Ken Griffey Jr.'s Slugfest

Last updated
Ken Griffey Jr.'s Slugfest
Ken Griffey Jr.'s Slugfest cover.png
North American Nintendo 64 box art
Developer(s) Angel Studios (N64)
Software Creations (GBC)
Publisher(s) Nintendo
Platform(s) Game Boy Color, Nintendo 64
ReleaseNintendo 64
Game Boy Color
Genre(s) Sports
Mode(s) Single-player, multiplayer

Ken Griffey Jr.'s Slugfest is a baseball video game developed by Angel Studios and published by Nintendo for the Nintendo 64. It was released in May 1999 only in North America. A Game Boy Color port developed by Software Creations was released in June 1999. Featuring real-life player Ken Griffey Jr., it is a sequel to Major League Baseball Featuring Ken Griffey Jr. , released for the Nintendo 64, which itself was a sequel to Ken Griffey Jr. Presents Major League Baseball and Ken Griffey Jr.'s Winning Run , both released for the Super NES.

Contents

This version of the game contains actual player names, unlike the original. It contains Season, Exhibition, World Series and Home Run Derby modes. It also has familiar background music playing throughout the game.

Gameplay

Ken Griffey Jr.'s Slugfest was the second Ken Griffey Jr. game to use 3D computer graphics. Ken griffey jr 's slugfest.jpg
Ken Griffey Jr.'s Slugfest was the second Ken Griffey Jr. game to use 3D computer graphics.

The batting feature in this game is set up differently from most other baseball video games. The batter is given an elongated oval shape to control and in order for the batter to make contact with the ball, he must wait for the pitch location and then move the oval to the location of the pitch to make contact. Each batter will have a different sized oval or hitting zone depending on how strong of a hitter he is. This feature was originally developed in Major League Baseball Featuring Ken Griffey Jr. and carried over into this game with slight modifications.

The fielding portion of this game makes use of the c-directional pad on the Nintendo 64 controller. As a fielder, you must run to the ball using the analog stick and then choose the correct c-button for the base to which you would like to throw. The controller has four c-buttons: c-up, c-left, c-right, and c-down and each of these represent a different base. Each c-button represents the base that would correspond with its location on the controller. For example, c-right represents first base, c-up represents second base, c-left represents third base, and c-down represents home plate.

This game uses simple controls for pitching that are very similar to the controls of other baseball video games of the time. Before the pitch, there will be a menu that will show all available pitches that the pitcher can throw. In order to throw a certain pitch, you must press the button that is next to the pitch you would like to throw. The strike zone will be shown by a white rectangular box and any pitch that is located in the box will be a strike. Also, while the ball is being thrown, the pitcher may use the analog stick to move the pitch in any direction. There are several different pitches that can be thrown. They are: fastball, super fastball, change up, super change up, knuckleball, curveball, slider, and screwball. Every pitcher has his own unique set of pitches and no pitcher can throw all the pitches. The speed of the pitches can range anywhere from 37 mph to 103 mph.

This game allows the player to select pitchers of a team from the bullpen or rotation. This game also allows the player to select different pitches to be thrown, based on each real life pitchers' abilities. The player of this game may create custom baseball players with different pitches, size, strength, and stamina. The player may also select the team, stadium, and choose between day or night and home or away games.[ citation needed ]

Reception

The Nintendo 64 version received favorable reviews, while the Game Boy Color version received mixed reviews, according to the review aggregation website GameRankings. [3] [4] Next Generation called the former version "one of the best arcade baseball titles in a while. Sure, the graphics pale in comparison to Acclaim's All-Star Baseball 2000 , and realism is notably absent, but if you're more concerned about white-knuckled multiplayer games and .500 batting averages than pitching duels and squeeze plays, this is your game." [17] GamePro said of the game, "If you're a younger gamer or new to baseball, give Slugfest a whirl. It's more arcadey than the sim-intensive All Star [Baseball] 2000 and [it] will appeal to those who want a quick baseball fix rather than a game filled with intense pitcher/batter confrontations." [21] [lower-alpha 2]

Notes

  1. Four critics of Electronic Gaming Monthly gave the Nintendo 64 version each a score of 8/10, 7/10, 6.5/10, and 5.5/10.
  2. GamePro gave the Nintendo 64 version 4/5 for graphics, two 3.5/5 scores for sound and fun factor, and 3/5 for control.

Related Research Articles

<i>Mario Tennis</i> 2000 video game

Mario Tennis is a 2000 sports video game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64. Following Mario's Tennis, it is the second game in the Mario Tennis series. The game is known for being the introduction of Luigi's arch-rival, Waluigi, and the re-introduction of Princess Daisy and Birdo.

<span class="mw-page-title-main">Transfer Pak</span> Accessory for the Nintendo 64

The Transfer Pak is a removable accessory for the Nintendo 64 controller that fits into its expansion port. When connected, it allows for the transfer of data between supported Nintendo 64 (N64) games and Game Boy or Game Boy Color (GBC) games. By using the Transfer Pak, players can unlock additional content in compatible games; the Pokémon Stadium games, with which the Transfer Pak was initially bundled for sale, also feature the ability to emulate specific Game Boy Pokémon titles for play on the N64.

<i>WWF WrestleMania 2000</i> (video game) 1999 professional wrestling video game

WWF WrestleMania 2000 is a professional wrestling video game released in 1999 on the Nintendo 64 (N64) console. It was based on the World Wrestling Federation's annual pay-per-view, WrestleMania. Despite the fact that this game is based upon WrestleMania 2000, the game was released five months prior to the actual PPV itself, therefore resulting in the game using the stage design from the 1999 event, WrestleMania XV, instead. Released at the height of the WWF's Attitude Era, WrestleMania 2000 was the first WWF game released by THQ. The wrestling company ended its long relationship with Acclaim Entertainment after witnessing the video game success of its competitor, World Championship Wrestling (WCW), on behalf of THQ. WrestleMania 2000 shares its game engine with the Japan-only release Virtual Pro Wrestling 2: Ōdō Keishō.

<i>NASCAR 2000</i> 1999 video game by EA Sports

NASCAR 2000 is a racing simulator video game developed by Stormfront Studios and published by EA Sports.

<i>All-Star Baseball 2001</i> 2000 video game by Acclaim Entertainment

All-Star Baseball 2001 is a video game developed by High Voltage Software and KnowWonder and published by Acclaim Entertainment for the Game Boy Color and the Nintendo 64 in 2000.

<i>All-Star Baseball 2000</i> 1999 video game

All-Star Baseball 2000 is a video game developed by Iguana Entertainment and Realtime Associates and published by Acclaim Entertainment for the Game Boy Color and the Nintendo 64 in 1999.

<i>A Bugs Life</i> (video game) 1998 video game

A Bug's Life is a video game based on the Disney/Pixar 1998 film of the same name. It was released for various systems in 1998 and in 1999. The game's storyline is similar to that of the film, with a few changes. After completing levels the player can unlock clips from the film. The PlayStation version was released on the PlayStation Store for the PlayStation 3 and PlayStation Portable on July 27, 2010.

Slugfest may refer to:

<i>WCW Mayhem</i> (video game) 1999 video game

WCW Mayhem is a professional wrestling video game published by Electronic Arts (EA), based on the American promotion World Championship Wrestling (WCW). The first WCW game produced by EA, it was released for Nintendo 64 and PlayStation in 1999 and for the Game Boy Color the following year.

<i>Major League Baseball Featuring Ken Griffey Jr.</i> 1998 video game

Major League Baseball Featuring Ken Griffey Jr. is a baseball video game developed by Angel Studios and published by Nintendo for the Nintendo 64. The game is a follow-up to Nintendo's previous title featuring Griffey, Ken Griffey Jr.'s Winning Run. It was released in 1998, and allows players to choose any contemporary Major League Baseball franchise and play through an exhibition, a complete season, or a World Series. Players can also select up to four individuals from any team to compete in a Home Run Derby. The game also features all 30 MLB teams' stadiums. The game was seen as a faster, more arcade-like baseball game compared to its rivaling product, the more realistic baseball simulation All-Star Baseball '99. Nintendo released a sequel the following year, called Ken Griffey Jr.'s Slugfest.

<i>Mario Golf</i> (video game) 1999 video game

Mario Golf is a 1999 sports game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64. Mario, his friends, and his enemies play golf on a variety of Mario-themed courses. Following NES Open Tournament Golf, it is the second game in the Mario Golf series. Camelot also developed a Game Boy Color version, which adds role-playing elements.

<i>Ken Griffey Jr. Presents Major League Baseball</i> 1994 video game

Ken Griffey Jr. Presents Major League Baseball is a Super NES baseball game that was released in 1994. The game has a Major League Baseball (MLB) license but not a Major League Baseball Players Association (MLBPA) license, meaning that the game has real stadiums and real teams, but not real players. The fictitious players have the same statistics as their real-world counterparts, and the game comes with a name-changing feature that allows players to change the athletes' names. Nintendo released a portable version of the game in 1997 for the Game Boy with real players and stats from the 1996 season. The gameplay is similar to its predecessors, though it is sometimes sluggish due to hardware restrictions. The SNES version came with a promotional Griffey collector's card packed inside. It is often rated by the public as one of the best baseball games of all time.

<i>Mickeys Speedway USA</i> 2000 racing video game

Mickey's Speedway USA is a Disney racing game for the Nintendo 64 and Game Boy Color, developed by Rareware and published by Nintendo under license from Disney Interactive. It is styled after other kart racers such as Mario Kart 64 and Diddy Kong Racing, and features characters from the Mickey Mouse universe racing across the United States. It is Rare and Nintendo's second Disney-themed racing game following Mickey's Racing Adventure (1999).

<i>Ken Griffey Jr.s Winning Run</i> 1996 video game

Ken Griffey Jr.'s Winning Run is a baseball video game developed by Rare for the Super Nintendo Entertainment System that is named after the baseball player Ken Griffey Jr. It is the follow-up to Nintendo's previous Ken Griffey Jr. Presents Major League Baseball. Two years later, Nintendo released another game featuring Griffey, Major League Baseball Featuring Ken Griffey Jr., for the Nintendo 64.

<i>Magical Tetris Challenge</i> 1998 video game

Magical Tetris Challenge is a puzzle game by Capcom for the Nintendo 64, Game Boy Color, and PlayStation. It is a version of Tetris featuring Disney characters. It is one of the few Nintendo 64 games to be entirely in 2D, in addition to being Capcom's first game for the console.

<i>Mike Piazzas Strike Zone</i> 1998 video game

Mike Piazza's Strike Zone is a baseball game licensed by Major League Baseball and was released for the Nintendo 64. It was developed by Devil's Thumb Entertainment and released on June 18, 1998, by GT Interactive. While being endorsed by Mike Piazza, Strike Zone represents all of the MLB players in the 1997–98 season including those in the National League and American League.

<i>NBA Jam 99</i> 1998 video game

NBA Jam 99 is a basketball game for the Nintendo 64 and Game Boy Color, released in 1998 by Acclaim Entertainment's Acclaim Sports label and developed by Iguana West. New Jersey Nets forward Keith Van Horn appeared on the cover. Acclaim was unable to secure the license to use Michael Jordan's name or likeness, and as such he was not available as a player for the Chicago Bulls. A player named Roster Guard is available in his place. Rosters are accurate as of July 1, 1998. The game also features Kevin Harlan on play-by-play with Bill Walton as the color commentator. The Utah Jazz' Dan Roberts provides the arena announcing.

<i>NHL Blades of Steel 99</i> 1999 video game

NHL Blades of Steel '99, known as NHL Pro 99 in Europe, is an ice hockey game for Nintendo 64 and Game Boy Color. The N64 version has Controller Pak and Rumble Pak support. NHL Blades of Steel '99 is the second game in the Blades of Steel series following Blades of Steel for the NES. The third and last game in the series, NHL Blades of Steel 2000, was released for the PlayStation.

<i>Famista 64</i> 1997 video game

Famista 64, also known as Family Stadium 64, is a 1997 baseball video game developed and published in Japan by Namco for the Nintendo 64. Controlling one of fourteen selectable teams, both real-world and fictional, the player must score more runs than the opposing team by pitching, batting and catching the ball, as in real baseball. It is the twelfth entry in the Family Stadium series, serving as a 3D remake of the original Pro Baseball: Family Stadium.

The Double was a double hit by the Seattle Mariners' Edgar Martínez in Game 5 of Major League Baseball's 1995 American League Division Series on October 8, 1995. Trailing by one run in the bottom half of the 11th inning, with Joey Cora on third base and Ken Griffey Jr. on first, Martinez's hit drove in Cora and Griffey, giving the Mariners a 6–5 victory over the New York Yankees to clinch the series, 3–2. The play is held to be the "biggest hit in franchise history".

References

  1. "Show and tell at L.A. video-game expo Exhibitors will introduce more than 1,900 game titles they hope will be hot". Deseret News. 1999-05-12. Retrieved 2024-01-19.
  2. "Ken Griffey Jr. Slides Home". GameBoy Station. June 3, 1999. Archived from the original on February 5, 2002. Retrieved January 18, 2024.
  3. 1 2 "Ken Griffey Jr.'s Slugfest for Game Boy Color". GameRankings . CBS Interactive. Archived from the original on May 4, 2019. Retrieved October 18, 2020.
  4. 1 2 "Ken Griffey Jr.'s Slugfest for Nintendo 64". GameRankings. CBS Interactive. Archived from the original on May 4, 2019. Retrieved October 18, 2020.
  5. Cook, Brad. "Ken Griffey Jr.'s Slugfest (GBC) - Reviews". AllGame . All Media Network. Archived from the original on November 14, 2014. Retrieved October 18, 2020.
  6. Brumley, Doug (July 23, 1999). "Ken Griffey Jr.'s Slugfest (N64)". Gamecenter. CNET. Archived from the original on August 23, 2000. Retrieved July 30, 2023.
  7. Hager, Dean; Smith, Shawn; Chou, Che; Hsu, Dan "Shoe" (July 1999). "Ken Griffey Jr's Slugfest (N64)". Electronic Gaming Monthly . No. 120. Ziff Davis. p. 125. Archived from the original on July 29, 2022. Retrieved July 30, 2023.
  8. Grant, Jules (September 13, 1999). "Ken Griffey, Jr.'s Slugfest [sic] (GBC)". The Electric Playground . Greedy Productions Ltd. Archived from the original on June 27, 2002. Retrieved July 30, 2023.
  9. Grant, Jules (June 1, 1999). "Ken Griffey, Jr.'s Slugfest [sic] (N64)". The Electric Playground. Greedy Productions Ltd. Archived from the original on September 15, 2004. Retrieved July 30, 2023.
  10. Reiner, Andrew (September 1999). "Ken Griffey Jr.'s Slugfest - Game Boy Color". Game Informer . No. 77. FuncoLand. Archived from the original on October 25, 2000. Retrieved October 18, 2020.
  11. Anderson, Paul (July 1999). "Ken Griffey Jr.'s Slugfest (N64)". Game Informer. No. 75. FuncoLand. p. 62. Archived from the original on May 26, 2000. Retrieved October 18, 2020.
  12. Dr. Moo (June 1999). "Ken Griffey Jr.'s Slugfest Review (N64)". GameRevolution . CraveOnline. Archived from the original on September 10, 2015. Retrieved October 18, 2020.
  13. MacDonald, Ryan (May 27, 1999). "Ken Griffey Jr.'s Slugfest Review (N64) [date mislabeled as "April 28, 2000"]". GameSpot . Fandom. Archived from the original on March 8, 2005. Retrieved October 18, 2020.
  14. Norton-Smith, Hugh (August 1999). "Ken Griffey Jr. Slugfest [sic] (N64)". Hyper . No. 70. Next Media Pty Ltd. pp. 62–63.
  15. Harris, Craig (August 18, 1999). "Ken Griffey Jr.'s Slugfest (GBC)". IGN . Ziff Davis . Retrieved October 18, 2020.
  16. Boulding, Aaron (May 7, 1999). "Ken Griffey Jr.'s Slugfest (N64)". IGN. Ziff Davis. Retrieved October 18, 2020.
  17. 1 2 "Ken Griffey Jr.'s Slugfest (N64)". Next Generation . No. 56. Imagine Media. August 1999. p. 90. Retrieved October 18, 2020.
  18. "Ken Griffey Jr.'s Slugfest (GBC)". Nintendo Power . Vol. 122. Nintendo of America. July 1999. p. 118.
  19. "Ken Griffey Jr.'s Slugfest (N64)". Nintendo Power. Vol. 121. Nintendo of America. June 1999. p. 109. Retrieved October 18, 2020.
  20. Bottorff, James (1999). "Griffey's Slugfest a hit for casual baseball fans". The Cincinnati Enquirer . Gannett Company. Archived from the original on August 27, 1999. Retrieved October 18, 2020.
  21. The Rookie (August 1999). "Ken Griffey Jr.'s Slugfest (N64)". GamePro . No. 131. IDG. p. 99. Archived from the original on October 21, 2020. Retrieved July 30, 2023.