oskar van Deventer based on an idea by Bram Cohen. [1] It was initially produced by Shapeways in 2009 and known as "Caution Cube" due to the likelihood of getting one's fingers stuck between the gears while speedcubing. [2] Later, in 2010, it was mass-produced by Meffert's as the "Gear Cube". [3]
Compared to the original Rubik's Cube, this cube uses a complete gear mechanism. It requires six 180° turns to complete one rotation, resulting in a twisty puzzle. The design of the Gear Cube places all gears externally in order for the mechanics to be seen. [4] While looking rather formidable at first sight, it is nevertheless simpler to solve than the original Rubik's Cube.
There are two objectives when solving the cube. The first goal is taking the mixed-up puzzle back to its original cubic state. The second goal is to actually solve the puzzle by arranging each side back to its own beginning color.
The Gear Cube is made almost completely out of gears and has a total of 41,472 possible permutations. [3]
Each face is permitted to turn in only 180° increments or half turns. Due to the gears not making full rotations along with the sides they are attached to, 90° turns are impossible. This is why all of the algorithms involve either half turns or full rotations.
It has six stationary center pieces, each with a different color, that always stay opposite another specific center. Each center piece determines what color that face will be. The centers are exactly based on the original Rubik's Cube. They are connected by a three dimensional cross with screws and springs allowing for adjustments in tension. [5]
Many cube solvers use the same notation when completing a cube, whether they are working on the original Rubik's Cube, the Pyraminx, or even the Gear Cube. They are most likely using "Singmaster notation", originally developed by David Singmaster. [6] It allows for algorithms to be written in a way that a solver can use it no matter what side of the cube they are on.
When a prime symbol ( ' ) follows a letter it indicates that move must be rotated in a counter-clockwise fashion. However, if the prime symbol is absent after the letter, that move must be rotated in a clockwise fashion. [7]
For example: R - rotate the right side clockwise. R' - rotate the right side counter-clockwise.
Sometimes in an algorithm there might be a number following a letter. That is just saying how many times to rotate that specific side.
For example: F2 means rotate the front side two times in a clockwise direction.
There is also a possibility of a set of moves in parentheses followed by a number. Meaning do that set of moves a certain number of times in a row.
For example: (R' F B L') 2 means complete the set once, then repeat a second time.
When solving the Gear Cube, there are only two basic algorithms needed:
Solving the Gear Cube is based more on the observations the solver makes. There are only two algorithms needed to solve the cube, so finding the patterns is a key skill. However, using the algorithms is simple once the patterns are located.
Phase 1: Solve the corners: (This step is intuitive; there are no algorithms to complete this step.)
Step 1: Get two corners next to each other that belong next to each other. Do any moves necessary to achieve this position (green corner paired with another green corner, both having matching side colors)
Step 2: As soon as two green corners are paired together, the other set of green corners should be paired as well, but is most likely located somewhere else on the cube.
- Pair both sets of green corners to complete the green side, then rotate the opposite (blue) side until all of the sides corners match.
- Rotate each side until those corners match the center piece color.
Phase 2: Position the edges: (first algorithm used)
Step 1: Find two gear edge pieces across from each other that need to be swapped in order for each edge to correspond with the color of the two sides they lie between.
- Orientate the cube so those two edges are on the top side (upper-front and upper-back) and complete the following algorithm: (R2 U) 2.
Step 2: Repeat the previous step until all edge pieces are in the correct position (edge colors match the colors of the sides it is between).
Step 3, only for the Gear Cube Ultimate: To rotate two stickers on the top side (upper-front and upper-back) use the following algorithm: R2 U2 R2 U2 R2.
Phase 3: Orient the edges: (second algorithm used)
Step 1: Rotate all sides until the cube is back in a cubic state using the following algorithm: R4 (repeat as necessary). [8]
Sometimes, after this step, you may end up with all four edges in both top and bottom layer flipped instead. If this happens, orient cube with four flipped edges in the front face and use the following algorithm: R U R U R U [9]
There are multiple variations of the Gear Cube, ranging from the most simple, a 2x2 Gear Shift, to the most complicated, the 3x3 Even Less Gears Cube. Three 3x3 cubes are very similar to the original: the Gear Cube Extreme, the Gear Cube Ultimate, and the Even Less Gears Cube.
Gear Cube Extreme: Unlike the original Gear Cube with 12 total gears, the Gear Cube Extreme (also known as the Anisotropic Cube) has only eight gears. [10] The top and bottom rows remain gear cogs, whereas the middle layer edge cogs have been removed. Taking away the middle layer cogs and replacing them with standard edges allows for different movement between rows. [11] Due to the added straight edges, the cube can now make 90° turns on two rows and as well as 180° turns on four rows. [12]
Gear Cube Ultimate: This cube is built exactly like the Gear Cube Extreme with only eight gears. The only difference is that it added Tony Fisher style stickers to the four inner pieces on each side, making it one step more difficult to correctly orient the six sides. A common issue while solving this cube is having the entire puzzle complete except for the newly added stickers being mismatched with different sides. [13]
Even Less Gears: The only 3x3 type of Gear Cube with a total of four gears. It takes another four gears out and replaces them with standard edges. As the number of gears get fewer and fewer, the difficulty level rises. So four sides can make 90° turns whereas the fifth and sixth sides are using the gear cogs giving only one option being a 180° turn. [14]
Gear Ball: This cube has two sets of edges. The outer edges are gear shaped with six teeth, and a black barrier on it. The inner edges are smaller and not circular, and only have two teeth. In addition, the corners have a three-pronged barrier. This cube is manufactured by Mefferts, the inventor of the Pyraminx. [15]
The Rubik's Cube is a 3D combination puzzle invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978, and then by Ideal Toy Corp in 1980 via businessman Tibor Laczi and Seven Towns founder Tom Kremer. The cube was released internationally in 1980 and became one of the most recognized icons in popular culture. It won the 1980 German Game of the Year special award for Best Puzzle. As of January 2024, around 500 million cubes had been sold worldwide, making it the world's bestselling puzzle game and bestselling toy. The Rubik's Cube was inducted into the US National Toy Hall of Fame in 2014.
Optimal solutions for the Rubik's Cube are solutions that are the shortest in some sense. There are two common ways to measure the length of a solution. The first is to count the number of quarter turns. The second is to count the number of outer-layer twists, called "face turns". A move to turn an outer layer two quarter (90°) turns in the same direction would be counted as two moves in the quarter turn metric (QTM), but as one turn in the face metric.
The Pocket Cube is a 2×2×2 combination puzzle invented in 1970 by American puzzle designer Larry D. Nichols. The cube consists of 8 pieces, which are all corners.
Speedcubing, also referred to as speedsolving, is a competitive sport centered around the rapid solving of various combination puzzles. The most prominent puzzle in this category is the 3x3x3 puzzle, commonly known as the Rubik's Cube. Participants in this sport are known as "speedcubers," who focus specifically on solving these puzzles at high speeds, or more generally as "cubers". The essential aspect of solving these puzzles typically involves executing a series of predefined algorithms in a particular sequence.
The Professor's Cube is a 5×5×5 version of the original Rubik's Cube. It has qualities in common with both the 3×3×3 Rubik's Cube and the 4×4×4 Rubik's Revenge, and solution strategies for both can be applied.
The Pyraminx is a regular tetrahedron puzzle in the style of Rubik's Cube. It was made and patented by Uwe Mèffert after the original 3 layered Rubik's Cube by Ernő Rubik, and introduced by Tomy Toys of Japan in 1981.
The Rubik's Clock is a mechanical puzzle invented and patented by Christopher C. Wiggs and Christopher J. Taylor. The Hungarian sculptor and professor of architecture Ernő Rubik bought the patent from them to market the product under his name. It was first marketed in 1988.
The Square-1 is a variant of the Rubik's Cube. Its distinguishing feature among the numerous Rubik's Cube variants is that it can change shape as it is twisted, due to the way it is cut, thus adding an extra level of challenge and difficulty. The Super Square One and Square Two puzzles have also been introduced. The Super Square One has two additional layers that can be scrambled and solved independently of the rest of the puzzle, and the Square Two has extra cuts made to the top and bottom layer, making the edge and corner wedges the same size.
The Megaminx or Mégaminx is a dodecahedron-shaped puzzle similar to the Rubik's Cube. It has a total of 50 movable pieces to rearrange, compared to the 20 movable pieces of the Rubik's Cube.
The Dogic is an icosahedron-shaped puzzle like the Rubik's Cube. The 5 triangles meeting at its tips may be rotated, or 5 entire faces around the tip may be rotated. It has a total of 80 movable pieces to rearrange, compared to the 20 pieces in the Rubik's Cube.
The Skewb is a combination puzzle and a mechanical puzzle similar to the Rubik's Cube. It was invented by Tony Durham and marketed by Uwe Mèffert. Although it is cubical, it differs from the typical cubes' construction; its axes of rotation pass through the corners of the cube, rather than the centers of the faces. There are four axes, one for each space diagonal of the cube. As a result, it is a deep-cut puzzle in which each twist affects all six faces.
The CFOP method, also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. It is one of the fastest methods with the other most notable ones being Roux and ZZ. This method was first developed in the early 1980s, combining innovations by a number of speed cubers. Jessica Fridrich, a Czech speed cuber and the namesake of the method, is generally credited for popularizing it by publishing it online in 1997.
The Pyramorphix, also called Pyramorphinx, is a tetrahedral puzzle similar to the Rubik's Cube. It has a total of 8 movable pieces to rearrange, compared to the 20 of the Rubik's Cube. Although it looks like a trivially simple version of the Pyraminx, it is an edge-turning puzzle with the mechanism identical to that of the Pocket Cube.
The Pyraminx Crystal is a dodecahedral puzzle similar to the Rubik's Cube and the Megaminx. It is manufactured by Uwe Mèffert and has been sold in his puzzle shop since 2008.
The Void Cube is a 3-D mechanical puzzle similar to a Rubik's Cube, with the notable difference being that the center pieces are missing, which causes the puzzle to resemble a level 1 Menger sponge. The core used on the Rubik's Cube is also absent, creating holes straight through the cube on all three axes. Due to the restricted volume of the puzzle it employs an entirely different structural mechanism from a regular Rubik's Cube, though the possible moves are the same. The Void Cube was invented by Katsuhiko Okamoto. Gentosha Education, in Japan, holds the license to manufacture official Void Cubes. These official designs are also sold under the Rubik's brand, owned by Spin Master Ltd., and workalikes are available from a variety of manufacturers. Speed-solving the Void Cube is common in exhibition but is not an official World Cube Association competition event.
The Rubik's Triamid is a mechanical puzzle invented by Ernő Rubik and released in 1990 by Matchbox. The puzzle was patented in Hungary in 1991. It was re-released in 2017 at the American International Toy Fair by Winning Moves.
Oskar van Deventer is a Dutch puzzle maker. He prototypes puzzles using 3D printing. His work combines mathematics, physics, and design, and he collaborates at academic institutions. Many of his combination puzzles are in mass production by Uwe Mèffert and WitEden. Oskar van Deventer has also designed puzzles for Hanayama.
The Pyraminx Duo is a tetrahedral twisty puzzle in the style of the Rubik's Cube. It was suggested by Rob Stegmann, invented by Oskar van Deventer, and has now been mass-produced by Meffert's.
The Nine-Colour Cube is a cubic twisty puzzle. It was invented in 2005 by Milan Vodicka and mass-produced by Meffert's seven years later. Mechanically, the puzzle is identical to the Rubik's Cube; however, unlike the 3×3×3 Rubik's Cube, which only has 6 different colours, the Nine-Colour Cube has 9 colours, with the individual pieces having one colour each.
The Dino Cube is a cubic twisty puzzle in the style of the Rubik's Cube. It was invented in 1985 by Robert Webb, though it was not mass-produced until ten years later. It has a total of 12 external movable pieces to rearrange, compared to 20 movable pieces on the Rubik's Cube.