Type | Limited company |
---|---|
Industry | Interactive entertainment |
Founded | 1998 |
Defunct | 2012 |
Fate | Unknown |
Headquarters | Bayswater, London, England |
Key people | Rob Hendry (Head of Studio) Phil Waymouth (Head of Business Development) Russell Clarke (Head of Engineering) Barclay Deeming (Head of Product Development) |
Products | Video Games |
Website | ideaworksgamestudio |
Ideaworks Game Studio (IGS) was a British video game developer based in London. Founded in 1998, originally trading as Ideaworks3D the studio has a heritage of developing high-end native cross platform technology and games for the smartphone markets. The studio has created award-winning games, including original and franchise-based games for publishers.
Founded in 1998, Ideaworks3D was established to develop high-end, native, cross platform technology and games software. The studio innovated graphics on low-power devices, with projects that included porting a PS1 version of Tomb Raider to the Compaq iPAQ.[ citation needed ] Ideaworks3D's launched Nokia's N-Gage in 2004, for which the company developed 4 launch titles that used multi-player and network features.
In 2005 a game studio was established with a team of employees from PC and console backgrounds to develop AAA native C++ based mobile games. The company has subsequently brought both original and franchise-based games for publishers to market, receiving awards, [1] for their content.
In mid-2009, Ideaworks3D was restructured into two distinct operations, [2] with Ideaworks Game Studio continuing to develop for iPhone and Smartphone but with a remit to focus on a broader range of cross platform, download capable, handheld and console platforms. Ideaworks Labs continued to focus on cross platform technology development, with its Airplay SDK, which became available commercially. In June 2011 Airplay SDK was re-branded Marmalade.
Ideaworks Game Studio history includes extensive experience porting games from multiple sources to its propriety Airplay SDK, enabling deployment to multiple handheld and mobile platforms. The studio's development pipeline and engine extends their core Airplay technology, to a wider range of gaming formats including Nintendo DS/DSi and Sony PSP Go alongside development support for console based digital download formats such as Xbox Live Arcade, PlayStation Network and WiiWare.
Ideaworks Game Studio provides full cycle development for original IP projects, alongside its capability to work with the premier games industry IPs.
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The history of video games began in the 1950s and 1960s as computer scientists began designing simple games and simulations on minicomputers and mainframes. Spacewar! was developed by Massachusetts Institute of Technology (MIT) student hobbyists in 1962 as one of the first such games on a video display. The first consumer video game hardware was released in the early 1970s. The first home video game console was the Magnavox Odyssey, and the first arcade video games were Computer Space and Pong. After its home console conversions, numerous companies sprang up to capture Pong's success in both the arcade and the home by cloning the game, causing a series of boom and bust cycles due to oversaturation and lack of innovation.
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