Lotus Challenge

Last updated
Lotus Challenge
Lotus Challenge cover.jpg
Developer(s) Kuju Entertainment
Publisher(s) Virgin Interactive (PS2)
Xicat Interactive (Xbox)
Sold-Out Software (Win)
Ignition Entertainment (GC)
Platform(s) PlayStation 2, GameCube, Windows, Xbox
ReleasePlayStation 2
  • EU: 2 November 2001
Windows
  • EU: 23 February 2003
Xbox
  • EU: 28 March 2003
  • NA: 30 April 2003
GameCube
  • NA: 4 August 2004
Mobile
20 September 2004
Genre(s) Racing
Mode(s) Single-player, multiplayer

Lotus Challenge is a racing game developed by Kuju Entertainment and published in 2001 for PlayStation 2 by Virgin Interactive. Versions followed for Windows, GameCube, and Xbox from different publishers.

Contents

Development

Virgin Interactive first announced the game for the PlayStation 2 and Microsoft Windows in August 2000 for an early-2001 release. [1] The game was renamed Lotus Extreme Challenge in November 2000 [2] with a North American release planned to be published by Interplay Entertainment, [2] although this never came to circulation. The game would eventually see its release under its former name. The PlayStation 2 version was later ported to Japan and published by MTO on 26 December 2002. [3]

In March 2002, Virgin Interactive announced they would release the game on the Xbox under the name of Lotus Arcade [4] before reverting to its former name, with the announcement that the Xbox version would feature major improvements over the PS2 version. The game was due for a release in Europe by Virgin in September [5] but this never happened. In November 2002, Xicat Interactive announced they would release the game in North America instead as an Xbox exclusive, [6] with a GameCube port also announced. [7] In December 2002, Xicat secured a licensing deal with Motor Trend to rename the title as Motor Trend Presents Lotus Challenge, [8] with the Xbox version originally scheduled for release in late January 2003, [9] before it was somewhat delayed to the end of April. The GameCube version was due for a release in August [10] but was pulled for unknown reasons.

In May 2004, Ignition Entertainment's website listed a title named Lotus Extreme for the GameCube. [11] However, the game was renamed again back to its original title a few weeks later when it was officially announced by Ignition, [12] and was released shortly after. [13]

Reception

The Xbox version received "mixed" reviews according to the review aggregation website Metacritic. [14] GameSpy , GameZone, and Extended Play gave it above-average to mixed reviews while it was still in development. [19] [20] [26]

The game sold more than 130,000 units for the PlayStation 2. [27]

Notes

  1. Three critics of Electronic Gaming Monthly gave the Xbox version each a score of 4/10, 3.5/10, and 4.5/10.

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References

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