JumpStart Adventures 6th Grade: Mission Earthquest

Last updated
JumpStart Adventures 6th Grade: Mission Earthquest
JumpStart 6th Grade (2000 cover).jpg
The 2000 cover of JumpStart Adventures 6th Grade
Developer(s) Knowledge Adventure
Publisher(s) Knowledge Adventure
Series JumpStart
Platform(s) Windows, Macintosh
ReleaseOctober 19, 1998
Genre(s) Educational/adventure
Mode(s) Single-player

JumpStart Adventures 6th Grade: Mission Earthquest is a game created by Knowledge Adventure in the JumpStart series. In this game A.R.T., a computer with artificial intelligence, has gone haywire, and now wants to "redesign the chaotic system that is Earth". Zack and Jess, twin brother and sister agents of Earthquest, stop him with the help of their Uncle Eli and dog Roswell. A.R.T. seems to be inspired by HAL 9000 from the film 2001: A Space Odyssey .

Contents

JumpStart 6th Grade is now part of a 5-disc set called JumpStart Advanced 4th-6th Grade, along with JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective, JumpStart Adventures 4th Grade: Sapphire Falls, and two bonus discs.

Subjects

Characters

Zack is a male human with blond hair and is one of the main characters in the game. Although clearly not mean, Zack seems to have a bit more "attitude" then Jess and is rude on a few occasions. He also appeared in JumpStart SpyMasters: Unmask the Prankster, JumpStart SpyMasters: Max Strikes Back, and Adventure Challenge (also called Far-Out Field Trips, Ultimate Field Trips, and Extreme Field Trips), all in which he does not seem as rude as he does in his original appearance.

Jess is Zack's twin sister and one of the main characters. Her hair is short and red and she doesn't seem to have as much attitude as Zack. Like her brother, she has appeared in JumpStart SpyMasters: Unmask the Prankster, JumpStart SpyMasters: Max Strikes Back, and Adventure Challenge.

Uncle Eli is one of the main characters. Intelligent, with gray hair, and wearing a green shirt and glasses, he helps Zack and Jess in different ways to accomplish their missions.

A dog, Roswell is blue in color and helps capture A.R.T.'s robots before they are taken to the Robot Re-Organizer.

A brown-colored monkey, Enos was sent on a rocket ship with A.R.T. at the start of the game - before A.R.T. even caused trouble - because the human astronauts were asking for too much money. However, while in space, A.R.T. told Enos that "there's been a change of plans" and that he would use robots to redesign Earth, in which Enos promptly freaked out in response to and pressed the S.O.S. button. This apparently ended up sending an image of him and A.R.T. to Earthquest, A.R.T. cut a wire to prevent anything else from being sent. Upon seeing it, Uncle Eli then told Jess & Zack about A.R.T., and the adventure began.

The main villain, A.R.T. is a computer with artificial intelligence who desires to redesign Earth using robotic menaces than Zack and Jess are to conquer. He is said to have evil logic, Uncle Eli noticed it when he helped develop him.

Avoid the Bots

Games

To save the world and complete the game, the user must go on missions by choosing one from the Mission Locator Map. At the start of each mission, the user must choose either Zack or Jess to be their partner. There are six different game types. After one type of game is completed, the user captures one of A.R.T.'s robots and take them to the Robot Re-Organizer. Once all the robots are captured and reorganized, then the game is completed. After a type of game is completed, the user may continue to play that type of game, though it will not bring them closer to the end. Each type of game has three places in the world where they may be played.

Hyper Space

After the user chooses a mission, the character they pick takes off in a pod. Uncle Eli explains that these pods are designed for maximum security and that, in order to land, the student must discover the pod's landing code. The game where this is done is virtually identical to the Music Hall Door game in JumpStart 3rd Grade. The difference is that instead of reorganizing letters for the words, they pick the correct word or phrase from three choices.

Pollution Solution

A.R.T.'s robots have sabotaged a factory. The user must stop the noxious poisons from being released into the environment. There is a math problem that appears at the top the screen and four answers. Obviously, the user must select the correct answer before the barrel is over flow. Naturally, there are toxin puddles and tox-o-bots to avoid. The three places in the world this game may be played are Alaska, Ukraine, and Indonesia.

Mine Games

A.R.T. is planting mines in the ocean. The user must deactivate the bomb by finding the correct answer to a problem at the top of the screen. The question may either be an English language or Geography question. Naturally, there are two shark bots to avoid, and supplies for energy to gain your pod life back. The three places in the world where this game may be played are the Great Barrier Reef, the Bering Sea, and the Caribbean Sea.

Viral Vanguard

A.R.T. is killing endangered species with Viro-Bots. The pod has been shrunken to the size of a cell. The user uses the arrow keys to drive the cell pod through the animal while avoiding Viro-Bots. There will be a science question at the top of the screen and the user must select the correct answer to continue traveling through the animal. At the end they move the pod over the Viro-Bots (they make them disappear this time, instead of damaging the pod), leave the animal and you'll have to return to EarthQuest. The animal traveled through varies depending on the place in the world the game is played. In India it is a tiger, in Australia it is a wombat, and in California it is a condor.

Insect Overthrow

A.R.T. is placing locks around trees to stop them from growing. The user must move the pod around on the tree rings. A math problem appears at the top and the user must find the answer and drag it to the center. Naturally, there are any nasty bugs and sap to avoid. Also, there are supplies of coal for more energy to restore your pod. This game is played in Germany, Japan, and Appalachia.

Canopy Crusade

A robot of A.R.T.'s that resembles a bulldozer is destroying the rainforest. There will be a science question at the top of the screen and the student must move the helicopter pod around and select the bag with the corresponding answer and drop it in the area where the bulldozer is at work. After answering five questions, the user plays a tic-tac-toe game. The places in the world where this game may be played are Gabon, Guyana, and Hawaii.

Monument Mischief

A.R.T.'s robots are now destroying the world landmarks. You must move the pogo-pod around the monument. On the left side of the screen there is a passage about ancient history with blanks in it. When the pogo-pod lands on a particular brick, it will light up with a color that matches the color of one of the blanks in the passage and it will fill a word. If you think it's the right word they would select it. When all the blanks are filled in, the user returns the pogo-pod to the top of the screen. Naturally, you must avoid scorpion-bots while on the monument. Also, there's a bag of coal with energy. If you snag a coal, it will gain your bonus pod life back. The background varies depending on the country where the game is played. The countries are Egypt, Greece, and China.

Robot Re-Organizer

After one of A.R.T.'s robots is captured, it is taken to the Robot Re-Organizer. To make sense of the information from the robot, they user must match the first and second part of idioms. For each one, they are given a coordinate.

Space Scan

The student is then asked to plot the coordinate points from the Robot Re-Organizer activity on a grid. The points correspond to where A.R.T. was when he made his last transmission, although technically, this cannot work for the grid is 2-dimensional and A.R.T. is in outer space, meaning that it would need 3 dimensions. Once the four points are plotted, the area is scanned for signs of A.R.T. A.R.T. won't be found until the last robot is captured.

Epilogue

Art is found in space when all the robots are recovered and scanned. The team heads on over to Art's position. The game ends with art being used for bowling.

Related Research Articles

<i>Carmen Sandiego</i> (video game series) American educational mystery video game series

Carmen Sandiego is a series of American educational mystery video games that spawned an edutainment franchise of the same name. The game released in 1985, Where in the World Is Carmen Sandiego?, started off both the video game series and the franchise as a whole, which has continued up to the present day. Each game of the series has a particular theme and subject, where the player must use their knowledge to find Carmen Sandiego or any of her innumerable henchmen. This series was originally owned by Broderbund, but is now owned by Houghton Mifflin Harcourt. Since its initial release the series has won over 150 awards and accolades.

"Roswell That Ends Well" is the nineteenth episode in the third season of the American animated television series Futurama, and the 51st episode of the series overall. It originally aired on the Fox network in the United States on December 9, 2001. The plot centers on an accidental time travel event that results in the main characters participating in the Roswell Incident in 1947.

<i>Pogo Joe</i> 1983 video game

Pogo Joe is an action video game for the Commodore 64 and Atari 8-bit family written by William F. Denman, Jr. Oliver Steele, and Steven Baumrucker and published by Screenplay in 1983. The game is a variant of the 1982 arcade video game Q*bert. As the title character, the player hops between circular platforms to change the color of each while avoiding monsters.

<i>Midnight Rescue!</i> 1989 video game

Midnight Rescue! is an educational and entertainment hybrid computer game created by The Learning Company in 1989 for Windows and Macintosh PCs. The program is designed to help strengthen the reading and critical thinking skills of children grades three to five.

<i>Math Blaster Episode I: In Search of Spot</i> 1993 video game

Math Blaster Episode I: In Search of Spot is an edutainment game in the Blaster Learning System line of educational products created by Davidson & Associates. It is a remake of their earlier New Math Blaster Plus! from 1991. Versions of the game were released for the Super Nintendo Entertainment System and Sega Genesis, simply titled Math Blaster: Episode 1. The program was translated to Spanish and was published as Mates Blaster: En Busca de Positrón.

JumpStart Typing is a personal computer game intended to teach typing skills to kids aged seven to ten. The game reuses the cast of JumpStart Adventures 3rd Grade: Mystery Mountain.

<i>JumpStart Adventures 3rd Grade: Mystery Mountain</i> 1996 video game

JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen years after its initial release on December 2, 1996. On June 6, 2003, it was included as the "Fundamentals" disc of JumpStart Advanced 3rd Grade.

<i>JumpStart Adventures 4th Grade: Haunted Island</i> 1996 video game

JumpStart Adventures 4th Grade: Haunted Island is a personal computer game in Knowledge Adventure's JumpStart series of educational software intended to teach a fourth grade curriculum. The game was released on December 2, 1996.

<i>JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective</i> 1997 video game

JumpStart Adventures 5th Grade: Jo Hammet, Kid Detective is an educational/adventure computer game in the JumpStart series, created by Knowledge Adventure in 1997 and intended for fifth grade students.

<i>JumpStart 2nd Grade</i> 1996 video game

JumpStart 2nd Grade is a video game released on 26 March 1996 by Knowledge Adventure. As its name suggests, it was made to teach second grade students. It was replaced by JumpStart Advanced 2nd Grade in 2002.

<i>JumpStart Advanced 2nd Grade</i> 2002 video game

JumpStart Advanced 2nd Grade is a personal computer game created by Knowledge Adventure. It replaced the previous JumpStart 2nd Grade released in 1996. As its name suggests, it was made to teach second grade students. From 2003–2008, it was distributed as the "Fundamentals" disc in a 3- or 4-disc package of the same name, though recently a factory error in some packages caused the Fundamentals disc to be replaced by JumpStart 3D Virtual World: The Quest for the Color Meister going by the same name.

<i>JumpStart SpyMasters: Unmask the Prankster</i> 2001 video game

JumpStart SpyMasters: Unmask the Prankster is a personal computer game made by Knowledge Adventure where the user must stop the Prankster. As in other JumpStart games, one has to solve educational problems to complete the game.

<span class="mw-page-title-main">Leapster</span> Educational hand-held game console

The Leapster Learning Game System is an educational handheld game console aimed at 4- to 10–11-year-olds, made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic math, and art and animal facts to players. Along with a directional pad, the system features a touchscreen with a stylus pen that enables young users to interact directly with the screen. The Leapster was released in October 2003.

<i>Sonic Rush Adventure</i> 2007 video game

Sonic Rush Adventure is a 2007 platform game developed by Dimps and Sonic Team and published by Sega for the Nintendo DS. The sequel to 2005's Sonic Rush, it follows Sonic the Hedgehog and Tails, who are teleported to an alternate dimension and seek the help of Blaze the Cat, while battling a band of robot pirates. Gameplay is similar to prior installments in the Sonic the Hedgehog franchise, with players controlling Sonic or Blaze through a series of side-scrolling levels while collecting rings and defeating enemies. Sonic Rush Adventure deviates from prior games with its elements of sea travel, featuring boating minigames that take advantage of the DS's touchscreen.

<i>Xi</i> (alternate reality game) 2009 video game

Xi was the world's first console-based and virtual world-based alternate reality game. It was a one-time-only play, unfolding in real time, and only available on the PlayStation 3 through the social gaming network, PlayStation Home. The game was an adventure to help find "Jess" and the meaning of Xi by collecting fragments and butterflies found in a series of secret areas in Home that changed frequently. The game also challenged the users to search for clues in the real world. The game was created by nDreams who released several spaces for Xi. The game was promoted through a teaser campaign of clues and hints during the month prior to its release on March 23, 2009. The clues were hidden in the Menu Pad and videos in the central meeting point.

JumpStart 3D Virtual World was a sub-series of the larger JumpStart series of educational games. It was originally titled JumpStart World.

<i>JumpStart Advanced 1st Grade</i> 2002 educational video game

JumpStart Advanced 1st Grade is a personal computer game created by Knowledge Adventure. It replaced the previous JumpStart 1st Grade released in 1995 and updated in 2000. As its name suggests, it was made to teach first grade students. From 2003–2008, it was distributed as the "Fundamentals" disc in a 3- or 4-disc package of the same name, though recently a factory error caused many JumpStart Advanced 1st Grade packages to instead contain JumpStart 3D Virtual World: Trouble in Town going by the same name.

<i>Bot Colony</i> Video game

Bot Colony is an episodic adventure game by Montreal developer North Side Inc. In the game, the player uses a natural language parser to converse with robot characters. The game is played through a PC client, whose major functions are running the 3D world, speech-to-text, and communication with the server, the game's language processing and reasoning running on a server farm. The developer has written a novel of the same name, published in December 2010.

<i>Arac</i> (video game) 1986 action-adventure game

Arac is a side-view action-adventure game first released for the Commodore 64 in 1986 and ported to the Apple II and DOS.

<i>Astro Bot Rescue Mission</i> 2018 platform game developed by Japan Studio

Astro Bot Rescue Mission is a 2018 platform video game developed by Japan Studio's Team Asobi division and published by Sony Interactive Entertainment for PlayStation 4's PlayStation VR headset. It stars a cast of robot characters first introduced in The Playroom, where they appeared as robots that lived inside of the DualShock 4 controller. In the game, the player teams up with Captain Astro and goes on a quest to rescue his lost crew scattered across different worlds. The game received positive reviews from critics, who praised the game's use of the DualShock 4 and its varied level design.