Mutant Year Zero: Road to Eden

Last updated
Mutant Year Zero: Road to Eden
Mutant Year Zero Road to Eden cover art.png
Cover art featuring three playable characters (from left to right): Bormin, Selma and Dux
Developer(s) The Bearded Ladies
Publisher(s) Funcom
Director(s) David Skarin
Producer(s) Mark Parker
Designer(s) Lee Varley
Composer(s) Robert Lundgren
Engine Unreal Engine 4 [1]
Platform(s)
ReleasePlayStation 4, Windows, Xbox One
December 4, 2018
Nintendo Switch
July 30, 2019
Genre(s) Turn-based tactics, tactical role-playing
Mode(s) Single-player

Mutant Year Zero: Road to Eden is a turn-based tactical role-playing video game developed by Swedish studio The Bearded Ladies and published by Funcom. Based on the tabletop role-playing game Mutant Year Zero , the game was released for Windows, PlayStation 4 and Xbox One in December 2018. A Nintendo Switch version of the game was released on July 30, 2019.

Contents

Gameplay

The game was described by publisher Funcom as a "tactical adventure" game, played from an isometric perspective. There are three difficulty levels for players to choose from. [2] Players control a party of three characters as they navigate the game's world. [3] Different characters have different abilities and skills. Selma, a mutated human character, is an expert in explosives; Dux, a duck hybrid, is equipped with a long-range crossbow; Bormin uses shotguns as one of its weapons. [4] Each character also has their own passive, minor and major mutation attacks that can be activated and customized. [5] The team as a whole levels up as the game progresses, and new weapons and gears could be unlocked. The game also features a skill tree, [6] and a branching story. [7] There are five characters for players to choose from, including three default characters and two recruitable ones. [8]

Gameplay alternates between turn-based tactics combat and real-time exploration. [9] The Zone is a series of interconnected maps that players can freely explore. In the Zone, players could collect different artifacts, scraps and weapon parts which can be used to purchase new gears and tools in the Ark, the game's hub world. [10] [11] To explore the world, flashlights can be used to spot different objects, though this draws unwanted enemy attention. [6] In real-time, players can split up the party and guide them in different tactical positions to stage an ambush. Once players enter combat, the game shifts to a turn-based mode, similar to Firaxis' X-COM reboot series. After players finish a turn, enemies controlled by artificial intelligence (AI) would move and respond. [12] Players can also kill an enemy stealthily. If other enemies are not alerted to the player's presence, players can continue exploring in real-time. [13]

The Seed of Evil expansion available as downloadable content for separate purchase extends the story and play area, but does not modify the gameplay significantly. It includes upgrades to existing skills, some advanced equipment, and a new character. [14]

Plot

After the outbreak of the deadly Red Plague and global nuclear war, humans have largely become extinct, with the few surviving ones becoming mutants, having been affected by radiation. The Elder (voiced by Gergo Danka), the only person with the knowledge of the past, resides in the Ark, a fortified settlement that serves as the last bastion of civilization. With severe resource shortages, the base sends out special mutants called Stalkers who scavenge resources in the surrounding wasteland known as the Zone. However, the Zone is also populated by Ghouls, human survivors driven violent and insane from the aftermath of the bombings who worship the old world civilization as the Ancients.

Two Stalkers, Bormin (a humanoid boar voiced by actor Enzo Squillino Jnr) and Dux (a humanoid duck voiced by Jared Zeus), are tasked by the Elder to head north to search for another Stalker, Hammon. Hammon is a technical genius and is the only person capable of keeping the Ark's systems running, but he and his team disappeared during an expedition, and his absence puts the entire Ark at risk. Bormin and Dux set off to find Hammon, finding clues that he journeyed north to investigate a strange craft that crashed from the sky, believing it holds the key to finding the mythical promised land of Eden. As they travel north, they find and rescue Selma and Magnus, Hammon's fellow Stalkers. They also learn of the Nova Sect, a group of fanatically religious Ghouls who seek to restore Ancient weapons technology that can be used against the Ark. The Nova Sect was able to capture Hammon, and are attempting to force him to assist in their plans.

The Stalkers journey to the Nova Sect's headquarters, the Spear of Heaven. Along the way, they recruit Farrow, a Fox mutant determined to get revenge on the Nova Sect for destroying her settlement. They attack the Spear of Heaven and break into an Ancient underground bunker where they find Hammon. Hammon reveals to them that Eden does exist as a secret Ancient facility that holds information on the origins of mutants. However, the Nova Sect were able to read his mind and discover Eden's location, and are heading there to learn its secrets. Hammon directs the Stalkers to beat the Nova Sect to Eden to ensure its knowledge does not fall into the wrong hands. In order to reach Eden first, the Stalkers will have to travel through the Forbidden City, the ruins of an old Red Plague quarantine zone populated by hostile Ancient robots.

Disobeying the Elder's orders, the Stalkers journey through the Forbidden City, where they find the Nova Sect and their leader, Plutonia, attempting to break into Eden. The Stalkers are able to eliminate the Nova Sect and kill Plutonia, and Eden's gates mysteriously open for them. The Stalkers enter Eden and explore the facility, discovering that the Ancients were experimenting with creating mutants before the project was shut down. They are then shocked to find out that the Elder himself was one of the scientists in charge of the experiments, and they remember how he smuggled them to safety to prevent them from being destroyed. At that moment the radio activates and they hear a voice calling for "Command Center Sweden."

Seed of Evil

Plot of the expansion continues the story of the original game. When the Elder learns that the Stalkers have disobeyed him, he leaves the Ark. Some months later, the team tracks him down in the northeast where a mysterious plant growth had started to spread, also affecting the Ghouls. They confront him, but the Elder escapes to space with a rocket shuttle. After returning home, the Stalkers find the Ark under attack by intruding vines, with some inhabitants also behaving strangely. The community has put the bartender Pripp in charge while they were gone, but he is not competent enough to deal with the situation, so he asks the Stalkers for help. Together, they figure that a likely culprit is the mutant Goran who has the ability to control plants and has been banished from the Ark some time ago.

Stalkers venture further northwest where Goran is thought to have a base, a second Ark not known to the Elder. They are joined by a new mutant, Big Khan (a humanoid moose) who has been wandering the Zone alone, and has also noticed the new threat.

They find Goran in a deserted town and kill him during a fight. It turns out that Goran was also absorbed by plants and had his own will replaced. In that moment, a being called Old Jyko contacts them telepathically, and beckons them over. Old Jyko, whom they know as the oldest tree in the Zone, sends her minions after the Stalkers when they arrive. During the ensuing fight, they destroy her spore pods which kills Old Jyko. She collapses through a hole in the ground, revealing hallways with familiar logos of Mimir corporation which they saw in the original Eden. It is another secret base. The only functional computer reveals that their Elder was a project leader here too. Scientists wanted to design a tree for purifying the air using the same method of creating mutants in a last-ditch effort to save the humanity, but were forced to abandon the base when the war broke out. The tree survived, became self-aware, and decided to "purify" all the creatures in the Zone by transforming them to mindless drones under her control with spores.

When they return, the Stalkers are treated to a heroes' welcome, and Bormin is elected new leader of the Ark.

Development

The game was developed by Swedish developer The Bearded Ladies, a team founded by former IO Interactive developers. [15] The designer of the Payday franchise, Ulf Andersson, served as the game's creative consultant. [16] The game is based on the Swedish tabletop role-playing game Mutant Year Zero . Initially, the team planned to create an open world game, but the team scrapped the idea because it did not blend well with the turn-based combat. Permadeath and recruitable soldiers were planned, but they were removed as the team believed that this would compromise the game's story. To facilitate players' exploration, environmental storytelling became one of the team's focus. [17]

Funcom announced the game in March 2018. [7] The game was released on December 4 for PlayStation 4, Xbox One and Microsoft Windows. [18] It was also part of the Xbox Game Pass subscription programme. [3] In addition to the standard edition, players can purchase the Deluxe Edition, which includes a book, the game's original soundtracks, wallpaper, and other items. [19] An expansion titled Seed of Evil was also released mid-2019, adding more missions and extending the story. [14]

Reception

The game received generally positive reviews from critics according to review aggregator Metacritic, [22] [20] [21] however the version on Switch received mixed reviews. [23]

The reviewers generally agreed that the game was very satisfying; IGN wrote that "Pulling off a plan that deconstructs all of an enemy’s advantages and leads to victory, especially a decisive one, feels very good", [28] GameSpot said that "Juggling all the demands of combat, from patiently surveying the field beforehand through to learning how to best counter each enemy type and improvising a new strategy when it all goes horribly wrong, make for an immensely satisfying tactical experience", [26] while Jeff Marchiafava from Game Informer wrote that "nothing beats the thrill of chaining together a series of stuns and silent attacks to take down a hulking brute or giant mech without alerting their comrades". [25] Rich Meister of Destructoid found the game "intense", even though he admitted that he "was saving early and often". He claimed that the story was not "breaking any new ground", nor the narrative "groundbreaking", however he found the characters "charming". [24] Similarly, David Lloyd of NintendoWorldReport wrote that even though the story contains elements typical for a post-civilization title, the characters and the dialogue are well written. [31] PCGamer, on the other hand, seemed to appreciate the narrative, stating that "Mutant Year Zero has a great blend of sardonic humour, grim detail and cartoon excess". [32] JeuxVideo appreciated both writing and characters, [29] while ShackNews reviewer wrote: "The dialog is particularly good, with lead characters sharing some very humorous and enlightening exchanges throughout the main campaign". [34]

"Where Road to Eden shines is in how it integrates over-world exploration with its XCOM inspired combat" wrote Gameplanet . [35] Jeff Marchiafava of Game Informer found out that "Mutant Year Zero’s stealth combat steals the show", seeing "a fair amount of world-building" but "the slow rate of movement and lack of a minimap make it a pain to thoroughly explore". He noted that "the story feels like it’s missing a third act" [25] (which is because there is an expansion to the game). The IGN reviewer also noted "a ton of world-building" but was disappointed that it "mostly helps advance Mutant Year Zero’s Horizon: Zero Dawn-style unraveling of how humanity destroyed itself". [28] PushSquare reviewer on the opposite, feels that the backstory "certainly has potential", but is mostly put aside to "push the narrative forward". [33] GameStar reviewer, however, seems to be amazed by both the world and the backstory, as he wrote: "we explore a fascinating world and uncover its mysterious backstory". [36] JeuxVideo wrote: "know that special care has been taken to the consistency of the game universe". [29]

Hardcore gamer reviewer is glad that stealth mechanics and tactical gameplay are "seamlessly integrated". [27] Shacknews reviewer, on the other hand, has an impression that sometimes enemies get alarmed when they should not, and sometimes they aren't when they should ("Sometimes enemies would hear silent gunshots and go on alert [...]. Other times, killing a Pyro enemy would cause a fiery explosion, and yet no one seemed to notice"). [34] Additionally, Hardcore gamer reviewer notes that it is of no use to use stealth to bypass weaker enemies, as "the game is set up, every possible enemy must be defeated in order to even move forward in the story". The Hardcore gamer reviewer is also glad that, unlike in XCOM, there is a world to explore, rather than separate missions. [27]

David Lloyd of NintendoWorldReport appreciated the developers who made the Switch version, but noted that the game should be probably played on stronger hardware. [31] The nintendolife reviewer, however, claims that "In terms of performance, Mutant Year Zero: Road to Eden runs very well on Switch both in docked mode and in handheld". However he complains about blurring and pixelation, in an update to the review the portal claims the patches reduce pixelation and blurring. [30]

The game won the award for "Game, Strategy" at the National Academy of Video Game Trade Reviewers Awards, [37] and was nominated for "Best Use of Game Engine" at the Develop:Star Awards. [38]

Film adaptation

In August 2020, Pathfinder and HaZ Films announced that they are producing a full-length animated film based on the game. It will be rendered with Unreal Engine 4, and Hasraf Dulull will direct. [39]

Related Research Articles

<i>Anarchy Online</i> Multiplayer online role-playing game

Anarchy Online is a massively multiplayer online role-playing game (MMORPG) published and developed by Norwegian video game development company Funcom. Released in June 2001, the game was the first in the genre to include a science-fiction setting, dynamic quests, instancing, free trials, and in-game advertising. The game's ongoing storyline revolves around the fictional desert planet "Rubi-Ka", the source of a valuable mineral known as "Notum". Players assume the role of a new colonist to Rubi-Ka. With no specific objective to win Anarchy Online, the player advances the game through the improvement of a character's skills over time. After more than 20 years, Anarchy Online has become one of the oldest surviving games in the genre.

<span class="mw-page-title-main">Funcom</span> Norwegian video game developer

Funcom Oslo AS is a Norwegian video game developer that specializes in online games. It is best known for the massively multiplayer online role-playing game (MMORPG) titles Conan Exiles, Age of Conan, Anarchy Online, The Secret World – and The Longest Journey series of adventure games. The company has offices in Oslo, Norway; North Carolina, US; Lisbon, Portugal; Bucharest, Romania; and Stockholm, Sweden. It also had offices in Beijing, Dublin, and Montreal previously. It is now owned by the Chinese media conglomerate Tencent.

<i>XCOM</i> Video game series

XCOM is a science fiction video game franchise featuring an elite international organization tasked with countering alien invasions of Earth. The series began with the strategy video game X-COM: UFO Defense created by Julian Gollop's Mythos Games and MicroProse in 1994. The original lineup by MicroProse included six published and at least two canceled games, as well as two novels. The X-COM series, in particular its original entry, achieved a sizable cult following and has influenced many other video games; including the creation of a number of clones, spiritual successors, and unofficial remakes.

<i>Teenage Mutant Ninja Turtles: Turtles in Time</i> 1991 arcade game

Teenage Mutant Ninja Turtles: Turtles in Time, released as Teenage Mutant Hero Turtles: Turtles in Time in Europe, is a beat 'em up arcade video game produced by Konami and released in 1991. A sequel to the original Teenage Mutant Ninja Turtles arcade game, it is a scrolling beat 'em up type game based mainly on the 1987 TMNT animated series. Originally an arcade game, Turtles in Time was ported to the Super Nintendo Entertainment System in 1992 under the title Teenage Mutant Ninja Turtles IV: Turtles in Time, continuing the numbering from the earlier Turtles games released on the original NES. That same year, a game that borrowed many elements, Teenage Mutant Ninja Turtles: The Hyperstone Heist, was released for the Sega Genesis.

<i>X-Men Legends II: Rise of Apocalypse</i> 2005 video game

X-Men Legends II: Rise of Apocalypse is an action role-playing game developed primarily by Raven Software and published by Activision. It is the follow-up to 2004's X-Men Legends. It was released in September 2005 for the GameCube, Microsoft Windows, N-Gage, PlayStation 2, PlayStation Portable and Xbox. It is set after the events of X-Men Legends and features the mutant supervillain Apocalypse as the primary antagonist.

<i>Project Eden</i> (video game) 2001 video game

Project Eden is a 2001 action-adventure video game developed by Core Design and published by Eidos Interactive. It was released for Microsoft Windows and PlayStation 2. The planned Dreamcast version was cancelled. The plot involves a squad of four law enforcement agents investigating the disappearances of people by working their way downwards through layers of a towering mega-city. Project Eden's gameplay emphasises puzzle-solving, requiring the player or players to control each of the four characters and use their individual abilities to make progress. A single player can control any one of the characters, and jump between them at will or up to four players can play simultaneously as different members of the team.

<i>The Secret World</i> 2012 video game

The Secret World is a massively multiplayer online role-playing video game set in a modern-day real world under attack from occult forces. Ragnar Tørnquist led development of the initial game for Funcom. The Secret World uses a subscription-optional, buy-to-play business model, requiring players only to buy the game with no additional subscription fees, with additional benefits to those members still paying a subscription.

<i>The Bureau: XCOM Declassified</i> 2013 tactical shooter game

The Bureau: XCOM Declassified is a 2013 tactical third-person shooter video game. It was developed by 2K Marin and published by 2K. As the eighth title in the turn-based strategy series X-COM and a narrative prequel to XCOM: Enemy Unknown, the game was released for PlayStation 3, Windows, and Xbox 360 in August 2013. Set in late 1962 at the height of the Cold War, the game's premise mainly revolves around The Bureau, the predecessor of the Extraterrestrial Combat Unit (XCOM), as they attempt to repel an alien invasion. As a tactical shooter, players can use the battle focus mode to issue commands to two other agents accompanying the protagonist, William Carter. Players can permanently lose their squad members so they must make good tactical decisions.

<i>Zero the Kamikaze Squirrel</i> 1994 video game

Zero the Kamikaze Squirrel is a video game developed by Iguana Entertainment, and published by Sunsoft in 1994. It is a spin-off/sequel of the Aero the Acro-Bat series and was released for the Sega Genesis in October 1994 and for the Super NES in November 1994, along with the release of Aero the Acro-Bat 2.

<i>Rage</i> (video game) 2011 video game

Rage is a first-person shooter video game developed by id Software and published by Bethesda Softworks, released in October 2011 for Microsoft Windows, the PlayStation 3, and the Xbox 360, and in February 2012 for OS X. It was first shown as a tech demo at the 2007 Apple Worldwide Developers Conference and was announced at the QuakeCon. Rage uses id Software's id Tech 5 game engine and is the final game released by the company under the supervision of founder John Carmack.

<i>Metro 2033</i> (video game) 2010 video game

Metro 2033 is a 2010 first-person shooter survival horror video game developed by 4A Games and published by THQ. The story is based on Dmitry Glukhovsky's novel of the same name, where survivors of a nuclear war have taken refuge in the Metro tunnels of Moscow. Players control Artyom, a man who must save his home station from the dangers lurking within the Metro. In the game, players encounter human and mutant enemies, who can be killed with a variety of firearms. Players must also wear a gas mask to explore areas covered in fallout radiation, both underground and on the surface.

<i>XCOM: Enemy Unknown</i> 2012 video game

XCOM: Enemy Unknown is a 2012 turn-based tactical video game developed by Firaxis Games and published by 2K. The game is a "reimagined" remake of the 1994 cult classic strategy game X-COM: UFO Defense and a reboot of MicroProse's 1990s X-COM series. Set in an alternative version of the year 2015, the player controls an elite multinational paramilitary organization called XCOM during an alien invasion of Earth. The player commands troops in the field in a series of turn-based tactical missions; between missions, the player directs the research and development of technologies from recovered alien technology and captured prisoners, expands XCOM's base of operations, manages finances, and monitors and responds to alien activity.

<i>Rage 2</i> First-person shooter video game

Rage 2 is a 2019 first-person shooter video game developed by Avalanche Studios in conjunction with id Software and published by Bethesda Softworks. The game is the sequel to the 2011 game Rage. The game was released for PlayStation 4, Windows, and Xbox One on May 14, 2019. It received mixed reviews from critics, with praise for its combat but criticism for its story, characters, and open world gameplay.

<i>XCOM: Enemy Within</i> 2013 video game

XCOM: Enemy Within is an expansion pack for the turn-based tactical video game XCOM: Enemy Unknown. The expansion pack primarily adds new gameplay elements to the base game, as well as introducing new themes of transhumanism via aggressive gene therapy.

<i>XCOM 2</i> 2016 turn-based tactics video game

XCOM 2 is a 2016 turn-based tactics video game developed by Firaxis Games and published by 2K Games. It is the sequel to 2012's reboot of the series, XCOM: Enemy Unknown; it takes place 20 years after the events of Enemy Unknown. XCOM, a military organization trying to fight off an alien invasion, has lost the war and is now a resistance force against the occupation of Earth and the established totalitarian regime and military dictatorship. Gameplay is split between turn-based combat in which players command a squad of soldiers to fight enemies, and strategy elements in which players manage and control the operations of the Avenger, an alien ship that is used as a mobile base for XCOM.

<i>Blaster Master Zero</i> 2017 action adventure video game

Blaster Master Zero is an action-adventure platform video game developed and published by Inti Creates for the Nintendo 3DS and Nintendo Switch. The game is the second reboot of Sunsoft's Blaster Master for the Nintendo Entertainment System (NES) and was released worldwide in March 2017. It was subsequently ported to Windows in June 2019, PlayStation 4 in June 2020 and Xbox One and Xbox Series X/S in July 2021.

<i>XCOM 2: War of the Chosen</i> 2017 video game

XCOM 2: War of the Chosen is an expansion pack for the 2016 turn-based tactics video game XCOM 2, released for PlayStation 4, Windows, and Xbox One on August 29, 2017. Versions for Linux and macOS were released on August 31, 2017, and a Nintendo Switch port was released on May 29, 2020.

<i>Katana Zero</i> 2019 video game

Katana Zero is a 2019 platform game created by the indie developer Justin Stander. Set in a dystopian metropolis, the neo-noir storyline follows Subject Zero, a katana-wielding assassin with amnesia who can slow down time and predict the future. Zero unravels his past while completing assassination contracts. Katana Zero features side-scrolling hack-and-slash gameplay in which the player attempts to kill all enemies in a level without being hit, using Zero's abilities to manipulate time, dodge attacks, and take advantage of environmental hazards. In-between levels, the story is told in sequences where the player converses with non-player characters through dialogue trees.

<i>Hard West 2</i> 2022 video game

Hard West 2 is a 2022 tactical role-playing game developed by Ice Code Games and published by Good Shepherd Entertainment for Windows. It is the sequel to Hard West.

<i>Miasma Chronicles</i> 2023 video game

Miasma Chronicles is a tactical role playing video game developed by The Bearded Ladies and published by 505 Games in 2023. It is set in a post-apocalyptic version of the United States and blends turn-based tactics with stealth game mechanics.

References

  1. Bott, Amanda (September 12, 2018). "Unreal Engine developers converge at Gamescom 2018". Unreal Engine . Retrieved August 7, 2023.
  2. Hall, Charlie (December 4, 2018). "Mutant Year Zero nails the real-time stealth, fumbles as tactics". Polygon . Archived from the original on April 7, 2019. Retrieved December 6, 2018.
  3. 1 2 Vincent, Brittany (October 18, 2018). "'Mutant Year Zero: Road to Eden' Trailer Introduces New Details". Variety . Archived from the original on December 1, 2020. Retrieved December 6, 2018.
  4. Brown, Peter (November 28, 2018). "A New Furry Fighter Joins Mutant Year Zero's Anthropomorphic Squad". GameSpot . Archived from the original on November 28, 2018. Retrieved December 6, 2018.
  5. Saed, Sherif (March 28, 2018). "Mutant Year Zero: Road to Eden first gameplay is XCOM + exploration + loot". VG 247 . Archived from the original on January 14, 2020. Retrieved December 6, 2018.
  6. 1 2 Epstein, Mike (December 4, 2018). "Mutant Year Zero: Road to Eden review". IGN . Archived from the original on December 5, 2018. Retrieved December 6, 2018.
  7. 1 2 Chalk, Andy (March 1, 2018). "Funcom's Mutant Year Zero: Road to Eden is a blend of XCOM, Fallout, and Daffy Duck". IGN . Archived from the original on March 3, 2018. Retrieved December 6, 2018.
  8. Chalk, Andy (November 30, 2018). "Mutant Year Zero: Road to Eden's new character is a stone cold fox". PC Gamer . Archived from the original on November 29, 2018. Retrieved December 6, 2018.
  9. Purchese, Robert (February 28, 2018). "A duck, a boar and a human walk into Funcom's new mutant strategy game". Eurogamer . Archived from the original on November 23, 2018. Retrieved December 6, 2018.
  10. Wiltshire, Alex (December 4, 2018). "Mutant Year Zero: Road to Eden review". PC Gamer . Archived from the original on December 5, 2018. Retrieved December 6, 2018.
  11. Ashaari, Alleef (October 18, 2018). "Mutant Year Zero Trailer Showcases Gameplay Details". Game Revolution . Archived from the original on October 18, 2018. Retrieved December 6, 2018.
  12. Shive, Chris (June 20, 2018). "E3 2018: Mutant Year Zero: Road to Eden is the Latest XCOM-Inspired Unusual Title". Hardcore Gamer. Archived from the original on October 29, 2020. Retrieved December 6, 2018.
  13. Hall, Charlie (November 1, 2018). "XCOM-like Mutant Year Zero: Road to Eden preview highlights novel stealth mechanic". Polygon . Archived from the original on April 15, 2019. Retrieved December 6, 2018.
  14. 1 2 Epstein, Mike (July 30, 2019). "Mutant Year Zero: Seed of Evil DLC Review". IGN. Archived from the original on July 30, 2019. Retrieved January 11, 2020.
  15. Saed, Sherif (February 28, 2018). "Former Hitman and Payday devs announce Mutant Year Zero: Road to Eden, a game where you control a mutated duck and boar". VG 247 . Archived from the original on November 25, 2020. Retrieved December 6, 2018.
  16. Bertz, Matt (March 28, 2018). "Injecting Interesting New Elements Into The XCOM Formula". Game Informer . Archived from the original on June 4, 2018. Retrieved December 6, 2018.
  17. Hall, Charlie (September 13, 2018). "Mutant: Year Zero changed when its developers fell in love with a duck". Polygon . Archived from the original on September 16, 2018. Retrieved December 6, 2018.
  18. Goldfarb, Andrew (August 21, 2018). "Mutant Year Zero: Road to Eden". IGN . Archived from the original on September 26, 2018. Retrieved December 6, 2018.
  19. "Mutant Year Zero video provides all new insights into the game". Gamasutra . Funcom. October 18, 2018. Archived from the original on May 12, 2021. Retrieved December 6, 2018.
  20. 1 2 "Mutant Year Zero: Road to Eden for PC Reviews". Metacritic . CBS Interactive. Archived from the original on December 4, 2018. Retrieved December 6, 2018.
  21. 1 2 "Mutant Year Zero: Road to Eden for PlayStation 4 Reviews". Metacritic . CBS Interactive. Archived from the original on December 22, 2021. Retrieved April 3, 2019.
  22. 1 2 "Mutant Year Zero: Road to Eden for Xbox One Reviews". Metacritic . CBS Interactive. Archived from the original on April 12, 2022. Retrieved April 3, 2019.
  23. 1 2 "Mutant Year Zero: Road to Eden - Deluxe Edition for Switch Reviews". Metacritic . CBS Interactive. Archived from the original on December 22, 2021. Retrieved December 10, 2021.
  24. 1 2 Meister, Rich (December 22, 2018). "Review: Mutant Year Zero: Road to Eden". Destructoid . Archived from the original on January 18, 2021. Retrieved April 3, 2019.
  25. 1 2 3 Marchiafava, Jeff (December 5, 2018). "Mutant Year Zero: Road To Eden". Game Informer . Archived from the original on January 9, 2019. Retrieved April 3, 2019.
  26. 1 2 Wildgoose, David (December 4, 2018). "Mutant Year Zero: Road to Eden Review - Duck For Cover". GameSpot . Archived from the original on December 21, 2018. Retrieved April 3, 2019.
  27. 1 2 3 Soto, Fran (14 December 2018). "Review: Mutant Year Zero: Road to Eden". Hardcore Gamer. Archived from the original on 13 June 2022. Retrieved 13 June 2022.
  28. 1 2 3 Epstein, Mike (December 4, 2018). "Mutant Year Zero: Road to Eden Review". IGN . Archived from the original on December 5, 2018. Retrieved April 3, 2019.
  29. 1 2 3 "Mutant Year Zero : Road to Eden - Un X-COM-like imparfait mais agréable". Jeuxvideo.com . 4 December 2018. Archived from the original on 14 August 2022. Retrieved 14 August 2022.
  30. 1 2 Reseigh-Lincoln, Dom (1 August 2019). "Mutant Year Zero: Road to Eden - Deluxe Edition Review (Switch)". Nintendo Life. Archived from the original on 30 October 2022. Retrieved 30 October 2022.
  31. 1 2 3 Lloyd, David (August 13, 2019). "Mutant Year Zero: Road to Eden (Switch) Review". Nintendo World Report. Archived from the original on July 10, 2022. Retrieved December 10, 2021.
  32. 1 2 Wiltshire, Alex (4 December 2018). "Mutant Year Zero: Road to Eden review". PC Gamer . Archived from the original on 5 December 2018. Retrieved 23 November 2021.
  33. 1 2 Croft, Liam (10 December 2018). "Mutant Year Zero: Road to Eden Review (PS4)". Push Square . Archived from the original on 2 June 2022. Retrieved 2 June 2022.
  34. 1 2 3 Tucker, Kevin (11 December 2018). "Mutant Year Zero: Road to Eden review - Rapid arrival". Shacknews. Archived from the original on 7 December 2022. Retrieved 30 October 2022.
  35. Brown, Chris (December 4, 2018). "Mutant Year Zero: Road to Eden". Gameplanet . Archived from the original on February 5, 2019. Retrieved February 21, 2019.
  36. Fritsch, Manuel (4 December 2018). "Mutant Year Zero: Road to Eden im Test - Phantastische Tierwesen und wie sie mutiert sind (Fantastic Beasts and How They Mutate)". GameStar (in German). Archived from the original on 11 January 2019. Retrieved 22 July 2022.
  37. "Winner list for 2018: God of War breaks record". National Academy of Video Game Trade Reviewers. March 13, 2019. Archived from the original on March 14, 2019. Retrieved March 13, 2019.
  38. Blake, Vikki (May 16, 2019). "Shortlist for Develop:Star Awards 2019 revealed". MCV . Archived from the original on June 19, 2019. Retrieved June 20, 2019.
  39. McCaffery, Ryan (August 27, 2020). "Mutant Year Zero: Road to Eden CG Animated Movie Announced With First Footage". IGN . Archived from the original on May 27, 2022. Retrieved August 27, 2020.