This article has multiple issues. Please help improve it or discuss these issues on the talk page . (Learn how and when to remove these messages)
|
Prop Cycle | |
---|---|
Developer(s) | Namco |
Publisher(s) | Namco |
Designer(s) | Shigeki Toyama |
Programmer(s) | Naoyuki Koyama |
Composer(s) | Etsuo Ishii |
Platform(s) | Arcade |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player |
Arcade system | Namco Super System 22 |
Prop Cycle [lower-alpha 1] is a 1996 arcade game developed and published by Namco. [1]
Prop Cycle is a 3D flying simulator in which the player uses a human-powered aircraft to pop hot-air balloons in the city of Solitar to prevent the city from floating away permanently. [2] The cycle is controlled by using pedals to spin the propeller and handlebars to steer left and right and change altitude. [1]
The story takes place in a world destroyed by a war 200 years earlier. [3] A hyperspace magnetic weapon called the "Tesla Bomb" was used in the war, destroying all civilization and completely changing the world's terrain. The few who survived have abandoned high technology and live a simple but elegant life. The most advanced technology is the steam engine powered by a natural resource called fuel stones. Using improved steam engines with fuel stones, it is possible to fly an airplane. With the world's terrain made up of steep canyons caused by the destruction from the previous war, personal flight technology is necessary for people to live without destroying nature. However flight technology has undergone a high degree of evolution with the new civilization's collection of knowledge and now it's possible to fly freely with only human power. The flying machine is called the "Lapperopter". [3]
In one town an altar stood with where someone touched part of it and fierce lightning struck several villages. Each village was cut into either a sun, moon, and star shape, and taken to a high altitude. People on the ground eventually began to call the floating land a "solita" (isolated island). [3]
At one point, a letter fell from a resident in "Solita". The altar was actually a weapon controller with red energy balls floating around it. If all the balls can be destroyed in a short time, the villages can return to their original positions on the ground. However several have tried and failed to destroy all the energy balls.
To avoid more pilot casualties, a test to collect balloons in a short time is being conducted with the "Lapperopter". [3]
Prop Cycle was designed by Shigeki Toyama, an engineer for Namco that worked on games such as Xevious (1983), Final Lap (1987), and Point Blank (1994). [4] [5] Toyama was inspired to create Prop Cycle after he and another Namco employee finished production on a technical demo where the player rode in a human-powered plane and shot down enemies. The demo didn't use 3D polygons, but instead 2D sprites with scaling techniques that created the illusion of a 3D world. [4] While Toyama didn't find the game itself interesting, he thought its sense of flight was intriguing and decided to turn the concept into a full game. [4] He was also inspired by the Studio Ghibli film Kiki's Delivery Service , which stars a young witch flying on a broomstick. [4]
Since Prop Cycle was being made as an arcade game, Toyama wanted the game to be highly interactive and have a reason to be exclusive to arcades. He also wanted the game to be unique and distinct from other arcade games, as he never enjoyed repeating already-existing ideas. [4] [5] Toyama worked to allow players to experience the thrill of flying and feeling the wind, and to make the game itself be more than simply defeating enemies. To get an idea of what Toyama was looking for, the development team went out for a day of hang gliding with a camera attached to the glider's wings. The team spent three to four months developing the flying aspect; programmer Naoyuki Koyama didn't understand what Toyama wanted to convey with "riding the wind", so to demonstrate he attached a weight to an umbrella to give Koyama an idea of what he was trying to create. [4]
Toyama wanted Prop Cycle to have a proper storyline in addition to its unique game concept. [4] [5] Jokingly referring to his role as the project's "movie director", Toyama designed the setting, plotline, and characters, and drew the artwork for the villages and level themes. [4] [5] An intentional design choice was that the player had to make it to the last stage in order to understand the story, a decision he has since come to regret. [4] Toyama considered making a "Sightseeing" mode where players were able to fly anywhere they wanted under a time limit, however the limited development time caused the idea to be scrapped. [4]
Publication | Score |
---|---|
Next Generation | [2] |
Game Machine claims that Prop Cycle was the second most popular arcade game of August 1996 in Japan. [6] Next Generation stated that "in the final analysis, Prop Cycle's strengths win out over its weaknesses." [2] Retro Gamer described it as being one of the most unique arcade games ever created, and a more accessible title compared to Namco and Sega's other offerings. Staff enjoyed the game's simplicity and originality, writing that there's "no question as to how it has stayed in so many locations after almost two decades." [7]
Namco Limited was a Japanese multinational video game and entertainment company founded in 1955 which operated video arcades and amusement parks globally, produced video games, films, toys, and arcade cabinets. They were one of the most influential figures in the worldwide coin-op and arcade game industry; Namco produced several multi-million-selling game franchises, such as Pac-Man, Galaxian, Tekken, Tales, Ridge Racer, and Ace Combat. In 2006, Namco merged with Bandai to form what is now named Bandai Namco Holdings; the standalone Namco brand continues to be used for video arcade and other entertainment products by the group's Bandai Namco Amusements division.
Xevious is a vertically scrolling shooter arcade video game developed and published by Namco in 1982. It was released in Japan by Namco and in North America by Atari, Inc. Controlling the Solvalou starship, the player attacks Xevious forces before they destroy all of mankind. The Solvalou has two weapons at its disposal: a zapper to destroy flying craft, and a blaster to bomb ground installations and enemies. It runs on the Namco Galaga arcade system.
Bosconian is a scrolling multidirectional shooter arcade video game developed and released by Namco in Japan in 1981. In North America, it was manufactured and distributed by Midway Games. The goal is to earn as many points as possible by destroying enemy missiles and bases using a ship which shoots simultaneously both the front and back.
Galaxian3: Project Dragoon is a 3D rail shooter video game developed and published by Namco. It was originally a theme park attraction designed for the International Garden and Greenery Exposition in Japan, and was later released as an arcade game in 1992. The game involves players controlling a starship named the Dragoon in its mission to destroy Cannon Seed, a superweapon set to destroy what is left of the human race.
RayForce is a vertically scrolling shooter by Taito for the Taito F3 arcade hardware and released in 1994. It was ported to the Sega Saturn in 1995, Microsoft Windows in 1997, then rereleased for iOS in 2012 and Android in 2017.
Tinkle Pit is a maze arcade game released by Namco in 1993 only in Japan. It features many of the characters from the company's earlier games.
Super Xevious is a vertically scrolling shooter released as an arcade video game in Japan in 1984. It was developed and published by Namco as an updated version of Xevious (1982) created as a response to the overwhelming success of the original in Japan. It was sold as conversion kit for existing Xevious cabinets.
Solvalou is a 1991 first-person rail shooter arcade game developed and published in Japan by Namco. The sixth entry in the Xevious series, the player takes control of the Solvalou starship from a first-person perspective as it must destroy the Xevious forces before they take control of Earth. The Solvalou has two weapon types: an air zapper to destroy air-based enemies, and a blaster bomb to destroy ground-stationed enemies. It runs on the Namco System 21 arcade board.
Xevious 3D/G is a 1996 vertically scrolling shooter arcade video game developed and published by Namco. The eighth entry in the Xevious series, it combines 2D-based gameplay with 3D gouraud-shaded polygon graphics. Players control the Solvalou starship in its mission to destroy a rogue supercomputer named GAMP and the Xevian Forces, using two basic weapon types - an air zapper to destroy air targets, and a blaster bomb to destroy ground targets. The game also features destructive power-ups, new bosses, and two player simultaneous play.
Starblade is a 1991 3D rail shooter arcade game developed and published by Namco. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before they wipe out Earth. Gameplay involves controlling a crosshair with a flight yoke stick and destroying enemies and their projectiles before they inflict damage on the player.
Steel Gunner is a 1990 first-person shooter arcade game developed and published by Namco. Players take control of Garcia and Cliff, a duo of police officers that are part of the Neo Arc police force, as they must use their powerful Gargoyle mecha suits to destroy the STURM terrorist organization, who have taken captive scientists Dr. Ryan and Dr. Ellis to create a world-ending superweapon. Gameplay revolves around using a crosshair to shoot down enemies and avoid harming civilians. It runs on the Namco System 2 Plus arcade hardware.
NebulasRay is a vertical-scrolling shooter arcade game developed and released by Namco in 1994. Players take control of a starship named the Fighting Ray through a series of levels in its mission to eradicate the universe of an intergalactic organization named the Master Force. It is noteworthy for its usage of pre-rendering, where 3D models are converted into 2D sprites, creating the illusion of a 3D world.
Lucky & Wild is a first-person racing/shooter arcade game that was released by Namco in 1993; it ran on Namco System 2 hardware.
Super Xevious: The Mystery of GAMP is a 1986 vertically scrolling shooter video game developed and published by Namco for the Family Computer in Japan. It is the sequel to Xevious, a popular arcade game released in late 1982, and the fourth installment in the Xevious franchise overall. The player controls a spaceship named the Solvalou in its mission to destroy a powerful supercomputer named GAMP, which took over Earth during an ice age. GAMP no Nazo features a heavy focus on puzzle-solving, with each of the game's 21 levels posing a puzzle that must be solved to progress.
Cyber Sled is a vehicular combat video game developed and published by Namco. It was originally released for arcades in 1993. The game's perspective is third-person by default, but can be switched to a first-person perspective. The game was nominated for Most Innovative New Technology at the 1994 AMOA Awards. It later received a sequel in 1994, Cyber Commando.
Dancing Eyes is a 1996 puzzle arcade video game developed and published in Japan by Namco. It features gameplay reminiscent of arcade games like Qix — players control a monkey named Urusu-San as he must complete each level by destroying all of the tiles off the grid of a 3D object. Most levels revolve around the player slowly removing the clothing off of women, alongside destroying cobras, UFOs, and cardboard boxes. There are enemies that must be avoided, and there are also power-ups that grant different abilities. The game runs on the Namco System 11 hardware.
Thunder Ceptor is a 3D rail shooter arcade game that was released by Namco in 1986. It usurped both Libble Rabble and Toy Pop as the company's most powerful 8-bit arcade games, was the first game from them to use an analogue (360-degree) joystick. A stereoscopic 3-D sequel, 3-D Thunder Ceptor II, was released towards the end of the year.
Quester is a 1987 block breaker arcade game developed and published in Japan by Namco. Controlling a paddle-like craft, the player is tasked with clearing each stage by deflecting a ball towards a formation of bricks towards the top of the screen. Power-up items are hidden in some blocks, which can increase the size of the player's paddle, a barrier that prevents the ball from moving off the screen, and a forcefield that will release eight other balls when touched.
Starblade: Operation Blue Planet is an unreleased 3D rail shooter arcade game in development by Namco. A sequel to the game Starblade (1991), the player controls the GeoCalibur starship in its mission to wipe out an alien race known as the Unknown Intelligent Mechanized Species. Gameplay involved using a flight-yoke controller to control a crosshair and shoot down enemies, while avoiding incoming obstacles and projectiles. The player has a shield that depletes when inflicted with enemy fire. Only one level was completed. It ran on the PlayStation 2-based Namco System 246 arcade hardware.