| Lords of EverQuest | |
|---|---|
| European cover art | |
| Developer(s) | Rapid Eye Entertainment |
| Publisher(s) | Sony Online Entertainment (North America) Ubi Soft (Europe) |
| Designer(s) | Neal Hallford |
| Platform(s) | Microsoft Windows |
| Release | |
| Genre(s) | Real-time strategy |
| Mode(s) | Single-player, multiplayer |
Lords of EverQuest is a 3D fantasy real-time strategy game released in December 2003. It was developed by the short-lived startup company Rapid Eye Entertainment and published by Sony Online Entertainment (SOE). SOE distributes Lords of EverQuest.
Unlike the original EverQuest , Lords of EverQuest is fundamentally a single player game, and after the initial payment for the software, does not require a recurring monthly fee in order to play.
| Aggregator | Score |
|---|---|
| Metacritic | 62/100 [1] |
| Publication | Score |
|---|---|
| Computer Gaming World | |
| Game Informer | 7.5/10 [3] |
| GamePro | |
| GameRevolution | B [5] |
| GameSpot | 5.5/10 [6] |
| GameSpy | |
| GameZone | 7.2/10 [8] |
| IGN | 6.5/10 [9] |
| PC Format | 61% [10] |
| PC Gamer (US) | 58% [11] |
The game received "mixed" reviews according to video game review aggregator Metacritic. [1] IGN reviewer Tom McNamara praised its multiplayer experience, but overall considered the game mediocre and decried it for focusing heavily on uninteresting combat fueled by only a single resource. [9] The developer, Rapid Eye Entertainment, closed down after the release of the game.