This article needs to be updated.(October 2019) |
In the field of artificial intelligence, an inference engine is a component of an intelligent system that applies logical rules to the knowledge base to deduce new information. The first inference engines were components of expert systems. The typical expert system consisted of a knowledge base and an inference engine. The knowledge base stored facts about the world. The inference engine applied logical rules to the knowledge base and deduced new knowledge. This process would iterate as each new fact in the knowledge base could trigger additional rules in the inference engine. Inference engines work primarily in one of two modes either special rule or facts: forward chaining and backward chaining. Forward chaining starts with the known facts and asserts new facts. Backward chaining starts with goals, and works backward to determine what facts must be asserted so that the goals can be achieved. [1]
Additionally, the concept of 'inference' has expanded to include the process through which trained neural networks generate predictions or decisions. In this context, an 'inference engine' could refer to the specific part of the system, or even the hardware, that executes these operations. This type of inference plays a crucial role in various applications, including (but not limited to) image recognition, natural language processing, and autonomous vehicles. The inference phase in these applications is typically characterized by a high volume of data inputs and real-time processing requirements.
The logic that an inference engine uses is typically represented as IF-THEN rules. The general format of such rules is IF <logical expression> THEN <logical expression>. Prior to the development of expert systems and inference engines, artificial intelligence researchers focused on more powerful theorem prover environments that offered much fuller implementations of first-order logic. For example, general statements that included universal quantification (for all X some statement is true) and existential quantification (there exists some X such that some statement is true). What researchers discovered is that the power of these theorem-proving environments was also their drawback. Back in 1965, it was far too easy to create logical expressions that could take an indeterminate or even infinite time to terminate. For example, it is common in universal quantification to make statements over an infinite set such as the set of all natural numbers. Such statements are perfectly reasonable and even required in mathematical proofs but when included in an automated theorem prover executing on a computer may cause the computer to fall into an infinite loop. Focusing on IF-THEN statements (what logicians call modus ponens ) still gave developers a very powerful general mechanism to represent logic, but one that could be used efficiently with computational resources. What is more, there is some psychological research that indicates humans also tend to favor IF-THEN representations when storing complex knowledge. [2]
A simple example of modus ponens often used in introductory logic books is "If you are human then you are mortal". This can be represented in pseudocode as:
Rule1: Human(x) => Mortal(x)
A trivial example of how this rule would be used in an inference engine is as follows. In forward chaining, the inference engine would find any facts in the knowledge base that matched Human(x) and for each fact it found would add the new information Mortal(x) to the knowledge base. So if it found an object called Socrates that was human it would deduce that Socrates was mortal. In backward chaining, the system would be given a goal, e.g. answer the question is Socrates mortal? It would search through the knowledge base and determine if Socrates was human and, if so, would assert he is also mortal. However, in backward chaining a common technique was to integrate the inference engine with a user interface. In that way, rather than simply being automated the system could now be interactive. In this trivial example, if the system was given the goal to answer the question if Socrates was mortal and it didn't yet know if he was human, it would generate a window to ask the user the question "Is Socrates human?" and would then use that information accordingly.
This innovation of integrating the inference engine with a user interface led to the second early advancement of expert systems: explanation capabilities. The explicit representation of knowledge as rules rather than code made it possible to generate explanations to users: both explanations in real time and after the fact. So if the system asked the user "Is Socrates human?", the user may wonder why she was being asked that question and the system would use the chain of rules to explain why it was currently trying to ascertain that bit of knowledge: that is, it needs to determine if Socrates is mortal and to do that needs to determine if he is human. At first these explanations were not much different than the standard debugging information that developers deal with when debugging any system. However, an active area of research was utilizing natural language technology to ask, understand, and generate questions and explanations using natural languages rather than computer formalisms. [3]
An inference engine cycles through three sequential steps: match rules, select rules, and execute rules. The execution of the rules will often result in new facts or goals being added to the knowledge base, which will trigger the cycle to repeat. This cycle continues until no new rules can be matched.
In the first step, match rules, the inference engine finds all of the rules that are triggered by the current contents of the knowledge base. In forward chaining, the engine looks for rules where the antecedent (left hand side) matches some fact in the knowledge base. In backward chaining, the engine looks for antecedents that can satisfy one of the current goals.
In the second step, select rules, the inference engine prioritizes the various rules that were matched to determine the order to execute them. In the final step, execute rules, the engine executes each matched rule in the order determined in step two and then iterates back to step one again. The cycle continues until no new rules are matched. [4]
Early inference engines focused primarily on forward chaining. These systems were usually implemented in the Lisp programming language. Lisp was a frequent platform for early AI research due to its strong capability to do symbolic manipulation. Also, as an interpreted language it offered productive development environments appropriate to debugging complex programs. A necessary consequence of these benefits was that Lisp programs tended to be slower and less robust than compiled languages of the time such as C. A common approach in these early days was to take an expert system application and repackage the inference engine used for that system as a re-usable tool other researchers could use for the development of other expert systems. For example, MYCIN was an early expert system for medical diagnosis and EMYCIN was an inference engine extrapolated from MYCIN and made available for other researchers. [1]
As expert systems moved from research prototypes to deployed systems there was more focus on issues such as speed and robustness. One of the first and most popular forward chaining engines was OPS5, which used the Rete algorithm to optimize the efficiency of rule firing. Another very popular technology that was developed was the Prolog logic programming language. Prolog focused primarily on backward chaining and also featured various commercial versions and optimizations for efficiency and robustness. [5]
As expert systems prompted significant interest from the business world, various companies, many of them started or guided by prominent AI researchers created productized versions of inference engines. For example, Intellicorp was initially guided by Edward Feigenbaum. These inference engine products were also often developed in Lisp at first. However, demands for more affordable and commercially viable platforms eventually made personal computer platforms very popular.
ClipsRules and RefPerSys (inspired by CAIA [6] and the work of Jacques Pitrat). The Frama-C static source code analyzer also uses some inference engine techniques.
In artificial intelligence, an expert system is a computer system emulating the decision-making ability of a human expert. Expert systems are designed to solve complex problems by reasoning through bodies of knowledge, represented mainly as if–then rules rather than through conventional procedural code. The first expert systems were created in the 1970s and then proliferated in the 1980s. Expert systems were among the first truly successful forms of artificial intelligence (AI) software. An expert system is divided into two subsystems: the inference engine and the knowledge base. The knowledge base represents facts and rules. The inference engine applies the rules to the known facts to deduce new facts. Inference engines can also include explanation and debugging abilities.
Knowledge representation and reasoning is the field of artificial intelligence (AI) dedicated to representing information about the world in a form that a computer system can use to solve complex tasks such as diagnosing a medical condition or having a dialog in a natural language. Knowledge representation incorporates findings from psychology about how humans solve problems, and represent knowledge in order to design formalisms that will make complex systems easier to design and build. Knowledge representation and reasoning also incorporates findings from logic to automate various kinds of reasoning.
Logic programming is a programming, database and knowledge representation paradigm based on formal logic. A logic program is a set of sentences in logical form, representing knowledge about some problem domain. Computation is performed by applying logical reasoning to that knowledge, to solve problems in the domain. Major logic programming language families include Prolog, Answer Set Programming (ASP) and Datalog. In all of these languages, rules are written in the form of clauses:
Prolog is a logic programming language that has its origins in artificial intelligence and computational linguistics.
Planner is a programming language designed by Carl Hewitt at MIT, and first published in 1969. First, subsets such as Micro-Planner and Pico-Planner were implemented, and then essentially the whole language was implemented as Popler by Julian Davies at the University of Edinburgh in the POP-2 programming language. Derivations such as QA4, Conniver, QLISP and Ether were important tools in artificial intelligence research in the 1970s, which influenced commercial developments such as Knowledge Engineering Environment (KEE) and Automated Reasoning Tool (ART).
In computer science, declarative programming is a programming paradigm—a style of building the structure and elements of computer programs—that expresses the logic of a computation without describing its control flow.
Inferences are steps in reasoning, moving from premises to logical consequences; etymologically, the word infer means to "carry forward". Inference is theoretically traditionally divided into deduction and induction, a distinction that in Europe dates at least to Aristotle. Deduction is inference deriving logical conclusions from premises known or assumed to be true, with the laws of valid inference being studied in logic. Induction is inference from particular evidence to a universal conclusion. A third type of inference is sometimes distinguished, notably by Charles Sanders Peirce, contradistinguishing abduction from induction.
In artificial intelligence, symbolic artificial intelligence is the term for the collection of all methods in artificial intelligence research that are based on high-level symbolic (human-readable) representations of problems, logic and search. Symbolic AI used tools such as logic programming, production rules, semantic nets and frames, and it developed applications such as knowledge-based systems, symbolic mathematics, automated theorem provers, ontologies, the semantic web, and automated planning and scheduling systems. The Symbolic AI paradigm led to seminal ideas in search, symbolic programming languages, agents, multi-agent systems, the semantic web, and the strengths and limitations of formal knowledge and reasoning systems.
Forward chaining is one of the two main methods of reasoning when using an inference engine and can be described logically as repeated application of modus ponens. Forward chaining is a popular implementation strategy for expert systems, business and production rule systems. The opposite of forward chaining is backward chaining.
Backward chaining is an inference method described colloquially as working backward from the goal. It is used in automated theorem provers, inference engines, proof assistants, and other artificial intelligence applications.
Logic in computer science covers the overlap between the field of logic and that of computer science. The topic can essentially be divided into three main areas:
A knowledge-based system (KBS) is a computer program that reasons and uses a knowledge base to solve complex problems. The term is broad and refers to many different kinds of systems. The one common theme that unites all knowledge based systems is an attempt to represent knowledge explicitly and a reasoning system that allows it to derive new knowledge. Thus, a knowledge-based system has two distinguishing features: a knowledge base and an inference engine.
Loom is a knowledge representation language developed by researchers in the artificial intelligence research group at the University of Southern California's Information Sciences Institute. The leader of the Loom project and primary architect for Loom was Robert MacGregor. The research was primarily sponsored by the Defense Advanced Research Projects Agency (DARPA).
A business rules engine is a software system that executes one or more business rules in a runtime production environment. The rules might come from legal regulation, company policy, or other sources. A business rule system enables these company policies and other operational decisions to be defined, tested, executed and maintained separately from application code.
A "production system" is a computer program typically used to provide some form of artificial intelligence, which consists primarily of a set of rules about behavior, but it also includes the mechanism necessary to follow those rules as the system responds to states of the world. Those rules, termed productions, are a basic representation found useful in automated planning, expert systems and action selection.
A deductive language is a computer programming language in which the program is a collection of predicates ('facts') and rules that connect them. Such a language is used to create knowledge based systems or expert systems which can deduce answers to problem sets by applying the rules to the facts they have been given. An example of a deductive language is Prolog, or its database-query cousin, Datalog.
Frames are an artificial intelligence data structure used to divide knowledge into substructures by representing "stereotyped situations". They were proposed by Marvin Minsky in his 1974 article "A Framework for Representing Knowledge". Frames are the primary data structure used in artificial intelligence frame languages; they are stored as ontologies of sets.
A semantic reasoner, reasoning engine, rules engine, or simply a reasoner, is a piece of software able to infer logical consequences from a set of asserted facts or axioms. The notion of a semantic reasoner generalizes that of an inference engine, by providing a richer set of mechanisms to work with. The inference rules are commonly specified by means of an ontology language, and often a description logic language. Many reasoners use first-order predicate logic to perform reasoning; inference commonly proceeds by forward chaining and backward chaining. There are also examples of probabilistic reasoners, including non-axiomatic reasoning systems, and probabilistic logic networks.
In computer science, a rule-based system is a computer system in which domain-specific knowledge is represented in the form of rules and general-purpose reasoning is used to solve problems in the domain.
In information technology a reasoning system is a software system that generates conclusions from available knowledge using logical techniques such as deduction and induction. Reasoning systems play an important role in the implementation of artificial intelligence and knowledge-based systems.