Harley-Davidson: Race Across America

Last updated
Harley-Davidson: Race Across America
Harley-Davidson Race Across America.jpg
Developer(s) Canopy Games, G2M Games (PC)
Running Dog, Xantera (GBC)
Publisher(s) WizardWorks
Platform(s)
ReleaseWindows
  • NA: September 21, 1999 [1]
Game Boy Color
  • NA: December 21, 2000 [2]
Genre(s) Racing
Mode(s) Single-player, multiplayer

Harley-Davidson: Race Across America is a racing game developed by Canopy Games and G2M Games, and published by WizardWorks in 1999. The game centers on racing Harley-Davidson motorcycles across different locales in the United States, with the ultimate goal being to reach the Sturgis Motorcycle Rally.

Contents

A version of the game was developed for the Game Boy Color by Running Dog and Xantera, released in 2000. [3] [4] Race Across America was later followed by Harley-Davidson: Wheels of Freedom , released in 2000.

Gameplay

Windows

Gameplay screenshot showing the player's motorcycle, a Harley-Davidson Super Glide, approaching a gas station. Harley-Davidson Race Across America PC gameplay.jpg
Gameplay screenshot showing the player's motorcycle, a Harley-Davidson Super Glide, approaching a gas station.

In Race Across America, players take part in a series of point-to-point races on Harley-Davidson motorcycles across real-world locations in the United States.

The game offers two single-player modes: Practice Race, where players can select a single course and a bike to race on, and Tour Game, the game's main mode in which players participate in a tour leading to the Sturgis Motorcycle Rally in South Dakota. A number of pre-determined routes can be chosen by the player in Tour Game, all of which take place in numerous American locales, namely Arizona, California, Colorado, Utah and Harley-Davidson's home state of Wisconsin. Various landmarks are also featured in the game, namely the Corn Palace in Mitchell, South Dakota and dinosaur monuments in Utah, among others. [5]

Race Across America employs a number of motorcycles from the company—from the Twin Cam 88-powered Dyna Low Rider to the 1956 KHK; the latter can be unlocked by finishing the game's Tour mode. Each motorcycle is distinguished by its handling, performance and fuel economy characteristics, and can be altered with performance upgrades at the shop using money acquired from winning races. The player is given a limited amount of fuel which can be replenished at "67" gas stations scattered across each course.

A number of real-world landmarks are also featured in the game, particularly the Corn Palace in Mitchell, South Dakota. CornPalace2008.jpg
A number of real-world landmarks are also featured in the game, particularly the Corn Palace in Mitchell, South Dakota.

In addition to the single-player mode, Race Across America also features a multiplayer mode on the PC version, allowing up to four players to engage in races in recreations of the single-player courses, with support for local-area network, modem, serial and Internet play. [6]

Game Boy Color

The Game Boy Color version was developed by Running Dog and Xantera, and published by Infogrames. The game is presented similarly to the earlier Mindscape game Harley-Davidson: The Road to Sturgis in terms of graphics due to the Game Boy Color's hardware limitations, and only features four courses and four motorcycles compared to the six in the original Windows release. [7]

Reception

The PC version received unfavorable reviews according to the review aggregation website GameRankings. [8] Chris Gregson of GameSpot said, "Its uninspired arcade-style biking action doesn't come close to doing justice to the big-name license." [6] Vincent Lopez of IGN gave the same PC version a similarly negative review, criticizing the lackluster gameplay, along with the complex multiplayer and GPU configuration options menus which he viewed as being too complicated for its target audience. [5]

Related Research Articles

<i>NASCAR 2000</i> 1999 video game by EA Sports

NASCAR 2000 is a racing simulator video game developed by Stormfront Studios and published by EA Sports.

<i>NBA Live 2000</i> 1999 basketball video game

NBA Live 2000 is the 2000 installment of the NBA Live video game series. The cover features Tim Duncan of the San Antonio Spurs. The game was developed by EA Sports and released in 1999. Don Poier is the play-by-play announcer with Reggie Theus on color commentary. The game features Michael Jordan in his first official appearance in the series. The PC version of the game introduced EA's "Face in the Game" feature, allowing players to use custom facial photographs on created players. It was also the final NBA Live game released for Nintendo 64. NBA Live 2000 is followed by NBA Live 2001. A cancelled Game Boy Color version was in development by Handheld Games for THQ, but it was scrapped during testing.

<i>Madden NFL 2000</i> 1999 American football video game

Madden NFL 2000 is a football video game. This was the second of the Madden NFL games to not solely feature John Madden on the cover in North America. The only other one was Madden NFL '95. Most versions of the game cover featured Madden prominently in the foreground, and a recognizable Barry Sanders in a background action graphic. The European PAL edition features only Dorsey Levens on the cover.

<i>Need for Speed: High Stakes</i> 1999 video game

Need for Speed: High Stakes is a 1999 racing video game developed by EA Canada and EA Seattle and published by Electronic Arts for the PlayStation and Microsoft Windows. It is the fourth game in the Need for Speed series and a follow-up to Need for Speed III: Hot Pursuit. The game features more realistic elements than its predecessors and introduced a damage system that allows cars to take damage when colliding with objects, affecting their appearance and performance. It also introduced a series of economy-based tournaments, awarding players with a cash prize that can be spent on repairing, purchasing, or upgrading cars for subsequent races. The game's Hot Pursuit mode, which was introduced in Hot Pursuit, was expanded with more options, allowing players to control police pursuits attempting to stop racers.

<i>Need for Speed: Porsche Unleashed</i> 2000 racing video game

Need for Speed: Porsche Unleashed, released as Need for Speed: Porsche 2000 in Europe and Need for Speed: Porsche in Latin America and Germany, is a 2000 racing video game. It is the fifth installment in the Need for Speed series. Unlike other NFS titles, Porsche Unleashed centers on racing Porsche sports cars, with models ranging from years 1950 to 2000.

<i>Motocross Madness 2</i> 2000 video game

Motocross Madness 2 is a motocross racing video game that was developed by Rainbow Studios and published by Microsoft Games.

<i>Sports Car GT</i> 1999 video game

Sports Car GT is a 1999 racing sim video game published by Electronic Arts (EA). Based on real-life sports car racing, it is a simulator but with a slight arcade-style gameplay. It was developed by Image Space Incorporated (ISI) for Microsoft Windows, and by Point of View for PlayStation, resulting in two distinct versions.

<i>Motocross Madness</i> (1998 video game) 1998 video game

Motocross Madness is a motocross racing video game developed by Rainbow Studios and published by Microsoft.

<i>Lego Racers</i> (video game) 1999 racing video game

Lego Racers is a Lego-themed racing video game developed by High Voltage Software and published by Lego Media in 1999.

<i>Need for Speed III: Hot Pursuit</i> 1998 racing video game

Need for Speed III: Hot Pursuit is a 1998 racing video game developed for PlayStation by EA Canada and Microsoft Windows by EA Seattle, and published by Electronic Arts. It is the third major installment in the Need for Speed franchise, incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused on racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. Police AI is improved over the first game, utilizing several tactics to stop both the player and opponent. The PlayStation version was released on March 25, 1998, while the Windows version was released on October 12 the same year. The game received critical success, with praise for its graphics and customization options. It received a direct sequel in 2002 and a reboot in 2010.

<i>NHL 2000</i> 1999 video game

NHL 2000 is an ice hockey video game developed by Electronic Arts Canada. It was released in 1999 and was the successor to NHL 99.

<i>Motorhead</i> (video game) 1998 video game

Motorhead: High Velocity Entertainment is a racing video game developed by Digital Illusions CE AB for PlayStation and Microsoft Windows. The game was published in Europe by Gremlin Interactive, and in North America by Fox Interactive.

<i>Test Drive 6</i> 1999 video game

Test Drive 6 is a racing video game developed by Pitbull Syndicate for PlayStation, Microsoft Windows and Dreamcast. In the United States the game was published by Infogrames North America, while in Europe the game was published by Cryo Interactive. The game featured 37 licensed cars, plus four police car variants. As a first for the series, cars from General Motors are not playable in this game, instead they appear as traffic cars. The soundtrack featured industrial rock and techno music from artists such as Fear Factory, Lunatic Calm and Cirrus.

<i>Montezumas Return!</i> 1997 video game

Montezuma's Return! is a 1997 action/adventure video game and the sequel to the original Parker Brothers game Montezuma's Revenge. While the original game was a 2D platform game, the sequel was a 3D first-person puzzle platformer. According to Steve Bergenholtz, the Utopia Technologies spokesperson, the musical score was written by a TV and film veteran. A port for Nintendo 64 was in the works but was cancelled.

<i>Redline Racer</i> 1998 video game

Redline Racer is a racing game that was developed by Criterion Games and published by Ubi Soft.

<i>Superbike 2001</i> 2000 video game

Superbike 2001 is a motorcycle racing video game developed by Milestone srl, published by Electronic Arts (EA), and released in 2000 for Microsoft Windows. It is part of EA's Superbike video game series.

<i>Jeff Gordon XS Racing</i> 1999 video game

Jeff Gordon XS Racing is a 1999 racing video game for Microsoft Windows and Game Boy Color. The game features then three time NASCAR Winston Cup Series champion Jeff Gordon. The game's Game Boy version has link cable support.

<i>Supreme Snowboarding</i> 1999 video game

Supreme Snowboarding is a snowboarding video game created by Housemarque for Microsoft Windows with a Game Boy Color version by Software Creations in 1999. It was one of the first snowboarding games for Windows to take full advantage of 3D graphics cards that were becoming the norm in the late 1990s. Over 1.5 million units were sold worldwide, allowing Supreme Snowboarding to become the first hit title in Finnish game development. The game received positive critical reception, as well as acclaim for having one of the best visuals of its time, though its lack of content and replay value was sometimes criticized.

<i>Test Drive Cycles</i> 2000 video game

Test Drive Cycles is a racing video game developed by American studio Xantera and published by Infogrames exclusively for Game Boy Color. It is the first game in the Test Drive series to feature motorcycles.

<i>Harley-Davidson: Wheels of Freedom</i> 2000 video game

Harley-Davidson: Wheels of Freedom is a racing game developed by Canopy Games and G2M Games, and published by Infogrames in 2000.

References

  1. Fudge, James (September 21, 1999). "Harley-Davidson: Race Across America Released". Computer Games Strategy Plus . Strategy Plus, Inc. Archived from the original on May 24, 2003. Retrieved June 7, 2021.
  2. "Recently Released". GameBoy Station. November 21, 2000. Archived from the original on December 3, 2000. Retrieved July 13, 2024.
  3. "Harley-Davidson: Race Across America (2000)". MobyGames. Retrieved 2024-05-13.
  4. "Xantara Company Profile". 2004-02-07. Archived from the original on 2004-02-07. Retrieved 2024-05-13.
  5. 1 2 3 Lopez, Vincent (October 4, 1999). "Harley Davidson : [sic] Race Across America (PC)". IGN . Ziff Davis . Retrieved July 16, 2017.
  6. 1 2 3 Gregson, Chris (November 1, 1999). "Harley-Davidson: Race Across America Review (PC) [date mislabeled as "May 1, 2000"]". GameSpot . CBS Interactive . Retrieved July 11, 2017.
  7. Nix, Marc (July 26, 2000). "Harley Davidson : [sic] Race Across America (GBC; Preview)". IGN. Ziff Davis. Retrieved July 16, 2017.
  8. 1 2 "Harley-Davidson: Race Across America for PC". GameRankings . CBS Interactive. Archived from the original on June 7, 2019. Retrieved June 7, 2021.
  9. Wigmore, Glenn. "Harley-Davidson: Race Across America (PC)". AllGame . All Media Network. Archived from the original on November 15, 2014. Retrieved June 7, 2021.
  10. Goble, Gordon (October 28, 1999). "Harley Davidson: Race Across America (PC)". Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved June 7, 2021.
  11. Sones, Benjamin E. (October 8, 1999). "Harley-Davidson: Race Across America". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 24, 2003. Retrieved June 7, 2021.
  12. "REVIEW for Harley-Davidson: Race Across America (PC)". GameFan . Shinno Media. October 5, 1999.
  13. Kornifex (November 10, 1999). "Test: Harley Davidson: Race Across America (PC)". Jeuxvideo.com (in French). Webedia. Retrieved June 7, 2021.
  14. "Harley-Davidson: Race Across America". Nintendo Power . Vol. 139. Nintendo of America. December 2000.
  15. Strauch, Joel (January 2000). "Harley Davidson: Race Across America". PC Accelerator . No. 17. Imagine Media. p. 78. Retrieved June 7, 2021.
  16. Pierce, Matthew (February 2000). "Harley-Davidson: Race Across America". PC Gamer UK . No. 79. Future Publishing. Archived from the original on January 11, 2001. Retrieved June 7, 2021.