Lords of EverQuest | |
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![]() European cover art | |
Developer(s) | Rapid Eye Entertainment |
Publisher(s) | Sony Online Entertainment (North America) Ubi Soft (Europe) |
Designer(s) | Neal Hallford |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, multiplayer |
Lords of EverQuest is a 3D fantasy real-time strategy game released in December 2003. It was developed by the short-lived startup company Rapid Eye Entertainment and published by Sony Online Entertainment (SOE). SOE distributes Lords of EverQuest.
Unlike the original EverQuest , Lords of EverQuest is fundamentally a single player game, and after the initial payment for the software, does not require a recurring monthly fee in order to play.
Aggregator | Score |
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Metacritic | 62/100 [1] |
Publication | Score |
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Computer Gaming World | ![]() ![]() ![]() ![]() ![]() |
Game Informer | 7.5/10 [3] |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GameRevolution | B [5] |
GameSpot | 5.5/10 [6] |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
GameZone | 7.2/10 [8] |
IGN | 6.5/10 [9] |
PC Format | 61% [10] |
PC Gamer (US) | 58% [11] |
The game received "mixed" reviews according to video game review aggregator Metacritic. [1] IGN reviewer Tom McNamara praised its multiplayer experience, but overall considered the game mediocre and decried it for focusing heavily on uninteresting combat fueled by only a single resource. [9] The developer, Rapid Eye Entertainment, closed down after the release of the game.
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