A hybrid kernel is an operating system kernel whose architecture attempts to combine aspects and benefits of microkernel and monolithic kernel architectures used in operating systems. [1] [2] [ unreliable source? ]
The traditional kernel categories are monolithic kernels and microkernels (with nanokernels and exokernels seen as more extreme versions of microkernels). The "hybrid" category is controversial, due to the similarity of hybrid kernels and ordinary monolithic kernels; the term has been dismissed by Linus Torvalds as simple marketing. [3]
The idea behind a hybrid kernel is to have a kernel structure similar to that of a microkernel, but to implement that structure in the manner of a monolithic kernel. In contrast to a microkernel, all (or nearly all) operating system services in a hybrid kernel are still in kernel space. There are none of the reliability benefits of having services in user space, as with a microkernel. However, just as with an ordinary monolithic kernel, there is none of the performance overhead for message passing and context switching between kernel and user mode that normally comes with a microkernel.
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One prominent example of a hybrid kernel is the Microsoft Windows NT kernel that powers all operating systems in the Windows NT family, up to and including Windows 11 and Windows Server 2022, and powers Windows Phone 8, Windows Phone 8.1, and the Xbox One and Xbox Series consoles.
Windows NT was the first Windows operating system based on a hybrid kernel[ citation needed ]. The hybrid kernel was designed as a modified microkernel, influenced by the Mach microkernel developed by Richard Rashid at Carnegie Mellon University, but without meeting all of the criteria of a pure microkernel. NT-based Windows is classified as a hybrid kernel (or a macrokernel [4] ) rather than a monolithic kernel because the emulation subsystems run in user-mode server processes, rather than in kernel mode as on a monolithic kernel, and further because of the large number of design goals which resemble design goals of Mach (in particular the separation of OS personalities from a general kernel design). Conversely, the reason NT is not a microkernel system is because most of the system components run in the same address space as the kernel, as would be the case with a monolithic design (in a traditional monolithic design, there would not be a microkernel per se, but the kernel would implement broadly similar functionality to NT's microkernel and kernel-mode subsystems).
The primary operating system personality on Windows is the Windows API, which is always present. The emulation subsystem which implements the Windows personality is called the Client/Server Runtime Subsystem (csrss.exe). On versions of NT prior to 4.0, this subsystem process also contained the window manager, graphics device interface and graphics device drivers. For performance reasons, however, in version 4.0 and later, these modules (which are often implemented in user mode even on monolithic systems, especially those designed without internal graphics support) run as a kernel-mode subsystem. [4]
Applications that run on NT are written to one of the OS personalities (usually the Windows API), and not to the native NT API for which documentation is not publicly available (with the exception of routines used in device driver development). An OS personality is implemented via a set of user-mode DLLs (see Dynamic-link library), which are mapped into application processes' address spaces as required, together with an emulation subsystem server process (as described previously). Applications access system services by calling into the OS personality DLLs mapped into their address spaces, which in turn call into the NT run-time library (ntdll.dll), also mapped into the process address space. The NT run-time library services these requests by trapping into kernel mode to either call kernel-mode Executive routines or make Local Procedure Calls (LPCs) to the appropriate user-mode subsystem server processes, which in turn use the NT API to communicate with application processes, the kernel-mode subsystems and each other. [5]
XNU is the kernel that Apple Inc. acquired and developed for use in the macOS, iOS, watchOS, and tvOS operating systems and released as free and open source software as part of the Darwin operating system. XNU is an acronym for X is Not Unix . [6]
Originally developed by NeXT for the NeXTSTEP operating system, XNU was a hybrid kernel combining version 2.5 of the Mach kernel with components from 4.3BSD and an object-oriented API for writing drivers called Driver Kit.
After Apple acquired NeXT, the Mach component was upgraded to OSFMK 7.3, [7] which is a microkernel. [8] Apple uses a heavily modified OSFMK 7.3 functioning as a hybrid kernel with parts of FreeBSD included. [7] (OSFMK 7.3 includes applicable code from the University of Utah Mach 4 kernel and applicable code from the many Mach 3.0 variants that forked off from the original Carnegie Mellon University Mach 3.0 kernel.) The BSD components were upgraded with code from the FreeBSD project and the Driver Kit was replaced with a C++ API for writing drivers called I/O Kit[ citation needed ].
Like some other modern kernels, XNU is a hybrid, containing features of both monolithic and microkernels, attempting to make the best use of both technologies, such as the message passing capability of microkernels enabling greater modularity[ citation needed ] and larger portions of the OS to benefit from protected memory,[ citation needed ] as well as retaining the speed of monolithic kernels for certain critical tasks.
As to the whole "hybrid kernel" thing - it's just marketing. It's "Oh, those microkernels had good PR, how can we try to get good PR for our working kernel? Oh, I know, let's use a cool name and try to imply that it has all the PR advantages that that other system has.
In computer science, a microkernel is the near-minimum amount of software that can provide the mechanisms needed to implement an operating system (OS). These mechanisms include low-level address space management, thread management, and inter-process communication (IPC).
A monolithic kernel is an operating system architecture with the entire operating system running in kernel space. The monolithic model differs from other architectures such as the microkernel in that it alone defines a high-level virtual interface over computer hardware. A set of primitives or system calls implement all operating system services such as process management, concurrency, and memory management.
Mach is a kernel developed at Carnegie Mellon University by Richard Rashid and Avie Tevanian to support operating system research, primarily distributed and parallel computing. Mach is often considered one of the earliest examples of a microkernel. However, not all versions of Mach are microkernels. Mach's derivatives are the basis of the operating system kernel in GNU Hurd and of Apple's XNU kernel used in macOS, iOS, iPadOS, tvOS, and watchOS.
Darwin is the core Unix-like operating system of macOS, iOS, watchOS, tvOS, iPadOS, audioOS, visionOS, and bridgeOS. It previously existed as an independent open-source operating system, first released by Apple Inc. in 2000. It is composed of code derived from NeXTSTEP, FreeBSD, other BSD operating systems, Mach, and other free software projects' code, as well as code developed by Apple.
Exokernel is an operating system kernel developed by the MIT Parallel and Distributed Operating Systems group, and also a class of similar operating systems.
XNU is the computer operating system (OS) kernel developed at Apple Inc. since December 1996 for use in the Mac OS X operating system and released as free and open-source software as part of the Darwin OS, which, in addition to being the basis for macOS, is also the basis for Apple TV Software, iOS, iPadOS, watchOS, visionOS, and tvOS.
Windows NT 3.1 is the first major release of the Windows NT operating system developed by Microsoft, released on July 27, 1993.
In computing, Windows on Windows is a discontinued compatibility layer of 32-bit versions of the Windows NT family of operating systems since 1993 with the release of Windows NT 3.1, which extends NTVDM to provide limited support for running legacy 16-bit programs written for Windows 3.x or earlier. There is a similar subsystem, known as WoW64, on 64-bit Windows versions that runs 32-bit programs.
The architecture of Windows NT, a line of operating systems produced and sold by Microsoft, is a layered design that consists of two main components, user mode and kernel mode. It is a preemptive, reentrant multitasking operating system, which has been designed to work with uniprocessor and symmetrical multiprocessor (SMP)-based computers. To process input/output (I/O) requests, it uses packet-driven I/O, which utilizes I/O request packets (IRPs) and asynchronous I/O. Starting with Windows XP, Microsoft began making 64-bit versions of Windows available; before this, there were only 32-bit versions of these operating systems.
The architecture of macOS describes the layers of the operating system that is the culmination of Apple Inc.'s decade-long research and development process to replace the classic Mac OS.
The Native API is a lightweight application programming interface (API) used by Windows NT's kernel and user mode applications. This API is used in the early stages of Windows NT startup process, when other components and APIs are still unavailable. Therefore, a few Windows components, such as the Client/Server Runtime Subsystem (CSRSS), are implemented using the Native API. The Native API is also used by subroutines such as those in kernel32.dll that implement the Windows API, the API based on which most of the Windows components are created.
Minix 3 is a small, Unix-like operating system. It is published under a BSD-3-Clause license and is a successor project to the earlier versions, Minix 1 and 2.
The Session Manager Subsystem, or smss.exe
, is a component of the Microsoft Windows NT family of operating systems, starting in Windows NT 3.1. It is executed during the startup process of those operating systems.
The Microsoft Windows operating system supports a form of shared libraries known as "dynamic-link libraries", which are code libraries that can be used by multiple processes while only one copy is loaded into memory. This article provides an overview of the core libraries that are included with every modern Windows installation, on top of which most Windows applications are built.
Binary-code compatibility is a property of a computer system, meaning that it can run the same executable code, typically machine code for a general-purpose computer central processing unit (CPU), that another computer system can run. Source-code compatibility, on the other hand, means that recompilation or interpretation is necessary before the program can be run on the compatible system.
Windows NT is a proprietary graphical operating system produced by Microsoft as part of its Windows product line, the first version of which, Windows NT 3.1, was released on July 27, 1993. Originally made for the workstation, office, and server markets, the Windows NT line was made available to consumers with the release of Windows XP in 2001. The underlying technology of Windows NT continues to exist to this day with incremental changes and improvements, with the latest version of Windows based on Windows NT being Windows 11 in 2021.
The kernel is a computer program at the core of a computer's operating system and generally has complete control over everything in the system. The kernel is also responsible for preventing and mitigating conflicts between different processes. It is the portion of the operating system code that is always resident in memory and facilitates interactions between hardware and software components. A full kernel controls all hardware resources via device drivers, arbitrates conflicts between processes concerning such resources, and optimizes the utilization of common resources e.g. CPU & cache usage, file systems, and network sockets. On most systems, the kernel is one of the first programs loaded on startup. It handles the rest of startup as well as memory, peripherals, and input/output (I/O) requests from software, translating them into data-processing instructions for the central processing unit.
A Unix-like operating system is one that behaves in a manner similar to a Unix system, although not necessarily conforming to or being certified to any version of the Single UNIX Specification. A Unix-like application is one that behaves like the corresponding Unix command or shell. Although there are general philosophies for Unix design, there is no technical standard defining the term, and opinions can differ about the degree to which a particular operating system or application is Unix-like.
In computing on Microsoft platforms, WoW64 is a subsystem of the Windows operating system capable of running 32-bit applications on 64-bit Windows. It is included in all 64-bit versions of Windows, except in Windows Server Server Core where it is an optional component, and Windows Nano Server where it is not included. WoW64 aims to take care of many of the differences between 32-bit Windows and 64-bit Windows, particularly involving structural changes to Windows itself.
Longene is a Linux-based operating system kernel intended to be binary compatible with application software and device drivers made for Microsoft Windows and Linux. As of 1.0-rc2, it consists of a Linux kernel module implementing aspects of the Windows kernel and a modified Wine distribution designed to take advantage of the more native interface. Longene is written in the C programming language and is free and open source software. It is licensed under the terms of the GNU General Public License version 2 (GPLv2).