Wiggle stereoscopy

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Example of wiggle stereoscopy, a street in Cork, Ireland in 1927 A typical Irish street in Cork, Ireland LC-USZ62-123727 - Edit 2.gif
Example of wiggle stereoscopy, a street in Cork, Ireland in 1927

Wiggle stereoscopy is an example of stereoscopy in which left and right images of a stereogram are animated. This technique is also called wiggle 3-D, wobble 3-D, wigglegram, or sometimes Piku-Piku (Japanese for "twitching"). [1]

Contents

The sense of depth from such images is due to parallax and to changes to the occlusion of background objects. In contrast to other stereo display techniques, the same image is presented to both eyes.

Advantages and disadvantages

Wiggle stereoscopy offers the advantages that no glasses or special hardware is required; most people can perceive the effect more quickly than when using cross-eyed and parallel viewing techniques. Furthermore, it offers stereo-like depth to people with limited or no vision in one eye.

Disadvantages of wiggle stereoscopy are that it does not provide true binocular depth perception; it is not suitable for print media, being limited to displays that can alternate between the two images, and it is difficult to appreciate details in images that are constantly in motion.

Number and timing of images

Most wiggle images use only two images, yielding a jerky image. A smoother image can be composed by using several intermediate images and using the left and right images as end images of the image sequence. If intermediate images are not available, approximate images can be computed from the end images using techniques known as view interpolation. [2] The two end images may be displayed for a longer time than the intermediate images to allow inspection of details in the left and right images.

Another option for reducing the impression of jerkiness is to reduce the time between the frames of a wiggle image.[ citation needed ]

3D photos from a single image

An example of monocular portrait images of human faces that have been converted to create a moving 3D photo using depth estimation via Machine Learning using TensorFlow.js in the browser 3d monocular heads.gif
An example of monocular portrait images of human faces that have been converted to create a moving 3D photo using depth estimation via Machine Learning using TensorFlow.js in the browser

With advances in machine learning and computer vision, [3] it is now also possible to recreate this effect using a single monocular image as an input. [4]

In this case one can use a segmentation model combined with a depth estimation model [5] to estimate information relating to the distance of the surfaces of objects in the scene from a given viewpoint for every pixel in that image (known as a depth map), and with that information you can then render that pixel data as if it were 3 dimensional to create a subtle 3D effect.

Perception

The sense of depth from wiggle 3-D images is due to parallax and to changes to the occlusion of background objects. [6]

Although wiggle stereoscopy permits the perception of stereoscopic images, it is not a "true" three-dimensional stereoscopic display format in the sense that wiggle stereoscopy does not present the eyes with their own separate view each. The sense of depth may be enhanced by closing one eye, which removes the conflicting vergence visual cue of both eyes looking at the flat image plane.

The apparent stereo effect results from syncing the timing of the wiggle and the amount of parallax to the processing done by the visual cortex. Three or five images with good parallax may produce a better effect than simple left and right images.[ citation needed ]

Wiggling works for the same reason that a transitional pan (or tracking shot) in a film provides good depth information: the visual cortex is able to infer distance information from motion parallax, the relative speed of the perceived motion of different objects on the screen. Many small animals bob their heads to create motion parallax (wiggling) so they can better estimate distance prior to jumping. [7] [8] [9]

See also

Related Research Articles

<span class="mw-page-title-main">Stereoscopy</span> Technique for creating or enhancing the illusion of depth in an image

Stereoscopy is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives from Greek στερεός (stereos) 'firm, solid', and σκοπέω (skopeō) 'to look, to see'. Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope.

<span class="mw-page-title-main">Depth perception</span> Visual ability to perceive the world in 3D

Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions. Depth perception happens primarily due to stereopsis and accommodation of the eye.

<span class="mw-page-title-main">Autostereogram</span> Visual illusion of 3D scene achieved by unfocusing eyes when viewing specific 2D images

An autostereogram is a two-dimensional (2D) image that can create the optical illusion of a three-dimensional (3D) scene. Autostereograms use only one image to accomplish the effect while normal stereograms require two. The 3D scene in an autostereogram is often unrecognizable until it is viewed properly, unlike typical stereograms. Viewing any kind of stereogram properly may cause the viewer to experience vergence-accommodation conflict.

<span class="mw-page-title-main">Pulfrich effect</span>

The Pulfrich effect is a psychophysical percept wherein lateral motion of an object in the field of view is interpreted by the visual cortex as having a depth component, due to a relative difference in signal timings between the two eyes.

<span class="mw-page-title-main">3D display</span> Display device

A 3D display is a display device capable of conveying depth to the viewer. Many 3D displays are stereoscopic displays, which produce a basic 3D effect by means of stereopsis, but can cause eye strain and visual fatigue. Newer 3D displays such as holographic and light field displays produce a more realistic 3D effect by combining stereopsis and accurate focal length for the displayed content. Newer 3D displays in this manner cause less visual fatigue than classical stereoscopic displays.

Random-dot stereogram (RDS) is stereo pair of images of random dots which, when viewed with the aid of a stereoscope, or with the eyes focused on a point in front of or behind the images, produces a sensation of depth, with objects appearing to be in front of or behind the display level.

<span class="mw-page-title-main">Anaglyph 3D</span> Method of representing images in 3D

Anaglyph 3D is the stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different colors, typically red and cyan. Anaglyph 3D images contain two differently filtered colored images, one for each eye. When viewed through the "color-coded" "anaglyph glasses", each of the two images reaches the eye it's intended for, revealing an integrated stereoscopic image. The visual cortex of the brain fuses this into the perception of a three-dimensional scene or composition.

Stereopsis is the component of depth perception retrieved through binocular vision. Stereopsis is not the only contributor to depth perception, but it is a major one. Binocular vision happens because each eye receives a different image because they are in slightly different positions in one's head. These positional differences are referred to as "horizontal disparities" or, more generally, "binocular disparities". Disparities are processed in the visual cortex of the brain to yield depth perception. While binocular disparities are naturally present when viewing a real three-dimensional scene with two eyes, they can also be simulated by artificially presenting two different images separately to each eye using a method called stereoscopy. The perception of depth in such cases is also referred to as "stereoscopic depth".

<span class="mw-page-title-main">Autostereoscopy</span> Any method of displaying stereoscopic images without the use of special headgear or glasses

Autostereoscopy is any method of displaying stereoscopic images without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewer's eyes are located. Examples of autostereoscopic displays technology include lenticular lens, parallax barrier, and may include Integral imaging, but notably do not include volumetric display or holographic displays.

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Binocular disparity refers to the difference in image location of an object seen by the left and right eyes, resulting from the eyes’ horizontal separation (parallax). The brain uses binocular disparity to extract depth information from the two-dimensional retinal images in stereopsis. In computer vision, binocular disparity refers to the difference in coordinates of similar features within two stereo images.

<span class="mw-page-title-main">3D stereo view</span> Enables viewing of objects through any stereo pattern

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A stereographer is a professional in the field of stereoscopy and visual effects using the art and techniques of stereo photography, 3D photography, or stereoscopic 3D film to create a visual perception of a 3-dimensional image from a flat surface. A stereographer may take a single 2D image and create a stereogram from it.

2D to 3D video conversion is the process of transforming 2D ("flat") film to 3D form, which in almost all cases is stereo, so it is the process of creating imagery for each eye from one 2D image.

Stereoscopic acuity, also stereoacuity, is the smallest detectable depth difference that can be seen in binocular vision.

<span class="mw-page-title-main">Stereo photography techniques</span>

Stereo photography techniques are methods to produce stereoscopic images, videos and films. This is done with a variety of equipment including special built stereo cameras, single cameras with or without special attachments, and paired cameras. This involves traditional film cameras as well as, tape and modern digital cameras. A number of specialized techniques are employed to produce different kinds of stereo images.

Stereoscopic motion, as introduced by Béla Julesz in his book Foundations of Cyclopean Perception of 1971, is a translational motion of figure boundaries defined by changes in binocular disparity over time in a real-life 3D scene, a 3D film or other stereoscopic scene. This translational motion gives rise to a mental representation of three dimensional motion created in the brain on the basis of the binocular motion stimuli. Whereas the motion stimuli as presented to the eyes have a different direction for each eye, the stereoscopic motion is perceived as yet another direction on the basis of the views of both eyes taken together. Stereoscopic motion, as it is perceived by the brain, is also referred to as cyclopean motion, and the processing of visual input that takes place in the visual system relating to stereoscopic motion is called stereoscopic motion processing.

The Van Hare Effect is a 3D stereoscopic viewing technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision using psychophysical percepts. The Van Hare Effect creates the illusion of dimensionality, rather than actual dimensionality in the subject being viewed. The Van Hare Effect is achieved by employing the stereoscopic cross-eyed viewing technique on a pair of identical images placed side-by-side. In doing so, it artificially tricks the human brain and optical center into seeing depth in what is actually a two-dimensional, non-stereoscopic image. The illusion of depth is interesting in that even if the image pair is not itself originally stereoscopic, the brain perceives it as if it is.

<span class="mw-page-title-main">Vergence-accommodation conflict</span> Visual and perceptual phenomenon

Vergence-accommodation conflict (VAC), also known as accommodation-vergence conflict, is a visual phenomenon that occurs when the brain receives mismatching cues between vergence and accommodation of the eye. This commonly occurs in virtual reality devices, augmented reality devices, 3D movies, and other types of stereoscopic displays and autostereoscopic displays. The effect can be unpleasant and cause eye strain.

References

  1. Simulated 3D—Wiggle 3D, Shortcourses.com
  2. For a recent overview of view interpolation techniques, see for example N. Martin, S. Roy: Fast view interpolation from stereo: Simpler can be better (PDF), Proceedings of 3DPTV'08, The Fourth International Symposium on 3-D Data Processing, Visualization and Transmission, June 18–20, 2008, Georgia Institute of Technology, Atlanta, Georgia, USA
  3. 1 2 "Depth Estimation", GitHub
  4. "Depth TensorFlow.js Demo", googleapis.com
  5. "Portrait Depth API: Turning a Single Image into a 3D Photo with TensorFlow.js" . Retrieved 2022-07-01.
  6. John Altoft: Data visualization for ESM and ELINT. Visualizing 3-D and hyper-dimensional data, Defense R&D Canada (DRDC) Ottawa, Contract Report 2011-084, June 2011
  7. Scott B. Steinman; Barbara A. Steinman; Ralph Philip Garzia (2000). Foundations of Binocular Vision: A Clinical perspective. McGraw-Hill Medical. p. 180. ISBN   0-8385-2670-5.
  8. Legg, C. R.; Lambert, S. (December 1990). "Distance estimation in the hooded rat: Experimental evidence for the role of motion cues". Behavioural Brain Research . 41 (1): 11–20. doi:10.1016/0166-4328(90)90049-K. PMID   2073352. S2CID   45771715.
  9. Ellard, Colin Godfrey; Goodale, Melvin A.; Timney, Brian (October 1984). "Distance estimation in the Mongolian gerbil: the role of dynamic depth cues". Behavioural Brain Research . 14 (1): 29–39. doi:10.1016/0166-4328(84)90017-2. PMID   6518079. S2CID   15508633.