Play-by-post role-playing game

Last updated
An example of a play-by-post roleplaying game Darwin's Soldiers image.png
An example of a play-by-post roleplaying game

A play-by-post role-playing game (or sim) is an online text-based role-playing game in which players interact with each other and a predefined environment via text. It is a subset of the online role-playing community which caters to both gamers and creative writers. Play-by-post games may be based on other role-playing games, non-game fiction including books, television and movies, or original settings. This activity is closely related to both interactive fiction and collaborative writing. Compared to other roleplaying game formats, this type tends to have the loosest rulesets.

Contents

History

Play-by-post roleplaying has its origins on the large computer networks and bulletin board systems of major universities in the United States in the 1980s. It drew heavily upon the traditions of fanzines and off-line role-playing games.[ citation needed ] The introduction of IRC enabled users to engage in real-time chat-based role-playing and resulted in the establishment of open communities.[ citation needed ]

Development of forum hosting software and browser-based chat services such as AOL and Yahoo Chat increased the availability of these mediums to the public and improved accessibility to the general public.

Rules

Unlike other forms of online role-playing games such as MUDs or MMORPGs, the events in play-by-post games are rarely handled by software and instead rely on participants or moderators to make decisions or improvise. Players create their own characters and descriptions of events and their surroundings during play. [1] Results of combat, which may include Player versus player encounters, may be determined by chance through dice rolls or software designed to provide a random result. The results of random chance may need to be provided to the players in order to avoid disputes that may be a result of cheating or favoritism. Alternatively a forum may be diceless and rely on cooperation among players to agree on outcomes of events and thus forgo the use of randomisers.

In the latter case, combat and other measures are handled by requiring players to avoid detailing the results of their actions, and thus leave an opening for a response by other involved players. Consider the following possible post from a character named Bob attacking Joe:

Bob punched Joe in the chest, knocking him over.

This post makes the assumption that Joe takes no further action to avoid the attack from Bob and that he will drop as a result. These types of actions are often called "autohits" as they "automatically hit" without allowing for a response by the affected character, and there may be rules against such actions (commonly referred to as the 'no power playing' rule). Alternatively, Bob may be required to write something like the following:

Bob swung a punch at Joe's chest, attempting to knock him over.

This allows Joe to respond to the action without contradicting the post.

Depending on the rules established on the forum, role-playing and story can be pushed forward through moderation by a gamemaster, specific rules (often existing role-playing game systems), or by mutual agreement between players.

Some games allow members of any writing proficiency to join, while others may require members to provide a sample of writing for review before allowing participation. In addition, a minimum word-count for each post may be required in order to encourage more detailed writing. Forums that cater to all levels of role-playing may have specific sections for various difficulty levels.

Characters

In general, each player plays and develops his or her own character. Characters may be original creations of the player, or may be based on a character taken from canon if the setting and rules provide this option. Each community may have its own rules regarding the process of character creation and either allow characters to be liberally created and used with minimal review, or require characters to undergo a review process in which administrators examine the character application and decide whether to approve or reject the application.

In many cases, characters are regarded as belonging to the players who created them, and others are not allowed to make drastic changes to them without the creator's prior consent (referred to as god-modding).

In addition to standard characters, games may also incorporate non-player characters (NPCs). Some NPCs have recurring roles, while others appear only briefly to aid in the writing of a scene. The use and control of NPCs varies widely among role-playing games.

Setting

Games vary in the degree to which the setting is established; some go as far as to include a virtual "world" to roleplay in, while others allow players to improvise the setting as they progress. Settings may be derived from novels, TV shows or movies (often resulting in collaborative fan-fiction) or may be original and unique to the game.

Style

Play-by-post games are frequently written in the third person perspective due to the fact that multiple players must share each scene, each with his or her character as the focus of attention. Common online game terms such as OOC (Out of character) or OOG (Out of Game) are used to differentiate in-character from personal posting.

The opening message or post of each scene typically lays down the scenario and describes a scene, or continues from a previously started scene. Threads then become an ongoing story in which players periodically advance the plot by reading the latest reply and then responding with what their character does and how the environment changes in response. These replies are often open-ended so that other players can continue.

Mediums

Message-board role-playing

Internet forums (aka Play-By-Message-Board or PBMB, Forum Role-Playing or simply Forum-Games) are the most common medium for Play-by-Post gaming.[ citation needed ] Forums may provide features such as online dice rolling, maps, character profiling and game history. Using a forum (as opposed to a live-chat interface) allows players to re-read what they have previously written at a later date, and to read posts made by players in other threads. Many online services provide free game hosting specifically for gamemasters, or provide general forum services that can be used for role-playing purposes (such as Proboards or Invisionfree).

As an asynchronous collaborative editing tool, forums lack safeguards to prevent two writers from posting simultaneously and contradicting each other. House Rules may require players to take turns sequentially in order to avoid such conflicts, or players may require posts to be edited or deleted to rectify the situation which may result in dispute and intervention from a moderator if one is available. To avoid this, many boards offer guides and tips on roleplay etiquette.

Many message boards are listed in roleplay directories, such as TopRPsites to make them easy to find.

Twitter and Tumblr are also very popular mediums for Roleplaying.

Play-by-post role-playing

Play-by-post role-playing is generally devoted to advancing a single overarching storyline that all board members participate in, rather than many different non-related stories proceeding in separate threads [the latter being known as "multi-genre"]. They vary in organization, but the primary formation includes a full set of rules governing role-playing, out-of-character conduct, combat between players, threads detailing a set storyline (often contributed to by plot-advancing, staff-organized events, or player role-plays), character approval forums, and a full staff with admin(s) and moderators. Larger boards set in a single setting are often organized by cutting up the setting into separate forums, each based on locations within the setting.

Many message board based games, such as NationStates, establish a hierarchy of moderators to manage plot, pacing and continuity. To keep story threads organized the message board is often organized into forums based on geographical location within the game setting. Other message boards, however, may choose to sort their board on genre.

Play-by-email

Play-by-email (PBeM) games are played as other play-by-mail games, using email as the postal medium. Players email their actions to the gamemaster or to each other using a mailing list. Play-by-email games are often slow, since the players must wait for each post before replying, but have the advantage that replies may be tailored to the players, allowing the gamemaster to keep information secret from the other players.

This should not be confused with simming style of post or email games. Sims are more collaborative storytelling, where each player tells a portion of the story, usually utilizing other characters in the area as they wish in order to complete their portion of the story. PBeM games more closely resemble table-top role playing games where players react to gamemaster presented scenarios, and characters actions are controlled by individuals.

Play-by-chat

Online Chat Rooms may be used in a similar fashion as forums for role-playing purposes. Unlike forums, posts are displayed to the screen in real-time and thus may increase the pace at which responses are written. Play-by chat games require users to be present for the duration of a scene which may last several hours. The game may be supplemented by external character profiles or may rely on users to provide information about their character upon request or upon entering a room. Discord has become a major medium for play-by-chat games due to its rapidly-increasing popularity and its user-friendly administrative features that allow users to create private chat rooms (known on the site as "servers") in very little time. Discord servers listing roleplay servers have also become popular and many have thousands of members.

Real-time interaction between characters in chat rooms are similar to those encountered in MUDs but lack automated features of MUDs such as combat resolution and item descriptions. Players in chat rooms are required to describe objects and events through manually written text.

Play-by-internet

Play-by-internet (PBI) refers to fully automated games which take place using server-based software. Play-by-internet games differ from other play-by-post games in that, for most computerized multiplayer games, the players have to be online at the same time, and players can make their moves independently of any other players in the game. The turn-time is usually fixed. A server updates the game after the turn-time has elapsed evaluating all the player's moves sent to the server. The turn-time duration can be hours, days, weeks or even months.

Play-by-wiki

A play-by-wiki game is played using wiki software instead of a forum. Because players' previous posts are editable and the gamemaster takes responsibility as the overall editor of the story, plot holes can be avoided and writing skills may not be as important for each writer.

Wiki space provides not only a means of communication, but also a permanent archive and a designated off-topic discussion area for each page. Players can edit posts freely because records are automatically maintained and changes can be easily undone. Sites such as Wetpaint are commonly used for this.

Role-playing blog

The role-playing blog (RPB) is a game which is played out online using posts within a blog or weblog. Unlike message board role-playing, a role-playing blog is generally restricted to one gaming group, and the blog contains static files such as maps, archives, and character sheets specific for that group. RPBs often incorporate mixed elements of message board role-playing, play-by-chat, as well as play-by-email styles, allowing players to mix and match the style of play that they prefer. Popular blog sites used to host these games are Tumblr and LiveJournal. [2]

The style of role-playing on Tumblr often comes in the format of a 'main blog', the headquarters of the game, and multiple character blogs from which each player posts. The main blog often advertises for players through the tags of Tumblr. The main blog is where applicants to the game apply by filling out an application on the main blog, and where other such administration of the game occurs. The Roleplay game creator is often referred to as the "Admin" short for "Administrator" and players may be required to run major plots and game changes by the Admin before proceeding, making the Admin function in a way that a traditional GM might have. Players role-play by reblogging each other's posts and adding paragraphs of interaction from their own character to the end, each of which are called 'paras.' Often seen are text posts with dialogue and an accompanying .gif image expressing the character mood or intended expression of emotion. Though, recently .jpg icons have risen in popularity in some games.

The style of role-playing on Livejournal style RPB's is maintained through "community" blogs that connect "character blogs or journals." Character Blogs/Journals are generally written in first-person character driven context. These character journals are then open to all players of the community to interact on a first person style of writing. Interaction on the "Community" blog is done mostly in third person storybook fashion. RPB's on a "livejournal platform" are frequently run by an individual referred to as MOD (moderator). MOD's are in charge of creating the community/game setting, character limitations, rules, style of play, frequency of play and general worldly game views. MOD's are also in charge of creating worldly events for game play response for individually plotted characters.

Role-playing Google documents

Somewhat similar to blogs and wikis, Google's documents can have permissions set to allow users to access and modify a document online. This allows multiple users to edit the document at the same time, meaning that others can modify the story online. There is also a revision history that can be split allows commenting on particular words or phrases, or even a general comment, as well as a chat bar for that particular document. Since this form of role-playing is relatively new, it's not a common way of role-playing, and it has drawbacks in the content being editable by anyone with permissions.

Player-player combat

In diceless games where randomisers are not used to determine the outcome of combat, the onus is on players to come to an agreement[ citation needed ]. Disputes may arise from players in competitive engagements if neither player is able to come to a compromise that is acceptable to both. Players may write their characters in a way that makes them overly powerful or invulnerable, a practice referred to as "power-gaming", "god-modding", or "superhero syndrome"[ citation needed ]. In such cases, a moderator may be required to review the conflict and make a ruling as to what should be accepted as the final result. In some rulesets, the winner of a contest may be a foregone conclusion agreed upon out-of-character and the battle itself a ceremonial description of each character's prowess. In other systems, the only rule may be that the first character to yield or surrender is the loser of the combat. No matter the case, some sort of player consent to wins and losses is required in this type of role-playing game.

For this reason, text-based role-playing games tend to be focused slightly more on story and player-character interactions, negotiations, and relationships rather than combat. Combat-focused games tend to flow more smoothly in more rules based role-playing platforms and venues such as MUDs, D&D-style games, or video games, where character building or playing skill rather than consent determines the winner of a combat, and play-by-post games usually focus on exploration, negotiation, or romance storylines where characters aren't usually directly opposing one another.

See also

Related Research Articles

<span class="mw-page-title-main">Amber Diceless Roleplaying Game</span> Tabletop fantasy role-playing game

The Amber Diceless Roleplaying Game is a role-playing game created and written by Erick Wujcik, set in the fictional universe created by author Roger Zelazny for his Chronicles of Amber. The game is unusual in that no dice are used in resolving conflicts or player actions; instead a simple diceless system of comparative ability, and narrative description of the action by the players and gamemaster, is used to determine how situations are resolved.

<span class="mw-page-title-main">Gamemaster</span> Person who acts as an organizer in role-playing games

A gamemaster is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing".

<span class="mw-page-title-main">Live action role-playing game</span> Form of role-playing game where participants act out the roles

A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters. The players pursue goals within a fictional setting represented by real-world environments while interacting with each other in character. The outcome of player actions may be mediated by game rules or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play.

A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.

<span class="mw-page-title-main">Role-playing game</span> Game in which players assume the roles of characters in a fictional setting

A role-playing game is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.

<span class="mw-page-title-main">RPGnet</span> Forum for tabletop role-playing games

RPGnet is a role-playing game website. It includes sections on wargames, tabletop games and video games, as well as columns on gaming topics.

A storytelling game is a game where multiple players collaborate on telling a spontaneous story. Usually, each player takes care of one or more characters in the developing story. Some games in the tradition of role-playing games require one participant to take the roles of the various supporting characters, as well as introducing non-character forces, but other systems dispense with this figure and distribute this function among all players.

<span class="mw-page-title-main">Chat room</span> Any form of synchronous conferencing

The term chat room, or chatroom, is primarily used to describe any form of synchronous conferencing, occasionally even asynchronous conferencing. The term can thus mean any technology, ranging from real-time online chat and online interaction with strangers to fully immersive graphical social environments.

RuneScape is a fantasy massively multiplayer online role-playing game (MMORPG) developed and published by Jagex, released in January 2001. RuneScape was originally a browser game built with the Java programming language; it was largely replaced by a standalone C++ client in 2016. The game has had over 300 million accounts created and was recognised by the Guinness World Records as the largest and most-updated free MMORPG.

<span class="mw-page-title-main">Internet forum</span> Online discussion site

An Internet forum, or message board, is an online discussion site where people can hold conversations in the form of posted messages. They differ from chat rooms in that messages are often longer than one line of text, and are at least temporarily archived. Also, depending on the access level of a user or the forum set-up, a posted message might need to be approved by a moderator before it becomes publicly visible.

In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters.

<span class="mw-page-title-main">Adventure (role-playing games)</span> Either a collection of material for or a story in a role-playing game

An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including linear adventures, where players move between scenes in a pre-determined order; non-linear adventures, where scenes can go in multiple directions; and solo adventures, which are played alone, without a game group.

An online text-based role playing game is a role-playing game played online using a solely text-based interface. Online text-based role playing games date to 1978, with the creation of MUD1, which began the MUD heritage that culminates in today's MMORPGs. Some online-text based role playing games are video games, but some are organized and played entirely by humans through text-based communication. Over the years, games have used TELNET, internet forums, IRC, email and social networking websites as their media.

Fantasy wrestling is an umbrella term representing the genre of role-playing and statistics-based games which are set in the world of professional wrestling. Several variants of fantasy wrestling exist which may be differentiated by the way they are transmitted, the method in which the storyline is determined, and how the roster is composed.

<span class="mw-page-title-main">Character creation</span> Process of defining a game character

Character creation is the process of defining a game character or other character. Typically, characters possess individual strengths and weaknesses represented by a set of statistics. Games with a fictional setting may include traits such as race, class, or species. Games with a more contemporary or narrower setting may limit customization to physical and personality traits. This is usually used in role-playing games.

<i>Warhammer Fantasy Roleplay</i> Fantasy roleplaying game

Warhammer Fantasy Roleplay or Warhammer Fantasy Role-Play is a role-playing game set in the Warhammer Fantasy setting, published by Games Workshop or its licensees.

Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the Oxford English Dictionary offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses:

<i>Dead Frontier</i> 2008 video game

Dead Frontier is a free-to-play, browser-based survival horror game which takes place in a post-apocalyptic, zombie-infested setting. It is operated by Creaky Corpse Ltd. Dead Frontier was released for open beta on April 21, 2008, and has over ten million registered accounts.

<i>Star Wars Combine</i> 1998 video game

Star Wars Combine (SWC) is a real-time massively multiplayer online browser game, set in the Star Wars universe as a persistent world. It was released in December 1998 as a sort of continuation of a game that existed between the mid-90s and summer 1998 known as Star Wars Simulation. When the Sim Master disappeared suddenly - and the servers were shut down soon after - some players of that stranded community decided to create their own version of the game that evolved a lot through the years and took its own path. Combine is not licensed by LucasArts, but is permitted to use the setting.

<i>Gangster!</i>

Gangster! is a role-playing game published by Fantasy Games Unlimited in 1979.

References

  1. Ito, Mizuko; Antin, Judd; Finn, Megan; Law, Arthur; Manion, Annie; Mitnick, Sarai; Schlossberg, David; Yardi, Sarita; Horst, Heather A. (2009). Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media . MIT Press. p.  292. ISBN   9780262013369.
  2. Brenner, Lisa S. (2015). Playing Harry Potter: Essays and Interviews on Fandom and Performance. McFarland. p. 90. ISBN   9781476621364 . Retrieved 2 April 2016.