Quester | |
---|---|
Developer(s) | Namco |
Publisher(s) | Namco |
Director(s) | Shinji Noguchi |
Producer(s) | Toru Iwatani |
Designer(s) | Toru Iwatani |
Composer(s) | Shinji Hosoe |
Platform(s) | Arcade |
Release |
|
Genre(s) | Block breaker |
Mode(s) | Single-player, multiplayer |
Quester [lower-alpha 1] is a 1987 block breaker arcade game developed and published in Japan by Namco. Controlling a paddle-like craft, the player is tasked with clearing each stage by deflecting a ball towards a formation of bricks towards the top of the screen. Power-up items are hidden in some blocks, which can increase the size of the player's paddle, a barrier that prevents the ball from moving off the screen, and a forcefield that will release eight other balls when touched.
The game was produced by Toru Iwatani, known as the creator of Pac-Man . It was created as a response to Taito's 1986 arcade title Arkanoid , which helped revive the block breaker genre and inspire waves of its own clone games. A special version of the game was released shortly after the original's release, Quester: Special Edition, featuring levels designed by readers of Namco's press literature. It was released to the Japanese Wii Virtual Console in 2009, where it was renamed to Namco Quester.
Quester is a block breaker video game, often compared to Taito's Arkanoid. Using a rotary knob, the player controls a paddle-like craft fixed at the bottom of the screen, the objective being to deflect a ball towards a large formation of bricks in each round. [2] A life is lost when the player misses the ball and it falls of-screen. Some blocks contain power-up items that can help the player in the stage, such as increasing the width of the paddle, place a barrier at the bottom of the screen to prevent the ball from being lost, and a forcefield that will spit out eight other balls if touched. Some stages contain "killer meteors", which can decrease the paddle's size if touched. [1]
Alongside regular colored bricks, other block types include indestructible bricks, blocks that can speed up and slow down the ball when touched, and "generator blocks" that produce an endless number of red blocks. Some stages are based on other Namco video game characters, including a Galaxian flagship, Pac-Man, and a Rainbow Block from Cutie Q . [1] The 33rd round of the game features a boss fight with a large mechanical fortress named "Breeder", which can be destroyed by deflecting the ball against its large metal shield. [1] Collecting a Special Flag from Rally-X will award the player an extra life. [1]
Quester was released in September 1987 by Namco in Japan only. [3] It was produced by Toru Iwatani, known as the creator of Pac-Man , and designed by Shinji Noguchi. [3] It was created to rival the success of Taito's 1986 game Arkanoid , which helped revive the block breaker genre and spark a large amount of competition in arcades. [4] Development of the game was relatively short. [5] The game was dedicated to Shouichi Fukatani, a developer at Namco who died in 1985 and helped create several earlier games for the company, such as Dig Dug . [3] Music for the game was composed by Shinji Hosoe, who had very little contact with the team during development. [5] Shortly after the original game's release, a modified version known as Quester: Special Edition was released, featuring altered level designs that were submitted by readers of Namco Community Magazine NG. [6]
Game Machine listed the game on their Quester issue as being the seventeenth most-popular arcade game at the time. [7] Mari Yamakawa of Gamest noted that the game was easier than other similar block breaker games, which made it more accessible for newer players. [1] In a retrospective, Retro Gamer magazine listed it among the best Breakout clones, although would refer to the game's difficulty as "bloody hard" and for not doing anything ambitious with the genre, claiming it was likely the reason for its confinement in Japan. [8]
Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or equipping the Vaus with cannons. Other blocks may be indestructible or require multiple hits to break.
Breakout is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow, who were influenced by the seminal 1972 Atari arcade game Pong. In Breakout, a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. Breakout was a worldwide commercial success, among the top five highest-grossing arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing arcade video games of 1977 in the US and Japan. The 1978 Atari VCS port uses color graphics instead of a monochrome screen with colored overlay.
Alleyway is a 1989 video game developed by Nintendo and Intelligent Systems and published by Nintendo as a global launch title for the Game Boy. It is a Breakout clone and one of the first four games developed and released for the system. The game was released first in Japan in 1989, in North America later that year, and in Europe in 1990. It was later re-released for the Nintendo 3DS Virtual Console in June 2011.
Dig Dug is a maze arcade video game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks.
Rally-X is a maze chase arcade video game developed in Japan and Germany by Namco and released in 1980. In North America, it was distributed by Midway Manufacturing and in Europe by Karateco. Players drive a blue Formula One race car through a multidirectional scrolling maze to collect yellow flags. Boulders block some paths and must be avoided. Red enemy cars pursue the player in an attempt to collide with them. Red cars can be temporarily stunned by laying down smoke screens at the cost of fuel. Rally-X is one of the first games with bonus stages and continuously-playing background music.
VG Pocket is a series of handheld dedicated game consoles built by JungleTac and sold by Performance Designed Products LLC. The VG Pocket model was the first console of its type to have a 2" backlit color LCD screen.
Libble Rabble is a 1983 puzzle arcade video game developed and published in Japan by Namco. The player is tasked with using two colored arrows, Libble and Rabble, to wrap them around pegs and surround small creatures known as Mushlins to "harvest" them under a time limit. The player can also uncover treasure chests that will have the player searching the stage for items in order to access a special bonus stage. It ran on the Namco Libble Rabble hardware, one of the only games to do so.
Gee Bee is a block breaker/video pinball hybrid arcade game developed and published by Namco in 1978. The player controls a set of paddles with a rotary knob, with the objective being to score as many points as possible by deflecting a ball against bricks, pop bumpers and other objects in the playfield. It was developed by Toru Iwatani, known as the creator of Pac-Man and Pole Position. Outside Japan, it was published by Gremlin Industries.
Bomb Bee is a Japanese arcade game that was released by Namco in 1979. It is the sequel to Gee Bee, which was released in the previous year.
Cutie Q is a 1979 block breaker/video pinball hybrid arcade game developed and published by Namco in Japan. The player controls a set of paddles with a rotary knob, the objective being to score as many points possible by deflecting a ball against blocks, ghosts, spinners and other objects on the playfield. It was designed by Shigeru Yokoyama, with spritework done by Toru Iwatani. It is the third and final game in the Gee Bee trilogy.
Steel Gunner is a 1990 first-person shooter arcade game developed and published by Namco. Players take control of Garcia and Cliff, a duo of police officers that are part of the Neo Arc police force, as they must use their powerful Gargoyle mecha suits to destroy the STURM terrorist organization, who have taken captive scientists Dr. Ryan and Dr. Ellis to create a world-ending superweapon. Gameplay revolves around using a crosshair to shoot down enemies and avoid harming civilians. It runs on the Namco System 2 Plus arcade hardware.
Arkanoid: Revenge of Doh is an arcade game released by Taito in 1987 as a sequel to Arkanoid.
Pac-Mania is a cavalier perspective maze game that was developed and released by Namco for arcades in 1987. In the game, the player controls Pac-Man as he must eat all of the dots while avoiding the colored ghosts that chase him in the maze. Eating large flashing "Power Pellets" will allow Pac-Man to eat the ghosts for bonus points, which lasts for a short period of time. A new feature to this game allows Pac-Man to jump over the ghosts to evade capture. It is the ninth title in the Pac-Man video game series and was the last one developed for arcades up until the release of Pac-Man Arrangement in 1996. Development was directed by Pac-Man creator Toru Iwatani. It was licensed to Atari Games for release in North America.
Puchi Carat is a 1997 video game by Taito.
Arkanoid DS is a breakout video game developed by Taito and published by Square Enix for the Nintendo DS. It was released on December 6, 2007.
Woody Pop, is a ball and paddle game similar to Breakout and Arkanoid. It was released exclusively in Japan for the Master System in 1987, before an international release on the Game Gear in 1991. The Master System version of the game requires a custom paddle controller which came with the game. Woody Pop was the last game released in Japan with the Mark III branding and on a My Card.
Thunder Ceptor is a 3D rail shooter arcade game that was released by Namco in 1986. It usurped both Libble Rabble and Toy Pop as the company's most powerful 8-bit arcade games, was the first game from them to use an analogue (360-degree) joystick. A stereoscopic 3-D sequel, 3-D Thunder Ceptor II, was released towards the end of the year.
Arkanoid vs Space Invaders is a paid mobile game developed by Taito and published by Taito in Japan and Square Enix worldwide. As the name suggests, it is a crossover between Arkanoid and Space Invaders and has gameplay elements adapted from both games. The game was released without any prior announcement by Square Enix internationally on May 17, 2017. It was re-released on Nintendo Switch and PlayStation 4 as part of Space Invaders Invincible Collection and Space Invaders Forever.
Cosmo Gang the Puzzle is a 1992 falling block puzzle arcade video game developed and published by Namco worldwide. The third game in its Cosmo Gang series, succeeding that year's Cosmo Gang the Video, players stack groups of blocks and aliens known as Jammers in a vertical-oriented well. The objective is to clear as many objects on the screen before they reach the top of the screen. Blocks are cleared by aligning them into complete horizontal rows, while Jammers are cleared by defeating them with blue-colored spheres.
Ghox is an action arcade video game developed by Toaplan and published by Taito in Japan and Europe in November 1991. It is notable for being one of the few titles by Toaplan that has not received any official port to home consoles as of date. Taking place in a fantasy world where the evil magician known as Jagula sealed the goddess Lucia in the netherworld, players assume the role of Axis and Bilious in an effort to defeat both Jagula and the unleashed evil spirits from the netherworld. As of 2019, the rights to the game are owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other IPs from the defunct studio.