Nehrim: At Fate's Edge

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Nehrim: At Fate's Edge
Nehrim-Logo.png
The Nehrim logo
Developer(s) SureAI
Engine Gamebryo
Platform(s) Microsoft Windows
ReleaseGerman: June 9, 2010
English: September 11, 2010
Genre(s) First person, action role-playing, sandbox
Mode(s) Single-player

Nehrim: At Fate's Edge is a total conversion mod of Bethesda Softworks' The Elder Scrolls IV: Oblivion developed by the German team SureAI over the span of four years. [1] It was released in German on June 9, 2010, and subsequently in English on September 11, 2010. [2] [3]

Contents

Gameplay

As a total conversion mod, Nehrim completely departs from Oblivion in several regards and redesigns other aspects of the game. Whereas Oblivion featured a fast travel system and enemies which leveled up along with the player, Nehrim removed the fast travel option in favour of a spell-based teleportation system which uses teleportation runes, and has fixed-level enemies to provide the player with a sense of progression in power. Other departures from Oblivion include a traditional XP-based leveling system, instead of Oblivion's skill-based leveling approach. Nehrim is also set in a completely different universe from The Elder Scrolls series, with its own races, stories, lore, and so on. [4]

Development

The game was developed by a core team of 12 people, supported by over 50 professional voice actors, and several volunteers for testing and various tasks. It also makes use of previously developed Oblivion mods such as "Ren's Beauty Pack" which improves the appearance of non-player characters and "Qarl's Texture Pack" which allows for the use of high-resolution textures. [5] Nehrim received a Steam release on June 10, 2020, with achievement support. [6] [7]

Reception

PC PowerPlay reviewed the game and gave it a 9 out of 10, remarking "Nehrim isn't merely a mod; it's the watermark for whatever Bethesda has planned for The Elder Scrolls V to surpass." [8]

Nehrim received Mod DB's "Best Singleplayer Mod" for 2010. [9] It also was nominated for their "Best Upcoming Mod" in 2008. [10] PC Gamer US also awarded Nehrim as the "Mod of the Year" for 2010. [11] GameFront picked it in their selection of "Best Mods of the Year" for 2010, along with seven other mods. [12]

Related Research Articles

The Elder Scrolls is a series of action role-playing video games primarily developed by Bethesda Game Studios and published by Bethesda Softworks. The series focuses on free-form gameplay in an open world. Most games in the series have been critically and commercially successful, with The Elder Scrolls III: Morrowind (2002), The Elder Scrolls IV: Oblivion (2006) and The Elder Scrolls V: Skyrim (2011) all winning Game of the Year awards from multiple outlets. The series has sold more than 59 million copies worldwide.

Video game modding is the process of alteration by players or fans of one or more aspects of a video game, such as how it looks or behaves, and is a sub-discipline of general modding. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game.

<i>The Elder Scrolls III: Morrowind</i> 2002 video game

The Elder Scrolls III: Morrowind is a 2002 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the third installment in The Elder Scrolls series, following 1996's The Elder Scrolls II: Daggerfall, and was released for Microsoft Windows and Xbox. The main story takes place on Vvardenfell, an island in the Dunmer province of Morrowind, part of the continent of Tamriel. The central quests concern the demigod Dagoth Ur, housed within the volcanic Red Mountain, who seeks to gain power and break Morrowind free from Imperial reign.

<i>The Elder Scrolls IV: Oblivion</i> 2006 video game

The Elder Scrolls IV: Oblivion is a 2006 action role-playing game developed by Bethesda Game Studios, and co-published by Bethesda Softworks and 2K Games. It is the fourth installment in The Elder Scrolls series, following 2002's The Elder Scrolls III: Morrowind, and was released for Microsoft Windows and Xbox 360 in 2006, followed by PlayStation 3 in 2007. Taking place within the fictional province of Cyrodiil, the game's main story focuses on the player character's efforts to thwart a fanatical cult known as the Mythic Dawn that plans to open portal gates to a demonic realm known as Oblivion.

<span class="mw-page-title-main">Todd Howard</span> American video game designer, director, and producer

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<i>The Elder Scrolls IV: Shivering Isles</i> Expansion to the video game The Elder Scrolls IV: Oblivion

The Elder Scrolls IV: Shivering Isles is the second expansion pack for the role-playing video game The Elder Scrolls IV: Oblivion. Announced on January 18, 2007, the expansion was developed, published, and released over the Xbox Live Marketplace by Bethesda Softworks; its retail release was co-published with 2K Games. It was released for Microsoft Windows in a boxed retail edition on March 26, 2007, while the Xbox 360 version was released digitally on the Xbox Live Marketplace. Shivering Isles takes place on the eponymous isles ruled by the Daedric Prince of Madness, Sheogorath. The player becomes Sheogorath's protégé, and together they try to defeat the Daedric Lord of Order, Jyggalag, thus preventing the isles from being destroyed; this main quest can be ignored for as long as the player wishes to interact with the new world. It is often considered to be Bethesda's best expansion, as well as one of the best expansions in video game history.

Development of <i>The Elder Scrolls IV: Oblivion</i> Development of 2006 video game

The development of The Elder Scrolls IV: Oblivion began in 2002, immediately after its predecessor, The Elder Scrolls III: Morrowind, was published. Rumors of a sequel to Morrowind started circulating in June 2004; the sequel's title was identified on September 10, 2004, the date of its official announcement. Oblivion was developed by Bethesda Game Studios, and the initial Xbox 360 and personal computer (PC) releases were co-published by Bethesda Softworks and Take-Two Interactive's subsidiary, 2K Games. According to interviews with Bethesda staff, the publisher-developer relationship—one of the few independent relations in the industry—worked well, and Bethesda was not subject to excessive corporate guidance. Initially scheduled for a November 22, 2005, release, in tandem with the Xbox 360's launch, Oblivion was delayed to a March 21, 2006, release for Windows PCs and the Xbox 360.

<i>The Elder Scrolls V: Skyrim</i> 2011 video game

The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.

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References

  1. Jim Rossignol (September 13, 2010). "Oblivion MegaMod: Nehrim In English". Rock, Paper, Shotgun . Archived from the original on September 14, 2010. Retrieved January 26, 2010.
  2. "Downloads – Nehrim: At Fate's Edge". Mod DB. Archived from the original on February 26, 2010. Retrieved January 26, 2010.
  3. David Geraghty (September 12, 2010). "It's Time To Reinstall Oblivon, Nehrim – At Fate's Edge Released!". Mod Sentry . Archived from the original on April 26, 2011. Retrieved January 26, 2010.
  4. "Nehrim: FAQ". Nehrim.de. Archived from the original on January 16, 2010. Retrieved January 26, 2010.
  5. "Nehrim: The Team". Nehrim.de. Archived from the original on January 16, 2010. Retrieved January 26, 2010.
  6. Macgregor, Jody (June 15, 2020). "Huge Oblivion mod Nehrim has its own Steam page now". PC Gamer . Archived from the original on July 14, 2020. Retrieved July 14, 2020.
  7. Boudreau, Ian (June 8, 2020). "One of the best Oblivion mods ever is getting a Steam launch this week". PCGamesN . Archived from the original on July 14, 2020. Retrieved July 14, 2020.
  8. Daniel Hindes (November 18, 2010). "Nehrim: At Fate's Edge". PC PowerPlay . Archived from the original on December 18, 2010. Retrieved January 26, 2010.
  9. Arandor (December 21, 2010). "Latest News: Nehrim awarded Best Singleplayer Mod 2010". Mod DB. Archived from the original on March 29, 2010. Retrieved January 26, 2010.
  10. Arandor (December 21, 2010). "2008 Mod of the Year Awards - Best Upcoming Mod". Mod DB. Archived from the original on February 25, 2009. Retrieved January 26, 2010.
  11. "PC Gamer US's Games of the Year Awards – Mod of the Year". PC Gamer . January 11, 2010. Archived from the original on January 14, 2011. Retrieved January 27, 2010.
  12. Ross Lincoln (December 2, 2010). "GameFront 2010: Best Mods Of 2010". GameFront . Archived from the original on December 3, 2010. Retrieved January 27, 2010.