Ping Pals

Last updated
Ping Pals
Ping Pals.jpg
European packaging artwork
Developer(s) WayForward Technologies
Publisher(s) THQ
Producer(s) Derek Dutilly
Designer(s) Matt Bozon
Programmer(s) Ian Wakelin
Artist(s) Matt Bozon
Writer(s) Paula Shumard
Composer(s) Shin'en Multimedia (Manfred Linzner, Martin Schioeler)
Platform(s) Nintendo DS
Release
  • NA: December 7, 2004 [1]
  • AU: February 24, 2005
  • EU: March 11, 2005
Genre(s) Simulation
Mode(s) Single-player, multiplayer

Ping Pals is a chat/accessory program developed by WayForward Technologies and published by THQ for the Nintendo DS. It was released on December 8, 2004 in North America & It was released in Europe in early 2005. The program allows the user to customise their "Ping Pal" avatar and game interface by selecting from over 1000 different items such as hairstyles, makeup, clothing, backdrops, music loops and sound effects.

Contents

Gameplay

Items can be unlocked by trading with other players or buying them in a shop. Players must trade to complete their collections, as each cartridge's shop offers a different subset of the items. Players receive a regular allowance of coins, using the DS' date-keeping functionality, and can get more by playing mini-games (such as Guess the Number and Hot Potato), typing certain secret words in chat (each word works once per file) and even for choosing to display the credits screen more than once.

Up to 16 players can connect wirelessly using one game cartridge; each must be within about 100 feet (30 m) of one of the others to exchange text and picture messages.

Reception

Although Ping Pals was marketed as a nonviolent, girl-friendly game, it was frequently criticized as not being interactive enough to be called a game. In addition to this, the DS has a built-in chat program called PictoChat. PictoChat includes features that Ping Pals lacks, and due to this, the game received "generally unfavorable reviews" according to the review aggregation website Metacritic. [2] For instance, Nintendo Official Magazine , in its Nintendo DS special, opened their review of the game by describing its existence as being "a bit like paying money to breathe air." By contrast with other summaries in the magazine, which were typed and more detailed, the reviewer gave a one word summary, handwritten in PictoChat, reading "POINTLESS". [11]

Several images in Ping Pals were licensed from QPlay . These include the Cupimon, a green creature that dances in the startup animation, and several avatar and clothing graphics.

The game received two zeroes and one 1.5 from Electronic Gaming Monthly , the lowest average score in the history of the publication. [4]

See also

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References

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  2. 1 2 "Ping Pals for DS Reviews". Metacritic . CBS Interactive. Archived from the original on March 31, 2019. Retrieved October 11, 2019.
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  4. 1 2 EGM staff (January 2005). "Ping Pals". Electronic Gaming Monthly . No. 187. Ziff Davis. p. 143.
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  9. "Ping Pals". Nintendo Power . Vol. 188. Nintendo of America. February 2005. p. 115.
  10. Metts, Jonathan (December 30, 2004). "Ping Pals". Nintendo World Report. NINWR, LLC. Archived from the original on October 11, 2019. Retrieved October 11, 2019.
  11. 1 2 "Ping Pals review". Nintendo Official Magazine . Vol. 151. Future plc. March 2005.
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