McKenzie & Co

Last updated
McKenzie & Co.
Publisher(s) Her Interactive
Platform(s) PC
Release1995
Genre(s) Dating sim
Mode(s) Single-player

McKenzie & Co. is a full-motion video CD-ROM dating sim game released by Her Interactive in 1995, [1] designed to be played by girls. It was available for Windows 3.1, Windows 95 and Mac OS. [2] A 3DO Interactive Multiplayer version was planned but never released. [3] [4] "McKenzie" is the name of the protagonist's Geo Tracker—an acronym of Marvelous, Cool, Kinetic movement, Ever-lasting friendship, Non-conformist, Zany, Ingenious, and Empowered.

Contents

Development

The game was developed with the active involvement of the Albuquerque Independent School District. Through the district, American Laser Games' vice-president of marketing Patricia Flannigan distributed surveys, conducted interviews, and held play study groups in order to design a game that her daughters would play. [5]

The game included a music CD featuring several bands from New Mexico, such as Poet, Cool Notes, Tee Green from the UK, and the Strawberry Zots, whose music video "And You" was also included. Music tracks from composer Jean Rene De Rascon were also included.

Gameplay

The plot revolves around being a high school junior and trying to find a date for the prom. At the beginning of the game, the player chooses between being one of two playable characters. Kim is a cheerleader and Carly is an actress. The opening scene is in the character's bedroom, where all six members of McKenzie & Co are having a sleepover. They look through the yearbook and then ask the player to choose between two guys. For Kim, the choice is between Brett and Steven, while Carly chooses between Derrick and Brandon. The rest of the game is spent trying to get the designated love interest to ask the player character to the prom.

Both characters have their own rooms in the game where they can read magazines, read their diaries, listen to voice messages, call people, apply makeup, or put on clothes.

When they are away from their rooms, the rest of the gameplay is through short video clips. The player must choose an option of what to do or say at the given time, and the videos will show the outcome. Some choices will lead to the same eventual path as others, and some choices will result in a game over.

At the end of the game, if all goes well, the player's date will pick them up and the gameplay will finish with the school yearbook, where the player can see a picture of the player character and their date at prom.

Locations

There are 16 different locations accessible in this game, all within Bay City. There are four separate areas of town, each with four unique locations. Most locations are only accessible at certain points in the game.

Northridge
Madison High School - All teenage characters in the game attend this school. It is mandatory that the character attend class on certain days or they are 'grounded' and it is game over. There are five classes that can be attended in the game: music, art, math, science, and English.
Home
Nelsons' - Derrick Nelson's home. This location is closed for the majority of the game, unless there is a party.
Bartons' - A family that Kim and Carly babysit for.
Westside
Oyster Bay
Halsey's Farm - Brett Halsey's family farm. This location is closed unless the player is playing as Kim and is invited to a party there.
Baseball field
Oyster Bay Arcade - Howie Hooper works here. All mini-games can be accessed through the arcade.
Eastside
Mario's Dining
Community Center
Hospital
Chuck's Drive-In
Downtown
Bay View Mall - There are five stores accessible: Elsa Ross, Oshman's, Limited Too, Trick Rider, and Sam & Libby's. The player picks out clothes in the store and Kim or Carly will try them on in front of a mirror. If the characters have enough money from their job, they can buy them and add them to the closet at their home.
Under 21 Club
Work - Kim works at Sam & Libby's at the mall, Carly works at a movie theatre.
TopHit CD's

Aside from these locations, there is a formal wear store where the player character must go to buy a dress for the prom.

Reaction

Although major publishers declined to distribute the title, because they didn't believe there was a market for girl-oriented games, the 5-CD game was successful. [5] It sold 40,000 units by early 1998, [6] and over 80,000 copies in its lifetime. [5] An expansion pack, McKenzie & Co: More Friends, featured new male characters James and Aaron. The expansion pack included 3 CDs - an upgrade of the main game and a disc for each new character. [7]

McKenzie & Co. received a lot of press attention for being one of the few girl-oriented games developed in the United States. Her Interactive was one of the first companies in the United States established to specifically develop games for the female market.[ citation needed ]

While some [8] think of McKenzie & Co. as an Otome game, a popular category in Japanese markets, it was called a "social adventure" by its creators and classified as such in the majority of US retail outlets.[ citation needed ]

While American Laser Games, the company that founded Her Interactive, claimed feminist motivations, aspiring to help lead girls down the path of computers and technology, the game was not uniformly well received. Some expressed concerns that it pushed a stereotype of what teenage girls are like, [2] with its emphasis on makeup, shopping, and dating. [9] The Chicago Tribune called the game's objective, getting a prom date, "rather dubious". [10] Salon characterized the game as "much-reviled" in 1999. [11]

Characters

Kim
A playable character. Gymnast/Cheerleader.
Carly
The other playable character. Actress.
Bryan
Kim and Carly's best guy friend.
Elizabeth
Kim's best friend. Obsessed with shopping and fashion.
Sam
Carly's best friend. Goes out with Bryan.
McKee
A member of McKenzie & Co.
Trish
A member of McKenzie & Co.
Brett
A potential prom date, cowboy type.
Steven
A potential prom date, 'preppy' type.
Brandon
A potential prom date.
Derrick
A potential prom date.
James
In the expansion only. A potential prom date and rebellious biker.
Aaron
In the expansion only. A potential prom date who is an animal rights activist and vegetarian.

There are 11 other students in the game, aside from the above listed. There are also 5 teachers, all played by the same male actor.

See also

Related Research Articles

Dating sims, or romance simulation games, are video game subgenre of simulation games with romantic elements.

<i>Septerra Core</i>

Septerra Core: Legacy of the Creator is a role-playing video game developed by Valkyrie Studios and published by Monolith Productions. It was originally released in 1999 for Windows; since then, it has been re-released via GOG.com for Windows in 2009, for MacOS in 2013, and for Linux in 2017.

American Laser Games

American Laser Games was a company based in Albuquerque, New Mexico that created numerous light gun laserdisc video games featuring live action full motion video. The company was founded in the late 1980s by Robert Grebe, who had originally created a system to train police officers under the company name ICAT and later adapted the technology for arcade games. Its first hit game was Mad Dog McCree, a light gun shooter set in the American Old West. By mid-1995 they were recognized as the leading company in the medium of laserdisc-based arcade games. Almost all arcade games released by the company were light gun shooters and a number of them also had an Old West theme.

An interactive film, also known as movie game, is a video game that presents its gameplay in a cinematic, scripted manner, often through the use of full-motion video of either animated or live-action footage.

Lesbian, gay, bisexual, and transgender (LGBT) characters have been depicted in video games since the 1980s. In the history of video games, LGBT characters have been almost nonexistent for a long time, reflecting the overall heteronormativity of the medium. While there has been a trend towards greater representation of LGBT people in video games, they are frequently identified as LGBT in secondary material, such as comics, rather than in the games themselves. Gamesradar’s Sam Greer pored through thousands of gaming titles and found 179 games with any LGBT representation: Of those 179 games, only 83 have queer characters who are playable characters. And of those, only eight feature a main character who is pre-written as queer as opposed to them being queer as an option

<i>Mount & Blade</i> 2008 medieval action role-playing game

Mount & Blade is a 2008 medieval strategy action role-playing game for Microsoft Windows, developed by Turkish company TaleWorlds Entertainment, and published by Swedish company Paradox Interactive. In the game, the player controls a customized character to battle, trade, and manage a fief in the medieval land of Calradia. The game was developed by Armağan Yavuz and his wife İpek Yavuz, the founders of TaleWorlds Entertainment. The game was fully released on September 16, 2008, though alpha versions of the game were available prior to the full release.

<i>Star Wars: X-Wing</i>

Star Wars: X-Wing is a space simulation video game, the first of the X-Wing combat flight simulation games series. The player's character flies starfighters, including the eponymous X-wing, for the Rebel Alliance as part of a narrative that precedes and parallels the events of Star Wars Episode IV: A New Hope.

HeR Interactive

HeR Interactive is a video game company based in Bellevue, Washington. The company was founded as a division of American Laser Games, and spun off as an independent entity. It later bought out its former parent company. The company designs, develops and publishes adventure-mystery games, most of which are based on the Nancy Drew franchise.

<i>Mad Dog McCree</i>

Mad Dog McCree is the first live-action laserdisc video game released by American Laser Games. It originally appeared as an arcade game in 1990.

<i>Crime Patrol 2: Drug Wars</i>

Crime Patrol 2: Drug Wars is a live-action laserdisc video game, released by American Laser Games in 1993. It was ported to the 3DO Interactive Multiplayer and CD-i. It is the sequel to the arcade game Crime Patrol, with very similar gameplay, objectives and scenery. The game was re-released by Digital Leisure in 2002.

An otome game, sometimes contracted to otoge, is a story-based video game that is targeted towards women. Generally one of the goals, besides the main plot goal, is to develop a romantic relationship primarily between the female player character and one of several traditionally male characters. This genre is most established in Japan, and is mostly made up of visual novels and simulation games; particularly dating sims and life simulation games.

<i>The Path</i> (video game)

The Path is a psychological horror art game developed by Tale of Tales originally released for the Microsoft Windows operating system on March 18, 2009 in English and Dutch, and later ported to Mac OS X by TransGaming Technologies.

<i>Best Player</i>

Best Player is a 2011 television film that was released on March 12, 2011 starring Jerry Trainor as Quincy "Q" Johnson and Jennette McCurdy as Christina "Prodigy" Saunders, two stars from the hit Nickelodeon show iCarly. Filming started on October 24, 2009 in Victoria, British Columbia, Canada and wrapped up production on November 18, 2009.

A non-player character (NPC) is any character in a game which is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than another player. In video games, this usually means a character controlled by the computer that has a predetermined set of behaviors that potentially will impact game play, but will not necessarily be true artificial intelligence.

<i>Kim Possible</i> (video game series)

Kim Possible video games are a series of action platformer games based on Disney's animated television series Kim Possible. They were mostly released for the Game Boy Advance (GBA) and Nintendo DS; the game Disney's Kim Possible: What's the Switch? was released for the PlayStation 2.

<i>Crusader Kings II</i> video game

Crusader Kings II is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings. The game was released on February 14, 2012. A sequel, Crusader Kings III, was released on September 1, 2020. Crusader Kings II stood out from earlier Paradox Interactive games in that it attracted a more widespread audience, contributing to the growth of the company.

<i>Forza Horizon 2</i> 2014 racing video game

Forza Horizon 2 is a 2014 racing video game developed for Microsoft's Xbox One and Xbox 360 consoles. It is the sequel to 2012's Forza Horizon and the seventh instalment in the Forza series. The Xbox One version of the game was developed by Playground Games, the team behind the original Forza Horizon, while Sumo Digital developed the version for Xbox 360, with Forza series developer Turn 10 Studios supporting both builds. The Xbox 360 version is also the final Forza game released for the platform. The game received positive reviews from critics and a sequel, Forza Horizon 3, was released on 27 September 2016.

<i>Game of Thrones</i> (2014 video game) 2014 video game by Telltale

Game of Thrones is an episodic graphic adventure video game based on the TV series of the same name, which in turn, is based on George R. R. Martin's A Song of Ice and Fire fantasy series, released in December 2014 for Android, iOS, Microsoft Windows, OS X, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

<i>Forza Horizon 3</i> 2016 racing video game

Forza Horizon 3 is a 2016 racing video game developed by Playground Games and published by Microsoft Studios for Xbox One and Microsoft Windows. The game features cross-platform play between the two platforms. The game was released on 23 September 2016 for Ultimate Edition players, and 27 September 2016 for standard and Deluxe Edition players. It is the third Forza Horizon and the ninth instalment in the Forza series. As with previous Horizon games, Turn 10 Studios assisted Playground Games in the game's development. It is set in a fictional representation of Australia. Additional content has been released in the form of updates, car packs and two world expansions, which also include additional cars.

<i>Monster Prom</i>

Monster Prom is a simulation role-playing visual novel game developed by Beautiful Glitch, a studio based in Barcelona and founded by Julián Quijano, and published by Those Awesome Guys. The game was released for Windows, macOS and Linux on 27 April 2018 and was distributed on Steam. A Nintendo Switch release was launched on 21 May 2020. Monster Prom was written by Julián Quijano, Cory O’Brien and Maggie Herskowitz, illustrated by Arthur Tien, and programmed by Elías Pereiras. Players assume the role of a student at Spooky High, a high school populated by monsters, as they attempt to find a date to prom.

References

  1. Cifaldi, Frank (July 8, 2010). "This Week on Shame Night: Let's date cute boys with McKenzie & Co". 1up.com. UGO Entertainment. Archived from the original on October 16, 2012. Retrieved September 26, 2010.
  2. 1 2 "McKenzie & Co. from Her Interactive". SuperKids Educational Software Review. Knowledge Share. 1997. Retrieved September 26, 2010.
  3. "Preview – Coming Soon". 3DO Magazine . No. 10. Paragon Publishing. May 1996. pp. 33–34.
  4. "Preview – Coming Soon". 3DO Magazine . No. 12. Paragon Publishing. July 1996. pp. 33–34.
  5. 1 2 3 Ray, Sheri Graner (2008). "Chapter 15: Understanding the Game Industry". In Fullerton, Tracy; Swain, Christopher; Hoffman, Steven (eds.). Alternatives: Games for Girls and Women. Game Design Workshop: a playcentric approach to creating innovative games (Second ed.). Morgan Kaufmann. pp. 418–419. ISBN   978-0-240-80974-8.
  6. Slaton, Joyce. "The Games Girls Play: Who Says Girls are Afraid of Mice?". GameSpot . Archived from the original on February 13, 1998. Retrieved March 30, 2020.
  7. Grant, Pauline. "Girl Games in the 1990s: McKenzie & Co.: More Friends". Pauline Grant » Blog. Retrieved 10 September 2012.
  8. http://www.pcgamer.com/2012/02/11/saturday-crapshoot-mckenzie-co/
  9. Al Mubireek, Khalid (2003). "Methodology" (PDF). Gender-Oriented vs. Gender-Neutral Computer Games in Education (Ph.D. thesis). Ohio State University.
  10. Vogt, Amanda (August 24, 1997). "Even in virtual reality, it is still a man's world". Chicago Tribune.
  11. Mifflin, Margot (December 13, 1999). "Singing the pink blues". San Francisco: Salon Media Group.