White Knight Chronicles

Last updated
White Knight Chronicles
White Knight Chronicles.jpg
North American box art depicting Wisel, the White Knight
Developer(s) Level-5
Japan Studio
Publisher(s) Sony Computer Entertainment
Director(s) Akihiro Hino
Producer(s) Akihiro Hino
Designer(s) Akihiro Hino
Writer(s) Akihiro Hino
Composer(s) Takeshi Inoue
Yumiko Hashizume
Noriyasu Agematsu
Platform(s) PlayStation 3
Release
  • JP: December 25, 2008
  • JP: October 8, 2009 (EX edition)
  • NA: February 2, 2010 [1]
  • AU: February 25, 2010
  • EU: March 5, 2010
Genre(s) Role-playing
Mode(s) Single-player, multiplayer

White Knight Chronicles [2] is a fantasy role-playing video game developed by Level-5 and Japan Studio and published by Sony Computer Entertainment for the PlayStation 3. It is Level-5's first project for the system. As of August 2009 it has sold 350,000 copies in Japan. A sequel titled White Knight Chronicles II was released in Japan in 2010. [3] A related game for the PlayStation Portable, titled White Knight Chronicles: Origins was released in Japan, Europe and, Australia in 2011. [4]

Contents

Gameplay

White Knight Chronicles is a role-playing video game presented in a third-person perspective. The player can freely choose which character to control. The characters gain experience points and level up, becoming stronger over the course of the game.

The player can select locations on a world map that the player has already visited to go to instantly, along with a preview of that area including a list of quests the player has yet to complete. The player can choose a quest to embark upon before going to the desired area.

The battle system used in White Knight Chronicles is a real-time system where the battle mode can be initiated when enemies are present. Before a battle the player optionally goes into the "Battle Preparation" menu (accessible at any time) and chooses up to three sets of seven commands for each character in the party. This set of twenty one commands is called a "Command Setup" and several of these setups can be saved for switching between classes. Commands can also be linked in order to create combos to use in battle. The player controls one of the characters while the others are controlled by the AI. Players can freely change the character they are controlling. The main character can transform into the White Knight using action chips which are acquired by defeating enemies. Boss battles also take place in a similar fashion except that they may include cutscenes for in-battle events.

Enemies can be attacked with various kinds of elemental attack magic, while the player can heal the party by resorting to divine magic. Magic is an essential part of the White Knight Chronicles battle system, but it comes with one pitfall—Magic skills do not improve a character's physical strength. This means magic users have to avoid enemy attacks.

After defeating an enemy, players will obtain materials. Materials are used for crafting and upgrading armor, weapons, accessories and items, as well as building Georama parts.

Georama

The Georama system is an online mode that lets the player create their own town. It can function as a lobby and allows the player to set up shops and harvest spots. People can enter this virtual town and also take a look around. The editing mode functions as a system that can be placed from a list of objects ranging from houses and other garden accessories to anything customizable for the town. Towns can be placed in the middle of plains, deserts, or wilderness with six different field types. Other items can also help to shape the hub including elevated platforms, embankments, trees, and other items. The georama system was also in Level-5's Dark Cloud series. Non-player characters (NPCs) can be recruited to towns from locations around the world map. This makes the player's Georama change depending on whoever is living in it. NPCs have jobs and specific skill levels which will affect the kind of materials and items available to use in Georama. Each Geonet has up to 20 rooms for players to join. A maximum of 12 people can visit a room at one time, and up to 4 can take on a quest together.

Plot

White Knight Chronicles begins in the kingdom of Balandor, where Princess Cisna is having a coming-of-age banquet. Leonard, the main protagonist; his childhood friend, Yulie; and the Avatar (a new employee at Rapacci Wines, where the three work), are tasked with delivering wine for the party. Once the delivery is completed, they decide to stay for the party, which is soon raided by an evil organization called the Magi. [5] In the ensuing commotion, King Valtos, Cisna's father, is killed by a man in dark armor, causing a shocked Cisna to regain her voice (which was "lost" when her mother, Queen Floraine, was assassinated). [6] Leonard grabs the distraught Cisna's hand and leads her to safety in the castle's lower levels. [7] There, they find a giant suit of armor, an "Incorruptus"; and a strange gauntlet called the "Ark". Using the Ark to merge with the armor, Leonard becomes the White Knight, which can the combat the Magi. After eliminating a large monster from the castle, Cisna is kidnapped by the Magi. Sarvain, the royal advisor, tasks Leonard to rescue the Princess with the White Knight; [5] Yulie, the Avatar, and a "humble traveler" named Eldore join him. [5]

The motive behind the kidnapping is Cisna's ability to unlock sealed Knights, of which she is unaware of at first. The leader of Magi is a general called Dregias, the man who killed Valtos. All that is known about him is that he is capable of transforming into the winged Black Knight, Ebonwings. [8]

Development and release

Level-5 conceived White Knight Chronicles to have 100 hours of gameplay, a length Akihiro Hino considers to be a full length role-playing game, going against the pressure to make White Knight Chronicles a launch title and cutting the story short.[ citation needed ]

The music was composed by Takeshi Inoue, Yumiko Hashizume, and Noriyasu Agematsu. Orchestration was done by Hideo Inai, lyrics by Akihiro Hino, and vocals by Kazco Hamano who sung the main theme song, "Travelers" and ending theme, "Shards of Time". The North American release of the game removed the original Japanese voices for "Travelers" and "Shards of Time", replacing them with English-dubbing.

The official White Knight Chronicles soundtrack was released on 2 discs on July 1, 2009 by Aniplex.

A web exclusive prequel manga called Shirokishi Monogatari: Episode 0 Dogma Senki (White Knight Chronicles Episode 0: Dogma War Chronicleis) was released in 2008. Takashi Ikeda oversaw the story for this prequel with Yūko Satō illustrating the actual manga in collaboration with Media Factory's Comic Alive editorial department. The story takes place 10,000 years before the main game's story in an era at war. It follows the story of another White Knight who predates the White Knight hero character of the game.

Reception

White Knight Chronicles received mixed reviews, with an aggregated score of 64/100 on Metacritic. [9] Famitsu gave the game a 29/40, with the reviewers highlighting the online mode as being the source of their main gripes. Despite the lukewarm reviews the game sold well, around 130,000 copies on its first day and around 207,000 in its first week in Japan. [11] Eurogamer gave the game an 8/10, criticizing the multiplayer, with the caveat that "disappointing multiplayer doesn't take away from how enjoyable the game is, or how well-thought-through and impressively integrated its gameplay systems are". [10]

Sequels

A sequel titled White Knight Chronicles II was released in 2010, followed by a prequel titled White Knight Chronicles: Origins in 2011.

Related Research Articles

<i>Vagrant Story</i> 2000 video game

Vagrant Story is an action role-playing game developed and published by Square for the PlayStation video game console. The game was released in 2000, and has been re-released through the PlayStation Network for the PlayStation 3, PlayStation Portable and PlayStation Vita consoles. Vagrant Story was primarily developed by the team responsible for Final Fantasy Tactics, with Yasumi Matsuno serving as producer, writer and director.

<i>Dark Chronicle</i> 2002 video game

Dark Chronicle, released as Dark Cloud 2 in North America, is a 2002 action role-playing game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2 (PS2). It was released in Japan before releasing in English in 2003. An emulated version of the game was released for the PlayStation 4 through the PlayStation Network in 2016.

<i>SaGa Frontier</i> 1997 video game

SaGa Frontier is a 1997 role-playing video game developed by Square for the PlayStation. The game was published by Sony Computer Entertainment (SCEA) in North America on March 25, 1998. It is the seventh game in the SaGa series, and the first to be released on the PlayStation. It is also the first in the series to be released under the SaGa brand outside Japan; previous overseas releases had used the Final Fantasy brand instead. A remastered version featuring additional characters, events and features was released on April 15, 2021 for Android, iOS, Nintendo Switch, PlayStation 4 and Windows.

<i>Soulcalibur III</i> 2005 video game

Soulcalibur III is a fighting video game produced by Namco as a sequel to Soulcalibur II and the fourth installment in the Soulcalibur series. It was originally released for the PlayStation 2 in 2005. An improved arcade version, Soulcalibur III: Arcade Edition, was released in 2006. It was the last Soulcalibur game to receive an arcade version, as IV onwards did not have an arcade release, and was also the last to be released by Namco as an independent company, as it would merge with Bandai's video game division to form Bandai Namco Entertainment in 2006. It is the second in the Soulcalibur series’ 1590 A.D. trilogy games, between II and IV.

<i>The Legend of Dragoon</i> 1999 video game

The Legend of Dragoon is a role-playing video game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation in 1999 in Japan, 2000 in North America, and 2001 in Europe. Set in a high fantasy fictional world called Endiness, the game follows a group of warriors led by the protagonist, Dart, as they attempt to stop the destruction of the world. The player controls a party of 3D character models through pre-rendered, linear environments. Combat uses a combination of turn-based mechanics and real-time commands. Notably, the game includes a quick time event called "addition" during each attack, requiring the player to press a button when two squares converge.

<i>Tomba! 2: The Evil Swine Return</i> 1999 video game

Tomba! 2: The Evil Swine Return, or simply Tomba! 2, is a platform-adventure game developed by Whoopee Camp and published by Sony Computer Entertainment for the PlayStation. The game was released in Japan in 1999 and in other territories the following year. The game is a sequel to Tomba! and centers on the exploits of the eponymous feral child as he attempts to rescue his friend Tabby from an evil race of anthropomorphic pigs.

<i>Ape Escape</i> Video game series

Ape Escape is a series of video games developed primarily by Japan Studio and published by Sony Computer Entertainment, starting with Ape Escape for PlayStation in 1999. The series incorporates ape-related humour, unique gameplay, and a wide variety of pop culture references. The first game in the series is the first game to have made the DualShock or Dual Analog controller mandatory.

<i>God of War II</i> 2007 video game

God of War II is an action-adventure hack and slash video game developed by Santa Monica Studio and published by Sony Computer Entertainment (SCE). First released for the PlayStation 2 on March 13, 2007, the game is the second installment in the God of War series, the sixth chronologically, and the sequel to 2005's God of War. It is based on Greek mythology and set in ancient Greece, with vengeance as its central motif. The player character is protagonist Kratos, the new God of War who killed the former, Ares. Kratos is betrayed by Zeus, the King of the Olympian gods, who strips him of his godhood and kills him. Slowly dragged to the Underworld, he is saved by the Titan Gaia, who instructs him to find the Sisters of Fate, as they can allow him to travel back in time, avert his betrayal, and take revenge on Zeus.

<i>Dark Cloud</i> 2000 video game

Dark Cloud is an action role-playing video game developed by Level-5 and published by Sony Computer Entertainment for the PlayStation 2. Originally intended as a launch title for the system in March 2000, the game was eventually released in Japan in December 2000, in North America in May 2001, and in Europe in September. A spiritual sequel, Dark Chronicle, was released in Japan in 2002 and worldwide the following year.

<i>Master of Monsters</i> (video game) 1991 video game

Master of Monsters is a turn-based strategy game developed by SystemSoft for the MSX and NEC PC8801. It was ported to a variety of consoles and PCs including the PC Engine CD, NEC PC9801, and Sega Genesis/Mega Drive. While it never had the same success as its SystemSoft stablemate Daisenryaku, the game garnered a loyal following. Its success in the North American market on the Sega Genesis proved sufficient for a sequel on the Sega Saturn, and an anime art-style enhanced Sony PlayStation version titled Disciples of Gaia with a Japanese role-playing game feel. Master of Monsters: Disciples of Gaia was released in 1998.

Kratos (<i>God of War</i>) Character and protagonist of the God of War video game series

Kratos is a character and the protagonist of Santa Monica Studio's God of War series, based on Greek mythology and, later, Norse mythology. He first appeared in the 2005 video game God of War, which led to the development of eight additional titles featuring the character as the protagonist. Kratos also appears as the protagonist of the 2010 and 2018 comic series, as well as three novels retelling the events of three of the games. The character was voiced by Terrence C. Carson from 2005 to 2013, with Christopher Judge taking over the role in 2018's continuation, also titled God of War. Antony Del Rio voiced a young Kratos in Ghost of Sparta.

<i>Final Fantasy VII</i> (NES video game) Unofficial Chinese Famicom game

Final Fantasy VII is an unlicensed "Shanzhai" demake of SquareSoft's role-playing video game Final Fantasy VII, originally released for PlayStation in 1997. The two-dimensional "port" was developed and published by Chinese company Shenzhen Nanjing Technology for Subor, a Famiclone. The cartridge itself is unique, as it is structurally different from licensed Famicom cartridges in terms of hardware and programming.

<i>White Knight Chronicles II</i> 2010 video game

White Knight Chronicles II is a video game developed by Level-5 and published by Sony Computer Entertainment in Japan and Europe and by D3 Publisher in North America for the PlayStation 3. The game is a direct sequel to White Knight Chronicles (2008). The game was released in Japan on July 8, 2010, in PAL regions in June 2011, and in North America on September 13.

<i>Wild Arms</i> (video game) 1996 video game

Wild Arms is a role-playing video game developed by Japanese company Media.Vision. Originally released in Japan in 1996 for the PlayStation, it was later translated and released in North America in 1997 and Europe in 1998 by Sony Computer Entertainment. It features a fantasy setting and motif and 2D computer graphics for normal gameplay, while battle sequences are rendered in 3D.

<i>Mega Man X4</i> 1997 video game

Mega Man X4, originally released in Japan as Rockman X4 (ロックマンX4), is an action-platform game developed and published by Capcom. It is the fourth game in the Mega Man X series and the second game in the series to be released on the Sega Saturn and PlayStation. The two versions were released simultaneously in Japan in 1997. A North America release followed sometime thereafter, while Europe received only the PlayStation version in 1997. Mega Man X4 allows the player to choose between the two mechanoid "Reploids" protagonists at the beginning of the game: X, who uses traditional, long-range attacks; or Zero, who wields a short-range sword.

<i>White Knight Chronicles: Origins</i> 2011 video game

White Knight Chronicles: Origins is a role-playing video game developed by Japan Studio, and published by Sony Computer Entertainment exclusively for the PlayStation Portable. The game is a prequel to the 2008 title White Knight Chronicles and was released on February 3, 2011 in Japan. In Europe, the game was released on June 8 in most European countries, June 9 for Australia and New Zealand and June 10 for UK and Ireland, with no plans for a North American release.

<i>Starhawk</i> (2012 video game) 2012 video game

Starhawk is a 2012 third-person shooter video game developed by LightBox Interactive and published by Sony Computer Entertainment for the PlayStation 3. It is the spiritual successor to 2007's Warhawk.

<i>Young Thor</i> 2010 video game

Young Thor is an American-Canadian action-adventure video game developed by Frima Studios and published by Sony Computer Entertainment. Like Zombie Tycoon, it is produced with the participation of Telefilm Canada. It was first released in 2010 as a downloadable PlayStation Network title for the PlayStation Portable and PlayStation 3. Young Thor is about the childhood of the eponymous Norse god, Thor, as he embarks on a quest to save the world tree, Yggdrasil. The game was met with mixed or average reviews from critics upon release.

<i>To Heart 2: Dungeon Travelers</i> 2001 role-playing video game

To Heart 2: Dungeon Travelers is a role-playing video game developed by Sting and published by Aquaplus on June 30, 2011 for the PlayStation Portable in Japan only. The game is a spin-off from Leaf's To Heart 2 franchise, and gameplay highly resembles another To Heart 2 based mini game from the Windows visual novel Manaka de Ikuno!!, titled Final Dragon Chronicle: Guilty Requiem.

<i>Kileak: The DNA Imperative</i> 1995 video game

Kileak: The DNA Imperative, known as Kileak: The Blood in Japan and Europe, is a first-person shooter video game developed by Genki for the PlayStation. It was published in Japan by Sony Music Entertainment in January 1995, followed by a North American and European release in September 1995 by Sony Computer Entertainment as a launch game for the console. Kimitaka Matsumae, former member of the S.S.T. Band, wrote the game's soundtrack.

References

  1. Cardona, Cristian (December 4, 2009). "White Knight Chronicles International Edition Coming to PS3 February 2, 2010". blog.us.playstation.com. Archived from the original on December 7, 2009. Retrieved 2009-12-04.
  2. Known in Japan as Shirokishi Monogatari: Inishie no Kodō (白騎士物語 -古の鼓動-, lit. White Knight Story: Ancient Heartbeat)
  3. "TGS 2009: White Knight Chronicles 2 Revealed". Kotaku. 24 September 2009. Archived from the original on 12 October 2012. Retrieved 24 September 2009.
  4. Ross Alexander (May 26, 2011). "The White Knight Returns From 8 June". PlayStation Blog Europe . Sony Computer Entertainment. Archived from the original on May 28, 2011. Retrieved May 26, 2011.
  5. 1 2 3 Level-5, Japan Studio (February 2, 2010). White Knight Chronicles (PlayStation 3). Sony Computer Entertainment. Level/area: Balandor Castle. Cyrus: Sarvain, he's just a boy! / Leonard: Hey, don't ask me how I unlocked it... I just did. / Sarvain: Then the Knight has chosen you, lad, and there must be a reason. But that is a question for another time, I'm afraid. Right now, I have a far more important task to set before you: you must rescue the Princess at once, and use the Knight's power to rescue her from her captors. / Leonard: Hm?! / Cyrus: Are you mad?! / Yulie: Just a darned minute! Leonard isn't part of the royal army! Why send him? / Sarvain: The circumstances demand it. The villains who attacked use are part of a group who worship the Ancients. We call them the Magi, because it is ancient magic they use to summon forth their vicious beasts. They are powerful, but not powerful enough to stand against your Knight! / Yulie: [marching forward towards Sarvain] So what? Solve your own problems! / Sarvain: Pardon? / Leonard: Yulie, it's okay. I'll do it. / Yulie: [shocked] What?! But—! / Leonard: [getting up] She needs me. If I can help...I want to. / Sarvain: I am glad. Your kingdom will be grateful. [A middle-aged man appears.]Eldore: Then it's settled, is it? [Everyone turns to him in surprise as he walks forward.] We'd best hurry. The longer we tarry here, the further away they'll get. / Sarvain: And you are...? / Eldore: The name's Eldore. Just a humble traveler, but I can swing a sword and cast the odd spell or two. I'd wager I can be of help. Certainly you weren't going to send him alone?{{cite book}}: CS1 maint: numeric names: authors list (link)
  6. Level-5, Japan Studio (February 2, 2010). White Knight Chronicles (PlayStation 3). Sony Computer Entertainment Inc. Level/area: Balandor Castle. [A man in dark armor blocks the staircase in front of the king and Cisna, the coming-of-age banquet interrupted by Magi.]King Valtos: How did you... [The armored figure slashes Valtos, who falls.] / Cisna: [shocked] Father... No! [She rushes to the king's body.] Father, please! Please don't die! / Valtos: Ah, Cisna... At last...I hear your voice again... How I have missed...missed the sound of it... / Cisna: [sobbing] Father! / Valtos: Go... You must...my...beautiful daughter... [Valtos's body goes slack.] / Cisna: No, I won't leave you! I don't want to be alone! Please...Father... No![The armored figure points his sword at Cisna, just as Leonard intervenes.] / Leonard: [knocking the sword back] Princess! This way! [Leonard leads Cisna away, while the armored man turns around and walks off.] / Cisna: [still distraught] Father! [She tries to pull away.] / Leonard: [stopping her] Come on! We have to go, or they'll kill you! / Cisna: B-But, my father-!{{cite book}}: CS1 maint: numeric names: authors list (link)
  7. Level-5, Japan Studio (February 2, 2010). White Knight Chronicles (PlayStation 3). Sony Computer Entertainment Inc. Level/area: Beneath Balandor.{{cite book}}: CS1 maint: numeric names: authors list (link)
  8. Level-5, Japan Studio (February 2, 2010). White Knight Chronicles (PlayStation 3). Sony Computer Entertainment Inc. {{cite book}}: CS1 maint: numeric names: authors list (link)
  9. 1 2 "White Knight Chronicles International Edition for PlayStation 3 Reviews". Metacritic . CBS Interactive. Archived from the original on 2010-08-18. Retrieved 2010-02-10.
  10. 1 2 MacDonald, Keza (2009-02-18). "White Knight Chronicles Review". Eurogamer. Archived from the original on 2010-02-06. Retrieved 2010-02-10.
  11. 1 2 "Gamershell.com – News: White Knight Chronicles Released in Japan". 3 May 2022. Archived from the original on 31 December 2008. Retrieved 31 December 2008.
  12. Mc Shea, Tom (2010-02-02). "White Knight Chronicles (International Edition) Review for PlayStation 3". Gamespot. Archived from the original on 2010-02-08. Retrieved 2010-02-10.
  13. Clements, Ryan (2010-02-02). "White Knight Chronicles Review". IGN. Archived from the original on 2010-02-08. Retrieved 2010-02-10.
  14. Mastrapa, Gus (2010-02-04). "White Knight Chronicles for PS3". X-Play. Archived from the original on 2013-03-11. Retrieved 2010-02-10.