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Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or class may only inherit from one particular object or class.
Multiple inheritance has been a controversial issue for many years, [1] [2] with opponents pointing to its increased complexity and ambiguity in situations such as the "diamond problem", where it may be ambiguous as to which parent class a particular feature is inherited from if more than one parent class implements said feature. This can be addressed in various ways, including using virtual inheritance. [3] Alternate methods of object composition not based on inheritance such as mixins and traits have also been proposed to address the ambiguity.
In object-oriented programming (OOP), inheritance describes a relationship between two classes in which one class (the child class) subclasses the parent class. The child inherits methods and attributes of the parent, allowing for shared functionality. For example, one might create a variable class Mammal with features such as eating, reproducing, etc.; then define a child class Cat that inherits those features without having to explicitly program them, while adding new features like chasing mice.
Multiple inheritance allows programmers to use more than one totally orthogonal hierarchy simultaneously, such as allowing Cat to inherit from Cartoon character and Pet and Mammal and access features from within all of those classes.
Languages that support multiple inheritance include: C++, Common Lisp (via Common Lisp Object System (CLOS)), EuLisp (via The EuLisp Object System TELOS), Curl, Dylan, Eiffel, Logtalk, Object REXX, Scala (via use of mixin classes), OCaml, Perl, POP-11, Python, R, Raku, and Tcl (built-in from 8.6 or via Incremental Tcl (Incr Tcl) in earlier versions [4] [5] ).
IBM System Object Model (SOM) runtime supports multiple inheritance, and any programming language targeting SOM can implement new SOM classes inherited from multiple bases.
Some object-oriented languages, such as Swift, Java, Fortran since its 2003 revision, C#, and Ruby implement single inheritance, although protocols, or interfaces, provide some of the functionality of true multiple inheritance.
PHP uses traits classes to inherit specific method implementations. Ruby uses modules to inherit multiple methods.
The "diamond problem" (sometimes referred to as the "Deadly Diamond of Death" [6] ) is an ambiguity that arises when two classes B and C inherit from A, and class D inherits from both B and C. If there is a method in A that B and C have overridden, and D does not override it, then which version of the method does D inherit: that of B, or that of C?
For example, in the context of GUI software development, a class Button
may inherit from both classes Rectangle
(for appearance) and Clickable
(for functionality/input handling), and classes Rectangle
and Clickable
both inherit from the Object
class. Now if the equals
method is called for a Button
object and there is no such method in the Button
class but there is an overridden equals
method in Rectangle
or Clickable
(or both), which method should be eventually called?
It is called the "diamond problem" because of the shape of the class inheritance diagram in this situation. In this case, class A is at the top, both B and C separately beneath it, and D joins the two together at the bottom to form a diamond shape.
Languages have different ways of dealing with these problems of repeated inheritance.
D
object would actually contain two separate A
objects, and uses of A
's members have to be properly qualified. If the inheritance from A
to B
and the inheritance from A
to C
are both marked "virtual
" (for example, "class B : virtual public A
"), C++ takes special care to only create one A
object, and uses of A
's members work correctly. If virtual inheritance and nonvirtual inheritance are mixed, there is a single virtual A
, and a nonvirtual A
for each nonvirtual inheritance path to A
. C++ requires stating explicitly which parent class the feature to be used is invoked from i.e. Worker::Human.Age
. C++ does not support explicit repeated inheritance since there would be no way to qualify which superclass to use (i.e. having a class appear more than once in a single derivation list [class Dog : public Animal, Animal]). C++ also allows a single instance of the multiple class to be created via the virtual inheritance mechanism (i.e. Worker::Human
and Musician::Human
will reference the same object).D,B,C,A
, when B is written before C in the class definition. The method with the most specific argument classes is chosen (D>(B,C)>A) ; then in the order in which parent classes are named in the subclass definition (B>C). However, the programmer can override this, by giving a specific method resolution order or stating a rule for combining methods. This is called method combination, which may be fully controlled. The MOP (metaobject protocol) also provides means to modify the inheritance, dynamic dispatch, class instantiation, and other internal mechanisms without affecting the stability of the system.D
embeds two structures B
and C
which both have a method F()
, thus satisfying an interface A
, the compiler will complain about an "ambiguous selector" if D.F()
is called, or if an instance of D
is assigned to a variable of type A
. B
and C
's methods can be called explicitly with D.B.F()
or D.C.F()
.A,B,C
are interfaces, B,C
can each provide a different implementation to an abstract method of A
, causing the diamond problem. Either class D
must reimplement the method (the body of which can simply forward the call to one of the super implementations), or the ambiguity will be rejected as a compile error. [8] Prior to Java 8, Java was not subject to the Diamond problem risk, because it did not support multiple inheritance and interface default methods were not available.(individual as Person).printInfo();
. super<ChosenParentInterface>.someMethod()
B
and its ancestors would be checked before class C
and its ancestors, so the method in A
would be inherited through B
. This is shared with Io and Picolisp. In Perl, this behavior can be overridden using the mro
or other modules to use C3 linearization or other algorithms. [9] object
. Python creates a list of classes using the C3 linearization (or Method Resolution Order (MRO)) algorithm. That algorithm enforces two constraints: children precede their parents and if a class inherits from multiple classes, they are kept in the order specified in the tuple of base classes (however in this case, some classes high in the inheritance graph may precede classes lower in the graph [10] ). Thus, the method resolution order is: D
, B
, C
, A
. [11] D
, C
, A
, B
, A
], which reduces down to [D
, C
, B
, A
].Languages that allow only single inheritance, where a class can only derive from one base class, do not have the diamond problem. The reason for this is that such languages have at most one implementation of any method at any level in the inheritance chain regardless of the repetition or placement of methods. Typically these languages allow classes to implement multiple protocols, called interfaces in Java. These protocols define methods but do not provide concrete implementations. This strategy has been used by ActionScript, C#, D, Java, Nemerle, Object Pascal, Objective-C, Smalltalk, Swift and PHP. [13] All these languages allow classes to implement multiple protocols.
Moreover, Ada, C#, Java, Object Pascal, Objective-C, Swift and PHP allow multiple-inheritance of interfaces (called protocols in Objective-C and Swift). Interfaces are like abstract base classes that specify method signatures without implementing any behaviour. ("Pure" interfaces such as the ones in Java up to version 7 do not permit any implementation or instance data in the interface.) Nevertheless, even when several interfaces declare the same method signature, as soon as that method is implemented (defined) anywhere in the inheritance chain, it overrides any implementation of that method in the chain above it (in its superclasses). Hence, at any given level in the inheritance chain, there can be at most one implementation of any method. Thus, single-inheritance method implementation does not exhibit the Diamond Problem even with multiple-inheritance of interfaces. With the introduction of default implementation for interfaces in Java 8 and C# 8, it is still possible to generate a Diamond Problem, although this will only appear as a compile-time error.
In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state and implementations of behavior. In many languages, the class name is used as the name for the class, the name for the default constructor of the class, and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated. Although, to the point of conflation, one could argue that is a feature inherent in a language because of its polymorphic nature and why these languages are so powerful, dynamic and adaptable for use compared to languages without polymorphism present. Thus they can model dynamic systems more easily.
Eiffel is an object-oriented programming language designed by Bertrand Meyer and Eiffel Software. Meyer conceived the language in 1985 with the goal of increasing the reliability of commercial software development; the first version becoming available in 1986. In 2005, Eiffel became an ISO-standardized language.
Prototype-based programming is a style of object-oriented programming in which behaviour reuse is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as prototypal, prototype-oriented,classless, or instance-based programming.
In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other objects from the same class. The decorator pattern is often useful for adhering to the Single Responsibility Principle, as it allows functionality to be divided between classes with unique areas of concern. Decorator use can be more efficient than subclassing, because an object's behavior can be augmented without defining an entirely new object.
Programming languages can be grouped by the number and types of paradigms supported.
In object-oriented programming, object copying is creating a copy of an existing object, a unit of data in object-oriented programming. The resulting object is called an object copy or simply copy of the original object. Copying is basic but has subtleties and can have significant overhead. There are several ways to copy an object, most commonly by a copy constructor or cloning. Copying is done mostly so the copy can be modified or moved, or the current value preserved. If either of these is unneeded, a reference to the original data is sufficient and more efficient, as no copying occurs.
In object-oriented programming languages, a mixin is a class that contains methods for use by other classes without having to be the parent class of those other classes. How those other classes gain access to the mixin's methods depends on the language. Mixins are sometimes described as being "included" rather than "inherited".
The fragile base class problem is a fundamental architectural problem of object-oriented programming systems where base classes (superclasses) are considered "fragile" because seemingly safe modifications to a base class, when inherited by the derived classes, may cause the derived classes to malfunction. The programmer cannot determine whether a base class change is safe simply by examining in isolation the methods of the base class.
In object-oriented programming, in languages such as C++, and Object Pascal, a virtual function or virtual method is an inheritable and overridable function or method for which dynamic dispatch is facilitated. This concept is an important part of the (runtime) polymorphism portion of object-oriented programming (OOP). In short, a virtual function defines a target function to be executed, but the target might not be known at compile time.
Method overriding, in object-oriented programming, is a language feature that allows a subclass or child class to provide a specific implementation of a method that is already provided by one of its superclasses or parent classes. It allows for a specific type of polymorphism (subtyping). The implementation in the subclass overrides (replaces) the implementation in the superclass by providing a method that has same name, same parameters or signature, and same return type as the method in the parent class. The version of a method that is executed will be determined by the object that is used to invoke it. If an object of a parent class is used to invoke the method, then the version in the parent class will be executed, but if an object of the subclass is used to invoke the method, then the version in the child class will be executed. Some languages allow a programmer to prevent a method from being overridden.
Virtual inheritance is a C++ technique that ensures only one copy of a base class's member variables are inherited by grandchild derived classes. Without virtual inheritance, if two classes B
and C
inherit from a class A
, and a class D
inherits from both B
and C
, then D
will contain two copies of A
's member variables: one via B
, and one via C
. These will be accessible independently, using scope resolution.
In object-oriented programming, inheritance is the mechanism of basing an object or class upon another object or class, retaining similar implementation. Also defined as deriving new classes from existing ones such as super class or base class and then forming them into a hierarchy of classes. In most class-based object-oriented languages, an object created through inheritance, a "child object", acquires all the properties and behaviors of the "parent object", with the exception of: constructors, destructor, overloaded operators and friend functions of the base class. Inheritance allows programmers to create classes that are built upon existing classes, to specify a new implementation while maintaining the same behaviors, to reuse code and to independently extend original software via public classes and interfaces. The relationships of objects or classes through inheritance give rise to a directed acyclic graph.
In computer programming, a trait is a concept used in object-oriented programming, which represents a set of methods that can be used to extend the functionality of a class.
An interface in the Java programming language is an abstract type that is used to describe a behavior that classes must implement. They are similar to protocols. Interfaces are declared using the interface
keyword, and may only contain method signature and constant declarations. All methods of an Interface do not contain implementation as of all versions below Java 8. Starting with Java 8, default
and static
methods may have implementation in the interface
definition. Then, in Java 9, private
and private static
methods were added. At present, a Java interface can have up to six different types.
This comparison of programming languages compares how object-oriented programming languages such as C++, Java, Smalltalk, Object Pascal, Perl, Python, and others manipulate data structures.
Moose is an extension of the object system of the Perl programming language. Its stated purpose is to bring modern object-oriented language features to Perl 5, and to make object-oriented Perl programming more consistent and less tedious.
A scripting language or script language is a programming language for a runtime system that automates the execution of tasks that would otherwise be performed individually by a human operator. Scripting languages are usually interpreted at runtime rather than compiled.
Composition over inheritance in object-oriented programming (OOP) is the principle that classes should achieve polymorphic behavior and code reuse by their composition rather than inheritance from a base or parent class. This is an often-stated principle of OOP, such as in the influential book Design Patterns (1994).
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code: data in the form of fields, and code, in the form of procedures.