Void Cube

Last updated
Solved Void Cube Void Cube.jpg
Solved Void Cube

The Void Cube is a 3-D mechanical puzzle similar to a Rubik's Cube, with the notable difference being that the center pieces are missing, which causes the puzzle to resemble a level 1 Menger sponge. The core used on the Rubik's Cube is also absent, creating holes straight through the cube on all three axes. Due to the restricted volume of the puzzle it employs an entirely different structural mechanism from a regular Rubik's Cube, though the possible moves are the same. The Void Cube was invented by Katsuhiko Okamoto. Gentosha Education, in Japan, holds the license to manufacture official Void Cubes. [1] These official designs are also sold under the Rubik's brand, owned by Spin Master Ltd., and workalikes are available from a variety of manufacturers. Speed-solving the Void Cube is common in exhibition but is not an official World Cube Association competition event. [2]

Contents

Solution

The Void Cube is slightly more difficult than a regular Rubik's Cube. The first additional challenge is that the missing centers remove a key reference for the color of each solved face, requiring deduction of the arrangement of face colors from the corner pieces (or rote memorization of the solved cube's color arrangement). This is similar to the challenge presented by even-numbered N×N×N puzzle cubes, such as the 2×2×2 and 4×4×4, that also have no piece in the exact center of any face.

The second added challenge is that the Void Cube allows odd parity transformations, which are impossible on a regular 3×3×3 cube. The lack of center pieces alters the parity considerations. A 90˚ rotation of a face either on the regular Rubik's Cube or on the Void Cube swaps the positions of eight pieces in two, odd parity, four cycles. Overall, a face turn is an even permutation. On the regular cube a 90˚ rotation of the whole cube about a principal axis swaps the positions of 24 pieces in six, odd parity, four cycles. On the regular cube a whole cube rotation is an even permutation. On the other hand, lacking center pieces, a 90˚ whole cube rotation on the Void Cube swaps 20 pieces in five, odd parity, four cycles. Thus, a whole cube rotation on the Void Cube is an odd permutation. In consequence, on the Void Cube turning the faces of the cube together with whole cube rotations can produce an arrangement where two pieces are swapped and the rest are in their original positions. This and other odd parity arrangements are not possible on the regular Rubik's Cube and require the solver to recognize and adapt to the novel permutations, which occur in roughly half of all solve attempts from random scrambles. These permutations are solvable with a number of simple algorithms. [3]

Odd Parity Single Swap Rubik's cube vs void cube odd parity swap.jpg
Odd Parity Single Swap

To see the relationship between parity on the regular cube and the void cube, consider the regular cube. A regular cube solution takes a scrambled cube to the identity cube where the color of all the edge and corner facelets match the center facelets. A void cube solution takes a scrambled cube to an arrangement where the color of the edge and corner facelets match each other regardless of the color of the center facelet. These "cat's eye" arrangements are formed by rotating the edge and corner pieces as a whole with respect to the center pieces. This may be done in 24 different ways but because of parity only 12 may be formed by turning the faces of the cube. Odd parity void cube positions are formed on odd parity "cat's eye" regular cube positions. Because the center facelets are missing - and therefore functionally identical - on a void cube, it is difficult to detect whether the cube is being solved into an even or odd parity state until well into the solve attempt; when using the most common "beginner" or "CFOP" methods, it is often not apparent until solving the last layer.

Internal mechanism

Disassembled Void Cube. Disassembled Void Cube.JPG
Disassembled Void Cube.

The parts of a Void Cube are:

Essentially, the "frame" of the mechanism comprises six identical pieces with square holes, replacing the structure otherwise provided by the center pieces. Part of the interior of each hole is the inside surface of these pieces. Say that one of them is lying separately on a work surface, "exterior" side facing up. Looking straight down at one of these pieces (so the line of sight is parallel to that face's rotational axis) its exterior is also square.

Seen from a more-typical oblique position, however, each side of a square piece is somewhat akin to a low arch that joins neighboring corners. The low part of that arch engages mostly-hidden internal sliding pieces that (among other functions) support the edge cubies. The high surface of the arch includes convex curved circular flanges that engage grooves inside the cubies, to hold the structure together.

When all faces of the puzzle are in their normal aligned state, these six pieces are akin to the sides of an internal cube. Each one is free to rotate without any obstruction from the other five pieces. When a face is rotated, its own square piece also rotates with that face's cubies, but that square piece's own flanges do not move relative to the cubies.

What retains the cubies when a face is rotated is the set of four curved flanges on the four neighboring square-hole pieces. Grooves inside the cubies fit over those flanges. Edge cubie grooves engage flanges on neighboring square pieces, thus keeping them together.

As described so far, however, the individual parts of the mechanism would move out of position easily. Each edge of the puzzle therefore includes a mostly-hidden sliding piece (already mentioned) with a complex shape that includes a curved dovetail surface. This surface is widest at its innermost extension, and in the center of the piece along its length. The dovetail of this piece, acting somewhat like a wedge, keeps neighboring square pieces spaced apart.

Keeping the square pieces apart ensures that the grooves inside the cubies stay engaged with the flanges. Close manufacturing tolerances result in sufficient friction to keep parts of the puzzle from moving on their own, but also still allow easy movement.

Edge cubies fit onto positioning lugs on the exteriors of these internal sliding pieces, so that rotating a face makes its edge cubies push the sliding pieces around in a circle. The interior surfaces that face inward toward the hole drive this face's square piece so that it rotates with the cubies.

The square pieces ensure that these internal sliding pieces stay toward the edges of the puzzle.

Edge cubies in their normal position are retained by the flanges of neighboring square pieces. Corner cubies are retained by a trio of short circular flanges at the ends of the interior sliding pieces. When a face is rotated, those short flanges temporarily retain edge cubies, particularly when the face is rotated about 1/8 of a turn (roughly 45 degrees). As well, the corner cubies are temporarily retained by the curved flanges on the neighboring square pieces. During a rotation, flanges "change roles" as cubies travel along their circular paths.

This internal mechanism is a necessary compromise, as the resulting visual look of the puzzle can be accomplished in no other way. However, the lack of the central core common to most traditional cubes, and the skeletonization of what would normally be the center pieces attached to this core, typically create a puzzle with relatively high friction, low durability and less forgiving turning behavior than a traditional speed cube. Those who desire a smoother puzzle with the same behavior can instead use a simple "sticker mod" of a standard 3x3 puzzle cube. By removing the stickers from each center piece (or, on a stickerless cube, by replacing the center caps with black plastic), the puzzle behaves identically to a "true" void cube in solving, while trading the unique aesthetic for the advantages in feel, speed and durability of modern 3x3 speed cubes.

See also

Related Research Articles

<span class="mw-page-title-main">Rubik's Cube</span> 3-D twisty combination puzzle

The Rubik's Cube is a 3-D combination puzzle originally invented in 1974 by Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik to be sold by Pentangle Puzzles in the UK in 1978, and then by Ideal Toy Corp in 1980 via businessman Tibor Laczi and Seven Towns founder Tom Kremer. The cube was released internationally in 1980 and became one of the most recognized icons in popular culture. It won the 1980 German Game of the Year special award for Best Puzzle. As of March 2021, over 450 million cubes had been sold worldwide, making it the world's bestselling puzzle game and bestselling toy. The Rubik's Cube was inducted into the US National Toy Hall of Fame in 2014.

<span class="mw-page-title-main">Rubik's Revenge</span> 4×4×4 Rubiks cube variation

The Rubik's Revenge is a 4×4×4 version of the Rubik's Cube. It was released in 1981. Invented by Péter Sebestény, the cube was nearly called the Sebestény Cube until a somewhat last-minute decision changed the puzzle's name to attract fans of the original Rubik's Cube. Unlike the original puzzle, it has no fixed faces: the center faces are free to move to different positions.

<span class="mw-page-title-main">Pocket Cube</span> 2x2 Rubiks cube

The Pocket Cube(also known as the2×2×2 Rubik's Cube or Mini Cube) is a 2×2×2 version of the Rubik's Cube. The cube consists of 8 pieces, all corners.

<span class="mw-page-title-main">Professor's Cube</span> 5x5x5 version of the Rubiks Cube

The Professor's Cube is a 5×5×5 version of the original Rubik's Cube. It has qualities in common with both the 3×3×3 Rubik's Cube and the 4×4×4 Rubik's Revenge, and solution strategies for both can be applied.

<span class="mw-page-title-main">Pyraminx</span> Variant of Rubiks Cube

The Pyraminx is a regular tetrahedron puzzle in the style of Rubik's Cube. It was made and patented by Uwe Mèffert after the original 3 layered Rubik's Cube by Ernő Rubik, and introduced by Tomy Toys of Japan in 1981.

<span class="mw-page-title-main">Square-1 (puzzle)</span> Shape-shifting puzzle similar to Rubiks Cube

The Square-1 is a variant of the Rubik's Cube. Its distinguishing feature among the numerous Rubik's Cube variants is that it can change shape as it is twisted, due to the way it is cut, thus adding an extra level of challenge and difficulty. The Super Square One and Square Two puzzles have also been introduced. The Super Square One has two additional layers that can be scrambled and solved independently of the rest of the puzzle, and the Square Two has extra cuts made to the top and bottom layer, making the edge and corner wedges the same size.

<span class="mw-page-title-main">Megaminx</span> Puzzle

The Megaminx or Mégaminx is a dodecahedron-shaped puzzle similar to the Rubik's Cube. It has a total of 50 movable pieces to rearrange, compared to the 20 movable pieces of the Rubik's Cube.

<span class="mw-page-title-main">Rubik's Cube group</span> Mathematical group

The Rubik's Cube group is a group that represents the structure of the Rubik's Cube mechanical puzzle. Each element of the set corresponds to a cube move, which is the effect of any sequence of rotations of the cube's faces. With this representation, not only can any cube move be represented, but any position of the cube as well, by detailing the cube moves required to rotate the solved cube into that position. Indeed with the solved position as a starting point, there is a one-to-one correspondence between each of the legal positions of the Rubik's Cube and the elements of . The group operation is the composition of cube moves, corresponding to the result of performing one cube move after another.

<span class="mw-page-title-main">Pyramorphix</span>

The Pyramorphix, also called Pyramorphinx, is a tetrahedral puzzle similar to the Rubik's Cube. It has a total of 8 movable pieces to rearrange, compared to the 20 of the Rubik's Cube. Although it looks like a trivially simple version of the Pyraminx, it is an edge-turning puzzle with the mechanism identical to that of the Pocket Cube.

<span class="mw-page-title-main">Combination puzzle</span> Puzzles solved by mechanical manipulation

A combination puzzle, also known as a sequential move puzzle, is a puzzle which consists of a set of pieces which can be manipulated into different combinations by a group of operations. Many such puzzles are mechanical puzzles of polyhedral shape, consisting of multiple layers of pieces along each axis which can rotate independently of each other. Collectively known as twisty puzzles, the archetype of this kind of puzzle is the Rubik's Cube. Each rotating side is usually marked with different colours, intended to be scrambled, then 'solved' by a sequence of moves that sort the facets by colour. As a generalisation, combination puzzles also include mathematically defined examples that have not been, or are impossible to, physically construct.

<span class="mw-page-title-main">V-Cube 6</span> 6×6×6 Rubiks Cube

The V-Cube 6 is a 6×6×6 version of the original Rubik's Cube. The first mass-produced 6×6×6 was invented by Panagiotis Verdes and is produced by the Greek company Verdes Innovations SA. Other such puzzles have since been introduced by a number of Chinese companies, most of which have mechanisms which improve on the original. Unlike the original puzzle, it has no fixed facets: the center facets are free to move to different positions.

<span class="mw-page-title-main">V-Cube 7</span> Larger variant of the Rubiks cube

The V-Cube 7 is a combination puzzle in the form of a 7×7×7 cube. The first mass-produced 7×7×7 was invented by Panagiotis Verdes and is produced by the Greek company Verdes Innovations SA. Other such puzzles have since been introduced by a number of Chinese companies, some of which have mechanisms which improve on the original. Like the 5×5×5, the V-Cube 7 has both fixed and movable center facets.

<span class="mw-page-title-main">Helicopter Cube</span>

The Helicopter Cube is a Rubik's Cube-like puzzle invented by Adam G. Cowan in 2005 and built in 2006. It is also in the shape of a cube. At first glance, the Helicopter Cube may seem like a combination of the 2x2x2 and the Skewb, but it actually cuts differently, and twists around cube edges rather than cube faces. The purpose of the puzzle is to scramble the colors, and then restore them back to their original state of a single color per face.

The original Rubik's cube was a mechanical 3×3×3 cube puzzle invented in 1974 by the Hungarian sculptor and professor of architecture Ernő Rubik. Extensions of the Rubik's cube have been around for a long time and come in both hardware and software forms. The major extension have been the availability of cubes of larger size and the availability of the more complex cubes with marked centres. The properties of Rubik’s family cubes of any size together with some special attention to software cubes is the main focus of this article. Many properties are mathematical in nature and are functions of the cube size variable.

<span class="mw-page-title-main">Tuttminx</span>

A Tuttminx is a Rubik's Cube-like twisty puzzle, in the shape of a truncated icosahedron. It was invented by Lee Tutt in 2005. It has a total of 150 movable pieces to rearrange, compared to 20 movable pieces of the Rubik's Cube.

<span class="mw-page-title-main">Pyraminx Duo</span>

The Pyraminx Duo is a tetrahedral twisty puzzle in the style of the Rubik's Cube. It was suggested by Rob Stegmann, invented by Oskar van Deventer, and has now been mass-produced by Meffert's.

<span class="mw-page-title-main">Nine-Colour Cube</span>

The Nine-Colour Cube is a cubic twisty puzzle. It was invented in 2005 by Milan Vodicka and mass-produced by Meffert's seven years later. Mechanically, the puzzle is identical to the Rubik's Cube; however, unlike the Rubik's Cube, which only has 6 different colours, the Nine-Colour Cube has 9 colours, with the individual pieces having one colour each.

<span class="mw-page-title-main">V-Cube 8</span> 8×8×8 version of Rubiks Cube

The V-Cube 8 is an 8×8×8 version of the Rubik's Cube. Unlike the original puzzle, it has no fixed facets: the center facets are free to move to different positions. The design was covered by Panagiotis Verdes' patent from 2007 but Verdes Innovations SA did not produce it for sale until 2014. Other manufacturers released their own versions of the puzzle much earlier.

<span class="mw-page-title-main">Gear Cube</span> 3D combination puzzle based on the Rubiks Cube

The Gear Cube is a 3-D combination puzzle designed and created by Dutch puzzle maker Oskar van Deventer based on an idea by Bram Cohen. It was initially produced by Shapeways in 2009 and known as "Caution Cube" due to the likelihood of getting one's fingers stuck between the gears while speedcubing. Later, in 2010, it was mass-produced by Meffert's as the "Gear Cube".

<span class="mw-page-title-main">Dino Cube</span>

The Dino Cube is a cubic twisty puzzle in the style of the Rubik's Cube. It was invented in 1985 by Robert Webb, though it was not mass-produced until ten years later. It has a total of 12 external movable pieces to rearrange, compared to 20 movable pieces on the Rubik's Cube.

References

  1. Okamoto, Katsuhiko. "Okamoto's official website (in Japanese)". Archived from the original on 2023-03-22.
  2. "World Cube Association Rules - Article 9: Events".
  3. Solution algorithms

Commons-logo.svg Media related to Void Cube at Wikimedia Commons