In visual perception, the kinetic depth effect refers to the phenomenon whereby the three-dimensional structural form of an object can be perceived when the object is moving. In the absence of other visual depth cues, this might be the only perception mechanism available to infer the object's shape. Being able to identify a structure from a motion stimulus through the human visual system was shown by Hans Wallach and O'Connell[ who? ] in the 1950s through their experiments. [1]
For example, if a shadow is cast onto a screen by a rotating wire shape, a viewer can readily perceive the shape of the structure behind the screen from the motion and deformation of the shadow.
There are two propositions as to how three-dimensional images are perceived. The experience of three-dimensional images can be caused by differences in the pattern of stimulation on the retina, in comparison to two-dimensional images. Gestalt psychologists hold the view that rules of organization must exist in accordance to the retinal projections of three-dimensional forms which happen to form three-dimensional percepts. Most retinal images of two-dimensional forms lead to two-dimensional forms in experience as well. The other deduction is related to previous experience. However, this assumption does not explain how past experience influences perception of images. [2]
In order to model the calculation of depth values from relative movement, many efforts have been made to infer these values using other information like geometry and measurements of objects and their positions. [3] This is related to the extraction of structure from motion in computer vision. In addition, an individual's ability to realize the kinetic depth effect conclusively shows that the visual system can independently figure the structure from motion problem. [4]
As with other depth cues, the kinetic depth effect is almost always produced in combination with other effects, most notably the motion parallax effect. For instance, the rotating circles illusion [5] and the rotating dots visualization [6] (which is similar in principle to the projected wireframe demonstration mentioned above) rely strongly on the previous knowledge that objects (or parts thereof) further from the observer appear to move more slowly than those that are closer.
The kinetic depth effect can manifest independently, however, even when motion parallax is not present. An example of such a situation is the art installment "The Analysis of Beauty", [7] by the Disinformation project, created as a tribute to William Hogarth's concept of the Serpentine Line (which was presented in his homonymous book).
Sometimes, when looking at rotating three-dimensional silhouettes, they will suddenly appear to change the direction in which they are rotating, even though nothing about the image has changed. This sudden change is because the silhouette lacks any depth cues from shading. Data from an experiment showed that subjects experienced changes more when the image was being processed by their left hemisphere which controls the right side of the visual field. [8]
An illusion is a distortion of the senses, which can reveal how the mind normally organizes and interprets sensory stimulation. Although illusions distort the human perception of reality, they are generally shared by most people.
In visual perception, an optical illusion is an illusion caused by the visual system and characterized by a visual percept that arguably appears to differ from reality. Illusions come in a wide variety; their categorization is difficult because the underlying cause is often not clear but a classification proposed by Richard Gregory is useful as an orientation. According to that, there are three main classes: physical, physiological, and cognitive illusions, and in each class there are four kinds: Ambiguities, distortions, paradoxes, and fictions. A classical example for a physical distortion would be the apparent bending of a stick half immerged in water; an example for a physiological paradox is the motion aftereffect. An example for a physiological fiction is an afterimage. Three typical cognitive distortions are the Ponzo, Poggendorff, and Müller-Lyer illusion. Physical illusions are caused by the physical environment, e.g. by the optical properties of water. Physiological illusions arise in the eye or the visual pathway, e.g. from the effects of excessive stimulation of a specific receptor type. Cognitive visual illusions are the result of unconscious inferences and are perhaps those most widely known.
The Müller-Lyer illusion is an optical illusion consisting of three stylized arrows. When viewers are asked to place a mark on the figure at the midpoint, they tend to place it more towards the "tail" end. The illusion was devised by Franz Carl Müller-Lyer (1857–1916), a German sociologist, in 1889.
Forced perspective is a technique that employs optical illusion to make an object appear farther away, closer, larger or smaller than it actually is. It manipulates human visual perception through the use of scaled objects and the correlation between them and the vantage point of the spectator or camera. It has uses in photography, filmmaking and architecture.
Stereoscopy is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word stereoscopy derives from Greek στερεός (stereos) 'firm, solid', and σκοπέω (skopeō) 'to look, to see'. Any stereoscopic image is called a stereogram. Originally, stereogram referred to a pair of stereo images which could be viewed using a stereoscope.
Depth perception is the ability to perceive distance to objects in the world using the visual system and visual perception. It is a major factor in perceiving the world in three dimensions. Depth perception happens primarily due to stereopsis and accommodation of the eye.
Ambiguous images or reversible figures are visual forms that create ambiguity by exploiting graphical similarities and other properties of visual system interpretation between two or more distinct image forms. These are famous for inducing the phenomenon of multistable perception. Multistable perception is the occurrence of an image being able to provide multiple, although stable, perceptions.
The term illusory motion, also known as motion illusion or "apparent motion", is an optical illusion in which a static image appears to be moving due to the cognitive effects of interacting color contrasts, object shapes, and position. The stroboscopic animation effect is the most common type of illusory motion and is perceived when images are displayed in fast succession, as occurs in movies. The concept of illusory motion was allegedly first described by Aristotle.
Stereopsis is the component of depth perception retrieved through binocular vision. Stereopsis is not the only contributor to depth perception, but it is a major one. Binocular vision happens because each eye receives a different image because they are in slightly different positions in one's head. These positional differences are referred to as "horizontal disparities" or, more generally, "binocular disparities". Disparities are processed in the visual cortex of the brain to yield depth perception. While binocular disparities are naturally present when viewing a real three-dimensional scene with two eyes, they can also be simulated by artificially presenting two different images separately to each eye using a method called stereoscopy. The perception of depth in such cases is also referred to as "stereoscopic depth".
The Hollow-Face illusion is an optical illusion in which the perception of a concave mask of a face appears as a normal convex face.
Monocular vision is vision using only one eye. It is seen in two distinct categories: either a species moves its eyes independently, or a species typically uses two eyes for vision, but is unable to use one due to circumstances such as injury.
Parallax scanning depth enhancing imaging methods rely on discrete parallax differences between depth planes in a scene. The differences are caused by a parallax scan. When properly balanced (tuned) and displayed, the discrete parallax differences are perceived by the brain as depth.
The Spinning Dancer, also known as the Silhouette Illusion, is a kinetic, bistable, animated optical illusion originally distributed as a GIF animation showing a silhouette of a pirouetting female dancer. The illusion, created in 2003 by Japanese web designer Nobuyuki Kayahara, involves the apparent direction of motion of the figure. Some observers initially see the figure as spinning clockwise and some counterclockwise. Additionally, some may see the figure suddenly spin in the opposite direction.
In human visual perception, the visual angle, denoted θ, subtended by a viewed object sometimes looks larger or smaller than its actual value. One approach to this phenomenon posits a subjective correlate to the visual angle: the perceived visual angle or perceived angular size. An optical illusion where the physical and subjective angles differ is then called a visual angle illusion or angular size illusion.
Wiggle stereoscopy is an example of stereoscopy in which left and right images of a stereogram are animated. This technique is also called wiggle 3-D, wobble 3-D, or sometimes Piku-Piku.
Hans Wallach was a German-American experimental psychologist whose research focused on perception and learning. Although he was trained in the Gestalt psychology tradition, much of his later work explored the adaptability of perceptual systems based on the perceiver's experience, whereas most Gestalt theorists emphasized inherent qualities of stimuli and downplayed the role of experience. Wallach's studies of achromatic surface color laid the groundwork for subsequent theories of lightness constancy, and his work on sound localization elucidated the perceptual processing that underlies stereophonic sound. He was a member of the National Academy of Sciences, a Guggenheim Fellow, and recipient of the Howard Crosby Warren Medal of the Society of Experimental Psychologists.
Stereoscopic motion, as introduced by Béla Julesz in his book Foundations of Cyclopean Perception of 1971, is a translational motion of figure boundaries defined by changes in binocular disparity over time in a real-life 3D scene, a 3D film or other stereoscopic scene. This translational motion gives rise to a mental representation of three dimensional motion created in the brain on the basis of the binocular motion stimuli. Whereas the motion stimuli as presented to the eyes have a different direction for each eye, the stereoscopic motion is perceived as yet another direction on the basis of the views of both eyes taken together. Stereoscopic motion, as it is perceived by the brain, is also referred to as cyclopean motion, and the processing of visual input that takes place in the visual system relating to stereoscopic motion is called stereoscopic motion processing.
In visual perception, structure from motion (SFM) refers to how humans recover depth structure from object's motion. The human visual field has an important function: capturing the three-dimensional structures of an object using different kinds of visual cues.
An accidental viewpoint is a singular position from which an image can be perceived, creating either an ambiguous image or an illusion. The image perceived at this angle is viewpoint-specific, meaning it cannot be perceived at any other position, known as generic or non-accidental viewpoints. These view-specific angles are involved in object recognition. In its uses in art and other visual illusions, the accidental viewpoint creates the perception of depth often on a two-dimensional surface with the assistance of monocular cues.
Stereokinetic stimulus, stereokinetic depth, stereokinetic illusion is an illusion of depth induced by moving two-dimensional stimuli. A stereokinetic stimuli generates 3D perception based on 2D rotational motion. A stereokinetic effect is created when flat displays are rotated in the frontal plane and are perceived as having three-dimensional structure.