Hylics 2 | |
---|---|
![]() | |
Developer(s) | Mason Lindroth |
Designer(s) | Mason Lindroth |
Artist(s) | Mason Lindroth |
Composer(s) | Mason Lindroth, Chuck Salamone |
Engine | Unity |
Platform(s) | Microsoft Windows, MacOS |
Release | June 22, 2020 |
Genre(s) | Role-playing, platformer |
Hylics 2 is a 2020 role-playing video game developed by Mason Lindroth. It is the sequel to the 2015 game Hylics . Set in a surreal and intentionally absurd collection of islands, the protagonist Wayne must stop the resurrection of the tyrant king Gibby by his minions. Battles take place in a turn-based role-playing game format, similarly to its predecessor, but gameplay in the overworld is expanded upon, prominently featuring 3D platforming elements, with extra inclusions of 2D platforming, and first-person dungeon crawling. The game was acclaimed for its unique claymation visuals and psychedelic funk score composed by Lindroth and Chuck Salamone.
Hylics 2 is a turn-based RPG with similarities to traditional JRPGs. [1] [2] It takes place in a surreal and absurd world, [2] [3] with some horror elements. [4] The player character Wayne assembles a party of characters, fights enemies, explores a 3D world, and finds hidden treasure. Exploration across each island is done in an airship, which has been compared to Final Fantasy . [1] [2] [4] [5] Unlike the first game, the sequel contains 3D platforming elements, [4] and contains a segment of dungeon-crawling in first-person. [5] The player can dodge enemies with a variety of moves. [5] The plot of the game involves Wayne attempting to stop the resurrection of the first game's antagonist, [4] the tyrant king Gibby, by his minions. [1] [3] The sequel reveals there are many versions of Wayne in the world, of various shapes and designs. [1] [4] The player characters gain more flesh (hit points) by putting the meat of dead enemies and Waynes in a meat grinder. When all party members' flesh hits 0, the player dissolves. [1]
The game is a sequel to the 2015 RPG Hylics , [2] both developed by Mason Lindroth. [6] The sequel's plot contains motifs of the first game, but can be understood without playing the first game. [5] While the first game was developed in RPG Maker, the sequel was developed in the Unity engine, allowing for the visuals and gameplay to be further fleshed out. [4] Hylics 2 uses a psychedelic claymation visual style, a relatively rare animation technique in games. [2] [7] Behind-the-scenes photos of the process were released in 2023. [8] Lindroth supported the sequel's development with a public fundraising campaign on GoFundMe. [9] The game's psychedelic funk score was made by Mason Lindroth and Chuck Salamone. [10]
The game was announced with a trailer in January 2018, with a planned release date for later that year. [6] [11] [12] Another trailer was released in November 5th, and by then, the release date had shifted to summer 2019. [9] After a final trailer on June 3rd, the game was released on June 22, 2020 on the Steam and Itch.io platforms for Microsoft Windows and MacOS. [2] [13] [9]
The game was acclaimed upon its release, [1] [2] with significant praise being given to its visual style. [1] [6] [8] [12] Rock Paper Shotgun writer Alice O'Connor claimed the game had some of the best visuals and music in gaming. [2] [10] The visuals were compared to the video game Clayfighter , artist Bruce Bickford's works, and the movie Fantastic Planet , [1] [6] while the score was compared to Frank Zappa's music. [1] The in-game models, animations, and battles were considered improved from the first game. [4] In 2021, PC Gamer named Hylics 2 as having one of their favorite title screens in gaming. [5] [14] Early user reviews criticized elements of the platforming as clunky, and the length of battles as being paced poorly. [5]