Ideaworks Game Studio

Last updated

Ideaworks Game Studio
Type Limited company
Industry Interactive entertainment
Founded1998
Defunct2012
FateUnknown
Headquarters Bayswater, London, England
Key people
Rob Hendry (Head of Studio)
Phil Waymouth (Head of Business Development)
Russell Clarke (Head of Engineering)
Barclay Deeming (Head of Product Development)
Products Video Games
Website ideaworksgamestudio.com

Ideaworks Game Studio (IGS) was a British video game developer based in London. Founded in 1998, originally trading as Ideaworks3D the studio has a heritage of developing high-end native cross platform technology and games for the smartphone markets. The studio has created award-winning games, including original and franchise-based games for publishers.

Contents

Studio history

Founded in 1998, Ideaworks3D was established to develop high-end, native, cross platform technology and games software. The studio innovated graphics on low-power devices, with projects that included porting a PS1 version of Tomb Raider to the Compaq iPAQ.[ citation needed ] Ideaworks3D's launched Nokia's N-Gage in 2004, for which the company developed 4 launch titles that used multi-player and network features.

In 2005 a game studio was established with a team of employees from PC and console backgrounds to develop AAA native C++ based mobile games. The company has subsequently brought both original and franchise-based games for publishers to market, receiving awards, [1] for their content.

In mid-2009, Ideaworks3D was restructured into two distinct operations, [2] with Ideaworks Game Studio continuing to develop for iPhone and Smartphone but with a remit to focus on a broader range of cross platform, download capable, handheld and console platforms. Ideaworks Labs continued to focus on cross platform technology development, with its Airplay SDK, which became available commercially. In June 2011 Airplay SDK was re-branded Marmalade.

Studio services

Cross platform development

Ideaworks Game Studio history includes extensive experience porting games from multiple sources to its propriety Airplay SDK, enabling deployment to multiple handheld and mobile platforms. The studio's development pipeline and engine extends their core Airplay technology, to a wider range of gaming formats including Nintendo DS/DSi and Sony PSP Go alongside development support for console based digital download formats such as Xbox Live Arcade, PlayStation Network and WiiWare.

Studio droject development

Ideaworks Game Studio provides full cycle development for original IP projects, alongside its capability to work with the premier games industry IPs.

Games

Release dateTitle(s)Platform(s)Publisher(s)
2011 Call of Duty: Black Ops – Zombies iPhone Activision/ Treyarch
2011Fable III Coin Golf Windows Phone 7 Lionhead Studios
2010 Need for Speed: Shift Android (Porting) EA
2010 Call of Duty: World at War: Zombies II iPhone Activision/ Treyarch
2009 Call of Duty: World at War – Zombies iPhone Activision/ Treyarch
2009 BackBreaker Football: Tackle Alley iPhone NaturalMotion
2009 The Game of Life iPhone EA
2008 Resident Evil: Degeneration iPhone, Mobile/ NGage Capcom
2008 Metal Gear Solid Mobile Mobile/ NGage Konami
2007 Project Gotham Racing Mobile Symbian, Windows Mobile, Mobile, Android(Lost Version) Glu, Arm Holdings
2007 Mile High Pinball N-Gage Nokia
2007 System Rush: Evolution N-Gage Nokia
2006 Need for Speed: Most Wanted Mobile EA
2006 Final Fantasy VII: Dirge of Cerberus – Lost Episode Mobile Square Enix
2005 Need for Speed: Underground 2 Mobile EA
2005 The Sims 2 Mobile Mobile EA, Maxis
2005 System Rush N-Gage Nokia
2005 Colin McRae Rally N-Gage Codemasters
2004 The Sims Bustin' Out N-Gage EA
2003 Pandemonium! N-Gage Eidos Interactive
2003 Tony Hawk's Pro Skater N-Gage Activision
2003 Tomb Raider N-Gage, Windows Mobile Eidos Interactive

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