Polymake

Last updated
Original author(s) Ewgenij Gawrilow and Michael Joswig
Initial release1997;27 years ago (1997)
Stable release
4.11 / 6 November 2023;9 months ago (2023-11-06)
Repository
Written in C++, Perl
Operating system Linux, Mac
Available inEnglish
License GNU General Public License
Website polymake.org

polymake is a software for the algorithmic treatment of convex polyhedra. [1]

Contents

Albeit primarily a tool to study the combinatorics and the geometry of convex polytopes and polyhedra, [2] it is by now also capable of dealing with simplicial complexes, matroids, polyhedral fans, graphs, tropical objects, toric varieties and other objects. In particular, its capability to compute the convex hull and lattice points of a polytope proved itself to be quite useful for different kinds of research. [3]

polymake has been cited in over 300 recent articles indexed by Zentralblatt MATH as can be seen from its entry in the swMATH database. [4]

Special features and applications

polymake exhibits a few particularities, making it special to work with.

Firstly, polymake can be used within a Perl script. Moreover, users can extend polymake and define new objects, properties, rules for computing properties, and algorithms. [5]

Secondly, it exhibits an internal client-server scheme to accommodate the usage of Perl for object management and interfaces as well as C++ for mathematical algorithms. [6] The server holds information about each object (e.g., a polytope), and the client sends requests to compute properties. The server has the job of determining how to complete each request from information already known about each object using a rule-based system. For example, there are many rules on how to compute the facets of a polytope. Facets can be computed from a vertex description of the polytope, and from a (possibly redundant) inequality description. polymake builds a dependency graph outlining the steps to process each request and selects the best path via a Dijkstra-type algorithm. [6]

polymake divides its collection of functions and objects into 10 different groups called applications. They behave like C++ namespaces. The polytope application was the first one developed and it is the largest. [7]

Development History

polymake version 1.0 first appeared in the proceedings of DMV-Seminar "Polytopes and Optimization" held in Oberwolfach, November 1997. [2] Version 1.0 only contained the polytope application, but the system of "applications" was not yet developed. Version 2.0 was in July 2003, [17] and version 3.0 was released in 2016. [18] The last big revision, version 4.0, was released in January 2020. [19]

Interaction with other software packages

polymake is highly modularly built and, therefore, displays great interaction with third party software packages for specialized computations, thereby providing a common interface and bridge between different tools. A user can easily (and unknowingly) switch between using different software packages in the process of computing properties of a polytope. [20]

Used within polymake

Below is a list of third-party software packages that polymake can interface with as of version 4.0. Users are also able to write new rule files for interfacing with any software package. Note that there is some redundancy in this list (e.g., a few different packages can be used for finding the convex hull of a polytope). Because polymake uses rule files and a dependency graph for computing properties, [5] most of these software packages are optional. However, some become necessary for specialized computations.

Used in conjunction with polymake

Related Research Articles

Combinatorics is an area of mathematics primarily concerned with counting, both as a means and as an end to obtaining results, and certain properties of finite structures. It is closely related to many other areas of mathematics and has many applications ranging from logic to statistical physics and from evolutionary biology to computer science.

<span class="mw-page-title-main">Polyhedron</span> 3D shape with flat faces, straight edges and sharp corners

In geometry, a polyhedron is a three-dimensional shape with flat polygonal faces, straight edges and sharp corners or vertices.

<span class="mw-page-title-main">Convex hull</span> Smallest convex set containing a given set

In geometry, the convex hull, convex envelope or convex closure of a shape is the smallest convex set that contains it. The convex hull may be defined either as the intersection of all convex sets containing a given subset of a Euclidean space, or equivalently as the set of all convex combinations of points in the subset. For a bounded subset of the plane, the convex hull may be visualized as the shape enclosed by a rubber band stretched around the subset.

In combinatorics, a branch of mathematics, a matroid is a structure that abstracts and generalizes the notion of linear independence in vector spaces. There are many equivalent ways to define a matroid axiomatically, the most significant being in terms of: independent sets; bases or circuits; rank functions; closure operators; and closed sets or flats. In the language of partially ordered sets, a finite simple matroid is equivalent to a geometric lattice.

<span class="mw-page-title-main">Discrete geometry</span> Branch of geometry that studies combinatorial properties and constructive methods

Discrete geometry and combinatorial geometry are branches of geometry that study combinatorial properties and constructive methods of discrete geometric objects. Most questions in discrete geometry involve finite or discrete sets of basic geometric objects, such as points, lines, planes, circles, spheres, polygons, and so forth. The subject focuses on the combinatorial properties of these objects, such as how they intersect one another, or how they may be arranged to cover a larger object.

In mathematics, a duality translates concepts, theorems or mathematical structures into other concepts, theorems or structures in a one-to-one fashion, often by means of an involution operation: if the dual of A is B, then the dual of B is A. In other cases the dual of the dual – the double dual or bidual – is not necessarily identical to the original. Such involutions sometimes have fixed points, so that the dual of A is A itself. For example, Desargues' theorem is self-dual in this sense under the standard duality in projective geometry.

<span class="mw-page-title-main">Convex polytope</span> Convex hull of a finite set of points in a Euclidean space

A convex polytope is a special case of a polytope, having the additional property that it is also a convex set contained in the -dimensional Euclidean space . Most texts use the term "polytope" for a bounded convex polytope, and the word "polyhedron" for the more general, possibly unbounded object. Others allow polytopes to be unbounded. The terms "bounded/unbounded convex polytope" will be used below whenever the boundedness is critical to the discussed issue. Yet other texts identify a convex polytope with its boundary.

<span class="mw-page-title-main">Dual graph</span> Graph representing faces of another graph

In the mathematical discipline of graph theory, the dual graph of a planar graph G is a graph that has a vertex for each face of G. The dual graph has an edge for each pair of faces in G that are separated from each other by an edge, and a self-loop when the same face appears on both sides of an edge. Thus, each edge e of G has a corresponding dual edge, whose endpoints are the dual vertices corresponding to the faces on either side of e. The definition of the dual depends on the choice of embedding of the graph G, so it is a property of plane graphs rather than planar graphs. For planar graphs generally, there may be multiple dual graphs, depending on the choice of planar embedding of the graph.

The Birkhoff polytopeBn is the convex polytope in RN whose points are the doubly stochastic matrices, i.e., the n × n matrices whose entries are non-negative real numbers and whose rows and columns each add up to 1. It is named after Garrett Birkhoff.

<span class="mw-page-title-main">Vertex (geometry)</span> Point where two or more curves, lines, or edges meet

In geometry, a vertex is a point where two or more curves, lines, or edges meet or intersect. As a consequence of this definition, the point where two lines meet to form an angle and the corners of polygons and polyhedra are vertices.

<span class="mw-page-title-main">Algebraic combinatorics</span> Area of combinatorics

Algebraic combinatorics is an area of mathematics that employs methods of abstract algebra, notably group theory and representation theory, in various combinatorial contexts and, conversely, applies combinatorial techniques to problems in algebra.

In mathematics, the vertex enumeration problem for a polytope, a polyhedral cell complex, a hyperplane arrangement, or some other object of discrete geometry, is the problem of determination of the object's vertices given some formal representation of the object. A classical example is the problem of enumeration of the vertices of a convex polytope specified by a set of linear inequalities:

Polyhedral combinatorics is a branch of mathematics, within combinatorics and discrete geometry, that studies the problems of counting and describing the faces of convex polyhedra and higher-dimensional convex polytopes.

In polyhedral combinatorics, a branch of mathematics, Steinitz's theorem is a characterization of the undirected graphs formed by the edges and vertices of three-dimensional convex polyhedra: they are exactly the 3-vertex-connected planar graphs. That is, every convex polyhedron forms a 3-connected planar graph, and every 3-connected planar graph can be represented as the graph of a convex polyhedron. For this reason, the 3-connected planar graphs are also known as polyhedral graphs.

<span class="mw-page-title-main">Integral polytope</span> A convex polytope whose vertices all have integer Cartesian coordinates

In geometry and polyhedral combinatorics, an integral polytope is a convex polytope whose vertices all have integer Cartesian coordinates. That is, it is a polytope that equals the convex hull of its integer points. Integral polytopes are also called lattice polytopes or Z-polytopes. The special cases of two- and three-dimensional integral polytopes may be called polygons or polyhedra instead of polytopes, respectively.

In graph drawing and geometric graph theory, a Tutte embedding or barycentric embedding of a simple, 3-vertex-connected, planar graph is a crossing-free straight-line embedding with the properties that the outer face is a convex polygon and that each interior vertex is at the average of its neighbors' positions. If the outer polygon is fixed, this condition on the interior vertices determines their position uniquely as the solution to a system of linear equations. Solving the equations geometrically produces a planar embedding. Tutte's spring theorem, proven by W. T. Tutte, states that this unique solution is always crossing-free, and more strongly that every face of the resulting planar embedding is convex. It is called the spring theorem because such an embedding can be found as the equilibrium position for a system of springs representing the edges of the graph.

A purely combinatorial approach to mirror symmetry was suggested by Victor Batyrev using the polar duality for -dimensional convex polyhedra. The most famous examples of the polar duality provide Platonic solids: e.g., the cube is dual to octahedron, the dodecahedron is dual to icosahedron. There is a natural bijection between the -dimensional faces of a -dimensional convex polyhedron and -dimensional faces of the dual polyhedron and one has . In Batyrev's combinatorial approach to mirror symmetry the polar duality is applied to special -dimensional convex lattice polytopes which are called reflexive polytopes.

<span class="mw-page-title-main">Ideal polyhedron</span> Shape in hyperbolic geometry

In three-dimensional hyperbolic geometry, an ideal polyhedron is a convex polyhedron all of whose vertices are ideal points, points "at infinity" rather than interior to three-dimensional hyperbolic space. It can be defined as the convex hull of a finite set of ideal points. An ideal polyhedron has ideal polygons as its faces, meeting along lines of the hyperbolic space.

Reverse-search algorithms are a class of algorithms for generating all objects of a given size, from certain classes of combinatorial objects. In many cases, these methods allow the objects to be generated in polynomial time per object, using only enough memory to store a constant number of objects. They work by organizing the objects to be generated into a spanning tree of their state space, and then performing a depth-first search of this tree.

References

  1. Official Website
  2. 1 2 Gawrilow, Ewgenij; Joswig, Michael (2000-01-01). Kalai, Gil; Ziegler, Günter M. (eds.). polymake: a Framework for Analyzing Convex Polytopes. Polytopes—combinatorics and computation, DMV Seminar. Birkhäuser Basel. pp. 43–73. doi:10.1007/978-3-0348-8438-9_2. ISBN   9783764363512.
  3. Assarf, Benjamin; Gawrilow, Ewgenij; Herr, Katrin; Joswig, Michael; Lorenz, Benjamin; Paffenholz, Andreas; Rehn, Thomas (2017-03-01). "Computing convex hulls and counting integer points with polymake". Mathematical Programming Computation. 9 (1): 1–38. arXiv: 1408.4653 . doi:10.1007/s12532-016-0104-z. ISSN   1867-2957. S2CID   5594262.
  4. "Polymake - Mathematical software - swMATH".
  5. 1 2 Joswig, Michael; Müller, Benjamin; Paffenholz, Andreas (2009-02-17). "Polymake and Lattice Polytopes". arXiv: 0902.2919 [math.CO].
  6. 1 2 Gawrilow, Ewgenij; Joswig, Michael (2005-07-13). "Geometric Reasoning with polymake". arXiv: math/0507273 .
  7. 1 2 "polymake documentation, application: polytope". polymake.org. Retrieved 2016-06-11.
  8. "polymake documentation, application: common". polymake.org. Retrieved 2016-06-11.
  9. "polymake documentation, application: fan". polymake.org. Retrieved 2016-06-11.
  10. "polymake documentation, application: fulton". polymake.org. Retrieved 2016-06-11.
  11. "polymake documentation, application: graph". polymake.org. Retrieved 2016-06-11.
  12. "polymake documentation, application: group". polymake.org. Retrieved 2016-06-11.
  13. "polymake documentation, application: ideal". polymake.org. Retrieved 2016-06-11.
  14. "polymake documentation, application: matroid". polymake.org. Retrieved 2016-06-11.
  15. "polymake documentation, application: topaz". polymake.org. Retrieved 2016-06-11.
  16. "polymake documentation, application: tropical". polymake.org. Retrieved 2016-06-11.
  17. "release of polymake 2.0". www.computational-geometry.org. Retrieved 2023-11-13.
  18. "Polymake 3.0". GitHub. Retrieved 2016-06-28.
  19. "Polymake 4.0 [polymake wiki]". polymake.org. Retrieved 2023-11-13.
  20. Gawrilow, Ewgenij; Joswig, Michael (2001-06-01). "Polymake: An approach to modular software design in computational geometry". Proceedings of the seventeenth annual symposium on Computational geometry. SCG '01. New York, NY, USA: Association for Computing Machinery. pp. 222–231. doi:10.1145/378583.378673. ISBN   978-1-58113-357-8. S2CID   16519425.