Hot Wheels: Burnin' Rubber | |
---|---|
Developer(s) | Altron |
Publisher(s) | THQ Altron (Japan) |
Director(s) | Masakazu Ishikawa |
Producer(s) | Masakazu Ishikawa |
Programmer(s) | Yoshito Shimada Mitsuhiro Niioka |
Artist(s) | Masakazu Ishikawa Takashi Ikegami Toshihiko Yurumi Emiko Yoshikawa Mari Aota Hiroyuki Aoki |
Composer(s) | Tomoyoshi Sato |
Series | Hot Wheels |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Hot Wheels: Burnin' Rubber (released in Japan as Hot Wheels Advance) is a 2001 racing video game developed by Altron and published by THQ for the Game Boy Advance. The game is based on the Hot Wheels toy series.
Hot Wheels: Burnin' Rubber is played with a third-person perspective set behind the player's vehicle. The game features 25 playable vehicles, each one based on a Hot Wheels toy car from 2000 and 2001. Each vehicle is individually rated in categories of acceleration, handling, and top speed. The player begins with five vehicles, while the other 20 must be unlocked. The player can earn money during races. In between races, the player can use the money to fine-tune the chosen vehicle with upgrades such as brakes, computer chips, engines, mufflers, rear ends, suspension, and tires. The game includes 16 race tracks set in various locations, including a beach, a desert, a casino, a pond, a dining table, a piano, and a bathroom. [1] [2] [3] [4]
Hot Wheels: Burnin' Rubber includes four gameplay modes. In Grand Prix mode, the player must advance through races set in each of the game's locations. During this mode, new vehicles and courses are unlocked for use in other modes. In Cup Select, the player races against others to win a championship cup. In Free Race, the player is allowed to freely drive around any chosen track. In Time Trial, the player must beat certain time limits for an opportunity to unlock new vehicles. The player's progress is saved to the game's built-in battery. The game also includes a two-player option that requires the system's Game Link Cable. [2]
Hot Wheels: Burnin' Rubber was developed with a slightly modified version of the game engine used for GT Advance Championship Racing , which was also published by THQ and developed by Altron. Gameplay is similar to GT Advance Championship Racing, although the developers added more high jumps and arcade-style shortcuts, as well as a battery-save feature. The game was announced in September 2001, when it was sent to Nintendo for approval. [5] [6]
Hot Wheels: Burnin' Rubber was released in North America on November 20, 2001, [7] and was later released in Europe on February 22, 2002. [8] In Japan, Altron published the game on July 19, 2002, with the title Hot Wheels Advance. [9]
On review aggregator Metacritic, Hot Wheels: Burnin' Rubber has a score of 66 percent, indicating "mixed or average reviews". [10]
Craig Harris of IGN rated the game 8 out of 10 and praised its use of a battery-save feature, which was missing in GT Advance. Harris wrote that Hot Wheels: Burnin' Rubber "is, essentially, THQ's 'apology' for what it did with GT Advance. Hot Wheels: Burnin' Rubber is, at its core, GT Advance with Hot Wheels vehicles instead of licensed automobiles, and fantasy locations instead of real-world tracks". Harris noted that the game had the same "excellent, tight power-sliding control and handling gameplay of GT Advance", and said that his "only real gripe about this game is its more sloppy interface", in comparison to GT Advance. [1]
Patricia Wiley of GameZone also rated the game 8 out of 10, and praised the large selection of vehicles and race tracks, but noted that certain courses were "frustratingly difficult". Wiley also praised the quality of the game's background songs and sound effects, but she viewed several of them being the same. [3] Nintendo Power rated the game 2.5 out of 5 and noted the large diversity of unlockable levels and vehicles. [11] AllGame gave the game two and a half stars out of five. [2]
Mario Kart: Super Circuit is a 2001 kart racing game for the Game Boy Advance (GBA). It is the third Mario Kart game and retains its predecessors' gameplay: as a Mario franchise character, the player races opponents around tracks based on locales from the Super Mario platform games. Tracks contain obstacles and power-ups that respectively hamper and aid the player's progress. Super Circuit includes various single-player and multiplayer game modes, including a Grand Prix racing mode and a last man standing battle mode.
The Simpsons: Road Rage is a 2001 racing video game based on the animated television series The Simpsons, and is part of a series of games based on the show. It was released for PlayStation 2, Xbox and GameCube. A Game Boy Advance version was released in 2003.
Sonic Advance is a 2001 platform video game developed by Sonic Team and Dimps and published by Sega for the Game Boy Advance. It was the first Sonic the Hedgehog game to be released on a Nintendo console with Sonic Adventure 2: Battle on the GameCube, and was produced in commemoration of the series' tenth anniversary. The story follows Sonic, Tails, Knuckles, and Amy as they journey to stop Doctor Eggman from taking over the world. Controlling a character, players are tasked with completing each level, defeating Eggman and his robot army, and collecting the seven Chaos Emeralds.
Banjo-Kazooie: Grunty's Revenge is a 2003 platform game developed by Rare for Nintendo's Game Boy Advance (GBA). It is the third instalment in the Banjo-Kazooie series and takes place between the events of the Nintendo 64 (N64) games Banjo-Kazooie (1998) and Banjo-Tooie (2000). In Grunty's Revenge, the evil witch Gruntilda travels back in time to prevent the events of Banjo-Kazooie from happening, and the bear Banjo and his bird friend Kazooie set out to stop her. Grunty's Revenge retains the focus on collecting items and most of the other game mechanics from its predecessors, but is presented in 2D rather than 3D. Aside from the main game, players can also access minigames such as fishing and target shooting.
It's Mr. Pants is a puzzle video game developed by Rare. It was published by THQ for the Game Boy Advance (GBA) handheld game console in North America and Europe in 2004–2005. A port of the game for mobile phones was developed and published internationally by In-Fusio in 2005–2006. The game stars Mr. Pants, a crudely drawn mascot formerly featured on Rare's website who had made cameo appearances in several prior Rare games.
Midnight Club: Street Racing is a 2000 racing video game developed by Angel Studios and published by Rockstar Games. The game focuses on competitive street racing and the import scene. Two distinct versions of the game were released for the PlayStation 2 and Game Boy Advance platforms, the former being a launch title for the platform. It is the first game in Midnight Club franchise, followed by Midnight Club II.
Digimon Racing is a racing video game developed by Griptonite Games and published by Bandai for the Game Boy Advance. Part of the Digimon media franchise and video game series, it utilizes Digimon's characters and elements. Its gameplay largely resembles that of traditional racing games, but also utilizes elements of kart racing and action games. Its eleven playable characters can be increased to over 40 via Digivolution.
GT Advance Championship Racing, known in Japan as Advance GTA, is a racing game developed by MTO and published by THQ. It was a launch title for the Game Boy Advance. The game's sequel, GT Advance 2: Rally Racing, was released on June 30, 2002 in North America.
Ford Racing 3 is a racing video game published by Empire Interactive, 2K, and ZOO Digital. It is the third game in the Ford Racing series, and was released in Europe in October 2004, for Microsoft Windows, PlayStation 2 and Xbox. In the United States, the game was released on the same platforms the following year, followed by releases later that year for the Game Boy Advance and Nintendo DS. Visual Impact Productions developed the GBA and DS versions, while Razorworks developed the other versions. The game received mixed reviews, critics were divided in its soundtrack, physics and overall content and gameplay.
The Pinball of the Dead is a pinball video game developed by Sega's Wow Entertainment division and published by Sega in Japan and THQ in North America. It was released for the Game Boy Advance in 2002 and 2003. Based on Sega's The House of the Dead series of light gun games, particularly The House of the Dead and The House of the Dead 2, the game contains three tables and includes a "Challenge" mode. Full-motion video sequences and audio samples from previous games were also added. The game was first announced during the 2001 Nintendo Space World. Composer Hitoshi Sakimoto was involved with making the game's music.
Drome Racers is a Lego racing video game developed by Attention to Detail and published by Electronic Arts and Lego Interactive. It was released in 2002, for PlayStation 2 and Microsoft Windows, and later ported to GameCube. A spin-off was also released for Game Boy Advance, which was published by THQ. It is the third Lego racing game, released a year after Lego Racers 2, which was also developed by Attention to Detail.
Hot Wheels: Velocity X is a 2002 vehicular combat racing game developed by Beyond Games and published by THQ based on Mattel's Hot Wheels line of scale model cars. The story follows Maxwell "Max" Justice, a teenage street racer, and his efforts to thwart the Monument City Underworld crime ring intent on stealing the Velocity X formula. Players assume the role of Max, competing in street races and demolition derbies across five locations in the greater metropolitan area.
Hot Wheels: World Race is a racing game developed by Climax Brighton and published by THQ. It is based on the television series Hot Wheels: World Race that was released by Hot Wheels and Mainframe Entertainment, and 35 Hot Wheels toy automobiles were released in conjunction with the television series to coincide with the 35th anniversary of the creation of the franchise.
Hot Wheels: Extreme Racing is a racing game for the PlayStation, released in 2001. It features vehicles based on the Hot Wheels series of toys.
Hot Wheels Stunt Track Driver is a racing video game developed by Semi Logic Entertainments and published by Mattel Media for Microsoft Windows. It is based on the Hot Wheels toy franchise, and was released on October 15, 1998. A Game Boy Color version, developed by Lucky Chicken Games, was released in 2000.
Hot Wheels: Stunt Track Challenge is a video game developed by Climax Brighton and published by THQ. It was released in November 2004 for PlayStation 2, Xbox, and Microsoft Windows. It is the ninth installment in the Hot Wheels series of video games. A Game Boy Advance port was developed by Razorback Developments, implementing many elements from the home console versions.
GT Advance 2: Rally Racing is a rally racing game developed by MTO and published by THQ for the Game Boy Advance, as a sequel to GT Advance Championship Racing. The game features cars from several real Japanese car manufacturers. The player can race on fourteen different courses located in various parts of the world or act as the co-driver. The game was released in Japan on the on December 7, 2001, and in North America and Europe in June 2002. It received generally favorable reviews from critics.
GT Advance 3: Pro Concept Racing, known in Japan as Advance GT 2, is a racing game developed by MTO and published by THQ for the Game Boy Advance. It is the sequel to GT Advance 2: Rally Racing, based heavily on the gameplay from GT Advance Championship Racing, and the third game in the GT Advance series.
Boxing Fever is a boxing video game developed by Digital Fiction and published by Majesco Entertainment and THQ for the Game Boy Advance. It was released in North America on October 30, 2001, and in Europe on February 15, 2002.
Banjo-Pilot is a 2005 kart racing video game for the Game Boy Advance (GBA) and the fourth instalment in Rare's Banjo-Kazooie series. It plays similarly to the Mario Kart series by Nintendo: the player races one of nine playable characters around tracks, attacking other racers with bullets and collecting power-ups. The game features a number of single-player and multiplayer modes, such as time attack and item hunts. Unlike other kart racing games, characters control airplanes instead of go-karts.