Insurgency | |
---|---|
Developer(s) | New World Interactive |
Publisher(s) | New World Interactive |
Composer(s) | Rich Douglas |
Engine | Source |
Platform(s) | Microsoft Windows OS X Linux |
Release | January 22, 2014 |
Genre(s) | First-person shooter, action, strategy |
Mode(s) | Multiplayer |
Insurgency is a multiplayer tactical first-person shooter video game developed and published by New World Interactive. [1] It is a standalone sequel to Insurgency: Modern Infantry Combat , a community-made mod for Valve's Source engine. [2] The game was released for Microsoft Windows, OS X, and Linux on January 22, 2014.
The game received mixed to positive reviews from game critics, who compared it to Counter-Strike: Global Offensive , but was acclaimed by players for its realism, harsh difficulty, mod support, sound design, animations, levels and gameplay. [3] [4] [5] The game's success spawned a spinoff, Day of Infamy, and a sequel, Insurgency: Sandstorm .
One of Insurgency's defining characteristics is its hardcore gameplay. [6] [7] Unlike other first-person shooters, Insurgency has a very simple HUD, and lacks virtual crosshairs, ammunition and player health counters and minimaps. [1] [6] Guns are accurate and extremely deadly. Most game modes in do not feature instant respawns. Instead, on death, players must spectate and wait for their team to complete an objective in order to respawn.
At the beginning of each game, players are able to choose a class and select a variety of weapons. Players have a certain number of supply points to spend on purchasing weapons and modifications. [7]
Insurgency began development in September 2011 following the positive reception to the Insurgency: Modern Infantry Combat mod for Half-Life 2 . [8] Production on the game began in September 2011 using the Source engine. In 2012, a demo of Insurgency was displayed at PAX Prime.
In July 2012, a kickstarter was launched for Insurgency, with a goal of $180,000. [9] The kickstarter later failed with only 37% of the monetary goal raised. [8] After multiple obstacles to work through, such as constantly running out of funds, [10] the game was finally launched on Steam Early Access in March 2013. [11] During the ten months in early access, the developers of Insurgency were able to get feedback from the community, and thoroughly updated the game. The game was officially released on January 22, 2014. [11]
Insurgency was met with overall good reviews. Metacritic, which grades on a 100-point scale, gave Insurgency a 74. [12] IGN rated it a 7.5 out of 10, [7] Hooked Gamers rated it a 9 out of 10, [13] and PC Gamer rated it a 77. [6]
As of July 2017, there are approximately 3.76 million owners of Insurgency on Steam. [14] According to Andrew Spearin, the creative director of New World Interactive, about 400,000 copies were sold in the first eight months on Steam. [15]
In February 2016, New World Interactive announced a sequel, Insurgency: Sandstorm. [16] The game is available for Microsoft Windows, and for the PlayStation 4, Xbox One, PlayStation 5, and Xbox Series X/S. [17] Insurgency: Sandstorm is published by Focus Home Interactive and uses Unreal Engine 4. [16] Originally planned to be released in 2017, [16] the Microsoft Windows version of the game was released on December 12, 2018, on Steam to critical acclaim from game critics and players alike. The console versions were released on September 29, 2021 for said consoles.
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