John Elway's Quarterback | |
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Developer(s) | Leland Corporation Rare (NES) |
Publisher(s) | Virgin Games Tradewest (NES) |
Composer(s) | Sam Powell (arcade) David Wise (NES) |
Platform(s) | Amstrad CPC, Arcade, Commodore 64, NES, Apple II, Apple IIGS, IBM PC, ZX Spectrum, |
Release | 1987 |
Genre(s) | Sports |
Mode(s) | Single-player |
John Elway's Quarterback, also known as John Elway's Quarterback Challenge and John Elway's Team Quarterback, is a 1987 American football video game. [1]
Tradewest developed Quarterback as an arcade video game. In 1988 John Elway agreed to endorse it, and the company renamed the game John Elway's Quarterback. Tradewest released a version for the Nintendo Entertainment System and Melbourne House for various home computers [2] such as Commodore 64, ZX Spectrum, IBM PC compatibles, Apple II, and Apple IIGS. The arcade game is an upright cabinet that supports two players.
The controls are different for both the left and right sides (offense and defense). There is a spring-loaded joystick which allows the player to angle and release according to where they were throwing (for the quarterback) or kicking. When possession changes, players switch sides of the console, and play continues. In both cases, players can select from a playbook of formations and plays.
On offense, the player has the option of selecting the "normal play," which is nearly impossible for the defense to stop if performed correctly. To select the "normal play," the player must highlight the play in the play selection menu and wait for the play selection menu timer to expire. In the "normal play," the quarterback must pass the ball quickly to avoid being sacked, as the offensive line collapses unusually quickly in this formation. Once the ball is released, the wide receivers will run toward the ball. If the ball is caught, the receiver will have the ability to run at extremely high speeds. The receiver will then be nearly impossible for the defense to catch and tackle.
The quarterback (QB) is a position in gridiron football who are members of the offensive side of the ball and mostly line up directly behind the offensive line. In modern American football, the quarterback is usually considered the leader of the offense, and is often responsible for calling the play in the huddle. The quarterback also touches the ball on almost every offensive play, and is almost always the offensive player that throws forward passes. When the QB is tackled behind the line of scrimmage, it is called a sack. The position is also colloquially known as the "signal caller" and "field general".
Super Bowl XXXII was an American football game played between the National Football Conference (NFC) champion and defending Super Bowl XXXI champion Green Bay Packers and the American Football Conference (AFC) champion Denver Broncos to decide the National Football League (NFL) champion for the 1997 season. The Broncos defeated the Packers by the score of 31–24. The game was played on January 25, 1998, at Qualcomm Stadium in San Diego, California, the second time that the Super Bowl was held in that city. Super Bowl XXXII also made Qualcomm Stadium the only stadium in history to host both the Super Bowl and the World Series in the same year.
10-Yard Fight is an American football video game that was developed and published in Japan by Irem for arcades in 1983. It was published overseas by Taito in the Americas, by Electrocoin in Europe, and by ADP Automaten GmbH in West Germany.
A cornerback (CB) is a member of the defensive backfield or secondary in gridiron football. Cornerbacks cover receivers most of the time, but also blitz and defend against such offensive running plays as sweeps and reverses. They create turnovers through hard tackles, interceptions, and deflecting forward passes.
The West Coast offense is an offense in American football that places a greater emphasis on passing than on running.
Strategy plays a crucial role in American football. Both teams carefully plan various aspects of their gameplay in an effort to win. This includes deciding on formations, selecting players for specific positions, and assigning roles and instructions to each player on offense and defense.
Cyberball is a video game released in arcades in 1988 by Atari Games. The game is a 7-man American football using robotic avatars of different speeds, sizes, and skill sets set in the year 2022. Originally released for arcades, Cyberball was ported to several home consoles and computers.
The 46 defense is an American football defensive formation, an eight men in the box defense, with six players along the line of scrimmage. There are two players at linebacker depth playing linebacker technique, and then three defensive backs. The 46 defense was originally developed and popularized with the Chicago Bears by their defensive coordinator Buddy Ryan, who later became head coach of the Philadelphia Eagles and Arizona Cardinals.
The halfback option play is an unorthodox play in American and Canadian football. It resembles a normal running play, but the running back has the option to throw a pass to another eligible receiver before crossing the line of scrimmage.
RealSports Football is a 1982 American football sports video game made by Atari, Inc. for the Atari 2600. Versions for the Atari 5200 and Atari 8-bit computers followed in 1983. It is part of the RealSports series of games.
In American football, the specific role that a player takes on the field is referred to as their "position". Under the modern rules of American football, both teams are allowed 11 players on the field at one time and have "unlimited free substitutions", meaning that they may change any number of players during any "dead ball" situation. This has resulted in the development of three task-specific "platoons" of players within any single team: the offense, the defense, and "special teams". Within these three separate "platoons", various positions exist depending on the jobs that the players are doing.
Quarterback is a one- or two-player American football arcade game released by Leland in 1987.
The spread offense is an offensive scheme in gridiron football that typically places the quarterback in the shotgun formation, and "spreads" the offense horizontally using three-, four-, and even five-receiver sets. Used at every level of the game including professional, college, and high school programs across the US and Canada, spread offenses often employ a no-huddle approach. Some implementations of the spread also feature wide splits between the offensive linemen.
The Leland Corporation California-based was an arcade video game company formed on June 5, 1987 from the assets of Cinematronics. It was a subsidiary of arcade and home game producer Tradewest, which acquired those assets out of the former company’s bankruptcy. After 1992, the company moved to development of home games to be published by Tradewest and other companies like Williams under the name Leland Interactive Media. In 1994, when WMS Industries acquired Tradewest, Leland was absorbed into their internal development.
The A-11 offense is an offensive scheme that has been used in some levels of amateur American football. In this offense, a loophole in the rules governing kicking formations is used to disguise which offensive players would be eligible to receive a pass for any given play. It was designed by Kurt Bryan and Steve Humphries of Piedmont High School in California.
The following terms are used in American football, both conventional and indoor. Some of these terms are also in use in Canadian football; for a list of terms unique to that code, see Glossary of Canadian football.
Wildcat formation describes a formation for the offense in football in which the ball is snapped not to the quarterback but directly to a player of another position lined up at the quarterback position. The wildcat features an unbalanced offensive line and looks to the defense like a sweep behind zone blocking. A player moves across the formation prior to the snap. However, once this player crosses the position of the running back who will receive the snap, the play develops unlike the sweep.
A play calling system in American football is the specific language and methods used to call offensive plays.
NFL Football is a sports video game developed by Mattel and released for its Intellivision video game system in 1979. The players each control a football team competing in a standard four-quarter game. Like Mattel's other sports video games, NFL Football did not use any official National Football League team names or player names, even though Mattel obtained a license from the NFL and used the league's logo in its box art. NFL Football has been cited as the first football video game to have a playbook.