NightCaster

Last updated
NightCaster
Nightcastercover.jpg
Developer(s) VR1 Entertainment
Publisher(s) Microsoft Game Studios
Producer(s) Brett Close
Designer(s) David Osborne, Adam Maxwell, Chris Holtorf
Programmer(s) John Ramsey
Artist(s) Steven Morrison
Writer(s) Chris Zirpoli
Composer(s) Heather Sowards
Platform(s) Xbox
Release
  • NA: January 22, 2002 [1]
  • EU: May 31, 2002
Genre(s) Action-adventure
Mode(s) Single-player

NightCaster: Defeat the Darkness is a 2002 third-person, single-player, action-adventure game for the Xbox, developed by VR1 Entertainment and published by Microsoft. Players take the role of Arran, a novice wizard whose magical power grows as he ages throughout his quest to collect spells and rid the world of eternal night. Following tepid pre-release coverage, NightCaster was released to mixed reviews. Reception of the game has remained mixed following release. A sequel, NightCaster II: Equinox , was released in December 2002.

Contents

Gameplay

The player directly controls Arran from a third person perspective. Spells are aimed using the orb (who also is the guide character who provides narration and objectives). There are four classes of spells: fire, water, light, and dark. Creatures have varying degrees of vulnerability to each type of spell (a "dark" creature is more vulnerable to light spells). As the player progresses, Arran finds more spells, and can cast them at higher levels by charging them. [2]

Plot

The start of the story mode introduces the player to Arran, a young boy living in a small village. One day, Arran creeps into a forest whilst playing hide and seek with his friends, and stumbles upon a glowing floating orb. The orb informs him that he must go on a quest to defeat the evil 'Night Caster'. Arran is then placed in suspended animation (even though he still ages) by the orb, presumably so that he 'will be ready' to fight the Nightcaster.

Arran wakes up, having aged to around the mid-twenties, to find his world devastated by darkness and the legions of monsters under the reign of the Nightcaster spreading terror over the populace. Arran's parents are supposedly dead when Arran finds his home to be a smoldering wreckage, at which point the orb informs him that 'it is the Nightcaster['s doing]'. So he starts his quest facing many creatures and as he ages his spells are stronger, more effective and more expansive.

Development and release

NightCaster was developed by VR-1 Entertainment, a Boulder, Colorado based subsidiary of Pacific Century Cyber Works. [3] The game was the first console release for the studio, which had developed online games since 1998 including the Fighter Ace series. [4] Lead designer David Osbourne stated that the studio aimed to create a purely action-focused design "in the heritage [of] the traditional shooter". [5] NightCaster featured the first use of the Tesla game engine created by the developer. [6] Publisher Microsoft announced the game on 13 March 2001, [7] [8] coinciding with the presentation of the game at Gamestock, [9] an industry convention displaying games in the publisher's lineup, [10] although the game was not included as part of the event's main presentation and received less attention than other titles. [11] [12] The game was also showcased at the Microsoft booth at E3 in May 2001. [13] The game was the last release by VR-1 Entertainment, who were merged by PCCW into a new company, Jaleco Entertainment, in October 2002. [14]

Reception

Pre-release

Prior to release, press expectations for NightCaster were tempered. Hyper expressed that it at first appeared in previews "to be nothing more than a very generic fantasy game", [27] raising concers that the game "doesn't seem to really offer anything new". [5] Electronic Gaming Monthly similarly expected "hack-and-slash gameplay in your run-of-the-mill fantasy role-playing world". [28] Reflecting the game was from an "unknown" developer, GameSpot stated that it "is not the Xbox's killer app, but doesn't have any designs to be either". [29] Similarly, XBM qualified "this may not offer the depth of some RPG games but then this isn't what NightCaster is all about", hoping its role-playing elements would prevent the game from "becoming too monotonous". [30] Several compared the game to the announced Xbox title Azurik: Rise of Perathia , [31] [32] [33] with Game Informer and IGN describing the game as the "other action-adventure game" slated for the console. [8] [11] However, some expressed that the game could fill an action-roleplaying niche in the console's launch, [34] [35] although others implied the game would not be a compelling draw. [36]

Reviews

Upon release, NightCaster received "mixed" reviews according to review aggregation website Metacritic. [15] [37] [27] [38] [39]

Retrospective

Retrospective reception of NightCaster has been mixed, with many sources commenting that the game was an example of the weak Xbox launch lineup and action-adventure catalog. [40] [41] [42] [43] Several critics restated mixed opinions about the game upon release of its sequel. [44] Xbox Nation stated the game had "ambitious RPG posturing" but was "noting more than a glorified shoot-em-up", considering the sequel repeated the same errors as the debut. [45] However, Play considered that NightCaster was a "gorgeous, addicting action game" that recieved a "raw deal in the press". [46] Later reviews shared similarly mixed assessments. IGN praised the game's "unique" story, "dark and ominous" tone and "interesting" combat, but expressed the game was a "little too linear" and its characters needed "more personality". [47] GamePro discussed that the game was an example of the overuse of classical elements as an fantasy trope. [48] Games Asylum considered that whilst the game was "designed to fill the role of being the Xbox's launch-day RPG", the game had more in common with Gauntlet and other western role-playing games and was poorly recieved. [49] [50] TheGamer viewed the game "had a lot of potential", highlighting its "huge selection of spells" but failed to stand out due to being "quite short and simple in terms of level design and gameplay mechanics". [51]

References

  1. "Team Xbox | New Releases | 12/27/2001". 2002-06-14. Archived from the original on 2002-06-14. Retrieved 2023-08-03.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  2. Young, Jason (2004). NightCaster: Prima's Official Strategy Guide. Prima Games. ISBN   0-7615-3742-2.
  3. Ahmed, Shahed (12 July 2001). "New media: Nightcaster: See new screenshots from Nightcaster for the Microsoft Xbox". GameSpot. GameSpot. Retrieved 24 August 2025.
  4. "About Us". VR-1. Archived from the original on 4 October 2002.
  5. 1 2 "NightCaster". Hyper. No. 92. June 2001. p. 39.
  6. IGN Staff (29 November 2001). "Lost Continents Announced: Pulp and cirumstance are the key in this intriguing title from VR1". IGN. IGN. Retrieved 24 August 2025.
  7. Gamespot Staff (13 March 2001). "Gamestock 2001: First look: Nightcaster: Check out the first screenshots of and information for the first fantasy adventure game for the Xbox". GameSpot. GameSpot. Retrieved 24 August 2025.
  8. 1 2 IGN Staff (14 March 2001). "Xbox Action-RPG Arrives: This ain't your typical Zelda-clone. Nightcaster screens inside". IGN. IGN. Retrieved 24 August 2025.
  9. IGN Staff (20 March 2001). "A Gamestock Retrospective: Aside from free t-shirts, see what the idea editors of IGN Xbox took away from Microsoft's big show". IGN. IGN. Retrieved 24 August 2025.
  10. Microsoft Source (13 March 2001). "World's Top Game Artists Showcase Creative Talents At Microsoft Gamestock 2001". Microsoft. Redmond, Washington: Microsoft. Retrieved 24 August 2025.
  11. 1 2 "Test Drive: NightCatster". Game Informer. No. 97. May 2001. p. 29.
  12. IGN Staff (4 December 2001). "Nightcaster: A bevy of brand new screenshots of this intriguing game can be seen now". IGN. IGN. Retrieved 24 August 2025.
  13. IGN Staff (2 June 2001). "Post E3: Microsoft: We head into the very green Microsoft booth to bring you a list of what they were showing". IGN. IGN. Retrieved 24 August 2025.
  14. GNN Reporter (2 October 2002). "VR1 officially changes its name to Jaleco". GNN. GNN. Retrieved 24 August 2025.
  15. 1 2 "Nightcaster for Xbox Reviews". Metacritic . Archived from the original on October 9, 2012. Retrieved July 7, 2013.
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  23. Chick, Tom (February 24, 2002). "Nightcaster". GameSpy. Archived from the original on June 29, 2004. Retrieved July 9, 2017.
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  31. "Gamestock Report". PC PowerPlay. No. 61. June 2001. p. 16. Action-adventures Azurik and Nightcaster seemed traditional console far - pretty but derivative.
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  33. Bauman, Steve (June 2001). "The Mainstreaming of Microsoft". Computer Games. No. 127. p. 25. Nightcaster is superficially similar to Azurik - they're both fantasy-themed third-person action/adventure kinds of things...
  34. "Nightcaster". Electronic Gaming Monthly. No. 148. November 2001. p. 116. Microsoft's action RPG will attempt to fill the role-playing niche in the system's embryonic library...
  35. IGN Staff (5 December 2001). "Hands On: Nightcaster". IGN. IGN. Retrieved 24 August 2025.
  36. Kent, Steven (September 2001). "Has Xbox Gone Sour?". Next Generation. No. 81. p. 9. [Microsoft] did not show well against the competition's killer apps, and would gamers choose Xbox on the strength of NightCaster?
  37. Wolfs, Matt (June 2002). "NightCaster". Official Australian Xbox Magazine. No. 3. p. 83.
  38. Halverson, Dave (April 2004). "NightCaster". Play. No. 4. p. 62.
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  40. Frankle, Gavin (11 April 2002). "Cubism Vol. 3". IGN. Retrieved 31 August 2025. Every game released on the system looks wonderful and plays well, too." Ahem. Perhaps someone has yet to play [NightCaster] ... Granted, the GameCube has Universal studios to drag it down into the mire, but at least that's third party software, unlike [NightCaster].
  41. Holkins, Jerry; Krahulik, Mike (2006). Penny Arcade: Epic Legends of the Magic Sword. Dark Horse Books. p. 12. When you launch a console with games like Azurik and NightCaster, anger and frustration are generated quite naturally.
  42. Wilcox, Greg (2002). "Blood Omen 2". Foul: Videogame Subculture. Vol. 1, no. 8. p. 20. There are very few good action based adventure games on the Xbox...Nightcaster? Uh, no.
  43. Reed, Kristan (30 April 2003). "Kung Fu Chaos review: Kristan would like the city chicken". Eurogamer. Eurogamer. Retrieved 24 August 2025. With Microsoft published titles of the era falling into two distinct categories: Genius - Halo, Gotham; and Rubbish - Azurik, Nightcaster...
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