| Lotus Challenge | |
|---|---|
| | |
| Developer(s) | Kuju Entertainment |
| Publisher(s) | Virgin Interactive (PS2) Xicat Interactive (Xbox) Sold-Out Software (Win) Ignition Entertainment (GC) |
| Platform(s) | PlayStation 2, GameCube, Windows, Xbox |
| Release | PlayStation 2
GameCube
20 September 2004 |
| Genre(s) | Racing |
| Mode(s) | Single-player, multiplayer |
Lotus Challenge is a racing game developed by Kuju Entertainment and published in 2001 for PlayStation 2 by Virgin Interactive. Versions followed for Windows, GameCube, and Xbox from different publishers.
Lotus Extreme Challenge is a racing game featuring a variety of Lotus cars from different eras. The game includes multiple gameplay modes:
The game promises realistic driving physics, authentic Lotus car models, and multiplayer split-screen racing. [1]
Virgin Interactive first announced the game for the PlayStation 2 and Microsoft Windows in August 2000 for an early-2001 release. [2] The game was renamed Lotus Extreme Challenge in November 2000 [1] with a North American release planned to be published by Interplay Entertainment, [1] although this never came to circulation. The game would eventually see its release under its former name. The PlayStation 2 version was later ported to Japan and published by MTO on 26 December 2002. [3]
In March 2002, Virgin Interactive announced they would release the game on the Xbox under the name of Lotus Arcade [4] before reverting to its former name, with the announcement that the Xbox version would feature major improvements over the PS2 version. The game was due for a release in Europe by Virgin in September [5] but this never happened. In November 2002, Xicat Interactive announced they would release the game in North America instead as an Xbox exclusive, [6] with a GameCube port also announced. [7] In December 2002, Xicat secured a licensing deal with Motor Trend to rename the title as Motor Trend Presents Lotus Challenge, [8] with the Xbox version originally scheduled for release in late January 2003, [9] before it was somewhat delayed to the end of April. The GameCube version was due for a release in August [10] but was pulled for unknown reasons.
In May 2004, Ignition Entertainment's website listed a title named Lotus Extreme for the GameCube. [11] However, the game was renamed again back to its original title a few weeks later when it was officially announced by Ignition, [12] and was released shortly after. [13]
| Aggregator | Score | ||
|---|---|---|---|
| GC | PS2 | Xbox | |
| Metacritic | N/A | N/A | 61/100 [14] |
| Publication | Score | ||
|---|---|---|---|
| GC | PS2 | Xbox | |
| 4Players | N/A | 71% [15] | 69% [16] |
| Electronic Gaming Monthly | N/A | N/A | 4/10 [17] [a] |
| Gamekult | N/A | 5/10 [18] | N/A |
| GameSpy | N/A | N/A | |
| GameZone | N/A | N/A | 7.3/10 [20] |
| Jeuxvideo.com | N/A | 8/20 [21] | 8/20 [22] |
| Nintendo Power | 1.5/5 [23] | N/A | N/A |
| Official Xbox Magazine (US) | N/A | N/A | 7.2/10 [24] |
| TeamXbox | N/A | N/A | 5.8/10 [25] |
| X-Play | N/A | N/A | |
The Xbox version received "mixed" reviews according to the review aggregation website Metacritic. [14] GameSpy , GameZone, and Extended Play gave it above-average to mixed reviews while it was still in development. [19] [20] [26]
The game sold more than 130,000 units for the PlayStation 2. [27]