Mary-Kate and Ashley: Sweet 16 – Licensed to Drive

Last updated
Mary-Kate and Ashley: Sweet 16 – Licensed to Drive
Mary-Kate And Ashley, Sweet 16 Licensed to Drive.jpg
North American GameCube cover art
Developer(s) n-Space (GameCube and PS2)
Powerhead Games (GBA)
Publisher(s) Acclaim Entertainment [lower-alpha 1]
Producer(s) Bob Hichborn
Tonya Hurley
Composer(s) Ron Fountenberry
Platform(s) Game Boy Advance, GameCube, PlayStation 2
ReleaseOctober 2002 [1]
Genre(s) Party
Mode(s) Single-player, multiplayer

Mary-Kate and Ashley: Sweet 16 - Licensed to Drive is a 2002 party video game published by Acclaim Entertainment under its Club Acclaim label. [2] The game was released for the PlayStation 2, GameCube and Game Boy Advance. n-Space developed the game for the PS2 and GameCube whereas Powerhead Games developed the game for GBA. [3]

Contents

It was the final installment to the Mary-Kate and Ashley video game franchise; although, another game, Mary-Kate and Ashley in ACTION!; based on the twins' animated television series, was scheduled for release in 2003 but ultimately got canceled due to Acclaim's poor financial status. [4]

Gameplay

GameCube and PlayStation 2

In the GameCube and PlayStation 2 versions of Mary-Kate and Ashley: Sweet 16 - Licensed to Drive, players can control one of four characters: Mary-Kate, Ashley, Tiffany, or Clair. Players can choose between two regions, beach and mountain. The three game modes are: Adventure, Bring It On, and Arcade.

In Adventure mode, players go around the selected region for three laps by default, but players may choose to extend the game up to ten laps. As players go around the region, they land in spaces where they can pick up friends, receive coins, or participate in challenges. After each lap, players compete in one of the 30 mini-games [5] to earn points. Players also compete in mini-games if they: land on the same space; or, pick up a friend which is already riding with another player. In the first case, the winner gets the space and the loser is pushed back one. In the second case, the friend rides with the winning player. [6] [7]

In Bring it On mode, there are no regions and players compete in mini-games. The first player to win three mini-games wins the game. Playtime can be extended by setting the required wins to five, seven, or nine.

In Arcade mode, a single mini-game can be selected. Winning this game mode yields no results. [8] [9]

Game Boy Advance

While the story is the same as the GameCube and PlayStation 2 versions, the Game Boy Advance version changes the genre to that of a driving game. The game is split into the same game modes as the main console releases but the only characters available for play are Mary-Kate and Ashley, there are only seven mini-games, and there is one map, which is that of a town. The main goal is to drive around to all the checkpoints before the timer runs out with optional destinations that reward the player with points. When the player finishes a level, they are rewarded with a letter grade. [10]

Lawsuit

In 2004, the Olsen twins sued Acclaim because they claimed that Acclaim had not made payments on a settlement agreement. The settlement agreement came about because an audit of Acclaim's books showed that royalties due to the twins had not been paid. The lawsuit included a letter from the twins' attorney, Martin Singer, that stated that Acclaim had "taken the franchise of the Mary-Kate and Ashley brand in video games which had flourished and has now run it into the ground." [11] [12]

Reception

The GameCube version of Mary-Kate and Ashley: Sweet 16 - Licensed to Drive received "generally unfavorable reviews" according to review aggregator Metacritic. [15] It has 55.75% on Game Rankings based on 4 reviews. [14] In their review for IGN, Chris Roper and rated the GameCube version a 5/10, saying that while the game was "reasonably entertaining" when played with a group of friends and Matt Casamassina was "best suited for existing young fans of Mary-Kate & Ashley", the game was a "clear Mario Party clone with the Olsen twins license slapped on for good measure" and that it was better to stick with the superior inspiration. [17] Nintendo Power found the game was "appropriate for players young and old" but that its major flaw was an "overall absence of Mary-Kate and Ashey's [ sic ] charismatic personalities" [19]

The Game Boy Advance version of the game received 49% on Game Rankings based on 2 reviews. [13] IGN called this version "not much of a game" since there was "only one city to explore and one easy race course to play." They additionally criticised its graphics. [3]

Related Research Articles

<i>Dr. Mario</i> 1990 video game

Dr. Mario is a 1990 puzzle video game developed and published by Nintendo for the Nintendo Entertainment System, Famicom, and Game Boy. It was produced by Gunpei Yokoi and designed by Takahiro Harada. The soundtrack was composed by Hirokazu Tanaka.

<i>Mario Tennis</i> 2000 video game

Mario Tennis is a 2000 sports video game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64 (N64). Following Mario's Tennis, it is the second game in the Mario Tennis series. The game is known for being the introduction of Luigi's arch-rival, Waluigi, and the re-introduction of Princess Daisy and Birdo.

<i>Tetris Worlds</i> 2001 video game

Tetris Worlds is a version of the video game Tetris. Originally released in 2001 for Microsoft Windows and Game Boy Advance, it was later released for Xbox, GameCube, and PlayStation 2 in 2002. In 2003, an Xbox Live version titled "Tetris Worlds Online" and a single-disc compilation version were released for the Xbox. The latter was bundled with Xbox systems.

<i>Sonic Advance</i> 2001 video game

Sonic Advance, known as SonicN on the N-Gage, is a 2001 platform game developed jointly by Sonic Team and Dimps and published by Sega for the Game Boy Advance. It was the first Sonic the Hedgehog game released on a Nintendo console with Sonic Adventure 2: Battle on the GameCube, and was produced in commemoration of the series' tenth anniversary. The story follows Sonic, Tails, Knuckles, and Amy as they journey to stop Doctor Eggman from taking over the world. Controlling a character, players are tasked with completing each level, defeating Eggman and his robot army, and collecting the seven Chaos Emeralds.

<i>Mario Party</i> Party video game series published by Nintendo

Mario Party is a party video game series featuring characters from the Mario franchise in which up to four local players or computer-controlled characters compete in a board game interspersed with minigames. The games are currently developed by NDcube and published by Nintendo, being previously developed by Hudson Soft. The series is known for its party game elements, including the often unpredictable multiplayer modes that allow play with up to four, and sometimes eight, human players or CPUs.

<i>Soulcalibur II</i> 2002 video game

Soulcalibur II is a 2002 fighting game developed by Project Soul and published by Namco and the third installment in the Soulcalibur series of weapon-based fighting games. It is the sequel to Soulcalibur, which was released in July 1998. Originally intended to be released on Sega's NAOMI board, the game was released on the Namco System 246 arcade board before being ported to the PlayStation 2, GameCube, and Xbox in 2003.

<i>1080° Avalanche</i> 2003 snowboarding video game

1080° Avalanche is a snowboarding video game for the GameCube, developed by Nintendo's in-house development studio, Nintendo Software Technology, and published by Nintendo. It was released on November 28, 2003, in Europe, on December 1, 2003, in North America, and on January 22, 2004, in Japan. Avalanche is a sequel to the 1998 video game 1080° Snowboarding for the Nintendo 64.

Super Smash Bros. is a crossover platform fighting game series published by Nintendo. The series was created by Masahiro Sakurai, who has directed every game in the series. The series is known for its unique gameplay objective which differs from that of traditional fighters, in that the aim is to increase damage counters and knock opponents off the stage instead of depleting life bars.

<i>Burnout</i> (video game) Crash-oriented racing video game released in 2001

Burnout is a 2001 racing video game developed by Criterion Games and published by Acclaim Entertainment for the PlayStation 2, GameCube and Xbox.

<i>Legends of Wrestling II</i> 2002 video game

Legends of Wrestling II is a professional wrestling video game developed by Acclaim Studios Salt Lake City, published by Acclaim Entertainment, and released on November 26, 2002, for both the PlayStation 2 and GameCube. It was later released for the Xbox on December 5, 2002. It is the sequel to the 2001 professional wrestling video game Legends of Wrestling. Legends II contains 25 wrestlers that were not in the first game, though also excludes Rob Van Dam, presumably because he had recently been signed to a WWE contract. The game does contain Eddie Guerrero who, although unemployed at the time, re-signed with WWE by the time the game was released. A Game Boy Advance version of the game was released on November 25, 2002. It was the last game developed by Acclaim's Salt Lake City studio before its closure in December 2002.

<i>Street Racing Syndicate</i> 2004 video game

Street Racing Syndicate is an open world multiplatform racing video game produced by Eutechnyx, and released by Namco on August 31, 2004, for the PlayStation 2, GameCube, Xbox and Windows-based personal computers. A separate version of the game was also released for the Game Boy Advance on October 4, 2005. During its release, it was meant to compete against Need for Speed: Underground 2, the sequel to the critically acclaimed first game released in 2003.

<i>Cars</i> (video game) 2006 video game

Cars is a 2006 adventure racing game published by THQ. The game is based on the 2006 film of the same name. It was released for the PlayStation 2, GameCube, Xbox, Microsoft Windows, Game Boy Advance, Nintendo DS, and PlayStation Portable in June 2006, with versions for the Xbox 360 and Wii released later that year. The Wii version includes functionality geared towards its Wii Remote controller and was a launch game for the system. Taking place after the events of the film, the game follows Lightning McQueen as he participates in the new racing season with his goal set on finally winning the Piston Cup. While doing so, he races and trains with the local community of Radiator Springs.

<i>Drome Racers</i> 2002 video game

Drome Racers is a Lego racing video game developed by Attention to Detail and published by Electronic Arts and Lego Interactive. It was released in 2002, for PlayStation 2 and Microsoft Windows, and later ported to GameCube. A spin-off was also released for Game Boy Advance, which was published by THQ. It is the third Lego racing game, released a year after Lego Racers 2, which was also developed by Attention to Detail.

<i>Urban Freestyle Soccer</i> 2003 video game

Urban Freestyle Soccer is a sports video game developed by British studio Gusto Games, a company announced in 2003, made up from eleven former employees of Silicon Dreams Studio, the game's original developer, which closed down in September that year. The game was published by Acclaim Entertainment and released for mobile phones, GameCube, Microsoft Windows, PlayStation 2 and Xbox, between August 2003 and March 2004.

<i>Happy Feet</i> (video game) 2006 video game

Happy Feet is an action-adventure game based on the comedy movie of the same name. It was released in 2006 by Midway (publisher) and A2M (developer) for the PlayStation 2, GameCube, Game Boy Advance, Nintendo DS, Wii, and Microsoft Windows. Elijah Wood, Brittany Murphy, Elizabeth Daily, Dee Bradley Baker, and Carlos Alazraqui all reprise their voice roles from the film.

<i>Madden NFL 08</i> 2007 American football video game

Madden NFL 08 is a 2007 American football video game based on the National Football League that was published by EA Sports and developed by EA Tiburon. It is the 19th installment in the Madden NFL video game franchise. It features Tennessee Titans quarterback Vince Young on the cover, and San Diego Chargers defensive end Luis Castillo was the cover athlete for the Spanish-language version. This was the first Madden game made for 11 different platforms. It was released on August 14, 2007 for Xbox 360, Wii, PlayStation 3, PlayStation 2, Nintendo DS, PlayStation Portable, Xbox, GameCube and Microsoft Windows. A Mac version was released on September 1, 2007. This was the last version of Madden to be released for Microsoft Windows until Madden NFL 19, and the last video game for the GameCube produced and released in North America.

<i>Cartoon Network Racing</i> 2006 racing video game that uses Cartoon Network cartoon characters

Cartoon Network Racing is a racing video game developed by Eutechnyx for PlayStation 2 and Firebrand Games for Nintendo DS, published by Danish video game developer The Game Factory, and released on December 4, 2006, in North America, and on February 9, 2007, in Europe. The gameplay is similar to Nintendo's 2003 game Mario Kart: Double Dash, but the characters and racetracks are all from six of Cartoon Network's original animated television series: Courage the Cowardly Dog, Cow and Chicken, Dexter's Laboratory, I Am Weasel, Johnny Bravo, and The Powerpuff Girls.

<i>Mary-Kate and Ashley: Winners Circle</i> 2001 video game

Mary-Kate and Ashley: Winners Circle is a 2001 video game developed for the Game Boy Color by M4 Ltd. and by Tantalus Media for the PlayStation, and published by Acclaim Entertainment.

<i>Mary-Kate and Ashley: Pocket Planner</i> 2000 video game

Mary-Kate and Ashley: Pocket Planner is a digital planner and video game developed by American studio Powerhead Games and published by Acclaim Entertainment. It was released on November 21, 2000, for the Game Boy Color. It is part of the Mary-Kate and Ashley video game series. The user can keep track of the time and take notes while also playing through a number of minigames. Mary-Kate and Ashley are featured extensively throughout the planner. Reception was mixed, with criticism focused on the shortcomings of the game and its gendered focus and content while praising its clever features.

References

  1. Rodriguez, Steven (July 15, 2002). "Mary-Kate and Ashley: Sweet 16 PREVIEW". Nintendo World Report.
  2. "Mary-Kate and Ashley: Sweet 16 - Licensed to Drive". Archived from the original on 2017-02-11. Retrieved 2018-11-13 via www.imdb.com.
  3. 1 2 3 Nix, Marc. "MK&A;: Sweet 16 -- Licensed to Drive". IGN. Archived from the original on 21 December 2002. Retrieved 2 June 2022.
  4. "Mary-Kate and Ashley in ACTION! - IGN.com".
  5. "Mary-Kate and Ashley: Sweet 16 - Licensed to Drive". Metacritic. Archived from the original on 2015-06-05. Retrieved 2018-11-13.
  6. Roper, Chris (27 November 2002). "Mary-Kate and Ashley: Sweet 16".
  7. Mary-Kate and Ashley: Sweet 16 - Licensed to Drive Instruction Manual, pg.8-11
  8. Roper, Chris (20 November 2002). "Mary-Kate and Ashley, Sweet 16: Licensed to Drive". Archived from the original on 2017-09-10. Retrieved 2018-11-13.
  9. Mary-Kate and Ashley: Sweet 16 - Licensed to Drive Instruction Manual, pg.13-14
  10. "Mary-Kate and Ashley: Sweet 16 - Licensed to Drive". Metacritic. Archived from the original on 2015-11-17. Retrieved 2018-11-13.
  11. "USATODAY.com - Olsen twins sue Acclaim over video game royalties". usatoday30.usatoday.com. Archived from the original on 2014-02-21. Retrieved 2018-11-13.
  12. Castro, Juan (26 April 2004). "The Olsen Twins Sue Acclaim". Archived from the original on 2016-08-27. Retrieved 2018-11-13.
  13. 1 2 "Mary-Kate and Ashley: Sweet 16 - Licensed to Drive". Game Rankings. Archived from the original on 10 September 2015. Retrieved 2 June 2022.
  14. 1 2 "Mary-Kate and Ashley: Sweet 16 - Licensed to Drive". GameRankings. Archived from the original on 2015-09-09. Retrieved November 12, 2018.
  15. 1 2 "Mary Kate and Ashley Sweet 16 Licensed to Drive for GameCube Reviews". Metacritic. Archived from the original on 2015-06-05. Retrieved November 12, 2018.
  16. Marriott, Scott Alan. "Mary-Kate and Ashley: Sweet 16 -- Licensed to Drive - Review". AllGame. Archived from the original on November 17, 2014. Retrieved November 12, 2018.
  17. 1 2 Roper, Chris (November 27, 2002). "Mary-Kate and Ashley, Sweet 16". IGN. Archived from the original on 4 February 2003. Retrieved November 12, 2018.
  18. "Mary-Kate and Ashley Sweet 16: Licensed to Drive". Nintendo Power. No. 168. February 2003. p. 166.
  19. 1 2 "Mary-Kate and Ashley Sweet 16: Licensed to Drive". Nintendo Power. No. 168. February 2003. p. 155.
  1. Released under its Club Acclaim label