Invisible, Inc.

Last updated

Invisible, Inc.
Invisible, Inc.jpg
Developer(s) Klei Entertainment
Publisher(s) Klei Entertainment
Composer(s)
  • Vince de Vera
  • Jason Garner
Engine Moai
Platform(s) Microsoft Windows, OS X, Linux, PlayStation 4, iOS, Nintendo Switch
Release
  • Windows, OS X, Linux
  • May 12, 2015
  • PlayStation 4
  • April 19, 2016
  • iOS
  • October 6, 2016
  • Nintendo Switch
  • June 15, 2020
Genre(s) Turn-based tactics, stealth
Mode(s) Single-player

Invisible, Inc. (stylized as INVI?IBLE, INC.) is a turn-based tactics stealth game incorporating elements of roguelike gameplay, by Klei Entertainment. The player acts as the remote operator for an espionage agency that has come under attack from multinational corporations, and directs agents in covert missions, acquiring resources and support in order to enable relocation of the agency's computer system to a safe haven within a limited amount of time.

Contents

The game was available for early access for Microsoft Windows and OS X from January 2014, a Linux build was later released. The full version was released for Windows, OS X, and Linux on May 12, 2015. A PlayStation 4 and iOS versions were released in April and October 2016, respectively. A Nintendo Switch version was released on June 15, 2020.

Gameplay

Tactical view in Invisible, Inc. In this image, the player is controlling two agents (one pictured in the far-left), who have recently knocked out an enemy guard (as seen with the red indicator). Tactical View Invisible Inc.png
Tactical view in Invisible, Inc. In this image, the player is controlling two agents (one pictured in the far-left), who have recently knocked out an enemy guard (as seen with the red indicator).

The game is a turn-based tactics based-game inspired by X-COM , [1] with emphasis on stealth and espionage. [2] In each playthrough, the player takes on the role of an agent handler for covert operations and has three days to prepare for their final mission. This is done by performing various missions across the globe to retrieve information, valuables, equipment and personnel, keeping cognizant of the amount of time taken for travel and missions within that three day period. [1] The player selects two agents to perform these missions to start, and may be able to free other agents during missions; should one agent die during a mission, they remain dead for the remainder of the runthrough unless revived using a medkit consumable or dragged to the exit by another agent, while if all agents die, the game is over. [1] The mission details and location layouts are procedurally generated for each run through, featuring a variety of objectives, obstacles, and difficulty. [3]

Missions are played out in a turn-based manner. Each agent under the player's control has a limited number of action points each turn that allow them to move, open/close doors, take out guards silently, or perform other covert tasks. Additionally, the player may need to collect power to be able to use "Incognita", the hacking interface that allows them to disable alarms and security cameras or remove locks on safes. Once the player has completed their turn, any enemy forces move, and in most locations an alarm level is raised; with higher alarm levels, new security forces and threats will arrive, making the mission more difficult. [4] Certain stations can let the player purchase upgrades or equipment for the agents to help in the mission, using collected in-game money. The objective of the mission depends on the facility type being infiltrated, usually requiring the player to retrieve a specific item from a secure location and escape, stealing as much money and equipment as possible along the way.

The game has a larger meta-game aspect, in that as they play and complete certain goals, they can unlock different agents with different skill sets or new default equipment to begin missions with in future playthroughs.

Plot

The game is set in year 2074, after megacorporations have overthrown the world's national governments and taken control. Invisible Inc. is a private intelligence agency providing services to corporations, performing infiltrations using field agents and a sophisticated AI system known as Incognita.

At the start of the game, Invisible Inc. is compromised by corporate soldiers. The compromise leads to the loss of the headquarters and most assets and agents; only the agency's leader, two agents, Monst3r, Incognita, and the player-character escape. Only extremely powerful computer systems can host Incognita, and Incognita cannot survive outside of such systems for more than 72 hours. The agency’s task, thus, is to use that time to prepare for a final mission, in which they will try to infiltrate the enemy's headquarters to access a computer system and insert Incognita. Once uploaded, Incognita reveals she has been planning to exterminate the megacorporations. The storyline ends with Incognita's using satellites equipped with orbital lasers to destroy the megacorporations' headquarters, killing thousands. Incognita defies to be removed from the new host computer and allows the agency's leader to leave unharmed.

Development

Invisible, Inc. was announced in July 2013, in an interview with Rock, Paper, Shotgun's Nathan Grayson. [5] [6] A preview of the alpha version of the game was shown at the September PAX Prime 2013 expo. After playing the preview, Grayson commented that the game was very early in development, but that he "really enjoyed" his session with the game. [7]

The game was originally titled Incognita but was renamed to Invisible, Inc. after developer Klei Entertainment found the new title was better received during focus testing. [3] [8] [9] The name remains as part of the game as "Incognita" mode used to interact with the various electronic systems.

An alpha version of the game entered Early Access in January 2014. [10] The game was added to the Steam Early Access program on August 20 the same year, [4] and fully released on May 12, 2015. [11] The game was released on the PlayStation 4, including the Contingency Plan content, on April 19, 2016. [11] [12] [13] An iOS version of the base game was released on October 6 the same year. [14] The Switch version was released on June 15, 2020. [15]

Downloadable content (DLC) for the game, titled Invisible, Inc. Contingency Plan was released inNovember 2015. The DLC adds agents, mission difficulty levels, missions, enemy types, weapons and items to the main game, in addition to an extended campaign. [16]

Reception

Invisible, Inc. was named as a finalist for the Excellence in Design and the Seumas McNally Grand Prize for the 2015 Independent Games Festival. [23]

Invisible, Inc. received positive reviews upon release. Aggregating review website Metacritic gave the PC version of the game 82/100 based on 45 reviews. [17]

Related Research Articles

Syndicate is a series of science fiction video games created by Bullfrog Productions and published by Electronic Arts. There are two main titles: Syndicate (1993) and Syndicate Wars (1996), both of which are isometric real-time tactics games. An additional first-person shooter Syndicate title was released in 2012, and a spiritual successor to the series, entitled Satellite Reign, was released in 2015.

<span class="mw-page-title-main">Klei Entertainment</span> Canadian video game developer

Klei Entertainment Inc. is a Canadian video game development company located in Vancouver, British Columbia. Klei was formed in July 2005 by Jamie Ching Cheng. Their best-known titles include Don't Starve and Oxygen Not Included.

<i>Bulletstorm</i> 2011 first-person shooter game

Bulletstorm is a 2011 first-person shooter game developed by People Can Fly and Epic Games and published by Electronic Arts (EA). The video game is distinguished by its system of rewarding players with "skillpoints" for performing increasingly creative kills. Bulletstorm does not have any competitive multiplayer modes, preferring instead to include cooperative online play and score attack modes. Set in the 26th century, the game's story follows Grayson Hunt, a space pirate and former black ops soldier who gets shot down on a war-torn planet while trying to exact revenge on General Sarrano, his former commander who tricked him and his men into committing war crimes and assassinating innocents.

<i>Mark of the Ninja</i> 2012 video game

Mark of the Ninja is a side-scrolling stealth platform game developed by Klei Entertainment and published by Microsoft Studios. It was announced on February 28, 2012, and later released for the Xbox 360 via Xbox Live Arcade on September 7, 2012. The game was released for Microsoft Windows on October 16, 2012, and for Linux and OS X on September 11, 2013. A remastered version was released on October 9, 2018, for Xbox One, PlayStation 4, Nintendo Switch, Microsoft Windows, macOS, and Linux by Klei Entertainment.

The year 2015 saw releases of numerous video games as well as a follow-up to Nintendo's portable 3DS console, the New Nintendo 3DS. Top-rated games originally released in 2015 included Madden NFL 16, NBA 2K16, NBA Live 16, WWE 2K16, Metal Gear Solid V: The Phantom Pain, The Witcher 3: Wild Hunt, Bloodborne, Undertale, and Fallout 4. Sales of video games in 2015 reached $61 billion, according to analysis firm SuperData, an 8% increase from 2014. Of this, the largest sector was in computer game sales and subscription services, accounting for $32 billion. Mobile games revenues were at $25.1 billion, a 10% increase from 2014. Digital sales on consoles made up the remaining $4 billion.

<i>Dont Starve</i> 2013 video game developed by Klei Entertainment

Don't Starve is a survival game developed by Klei Entertainment. The game was initially released for Microsoft Windows, OS X, and Linux on April 23, 2013. A PlayStation 4 port, renamed Don't Starve: Giant Edition, became available the following year. Don't Starve for iOS, renamed Don't Starve: Pocket Edition was released on July 9, 2015. An Android version was released on October 20, 2016. Downloadable content titled Reign of Giants was released on April 30, 2014, and a multiplayer standalone expansion called Don't Starve Together became free for existing users on June 3, 2015. On Steam, this game is able to be purchased with a free copy for a friend. A Nintendo Switch port came out on April 12, 2018.

<i>Rambo: The Video Game</i> 2014 video game

Rambo: The Video Game is an arcade-style rail shooter video game developed by Teyon and published by Reef Entertainment. The game is based on the Rambo franchise and puts the player in the role of John Rambo as he journeys through scenes from each of the three films: First Blood (1982), Rambo: First Blood Part II (1985) and Rambo III (1988).

<i>WWE 2K15</i> 2014 video game

WWE 2K15 is a professional wrestling video game developed by Yuke's and published by 2K for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Microsoft Windows. It is the sequel to WWE 2K14, and was succeeded by WWE 2K16. It was released on October 28, 2014, in North America and on October 31, 2014, in Europe for last generation consoles and released on November 18, 2014, in North America and on November 21, 2014, in Europe for current generation consoles. It was released for Microsoft Windows on April 28, 2015, and was the first WWE game to be released on the platform since WWE Raw, which was released in 2002. Online server play was shut down on May 31, 2016. It is the first game in the series to use the new WWE logo since it was introduced earlier in 2014, which was originally used as the logo of the WWE Network.

<i>Tom Clancys The Division</i> 2016 video game

Tom Clancy's The Division is an online-only action role-playing video game developed by Massive Entertainment and published in 2016 by Ubisoft, for PlayStation 4, Windows, and Xbox One. It is set in a near future New York City in the aftermath of a viral pandemic; the player, a Special Agent of the Strategic Homeland Division, is tasked with helping the group rebuild its operations in Manhattan, investigate the nature of the outbreak, and combat criminal activity in its wake. The Division is structured with elements of role-playing games, as well as cooperative and player versus player online multiplayer. This game also marks the debut of Massive and Ubisoft's Snowdrop game engine. Some of the game's characters are featured in XDefiant.

<i>A Hat in Time</i> 2017 video game

A Hat in Time is a 2017 platform game developed by Danish game studio Gears for Breakfast and published by Humble Bundle. The game was developed using Unreal Engine 3 and funded through a Kickstarter campaign, which nearly doubled its fundraising goals within its first two days. The game was self-published for macOS and Windows in October 2017, and by Humble Bundle for the PlayStation 4 and Xbox One consoles two months later. A version for the Nintendo Switch was released in October 2019.

<i>Broforce</i> 2015 video game

Broforce is a side-scrolling run-and-gun platform video game developed by Free Lives and published by Devolver Digital. The game has the player as one of several "bros", based on popular culture action movie icons, rescuing other "bros" through highly-destructible environments.

Volume is a stealth and indie game by Mike Bithell Games. It was released for Microsoft Windows, OS X, and PlayStation 4 in August 2015, and the PlayStation Vita in January 2016. The game uses stealth mechanics inspired by Metal Gear Solid series, allowing the player to plan courses of action to work through levels without being detected by guards, dogs, and automated security turrets to reach specific objectives. In addition to the game's levels, Volume supports user-made levels that can be shared with others. The game presents a modern take on the Robin Hood legend, where a young thief discovers a plot for a military coup involving various heists, and uses a device called "Volume", with the assistance of its artificial intelligence to perform these heists in a virtual manner and broadcasting them to the world at large to make the coup known. The story is presented with the help of voice actors Charlie McDonnell, Danny Wallace, Dan Bull, James Stephanie Sterling, and Andy Serkis.

Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alpha, alpha, and/or beta, while the developer is able to use those funds to continue further development on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, may have access to special materials in the game. The early-access approach is a common way to obtain funding for indie games, and may also be used along with other funding mechanisms, including crowdfunding. Many crowdfunding projects promise to offer access to alpha and/or beta versions of the game as development progresses; however, unlike some of these projects which solicit funds but do not yet have a playable game, all early access games offer an immediately playable version of the unfinished game to players.

<i>Hack n Slash</i> 2014 video game

Hack 'n' Slash is a video game developed by Double Fine Productions. Prototyped during Double Fine's open Amnesia Fortnight 2012, Hack 'n' Slash is a top-down action-adventure game similar to The Legend of Zelda, though with in-game weapons and objects that allow the player to hack the game's world to achieve victory. The game was released to Steam's Early Access on May 6, 2014, for Microsoft Windows, OS X, and Linux computers. It left early access status and became a full release on September 9, 2014.

<i>Crawl</i> (video game) 2017 brawler indie video game

Crawl is a brawler indie game by Australian developer Powerhoof. Up to four players and bots in local multiplayer advance through randomly generated dungeons with one player as the hero and the others as spirits who possess traps and monsters in the environment to kill and thus replace the hero. The game received a Steam Early Access release for Microsoft Windows, OS X, and Linux platforms in August 2014, and a full release for those three as well as PlayStation 4 and Xbox One in April 2017 and a release for Nintendo Switch on December 19, 2017.

<i>Abyss Odyssey</i> 2014 video game

Abyss Odyssey is a platform action-adventure game developed by ACE Team and published by Atlus. It was released in July 2014 for the Xbox 360, PlayStation 3, and Microsoft Windows, and for the PlayStation 4 in July 2015.

<i>Hitman Go</i> 2014 video game

Hitman Go is a turn-based puzzle video game developed by Square Enix Montréal and published by Square Enix's European subsidiary. Announced in February 2014, the game was released for iOS in April 2014 and for Android in June 2014. Windows and Windows Phone versions were released the following year in April 2015. In February 2016, a "Definitive Edition" version was released on PlayStation 4, PlayStation Vita, and on Linux and Windows via Steam. It is the first game developed by Square Enix Montréal, a studio founded in 2011. Development entered full production in 2013 and was completed by eleven people using the Unity game engine.

<i>Hot Lava</i> (video game) 2019 action-adventure video game

Hot Lava is an action-adventure platformer game developed and published by Klei Entertainment. Announced in 2016, it was developed by Mark Laprairie, before he was hired by Klei. It is based primarily on the children's game with the same name. It was released on September 19, 2019, for Microsoft Windows through Steam and iOS and macOS through Apple Arcade.

<i>Ironcast</i> 2015 puzzle strategy video game

Ironcast is a turn-based strategy video game with individual missions played through a match-three system. The game features procedurally generated missions and permadeath, staples of the roguelike genre. The game was developed by Dreadbit and released for PC platforms in March 2015, PS4 and Xbox One in March 2016, and Nintendo Switch version in August 2017.

<i>Griftlands</i> 2021 video game

Griftlands is a roguelike deck-building game with role-playing story elements in a science fiction setting with Moebius-like cyberpunk artstyle, developed and published by Klei Entertainment. It was initially released in early access for Microsoft Windows in June 2019; the full version of the game was released for Windows, Linux, macOS, Nintendo Switch, PlayStation 4 and Xbox One in June 2021.

References

  1. 1 2 3 Pereira, Chris (January 16, 2014). "Don't Starve Dev's Espionage Game Incognita Becomes Invisible, Inc". IGN . Retrieved January 30, 2014.
  2. Savage, Phil (January 17, 2014). "Invisible, Inc trailer reveals that Klei's turn-based tactical espionage game is no longer Incognita". PC Gamer . Retrieved January 30, 2014.
  3. 1 2 Maiberg, Emanuel (January 18, 2014). "Klei's turn-based tactical espionage game becomes Invisible, Inc". GameSpot . Retrieved January 30, 2014.
  4. 1 2 Donlan, Christian (August 20, 2014). "Invisible, Inc does espionage justice". Eurogamer . Retrieved August 20, 2014.
  5. Devore, Jordan (July 2, 2013). "Klei's Incognita offers 'turn-based tactical espionage'". Destructoid . Retrieved January 31, 2014.
  6. Grayson, Nathan (July 2, 2013). "Don't Starve Dev On Its 'Espionage XCOM' Incognita". Rock, Paper, Shotgun . Retrieved January 31, 2014.
  7. Grayson, Nathan (September 11, 2013). "Klei Xcommunicates Word Of Incognita's Paid Alpha". Rock, Paper, Shotgun . Retrieved January 31, 2014.
  8. Good, Owen (January 19, 2014). "XCOM-like Espionage Game Renamed to Invisible, Inc". Kotaku . Retrieved January 30, 2014.
  9. Vore, Bryan (January 16, 2014). "Klei's Incognita Changes To Invisible, Inc". Game Informer . Archived from the original on March 12, 2014. Retrieved January 30, 2014.
  10. Hillier, Brenna (January 16, 2014). "Invisible, Inc alpha trailer shows off latest build of game formerly called Incognita". VG247 . Retrieved August 20, 2014.
  11. 1 2 Rad, Chloi (April 15, 2015). "Invisible Inc. Announced For PlayStation 4 With New Trailer; PC Release Date Announced". IGN . Ziff Davis . Retrieved April 15, 2015.
  12. Matulef, Jeffrey (March 8, 2016). "Invisible, Inc. is coming to PS4 next month". Eurogamer . Retrieved March 8, 2016.
  13. Lavore, Jordan (April 19, 2016). "Klei's superb stealth-strategy game Invisible, Inc. comes to PS4". Destructoid . Retrieved April 19, 2016.
  14. Matulef, Jeffrey (October 6, 2016). "Invisible, Inc. is now available on iPad". Eurogamer . Retrieved October 6, 2016.
  15. Devore, Jordan (June 15, 2020). "Invisible, Inc. popped up on the Nintendo Switch eShop today". Destructoid . Retrieved June 15, 2020.
  16. Matulef, Jeffery (November 6, 2015). "Invisible, Inc. Contingency Plan DLC dated for next week". Eurogamer . Retrieved November 6, 2015.
  17. 1 2 "Invisible, Inc. for PC Reviews". Metacritic . CBS Interactive . Retrieved May 17, 2015.
  18. "Invisible, Inc. Console Edition for PlayStation 4 Reviews". Metacritic . CBS Interactive . Retrieved April 8, 2020.
  19. Reeves, Ben (May 13, 2015). "Invisible, Inc. Review". Game Informer . Archived from the original on May 15, 2015. Retrieved May 17, 2015.
  20. Clark, Justin (May 14, 2015). "Invisible, Inc. Review". GameSpot . Retrieved May 17, 2015.
  21. Stapleton, Dan (May 12, 2015). "Invisible, Inc. Review". IGN . Retrieved May 17, 2015.
  22. Capozzoli, Nick (May 13, 2015). "Invisible, Inc. Review". PC Gamer . Retrieved May 17, 2015.
  23. "2015 Independent Games Festival announces Main Competition finalists". Gamasutra. January 7, 2015. Retrieved January 7, 2015.