MasterImage 3D

Last updated
MasterImage 3D
Founded2004
FounderYounghoon Lee
Headquarters Hollywood, California
Products3D Cinema Systems, 3D Eyewear, 3D Glasses-free Displays for Smartphones and Tablets
Website masterimage3d.com

MasterImage 3D is a company that develops stereoscopic 3D systems for theaters, and auto-stereoscopic 3D displays for mobile devices.

Contents

3D Cinema Technology

The MasterImage 3D MI-CLARITY3D system for cinemas is a polarized 3D system that is based on the projector presenting a spinning polarized filter, which contains alternating segments of circularly polarized material. Mounted in front of the projector lens, this filter is synchronized to the projected images, giving each frame a polarization perpendicular to the previous one, which can be viewed with polarized 3D glasses. The filter wheel can be lowered out of the lens' path for non-3D material. [1] It has been noted that an earlier version of the spinning polarized filter malfunctioned, but the problem has been addressed with an updated replacement filter which was supplied to all theaters using the system. [2] MasterImage 3D offers different types of 3D cinema technology (including those based on a polarized filter disc, as well as solid-state liquid crystal), based on different cinema configurations. The company also produces passive 3D eyewear that is optically matched to their 3D systems.

Auto-Stereoscopic Cell-Matrix 3D Technology

MasterImage 3D also produces auto-stereoscopic displays for smartphones and tablets, which allow devices to present 3D images without the need for glasses. MasterImage 3D provides screens ranging from 4.3 inches to 10.1 inches. They achieve the effect through its patented Cell-Matrix Parallax Barrier technology, which uses a cell-gap approach that enables landscape and portrait modes, provides a 10 degree viewing angle, and reduces the Moire pattern that causes ghosting. MasterImage 3D's auto-stereoscopic display was used in one of the world's first glasses-free 3D mobile phones, the Hitachi Wooo, available in Japan in 2009. Another device featuring the MasterImage 3D Cell-Matrix 3D display, the Micromax A115 Canvas 3D, was released in April 2013.

MasterImage 3D Cell-Matrix 3D Logo MasterImage-3D-Cell-Matrix-Logo.jpg
MasterImage 3D Cell-Matrix 3D Logo

Related Research Articles

<span class="mw-page-title-main">Digital cinema</span> Use of digital projectors in cinemas

Digital cinema refers to the adoption of digital technology within the film industry to distribute or project motion pictures as opposed to the historical use of reels of motion picture film, such as 35 mm film. Whereas film reels have to be shipped to movie theaters, a digital movie can be distributed to cinemas in a number of ways: over the Internet or dedicated satellite links, or by sending hard drives or optical discs such as Blu-ray discs.

<span class="mw-page-title-main">Stereoscopy</span> Technique for creating or enhancing the illusion of depth in an image

Stereoscopy is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives from Greek στερεός (stereos) 'firm, solid', and σκοπέω (skopeō) 'to look, to see'. Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope.

3D films are motion pictures made to give an illusion of three-dimensional solidity, usually with the help of special glasses worn by viewers. They have existed in some form since 1915, but had been largely relegated to a niche in the motion picture industry because of the costly hardware and processes required to produce and display a 3D film, and the lack of a standardized format for all segments of the entertainment business. Nonetheless, 3D films were prominently featured in the 1950s in American cinema, and later experienced a worldwide resurgence in the 1980s and 1990s driven by IMAX high-end theaters and Disney-themed venues. 3D films became increasingly successful throughout the 2000s, peaking with the success of 3D presentations of Avatar in December 2009, after which 3D films again decreased in popularity. Certain directors have also taken more experimental approaches to 3D filmmaking, most notably celebrated auteur Jean-Luc Godard in his film Goodbye to Language.

<span class="mw-page-title-main">LCD projector</span> Type of video projector

An LCD projector is a type of video projector for displaying video, images or computer data on a screen or other flat surface. It is a modern equivalent of the slide projector or overhead projector. To display images, LCD projectors typically send light from a metal-halide lamp through a prism or series of dichroic filters that separates light to three polysilicon panels – one each for the red, green and blue components of the video signal. As polarized light passes through the panels, individual pixels can be opened to allow light to pass or closed to block the light. The combination of open and closed pixels can produce a wide range of colors and shades in the projected image.

<span class="mw-page-title-main">Digital Light Processing</span> Set of chipsets

Digital Light Processing (DLP) is a set of chipsets based on optical micro-electro-mechanical technology that uses a digital micromirror device. It was originally developed in 1987 by Larry Hornbeck of Texas Instruments. While the DLP imaging device was invented by Texas Instruments, the first DLP-based projector was introduced by Digital Projection Ltd in 1997. Digital Projection and Texas Instruments were both awarded Emmy Awards in 1998 for the DLP projector technology. DLP is used in a variety of display applications from traditional static displays to interactive displays and also non-traditional embedded applications including medical, security, and industrial uses.

<span class="mw-page-title-main">3D display</span> Display device

A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue. Newer 3D displays such as holographic and light field displays produce a more realistic 3D effect by combining stereopsis and accurate focal length for the displayed content. Newer 3D displays in this manner cause less visual fatigue than classical stereoscopic displays.

<span class="mw-page-title-main">Active shutter 3D system</span> Method of displaying stereoscopic 3D images

An active shutter 3D system is a technique of displaying stereoscopic 3D images. It works by only presenting the image intended for the left eye while blocking the right eye's view, then presenting the right-eye image while blocking the left eye, and repeating this so rapidly that the interruptions do not interfere with the perceived fusion of the two images into a single 3D image.

<span class="mw-page-title-main">Polarized 3D system</span> Using polarized light to create a 3D image

A polarized 3D system uses polarization glasses to create the illusion of three-dimensional images by restricting the light that reaches each eye.

<span class="mw-page-title-main">Anaglyph 3D</span> Method of representing images in 3D

Anaglyph 3D is the stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different colors, typically red and cyan. Anaglyph 3D images contain two differently filtered colored images, one for each eye. When viewed through the "color-coded" "anaglyph glasses", each of the two images reaches the eye it's intended for, revealing an integrated stereoscopic image. The visual cortex of the brain fuses this into the perception of a three-dimensional scene or composition.

<span class="mw-page-title-main">Autostereoscopy</span> Any method of displaying stereoscopic images without the use of special headgear or glasses

Autostereoscopy is any method of displaying stereoscopic images without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewer's eyes are located. Examples of autostereoscopic displays technology include lenticular lens, parallax barrier, and may include Integral imaging, but notably do not include volumetric display or holographic displays.

<span class="mw-page-title-main">RealD 3D</span> Digital stereoscopic projection technology

RealD 3D is a digital stereoscopic projection technology made and sold by RealD. It is currently the most widely used technology for watching 3D films in theaters. Worldwide, RealD 3D is installed in more than 26,500 auditoriums by approximately 1,200 exhibitors in 72 countries as of June 2015.

Infitec GmbH is a family-owned company based in Gerstetten that develops, produces and markets products for the projection of 3D content. The registered name INFITEC is an acronym of Interference Filter Technology, which was invented and patented by the founder of the company, Helmut Jorke.

Digital 3D is a non-specific 3D standard in which films, television shows, and video games are presented and shot in digital 3D technology or later processed in digital post-production to add a 3D effect.

<span class="mw-page-title-main">3D television</span> Television that conveys depth perception to the viewer

3D television (3DTV) is television that conveys depth perception to the viewer by employing techniques such as stereoscopic display, multi-view display, 2D-plus-depth, or any other form of 3D display. Most modern 3D television sets use an active shutter 3D system or a polarized 3D system, and some are autostereoscopic without the need of glasses. As of 2017, most 3D TV sets and services are no longer available from manufacturers.

<span class="mw-page-title-main">Dolby 3D</span>

Dolby 3D is a marketing name for a system from Dolby Laboratories, Inc. to show three-dimensional motion pictures in a digital cinema.

<span class="mw-page-title-main">XpanD 3D</span>

XPAND 3D developed active-shutter 3D solutions for multiple purposes. The company was founded by Maria Costeira and Ami Dror in 2005 as X6D Limited. The company deployed over 15,000 cinemas worldwide.

Nvidia 3D Vision is a discontinued stereoscopic gaming kit from Nvidia which consists of LC shutter glasses and driver software which enables stereoscopic vision for any Direct3D game, with various degrees of compatibility. There have been many examples of shutter glasses. Electrically controlled mechanical shutter glasses date back to the middle of the 20th century. LCD shutter glasses appeared in the 1980s, one example of which is Sega's SegaScope. This was available for Sega's game console, the Master System. The NVIDIA 3D Vision gaming kit introduced in 2008 made this technology available for mainstream consumers and PC gamers.

ZScreen is a push-pull electro-optical liquid crystal modulator that is placed immediately in front of the projector lens or computer screen to alternately polarize the light from each video frame. It circularly polarizes the frames clockwise for the right eye and counterclockwise for the left eye.

FPR is a technology promoted by LG that is employed in its line of 3D televisions based on circular polarization. It shows left and right images through different patterns in a circular polarizer. Left/right polarized glasses allow the left and right images to then be seen by the left and right eyes separately. Both images are combined in the brain and generate the 3D effect. The FPR technology uses the precise film which polarizes different pixels differently to show a different image for each eye. FPR 3D tech is said to deliver a brighter screen with less cross talk, less ghosting, and no flickering.

<span class="mw-page-title-main">History of film technology</span> Aspect of motion picture history

The history of film technology traces the development of techniques for the recording, construction and presentation of motion pictures. When the film medium came about in the 19th century, there already was a centuries old tradition of screening moving images through shadow play and the magic lantern that were very popular with audiences in many parts of the world. Especially the magic lantern influenced much of the projection technology, exhibition practices and cultural implementation of film. Between 1825 and 1840, the relevant technologies of stroboscopic animation, photography and stereoscopy were introduced. For much of the rest of the century, many engineers and inventors tried to combine all these new technologies and the much older technique of projection to create a complete illusion or a complete documentation of reality. Colour photography was usually included in these ambitions and the introduction of the phonograph in 1877 seemed to promise the addition of synchronized sound recordings. Between 1887 and 1894, the first successful short cinematographic presentations were established. The biggest popular breakthrough of the technology came in 1895 with the first projected movies that lasted longer than 10 seconds. During the first years after this breakthrough, most motion pictures lasted about 50 seconds, lacked synchronized sound and natural colour, and were mainly exhibited as novelty attractions. In the first decades of the 20th century, movies grew much longer and the medium quickly developed into one of the most important tools of communication and entertainment. The breakthrough of synchronized sound occurred at the end of the 1920s and that of full color motion picture film in the 1930s. By the start of the 21st century, physical film stock was being replaced with digital film technologies at both ends of the production chain by digital image sensors and projectors.

References

  1. "MasterImage Digital 3D Cinema System November 5, 2010
  2. Film-Tech (Independent Cinema Technical Site)November 23, 2010 This site disables direct linking. See Forums, "Straight to Video" (the name of their digital cinema forum), thread entitled "Master Image VS. Real D."