Iron Angel of the Apocalypse

Last updated
Iron Angel of the Apocalypse
3DO Iron Angel of the Apocalypse cover art.jpg
North American cover art
Developer(s) Synergy, Inc.
Publisher(s)
Director(s) Minoru Kusakabe
Producer(s) Masanori Awata
Designer(s) Masao Asakawa
Programmer(s) Takakiyo Maruyama
Artist(s) Hiroyuki Miura
Keisuke Shimada
Composer(s) Kyusaku Shimada
SeriesIron Angel of the Apocalypse
Platform(s) 3DO Interactive Multiplayer
Release
Genre(s) First-person shooter
Mode(s) Single-player

Iron Angel of the Apocalypse [lower-alpha 1] is a video game developed by Synergy, Inc. and published by Panasonic for the 3DO.

Contents

Gameplay

Iron Angel of the Apocalypse is a first-person game set in a maze.

Synopsis

In a tower rising high above a desolate city, a mad-genius scientist pursues his experiments. His mission: to create the ultimate killing machine and purge the world! The means of achieving his wild ambition will soon be set in motion. All that remains is the last piece of equipment for Tetsujin... and you (which is the player) have been chosen.

Development and release

Iron Angel of the Apocalypse was developed by Synergy, Inc. The game was first released by Panasonic in Japan as Tetsujin on April 9, 1994, [1] making it one of first titles available for the 3DO Interactive Multiplayer in that region. It was also distributed in Europe by the same publisher that year. However, Panasonic chose not to give it a North American localization due to possible copyright infringement, so Synergy handled the release itself in 1995, retitling it Iron Angel of the Apocalypse. English subtitles were used with the original Japanese voice-overs. [2]

Reception

Next Generation reviewed the game, rating it three stars out of five, and stated that "Not better than the rest, just different." [7] Next Generation also reviewed the US version of the game, rating it three stars out of five, and stated that "it goes a long way toward leaving the trippy dreaminess from the Japanese version intact, and in some ways, makes it creepier." [8]

Sequel

There is a sequel to Iron Angel of the Apocalypse, entitled Iron Angel of the Apocalypse: The Return for the 3DO and Microsoft Windows.

Notes

  1. Also known as Tetsujin (Japanese: 鉄人, Hepburn: Tetsujin) in Japan.

Related Research Articles

<span class="mw-page-title-main">The 3DO Company</span> American video game company

The 3DO Company was an American video game company based in Redwood City, California. It was founded in 1991 by Electronic Arts founder Trip Hawkins in a partnership with seven other companies to develop the 3DO standard of video gaming hardware. When 3DO failed in the marketplace, the company exited the hardware business and became a third-party video game developer and published well-known games series like Army Men, Battletanx, High Heat Major League Baseball and Might and Magic. It went bankrupt in 2003 due to poor sales of its games.

<span class="mw-page-title-main">3DO</span> Video gaming format

3DO is a video gaming hardware format developed by The 3DO Company and conceived by entrepreneur and Electronic Arts founder Trip Hawkins. The specifications were originally designed by Dave Needle and RJ Mical of New Technology Group, and were licensed by third parties; most hardware were packaged as home video game consoles under the name Interactive Multiplayer, and Panasonic produced the first models in 1993 with further renditions released afterwards by manufacturers GoldStar, Sanyo, Creative Labs, and Samsung Electronics.

Panasonic M2, earlier known as 3DO M2, is a multimedia terminal and cancelled video game console. It was initially developed by The 3DO Company as a peripheral chip for the 3DO hardware before turning into a standalone successor system. In January 1996, the technology was acquired by Matsushita (Panasonic) who continued development as their own game console before cancelling it altogether in 1997. The M2 technology was then incorporated into commercial-oriented devices including a Konami arcade board and in interactive kiosks.

<i>D</i> (video game) 1995 horror adventure video game

D is a horror-themed interactive movie and adventure game developed by Warp and directed by Kenji Eno. It was first published by Panasonic for 3DO in 1995, later being ported to the Sega Saturn, PlayStation, and MS-DOS. The story follows Laura Harris as she goes to investigate a hospital after learning her father went on a mass murdering spree and barricaded himself inside. The hospital morphs into a castle upon her arrival, which she must explore to find her father. The player controls Laura through computer generated full-motion video (FMV) sequences, and must complete the game within two hours without a save or pause function.

<i>Crash N Burn</i> (1993 video game) 1993 video game

Crash 'N Burn is a futuristic racing/shooter video game developed by Crystal Dynamics and released for the 3DO in 1993. The game was the launch title for the system and was included as a pack-in game with Panasonic's original 3DO console.

<i>True Golf Classics: Waialae Country Club</i> 1991 video game

True Golf Classics: Waialae Country Club is a golfing game developed and published by T&E Soft. It was released in 1991 for the Super Nintendo Entertainment System and PC-9800 Series.

<i>The Need for Speed</i> 1994 video game

The Need for Speed is a 1994 racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO. It was later ported to other platforms with additional tracks and cars, including to MS-DOS, PlayStation, Sega Saturn, and Microsoft Windows in 1996, on which it was subtitled SE.

<i>Gex</i> (video game) 1995 platform video game

Gex is a platform game developed by Crystal Dynamics. It was originally released for the 3DO in 1995; ports of the game for the PlayStation and Sega Saturn were later developed by Beam Software, and a Windows version was released by Microsoft. It was a pack-in game for Panasonic models of the 3DO later in the console's life. It is the first in the Gex series of video games, and introduces players to the title character, a wisecracking, television-obsessed gecko voiced by comedian Dana Gould, who must venture through the "Media Dimension" and defeat Rez, the overlord of the dimension who wants to make Gex into his new network mascot.

<i>Shockwave Assault</i> 1994 video game

Shockwave Assault is a science fiction combat flight simulation video game developed by Advanced Technology Group and published by Electronic Arts for various home video game consoles and PCs. The player takes control of a futuristic fighter plane to defeat extraterrestrial ships and tripods.

<i>Burning Soldier</i> 1994 video game

Burning Soldier is a 1994 rail shooter video game developed by Genki and originally published by Panasonic and Pack-In-Video in North America, Japan and Europe exclusively on 3DO. The first title created by Genki for the 3DO platform, the game is set in a futuristic Solar System in 2095 where a war against humanity erupts with the arrival of the Kaisertian alien race, as players assume the role of an Earth Defense Force fighter pilot taking control of the mecha-style Strike space fighter craft in an effort to overthrow the invaders and end the conflict. Its gameplay mainly consists of shooting mixed alongside full motion video with sprite-based enemies imposed on them using a main two-button configuration.

<i>Luciennes Quest</i> 3DO and Sega Saturn role-playing video game

Lucienne's Quest is a role-playing video game developed by Microcabin for the 3DO, and is the sole traditional Japanese role-playing game released for the system. The story follows Lucienne, a teenage girl who sets off on an adventure to find a cure for a man's lycanthropy. Between adventuring from town to town and exploring the world, the player must battle with enemies using a turn-based battle system on an isometric grid.

<i>Real Pinball</i> 1994 video game

Real Pinball, known in Japan as Fireball, is a video game developed by Japan Dataworks and published by Panasonic for the 3DO.

<i>Seal of the Pharaoh</i> 1994 video game

Seal of the Pharaoh is a video game developed by ASK Kodanosha Co. / System Sacom and published by Panasonic for the 3DO.

<i>Slam N Jam 95</i> 1995 video game

Slam 'N Jam '95 is a video game developed by Left Field Productions and published by Crystal Dynamics for the 3DO. Van Earl Wright was the announcer's voice for the game.

<i>Iron Angel of the Apocalypse: The Return</i> 1995 video game

Iron Angel of the Apocalypse: The Return is a video game developed and published by Japanese studio Synergy, Inc. for the 3DO in 1995 and Windows in 1996. It is the sequel to Iron Angel of the Apocalypse.

<i>Scramble Cobra</i> 1995 video game

Scramble Cobra is a 1995 video game developed by Genki/Pack-In-Video and published by Panasonic, released on 3DO.

<i>Olympic Soccer</i> 1996 video game

Olympic Soccer is a 1996 association football video game developed by Silicon Dreams and published by U.S. Gold, released for the PlayStation, 3DO Interactive Multiplayer, Sega Saturn, and MS-DOS compatible operating systems. A Panasonic M2 version was never completed because of the system's cancellation.

<i>IMSA World Championship Racing</i> Unreleased prototype video game

IMSA World Championship Racing is an unreleased sports prototype racing video game that was in development and planned to be published by Studio 3DO on a scheduled fall 1997 release date exclusively for the Panasonic M2. Had it been released before the launch of the console was cancelled, it would have become the first officially licensed title by the International Motor Sports Association (IMSA) and one of the first titles to be launched before the system it was designed for.

<i>Road Rash</i> (1994 video game) 1994 racing video game

Road Rash is a 1994 racing and vehicular combat video game originally published by Electronic Arts (EA) for the 3DO Interactive Multiplayer. A version for the Sega CD was developed simultaneously and released in 1995 to act as a "bridge" between the 3DO version and the Sega Genesis title Road Rash 3, and the game was subsequently ported to the PlayStation, Sega Saturn, and Microsoft Windows in 1996. The game is the third installment in the Road Rash series, and is centered around a series of motorcycle races throughout California that the player must win to advance to higher-difficulty races, while engaging in unarmed and armed combat to hinder the other racers.

References

  1. 1 2 3 Famitsu staff (April 29, 1994). "新作ゲームクロスレビュー" [New Games Cross Review]. Weekly Famicom Tsūshin (in Japanese). No. 280. ASCII Corporation. p. 76.
  2. D'Aprile, Jason (October 1995). "Iron Angel of the Apocalypse". 3 For 3DO Enthusiasts. No. 6. PiM Publications. pp. 26–8.
  3. Semrad, Ed; Carpenter, Danyon; Manuel, Al; Williams, Ken (June 1995). "Review Crew – Iron Angel of the Apocalypse". Electronic Gaming Monthly . No. 71. Sendai Publishing. p. 38.
  4. Game Informer staff (June 1995). "At a Glance: Iron Angel of the Apocalypse 3DO Review". Game Informer . No. 26. Sunrise Publications. p. 51. ISSN   1067-6392.
  5. Halverson, Dave; Rickards, Kelly; Cockburn, Andrew (June 1994). "Viewpoint – Tetsujin". GameFan . Vol. 2, no. 7. DieHard Gamers Club. p. 25.
  6. Larry, Scary (April 1995). "ProReview: Iron Angel of the Apocalypse". GamePro . No. 69. IDG. p. 91.
  7. 1 2 "Finals - Tetsujin (Iron Man)". Next Generation . No. 2. Imagine Media. February 1995. p. 91.
  8. 1 2 "Finals - Iron Angel of the Apocalypse". Next Generation . No. 7. Imagine Media. July 1995. p. 67.
  9. Wynne, Mark (1995–1996). "Review: Iron Angel Of The Apocalypse - You can tell how seriously the Japanese take videogames by the amount of money and effort applied to the lavish, cyberpunk intro of this superbly titled Doom clone". 3DO Magazine (Special Gold). No. 1. Paragon Publishing. p. 51.
  10. Lundrigan, Jeff (July 1995). "Review - Iron Angel of the Apocalypse". Game Players . No. 73. Signal Research. p. 48.
  11. "Tests Express... Tetsujin". Génération 4 (in French). No. 67. Computec Media France. June 1994. p. 38.
  12. "3DO - Iron Angel of the Apocalypse". Strana Igr (in Russian). Vol. 7, no. 7. Gameland. October 1996. p. 106.