Micro Maniacs

Last updated

Micro Maniacs
Micro Maniacs PS1 Cover.jpg
Developer(s) Codemasters
Publisher(s) Codemasters
THQ (GBC)
Series Micro Machines
Platform(s) PlayStation, Game Boy Color
ReleasePlayStation
  • EU: 7 April 2000
  • NA: 26 September 2000 [1]
Game Boy Color
  • EU: 2 November 2001
  • AU: 12 November 2001
Genre(s) Racing
Mode(s) Single-player, multiplayer

Micro Maniacs (FoxKids.com Micro Maniacs Racing in North America) is a racing video game developed by Codemasters for PlayStation and Game Boy Color. It is a spin-off to the Micro Machines games, the main difference being that players control tiny characters where a few racetracks feature the use of vehicles. The North American version was sponsored by Fox Kids, and so the game's name was changed there. It was scheduled to be released in June 2000, [2] but was delayed to late September.

Contents

Plot

Micro Maniacs is set in a time where the Earth's resources are being depleted and the very planet is at risk. However, a scientist named Dr. Minimizer has an idea: using a device he calls "The Minimizer Ray", he will shrink the planet's population to 1/360 of its original size, and so create a world more suitable to our current status. If this is to be successful, the doctor needs to create a supersoldier: somebody who can prepare the planet for us when we are eventually minimized. In order to do this, the doctor enlists the help of 12 volunteers for an experiment. The experiment consists of racetracks that are considered various dangerous environments as to ascertain the suitable skills for the supersoldier.

Gameplay

The player is controlling the character V4, who according to the data on the right is in third in Challenge mode. The timer is in the top-left of the screen and the player's power-ups in the bottom-left. Micro Maniacs shot.jpg
The player is controlling the character V4, who according to the data on the right is in third in Challenge mode. The timer is in the top-left of the screen and the player's power-ups in the bottom-left.

As opposed to previous games in the series, players control these small volunteers more than vehicles, the main difference is that the volunteers are able to jump and use individual abilities. The volunteers (or characters) are each slightly different. None are particularly realistic, but their unusual characteristics allow the characters to make use of various power-ups. These are used to attack your opponents in a race, and include things like black holes, atomic blasts, and laser mines.

Similar to the other games in the Micro Machines series, each course is based in a different environment, like a bathroom, a kitchen, a laboratory, a garage, and a bedroom. The goal is to race through the level and be the first to cross the finish line. Each course is marked out with a substance in the environment. These are related to the level in question, and include things like toothpaste, fish food and baked beans. Some courses require the use of vehicles like jet-skis, bees, motor scooters and skateboards.

Challenge
A 1 player only mode. The racer is up against 4 AI opponents in a 3 lap race. The player must come in 1st or 2nd to win a race and advance a row except for the Final Round, where 1st place is the absolute win condition.
Time Trial
In Time Trial mode, 1 to 8 players can race, using either one, or separate controllers. There are four Time Trial modes:
Vs.
In Versus mode, 1-8 players have to make the other opponents disappear off the screen by running as far in front as possible to score points. The player who either fills up their points gauge, passes the finish line on the final lap with the most points, or the last person standing in Play-Off (a Sudden Death mode activated if players have the same number of points upon crossing the finish line on the last lap). Players are defined in 8 colors. There are 3 Vs. modes:
Vs. Teams
Vs. Teams is similar to Vs. mode, with the core difference being to score points for their team. This mode requires 3 to 8 players and contains four teams to choose from.
Training
Before any of the races begin, a training mode is started. Players can train in the circles as the level loads. This mode will also show who you are up against and any vehicles that level uses.
Bonus Tracks
In this mode, the player runs through a maze. The aim is to collect all 30 power ups within the time limit. If the player wins, they win an extra life. If they lose, they win nothing. There are 4 different bonus tracks: Blue, Green, Red and Yellow. These tracks can only be entered via Challenge, TT Challenge or Single Player Vs. if the player wins 3 races in a row in 1st place.

Reception

The PlayStation version received favourable reviews according to the review aggregation website GameRankings. [3] Other magazines gave the import favourable to average reviews while the U.S. version was still in development. [8] [14] In Japan, where the same console version was ported and published by Spike on 2 November 2000 under the name Denkō Sekka Micro Runner: Maniac Hakushi no Hisaku (電光石火ミクロランナー 〜マニアック博士の秘策〜, Denkō Sekka Mikuro Rannā 〜Maniakku Hakushi no Hisaku〜, lit. "Lightspeed Micro Runners: Dr. Maniac's Secret Plan"), Famitsu gave it a score of 25 out of 40. [9]

Related Research Articles

<i>Need for Speed: High Stakes</i> 1999 video game

Need for Speed: High Stakes is a 1999 racing video game developed by EA Canada and EA Seattle and published by Electronic Arts for the PlayStation and Microsoft Windows. It is the fourth game in the Need for Speed series and a follow-up to Need for Speed III: Hot Pursuit. The game features more realistic elements than its predecessors and introduced a damage system that allows cars to take damage when colliding with objects, affecting their appearance and performance. It also introduced a series of economy-based tournaments, awarding players with a cash prize that can be spent on repairing, purchasing, or upgrading cars for subsequent races. The game's Hot Pursuit mode, which was introduced in Hot Pursuit, was expanded with more options, allowing players to control police pursuits attempting to stop racers.

<i>NASCAR Thunder 2003</i> 2003 Racing simulator video game developed by EA Sports and Budcat Creations

NASCAR Thunder 2003 is the sixth edition of the EA Sports' NASCAR racing simulator series. Developed by EA Tiburon and Budcat Creations and published by EA Sports. It was released for PlayStation, PlayStation 2, GameCube, and Xbox on September 18, 2002, and for Microsoft Windows on October 21. The product features Dale Earnhardt Jr. on the cover. It was the first time the NASCAR's Most Popular Driver Award recipient was featured on the cover, although he did not win the award for the first time until the following year. Dale Earnhardt appeared in the game as a driver as a result of entering his name as a Create-A-Car driver's name; he did not appear in the previous game due to his death. He appeared as a legend in subsequent games.

<i>Sports Car GT</i> 1999 video game

Sports Car GT is a 1999 racing sim game based on GT racing. It was published by Electronic Arts (EA) and developed by Image Space Incorporated for Microsoft Windows, and Point of View for PlayStation. Both editions of the game feature co-development by Westwood Studios. The PC version received "favorable" reviews, while the PlayStation version received "mixed" reviews.

<i>Lego Racers</i> (video game) 1999 racing video game

Lego Racers is a Lego-themed racing video game developed by High Voltage Software and published by Lego Media in 1999.

<i>TOCA Touring Car Championship</i> 1997 video game

TOCA: Touring Car Championship is a 3D racing video game licensed by series organisers TOCA, and developed and published by Codemasters for the PlayStation and Microsoft Windows platforms in 1997-1998. It was re-released by Codemasters for the Game Boy Color in 2000. It was the first entry in the eponymous series and was followed by TOCA 2 Touring Cars in 1998. The player takes control of a driver who races for one of the eight works teams that contested the 1997 British Touring Car Championship against fifteen AI competitors on one of the nine championship circuits. A championship mode is available for players with the objective of earning points to continue competing and unlocking new features.

<i>Need for Speed III: Hot Pursuit</i> 1998 racing video game

Need for Speed III: Hot Pursuit is a 1998 racing video game developed for PlayStation by EA Canada and Microsoft Windows by EA Seattle, and published by Electronic Arts. It is the third major installment in the Need for Speed franchise, incorporating police pursuits as a major part of gameplay. Hot Pursuit remains focused on racing using exotic sports cars, but features races that primarily take place in locations within North America, including varied settings and climates. Police AI is improved over the first game, utilizing several tactics to stop both the player and opponent. The PlayStation version was released on March 25, 1998, while the Windows version was released on October 12 the same year. The game received critical success, with praise for its graphics and customization options. It received a direct sequel in 2002 and a reboot in 2010.

<i>F1 Racing Championship</i> 2000 video game

F1 Racing Championship is a video game developed by Ubi Soft. Starring people and locations from the 1999 Formula One World Championship, it was released for several platforms during 2000 and 2001. At the time, it was facing steep competition by the ever-popular Grand Prix 3 and the rising F1-series by ISI. The sales were behind expectations. Reasons were a poor artificial intelligence and damage model and the bug-prone initial release. A patch to fix the reported issues was announced, but never released.

<i>Speed Freaks</i> 1999 video game

Speed Freaks is a racing video game developed by Funcom Dublin for the PlayStation released in 1999. It supports up to two players.

<i>Vanishing Point</i> (video game) 2001 video game

Vanishing Point is a racing video game developed by Clockwork Games and published by Acclaim Entertainment for Dreamcast and PlayStation.

<i>TOCA 2: Touring Cars</i> 1998 video game

TOCA 2: Touring Cars is a British racing video game developed and published by Codemasters for PlayStation and Microsoft Windows. It is the second game in the TOCA series, based on the 1998 season of the British Touring Car Championship. Mainly an annual franchise update of cars and tracks, the game added more detailed graphics, physics, multiplayer modes and other minor features. Realistic tracks were added, and support races such as Ford Fiestas, Formula Ford and others also arrived. The level of car damage possible during a race was also enhanced, which was a significant selling point compared with the likes of Gran Turismo which had no damage model at the time.

<i>NASCAR Rumble</i> 2000 racing video game

NASCAR Rumble is a racing video game created by Electronic Arts for the PlayStation. Players race through 18 different courses set in six different areas collecting powerups to aid them. The game is a departure from many NASCAR games, as it is an arcade racer featuring various tracks and Mario Kart-esque powerups. A non-NASCAR licensed sequel was made for the PlayStation 2, called Rumble Racing. There are drivers from the then Winston Cup Series and Craftsman Truck Series, as well as legend racers and bonus vehicles.

<i>Moto Racer 2</i> 1998 video game

Moto Racer 2 is a motocross racing game developed by Delphine and published by Electronic Arts for PlayStation and Microsoft Windows. It is part of the Moto Racer series, and is the sequel to Moto Racer.

<i>Bomberman Fantasy Race</i> 1998 video game

Bomberman Fantasy Race is a racing video game developed by GraphicResearch Inc., released for PlayStation in Japan by publisher Hudson Soft in 1998, in North America by Atlus USA in 1999, and in Europe by Virgin Interactive in 2000. It is a spin-off of the Bomberman series.

<i>ATV: Quad Power Racing</i> 2000 video game

ATV: Quad Power Racing is a racing video game developed by Climax Development and published by Acclaim Entertainment under their Acclaim Sports banner for the PlayStation. A Game Boy Advance version was released two years later and developed by Tantalus Interactive, and was released under the AKA Acclaim banner.

<i>Powerslide</i> (video game) 1998 video game

Powerslide is a post-apocalyptic Microsoft Windows racing game by Australian developer Ratbag Games. It was released in Australia, United States and Europe in 1998. Powerslide was praised for its graphics and AI in particular. A sequel, Powerslide: Slipstream, was in development as of 2004, but Ratbag couldn't find a suitable publisher, and shortly after the company was shut down. Powerslide was re-released on GOG.com in 2012.

<i>F1 2000</i> (video game) 2000 video game

F1 2000 is a racing video game developed by Visual Science for the PlayStation version and Image Space Incorporated for the Microsoft Windows version and published by EA Sports for PlayStation and Microsoft Windows. It is based on the 2000 Formula One season. F1 2000 was the last Visual Science F1 game to appear on the PlayStation. With an official FIA Formula One license, it includes the full 2000 World Championship season, including the new Indianapolis Motor Speedway and the Jaguar Racing team.

<i>Toy Story Racer</i> 2001 video game

Toy Story Racer is a 2001 kart racing game developed by Traveller's Tales and Tiertex Design Studios and published by Activision. It was based on the Toy Story franchise, primarily the first film. The game was released in March 2001 for the Game Boy Color and PlayStation systems. The PlayStation version received "generally favorable reviews" according to Metacritic. In 2010, the PlayStation version was re-released on the PlayStation Store as a PS one Classic.

<i>Spirit of Speed 1937</i> 1999 video game

Spirit of Speed 1937 is a racing video game developed by Broadsword Interactive. The game was originally released in 1999 exclusively in Europe by Hasbro Interactive, who released the game under the MicroProse brand name. In 2000, the game was ported to the Dreamcast, and was published by Acclaim Entertainment under the LJN banner, five years after LJN was shut down by Acclaim. This version saw a North American release, and was released there on June 27, 2000. Spirit of Speed 1937 takes gamers back to the 1930s when motorsports were in their infancy and drivers raced for the thrill of speed, the danger, and the glamor that came with it.

<i>Superbike 2001</i> 2000 video game

Superbike 2001 is a motorcycle racing video game developed by Milestone srl, published by Electronic Arts (EA), and released in 2000 for Microsoft Windows. It is part of EA's Superbike video game series.

<i>Road Rash: Jailbreak</i> 2000 video game

Road Rash: Jailbreak is a racing video game developed by EA Redwood Shores for the PlayStation version and Magic Pockets for the Game Boy Advance version and published by Electronic Arts for PlayStation in 2000 and for Game Boy Advance in 2003. It is the sixth and final game in the Road Rash series.

References

  1. IGN staff (25 August 2000). "Landmark Cross-Promotion Deal Merges Online and Offline Promotions". IGN . Ziff Davis . Retrieved 28 January 2021.
  2. IGN staff (3 May 2000). "Codemasters Reveals Its Strong E3 Lineup". IGN. Ziff Davis. Retrieved 29 January 2021.
  3. 1 2 "FoxKids.com Micro Maniacs Racing for PlayStation". GameRankings . CBS Interactive. Archived from the original on 9 December 2019. Retrieved 28 January 2021.
  4. Woods, Nick. "FoxKids.com Micro Maniacs Racing - Review". AllGame . All Media Network. Archived from the original on 15 November 2014. Retrieved 28 January 2021.
  5. "Micromaniacs [sic] (GBC)". Consoles + (in French). No. 118. November 2001. p. 145. Retrieved 29 January 2021.
  6. Zano; Switch (May 2000). "Micro Maniacs (PS)". Consoles + (in French). No. 100. pp. 94–95.
  7. Edge staff (April 2000). "Micro Maniacs (PS)". Edge . No. 83. Future Publishing. p. 74. Retrieved 28 January 2021.
  8. 1 2 EGM staff (June 2000). "Micro Maniacs". Electronic Gaming Monthly . No. 131. Ziff Davis.
  9. 1 2 "電光石火ミクロランナー 〜マニアック博士の秘策〜 [PS]". Famitsu (in Japanese). Enterbrain . Retrieved 28 January 2021.
  10. Provo, Frank (28 November 2000). "FoxKids.com Micro Maniacs Racing Review [date mislabeled as "May 17, 2006"]". GameSpot . CBS Interactive. Retrieved 28 January 2021.
  11. DMC (June 2000). "Micro Maniacs (PS)". Hyper . No. 80. Next Media Pty Ltd. p. 76. Retrieved 29 January 2021.
  12. Nix, Marc (20 October 2000). "FoxKids.com Micro Maniacs Racing". IGN. Ziff Davis. Retrieved 28 January 2021.
  13. Kornifex (7 April 2000). "Test: Micro Maniacs (PS1)". Jeuxvideo.com (in French). Webedia. Retrieved 29 January 2021.
  14. 1 2 Steinman, Gary (May 2000). "Micro Maniacs". Official U.S. PlayStation Magazine . Vol. 3, no. 8. Ziff Davis. p. 94. Retrieved 29 January 2021.