Native name | 株式会社レベルファイブ 大阪オフィス |
---|---|
Romanized name | Kabushiki gaisha reberufaibu Ōsaka ofisu |
Company type | Division |
Industry | Video games |
Predecessor | Level-5 Comcept |
Founded | December 1, 2010 (Comcept, Inc.) March 3, 2025 (Level-5 Osaka Office) |
Founder | Keiji Inafune |
Defunct | April 30, 2025 (Level-5 Comcept) |
Fate | Merged (Level-5 Comcept) |
Headquarters | Umeda, , Japan |
Products | |
Number of employees | 15 (as of June 2017) [1] |
Parent | Level-5 |
Website | www |
Level-5 Osaka Office is a Japanese video game developer and division of Level-5 based in Osaka. It is the successor to Level-5 Comcept, originally founded as Comcept, Inc. by former Capcom designer Keiji Inafune on December 1, 2010 as an independent company. As Comcept, their works included Soul Sacrifice , Mighty No. 9 , ReCore and Red Ash: The Indelible Legend . In addition to games on handheld and home consoles, Comcept (and Level-5 Comcept) also developed multiple mobile games. The company was acquired by Level-5 in 2017 and became a subsidiary. [2]
Inafune left Level-5 in 2024. Several months later, on March 3, 2025, the company created the Osaka Office in the Level-5 Comcept office. [3] However, Level-5 Comcept continued to exist for a short time before being dissolved at the end of April and merged into the Osaka Office.
Keiji Inafune founded Comcept after his departure from Capcom in December 2010. [4] [5] After the cancellation of Mega Man Legends 3 , which he mentioned as a "long-time held dream", [6] he thought that "not only had he abandoned himself, but the fans too".
Comcept functioned as a design and production studio which paired up with other studios to develop games. [7] This often included working on multiple games at once, and doing a variety of genres instead of being narrowly focused. [7]
Comcept's first game was the free to play smartphone title, The Island of Dr. Momo. The game had micro-transactions, and was released through the GREE platform. [8] They also developed another mobile game, J.J. Rockets. [9]
In September 2012, the team's next project was revealed as a new Ninja Gaiden title, named Yaiba: Ninja Gaiden Z. [10] The game is a collaboration between Comcept, Team Ninja, and American developer Spark Unlimited. [11] When announcing the game, Inafune said: "I’m very happy to stand here next to Mr. [Yosuke] Hayashi today, and we’ll prove to you that we are going to survive and make good games that will lead the Japanese game industry." [12]
The game was released in March 2014 to a largely negative reception, with Metacritic giving it a score of 43. [13] GamesRadar included it in their list of "the 50 worst games of all time". [14]
In 2012, Comcept and Intercept (a game developer also founded by Inafune) began work on Kaio: King of Pirates (海王, Kaiō), which was to be published by Marvelous. It was set for release on the Nintendo 3DS. [15] Using a pirate setting, the plot was a retelling of the Chinese story Romance of the Three Kingdoms . [16] Marvelous cancelled the game in 2015, and reported a loss of ¥461 million (roughly $3.8 million USD) on the project. [17]
In 2013, Comcept assisted Sony Computer Entertainment and its Japan Studio in designing the PlayStation Vita game Soul Sacrifice and the expansion, Soul Sacrifice Delta . [18]
At PAX Prime 2013, Inafune held a special panel in order to reveal a brand new project called Mighty No. 9, a spiritual successor to the Mega Man series. At the end of the panel, Inafune officially launched the game's Kickstarter campaign. [19] He thought that Kickstarter would be "a great way to make dreams a reality". The game was developed jointly with Inti Creates (another studio founded by Capcom staff). After several delays, the game was released in 2016. It was met with a mixed critical reception for its level of quality and gameplay. [20] [21]
Following the release of the game, Inafune stated: "You know, I want to word this in a way to explain some of the issues that come with trying to make a game of this size on multiple platforms." adding "I'm kind of loath to say this because it's going to sound like an excuse and I don't want to make any excuses. I own all the problems that came with this game and if you want to hurl insults at me, it's totally my fault. I'm the key creator. I will own that responsibility." [22] [23] His translator, Ben Judd, followed up these remarks by giving his assessment of the project: "In this case, it was do the base game and do all the ports all at the same time. And it ended up being a huge amount of work, more than they actually estimated. Definitely, when they looked at the project, they were wrong about a lot of things. They underestimated how much work, time and money was going to be necessary. All of those things create a huge amount of pressure." [22] Later Judd added “But, again, we can hope that if things go well, there'll be sequels. Because I'll tell you what, I'm not getting my 2D side-scrolling fill. And at the end of the day, even if it's not perfect, it's better than nothing. At least, that's my opinion.” [24]
In 2017, Comcept licensed the Mighty No. 9 characters to Inti Creates, allowing them to feature the characters however they wished, free of charge, in their Nintendo Switch game Mighty Gunvolt Burst . [25]
Red Ash: The Indelible Legend [a] was announced as a spiritual successor to the Mega Man Legends series. Also funded via Kickstarter, the campaign ended with $519,999, well short of its $800,000 goal. It was later announced on July 30, 2015 that Chinese publisher Fuze would finance the game. [26]
The campaign for Red Ash was heavily criticized by game journalists and fans alike, describing it as rushed and poorly planned. [27] [28]
A CGI short titled Red Ash: -Gearworld-, originally known as Red Ash: -Magicicada-, [29] was funded by a separate Kickstarter campaign handled by Studio 4°C, that was released to coincide with the game. [30] [31] The short was released in March 2017 as part of the Young Animator Training Project's Anime Mirai 2017 project. [32]
As of 2025, there have been no updates on Red Ash, and the project is presumed to be cancelled.
In 2017, Comcept was acquired by Level-5 and became Level-5 Comcept. The Tokyo office was closed, leaving the Osaka location as the sole base of operations. [33] [34] [2] Their first game under Level-5 was the mobile game Dragon & Colonies, launched in June 2019. The game was shut down on February 17, 2020. [35] It later provided development assistance for various later Level-5 games, such as Yo-kai Watch Jam: Yo-kai Academy Y – Waiwai Gakuen Seikatsu and Megaton Musashi. On February 8, 2023, it was revealed Level-5 Comcept would handle the development of Fantasy Life i: The Girl Who Steals Time. [36]
On March 3, 2025, Level-5 revealed on a blog post that Keiji Inafune had left the company in mid-2024, and Fantasy Life i would be undergoing a major overhaul to development following unfavorable feedback from playtesters. In the same post, the company also announced the creation of the new Osaka Office, based in Level-5 Comcept's offices, in order to take over the game's development. [37] [38]
Level-5 Comcept was officially disbanded on April 30, 2025 and merged into Level-5 Osaka Office, following a shareholders meeting that day. The news was publicly revealed on May 15. [39]
Year | Title | Co-developer | Platform(s) | Note(s) | Ref. |
---|---|---|---|---|---|
2011 | The Island of Dr. Momo | Android, iOS | Published via GREE | ||
2011 | JJ Rockets | Marvelous AQL | Android, iOS | [9] | |
2012 | Sweet Fuse: At Your Side | Idea Factory | PlayStation Portable | ||
2013 | Soul Sacrifice | Marvelous AQL, Japan Studio | PlayStation Vita | ||
Guild02 – Bugs vs. Tanks! | Level-5 | Nintendo 3DS | |||
2014 | Yaiba: Ninja Gaiden Z | Team Ninja, Spark Unlimited | Windows, PlayStation 3, Xbox 360 | ||
Soul Sacrifice Delta | Marvelous AQL, Japan Studio | PlayStation Vita | |||
2016 | Mighty No. 9 | Inti Creates | Windows, OS X, Linux, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Nintendo 3DS, Xbox 360, Xbox One | Kickstarter; Vita and 3DS versions never completed | |
ReCore | Armature Studio | Windows, Xbox One | |||
2018 | Fantasy Life Online | Level-5 | Mobile phones | ||
2019 | Dragons & Colonies | Mobile phones | Launched in June 2019, temporarily taken offline from August to October and relaunched, shut down completely in February 2020 | ||
2020 | Yo-kai Watch Jam: Yo-kai Academy Y | Level-5 | Nintendo Switch, PlayStation 4 | ||
2021 | Megaton Musashi | Level-5 | Nintendo Switch, PlayStation 4 | ||
2025 | Fantasy Life i: The Girl Who Steals Time | Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X/S, Windows | [40] | ||
2025 | Inazuma Eleven: Victory Road | Level-5 And Animation By Mappa | Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X/S, Windows |
{{cite web}}
: |last=
has generic name (help)