IfMUD

Last updated
ifMUD
IfMUD Logo.png
Developer(s) Liza Daly and project community
Engine PerlMUD
Platform(s) Platform independent
Release1997
Genre(s) Interactive fiction MUD
Mode(s) Multiplayer

ifMUD is a MUD associated with the rec.arts.int-fiction newsgroup accessible via telnet or a MUD client. It is central to the interactive fiction community, frequented by many of the genre's best-known writers. [1] [2] Every year, the XYZZY Awards are hosted on ifMUD during an online ceremony. [3]

A MUD is a multiplayer real-time virtual world, usually text-based. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language.

Telnet is a protocol used on the Internet or local area network to provide a bidirectional interactive text-oriented communication facility using a virtual terminal connection. User data is interspersed in-band with Telnet control information in an 8-bit byte oriented data connection over the Transmission Control Protocol (TCP).

A MUD client is a computer application used to connect to a MUD, a type of multiplayer online game. Generally, a MUD client is a very basic telnet client that lacks VT100 terminal emulation and the capability to perform telnet negotiations. On the other hand, MUD clients are enhanced with various features designed to enhance the gameplay of MUDs.

Contents

ifMUD was founded in 1997 by Liza Daly. [1] It is written in the Perl computer programming language making use of an extensive hack of the earlier PerlMUD, with many additional features. [1]

Perl interpreted programming language

Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages. "Perl" usually refers to Perl 5, but it may also refer to its redesigned "sister language", Perl 6.

A computer is a machine that can be instructed to carry out sequences of arithmetic or logical operations automatically via computer programming. Modern computers have the ability to follow generalized sets of operations, called programs. These programs enable computers to perform an extremely wide range of tasks. A "complete" computer including the hardware, the operating system, and peripheral equipment required and used for "full" operation can be referred to as a computer system. This term may as well be used for a group of computers that are connected and work together, in particular a computer network or computer cluster.

Programming language Language designed to communicate instructions to a machine

A programming language is a formal language, which comprises a set of instructions that produce various kinds of output. Programming languages are used in computer programming to implement algorithms.

Game characteristics

ifMUD is organized into areas, with a distinct area usually the work of a particular contributor or group of contributors and having its own interactive fiction plot. For example, Save Princeton was created by Jacob Weinstein and Karine Schaefer. [4]

In a MUD or MMO, zone and area are terms used to refer to one of the parts of the shared virtual environment.

Innovations

The tradition of SpeedIF, in which short interactive fiction works, created around story prompts, are developed and shared in a two-hour timeframe, was originated on ifMUD by David Cornelson. [5]

MUD bots

Two major bots exist on ifMUD, Alex and Floyd.

Floyd acts as an interpreter for many different IF writing platforms. It was named after a fictional character from the Planetfall game by Infocom. [6]

<i>Planetfall</i> 1983 video game

Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. The original release included versions for Apple II, Atari 8-bit family, TRS-80, and IBM PC compatibles. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology".

Infocom was a software company based in Cambridge, Massachusetts that produced numerous works of interactive fiction. They also produced one notable business application, a relational database called Cornerstone.

Alex, a "parrot" bot named after Alex Pepperberg, keeps track of memos on any topic, editable by anyone, similar to a wiki. It was written by Dan Shiovitz and was inspired by the Perl infobot Purl.

Alex (parrot) African Grey Parrot research subject

Alex was a grey parrot and the subject of a thirty-year experiment by animal psychologist Irene Pepperberg, initially at the University of Arizona and later at Harvard University and Brandeis University. When Alex was about one year old, Pepperberg bought him at a pet shop. The name Alex was an acronym for avian language experiment, or avian learning experiment.

Wiki type of website that visitors can edit

A wiki is a knowledge base website on which users collaboratively modify content and structure directly from the web browser. In a typical wiki, text is written using a simplified markup language and often edited with the help of a rich-text editor.

Reception

ifMUD has, at times, simultaneously been praised for its service to the interactive fiction community and criticized for fostering an excessively self-referential, socially impenetrable environment. [7]

Its userbase has been described as a "small but friendly multinational tribe". [8]

Related Research Articles

Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of Interactive narratives or Interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be "text-only", however, graphical text adventure games, where the text is accompanied by graphics still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles.

Massively multiplayer online role-playing games (MMORPGs) are a combination of role-playing video games and massively multiplayer online games in which a very large number of players interact with one another within a virtual world.

Text Adventure Development System (TADS) is a prototype-based domain-specific programming language and set of standard libraries for creating interactive fiction (IF) games.

<i>Colossal Cave Adventure</i> 1975 video game

Colossal Cave Adventure is a text adventure game, developed between 1975-1977, by Will Crowther for the PDP-10 mainframe. The game was expanded upon in 1977, with help from Don Woods, and other programmers created variations on the game and ports to other systems in the following years.

Phoenix (computer) IBM mainframe computer

Phoenix was an IBM mainframe computer at Cambridge University's Computer Laboratory. "Phoenix/MVS" was also the name of the computer's operating system, written in-house by Computer Laboratory members. Its DNS hostname was phx.cam.ac.uk.

The number 69,105 was used as an in-joke at the computer game manufacturer Infocom. It has occasionally appeared in later computer games as a tribute to Infocom.

The XYZZY Awards are an event to recognize extraordinary interactive fiction, serving a similar role to the Academy Awards or Grammy Awards but for a far smaller community. The XYZZY Awards have been presented yearly in the early spring since 1996 by Eileen Mullin, the editor of XYZZYnews. Any game released during the year prior to the award ceremony is eligible for nomination to receive an award. The decision process takes place in two stages: members of the interactive fiction community nominate works within specific categories in the winter, and sufficiently supported nominations become finalists within those categories. Typically there are four or five finalists in each category. Community members then vote among the finalists, and the game receiving a plurality of votes is given the award in an online ceremony at ifMUD.


An online text-based role playing game is a role-playing game played online using a solely text-based interface. Online text-based role playing games date to 1978, with the creation of MUD1, which began the MUD heritage that culminates in today's MMORPGs. Some online-text based role playing games are video games, but some are organized and played entirely by humans through text-based communication. Over the years, games have used TELNET, internet forums, IRC, email and social networking websites as their media.

National Magazine Awards American accolade for print and digital publications

The National Magazine Awards, also known as the Ellie Awards, honor print and digital publications that consistently demonstrate superior execution of editorial objectives, innovative techniques, noteworthy enterprise and imaginative design. Originally limited to print magazines, the awards now recognize magazine-quality journalism published in any medium. They are sponsored by the American Society of Magazine Editors (ASME) in association with Columbia University Graduate School of Journalism and are administered by ASME in New York City. The awards have been presented annually since 1966.

<i>Curses</i> (video game) 1993 video game

Curses is an interactive fiction computer game created by Graham Nelson in 1993. Appearing in the beginning of the non-commercial era of interactive fiction, it is considered one of the milestones of the genre.

The Adventure Game Toolkit (AGT) is a development system for text based adventure games. It was written in 1987 by David Malmberg, based on Mark J. Welch's 1985 Generic Adventure Game System (GAGS). AGT was produced until 1992, after which time it was released as freeware. AGT was originally built for DOS but has also been compiled for Microsoft Windows, Macintosh, Amiga, and others. Scorpia of Computer Gaming World called it, "essentially, a sophisticated compiler", lamenting its lack of an in-game editor while praising the meta-language which allows a user to create "remarkably complex and sophisticated games in a fairly simple way".

Electronic literature or digital literature is a genre of literature encompassing works created exclusively on and for digital devices, such as computers, tablets, and mobile phones. A work of electronic literature can be defined as "a construction whose literary aesthetics emerge from computation", "work that could only exist in the space for which it was developed/written/coded—the digital space". This means that these writings cannot be easily printed, or cannot be printed at all, because elements crucial to the text are unable to be carried over onto a printed version. The digital literature world continues to innovate print's conventions all the while challenging the boundaries between digitized literature and electronic literature. Some novels are exclusive to tablets and smartphones for the simple fact that they require a touchscreen. Digital literature tends to require a user to traverse through the literature through the digital setting, making the use of the medium part of the literary exchange. Espen J. Aarseth wrote in his book Cybertext: Perspectives on Ergodic Literature that "it is possible to explore, get lost, and discover secret paths in these texts, not metaphorically, but through the topological structures of the textual machinery".

Jon Ingold is a British author of interactive fiction and co-founder of inkle, where he co-directed 80 Days. His interactive fiction has frequently been nominated for XYZZY Awards and has won on multiple occasions, including Best Game, Best Story and Best Setting awards for All Roads in 2001. Ingold's works are notable for their attention to the levels of knowledge that the player and player character have of the in-game situation, with the effect often depending on a player who understands more than the character or vice versa. Ingold has also written a number of plays, short stories and novels.

Nick Montfort is a poet and professor of digital media at MIT. He has written and written about interactive fiction, collaborated on the blog Grand Text Auto, and developed many digital poems and text generators. His most recent books are The Future and The Truelist. A futures studies reviewer describes The Future as "written by an outsider to the foresight community" who "examines the works of artists, inventors, and designers and how they have imagined the future." The book was reviewed as "striking a balance between planning and poetry ... a sober, tight account of what 'the future' is and has been, as well as how to think and make it." Among Montfort's several computer-generated books is #!, in which he "chooses the programming languages Python, Ruby, and Perl to create impressions of an ideal—machines based on the rules of language." The book includes a Python version of "Taroko Gorge," which is available online in JavaScript and has been modified by many authors. Some of these "remixes" are collected in The Electronic Literature Collection: Volume 3. Montfort and Ian Bogost wrote Racing the Beam: The Atari Video Computer System. Montfort also wrote Twisty Little Passages: An Approach to Interactive Fiction and co-edited The Electronic Literature Collection: Volume 1 and The New Media Reader.

Robert W. Lafore is a computer programmer and systems analyst and entrepreneur. He coined the term "interactive fiction", and was an early software developer in this field. He is a best-selling writer in the field of computer programming.

<i>Aisle</i> (video game) 1999 video game

Aisle is a 1999 interactive fiction video game whose major innovation is to allow only a single move and offer from it over a hundred possible outcomes. It is notable for introducing and popularizing the one move genre.

Judith Pintar is a sociologist and author of interactive fiction. She is also a Celtic harp player and a composer of instrumental music.

References

  1. 1 2 3 Granade, Stephen. "Brass Lantern IF and a MUD" . Retrieved 2010-04-08. There is a place on the Internet where fans of adventure games gather. They meet other fans; they occasionally run into the people behind the bylines on games. [...] ifMUD is the brainchild of Liza Daly. Over the years it has moved servers; its codebase has been hacked until it only vaguely resembles the PerlMUD source from which it sprang. It has simmered since its introduction in June of 1997, a blend of personalities and ideas.
  2. Montfort, Nick (2005-04-01). Twisty Little Passages: An Approach to Interactive Fiction. The MIT Press. pp. xv. ISBN   0-262-63318-3. I also appreciate the many conversations I have had about interactive fiction topics with friends from an enjoyable and topical online community, ifMUD.
  3. Montfort, Nick; Ashwell, Sam Kabo; Cornelson, Dave; Shiovitz, Dan (2005-04-08). "Interactive Fiction FAQ". Interactive Fiction: Other Poetic and Imaginative Writing for the Computer and Writing on Digital Media Topics. Retrieved 2010-09-01.
  4. Göbel, Stefan (2003). Proceedings of the Technologies for Interactive Digital Storytelling and Entertainment (TIDSE) Conference, 2003. Fraunhofer IRB. p. 366. Fig. 1 shows a map created by one interactor on a piece of paper while playing Jacob Weinstein and Karine Schaefer's Save Princeton cooperatively on ifMUD [...]
  5. Montfort, Nick (2005-04-01). Twisty Little Passages: An Approach to Interactive Fiction. The MIT Press. pp. 209–210. ISBN   0-262-63318-3. In general, mini-comps have functioned more like theme issues of a journal than like contests. Another sort of contest was inaugurated in October 1998 by David Cornelson, who had authors on ifMUD (a virtual environment for socializing among those in the IF community) engage in "SpeedIF." Participants created very small IF works within a time limit of one hour (the time limit later became two hours) based on a selection of unusual topics, characters, and items that were volunteered online. The results were uploaded for the "competitors," and anyone else, to enjoy. SpeedIF, occurring irregularly and often decided upon spontaneously, has also become a tradition. Although the focus on competition as a metaphoreven in noncompetitive eventsmay seem unusual, the many sorts of competitions that have transpired in recent years (including some for interactive fiction in other languages) have had clear benefits for the community.
  6. Ford, Melissa (2016). Writing Interactive Fiction with Twine. Que. pp. 155–158. ISBN   978-0789756640. One of the most beloved interactive fiction characters of all time is Floyd from Planetfall. This robot is so loved that ifMUD, an online hangout for interactive fiction enthusiasts, has a bot named Floyd as well as a group gameplay gathering called ClubFloyd.
  7. O'Brien, Paul (2006-07-19). "Pass the Banana". ifreviews.org. Interactive Fiction Reviews Organization. Retrieved 2010-09-01.
  8. Varney, Allen (2005-08-23). "READ GAME". The Escapist.