Gold and Glory: The Road to El Dorado

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Gold and Glory: The Road to El Dorado
Gold and Glory The Road to El Dorad box art.png
Developer(s) Planet Interactive (Game Boy Color)
Revolution Software (PS, PC)
Publisher(s) Ubi Soft
Light & Shadow Production
Director(s) Charles Cecil
Steve Ince
Producer(s) Steve Ince
Designer(s) Tony Warriner
Programmer(s) Jake Turner
Artist(s) Steven Gallagher
Andrew Proctor
Writer(s) Eddie Crew
Composer(s) Ben McCullough
Platform(s) Game Boy Color, Microsoft Windows, PlayStation
ReleaseGame Boy Color
  • NA: 30 April 2000
  • EU: 12 October 2000 [1]
PlayStation
  • NA: 16 November 2000 [2]
  • EU: 7 December 2000 [3]
Windows
  • EU: 30 November 2000 [4]
  • NA: 28 December 2000 [5]
Genre(s) Adventure
Mode(s) Single-player

Gold and Glory: The Road to El Dorado is an adventure video game developed by Revolution Software. An adaptation of the film The Road to El Dorado , it was released on Game Boy Color, Microsoft Windows and PlayStation. [6]

Contents

Gameplay

Gold and Glory is a graphic adventure game that takes place from a third-person perspective.

Plot

The game's plot deviates from that of the film, but follows the same general outline. [7]

Development

Revolution Software developed Gold and Glory on a modified version of the game engine from In Cold Blood . [8] It experienced a rapid development cycle. [7] Revolution described the game as "classically adventure orientated and aimed at a very broad market". [9]

The PlayStation and Microsoft Windows version of the game is drastically different to the Game Boy Color version. The main difference between the two games is that the PlayStation and Microsoft Windows version is a 3D adventure game, while the Game Boy Color version is a more traditional 2D side-scrolling platformer. [6]

Versions of the game were intended to be released for the PlayStation 2 and Dreamcast, but were eventually cancelled. [10] [11]

Reception

The PlayStation version received "unfavorable" reviews according to the review aggregation website Metacritic. [15]

Game Boy Color port

The Game Boy Color edition of the game was released in June 2000, and is an 8-bit, 2D, side-scrolling platformer. The player takes control of either Tulio or Miguel, exploring a multitude of different levels such as a Spanish town, ships, jungles, caves or the city of El Dorado. The main objective in the first portion of the game is to find nine separate map pieces that will eventually lead to the lost city of El Dorado. Throughout each level, there are many bags, coins, and pots that can be collected to increase score, increase lives, or replenish the "ammunition" count of the player. While traversing the different levels you must fight off animals, plants, human enemies, or evade natural dangers. Every three levels is followed by a boss fight or challenge, the completion of which awards the player with a 6 character password key that can be entered in at the title screen to return to the same point of progress in the game. After defeating the final boss, Cortés, the game is complete.

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