Gore: Ultimate Soldier

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Gore: Ultimate Soldier
Gore - Ultimate Soldier Coverart.png
Developer(s) 4D Rulers
Publisher(s) DreamCatcher Interactive
Engine AMP Game Engine
Platform(s) Microsoft Windows
ReleaseJune 3, 2002 [1]
Genre(s) First-person shooter
Mode(s) Single-player, multiplayer

Gore: Ultimate Soldier, also known as simply Gore, is a first-person shooter video game for Microsoft Windows, released on June 3, 2002. It was published by DreamCatcher Interactive and developed by 4D Rulers.

Contents

Gameplay

The player's ability to move quickly and jump high is affected by the stamina system. Stamina is usually lost when running or jumping, but being injured by weapons also does a toll on it. How much stamina is lost is affected by several factors, such as the player class being used or the weapon currently being held. Smaller classes can move quicker and regenerate stamina faster, but they cannot run with heavy weapons or they will tire quickly. Larger classes, although much slower and bigger targets, can move with heavier weapons with more endurance. Players show signs of fatigue by decreased movement speed and heavy breathing, which clearly indicates to enemies nearby where that player is and his lack of stamina. If a player's stamina goes below zero, he will black out completely and fall to the ground unconscious for a short period of time. Certain weapons such as gas grenades are designed to do only stamina damage, as opposed to health. Stamina can only be regained by resting, obtaining a stamina powerup, or by being healed by the Light Infantry class's health grenades.

Instead of protecting the entire player universally, Gore's armor only protects specific areas of the body and must be destroyed before damage can be done again to the person in that area. The individual armor pickups consist of head armor, body armor, and right and left thigh leg armor which come together. There is also a gas mask which provides more protection than the regular head armor and also prevents the player from taking stamina damage from gas grenades.

There are five classes on each team: Light Infantry, Medium Infantry, Heavy Infantry, Snipers, and Mechanized Infantry, as well as the VIP class used only in Tactical modes. However, instead of each team having mirrored skills and appearances, each class has their own distinctive characteristics, including different abilities and weapons completely different from those of the team.

All health, stamina, weapon, and ammo pickups, either as part of the map's item layout or weapons dropped by slain players, can be shot and destroyed. The resulting explosion will damage anyone nearby.

Gore places the camera from which the player views directly on the character model, thus giving true perspective from the player's point of view such as emulating the arch of the back when looking up and down. This perspective creates many new tactics for battle, for example allowing players to accurately judge which parts of their body are exposed. This also lets players to see their own feet.

Multiplayer game types

Reception

The game received "mixed" reviews according to the review aggregation website Metacritic. [2] GameSpot highlighted the exploding power-ups and their anti-camping effect on gameplay, but otherwise rated it as an average old-school shooter. [7] The game was also praised by Greek magazine PC Master in 2003 which called it a "great old school shooter".[ citation needed ]

Gore sold 60,000 units according to 4D Rulers' website.[ citation needed ]

Special Edition

On July 4, 2008, Gore: Special Edition was released to the public for free. The special edition includes graphical and gameplay tweaks.

Notes

References

  1. Walker, Trey (June 3, 2002). "Gore: Ultimate Soldier ships [date mislabeled as "May 17, 2006"]". GameSpot . Fandom. Archived from the original on January 12, 2005. Retrieved January 24, 2025.
  2. 1 2 "Gore: Ultimate Soldier". Metacritic . Fandom. Archived from the original on January 24, 2025. Retrieved January 24, 2025.
  3. "Gore: Ultimate Soldier". Computer Games Magazine . No. 142. theGlobe.com. September 2002. p. 81.
  4. Babler, Jason (September 2002). "Gore: Ultimate Soldier" (PDF). Computer Gaming World . No. 218. Ziff Davis. p. 90. Archived (PDF) from the original on January 3, 2018. Retrieved June 15, 2018.
  5. Sutton, Maura (August 23, 2002). "PC Review: Gore: Ultimate Soldier". Computer and Video Games . Future plc. Archived from the original on March 13, 2007. Retrieved June 15, 2018.
  6. Grant, Jules (June 24, 2002). "Gore: Ultimate Soldier". The Electric Playground . Greedy Productions Ltd. Archived from the original on August 17, 2002. Retrieved January 24, 2025.
  7. 1 2 Wolpaw, Erik (June 13, 2002). "Gore: Ultimate Soldier Review [date mislabeled as "May 17, 2006"]". GameSpot. Fandom. Archived from the original on August 2, 2002. Retrieved January 24, 2025.
  8. Chick, Tom (June 30, 2002). "GameSpy: Gore". GameSpy . Ziff Davis. Archived from the original on March 4, 2016. Retrieved June 15, 2018.
  9. Giacobbi, Kevin "BIFF" (June 24, 2002). "GORE Review". GameZone. Archived from the original on September 30, 2008. Retrieved June 15, 2018.
  10. Sulic, Ivan (June 12, 2002). "Gore". IGN . Ziff Davis. Archived from the original on December 13, 2024. Retrieved January 24, 2025.
  11. Williams, Jeremy (September 2002). "Gore". PC Gamer . Vol. 9, no. 9. Future US. p. 80. Archived from the original on March 15, 2006. Retrieved June 15, 2018.
  12. Bemis, Greg (August 2, 2002). "'Gore: Ultimate Soldier' (PC) Review". X-Play . TechTV. Archived from the original on October 2, 2002. Retrieved June 15, 2018.