RealSports Tennis

Last updated
RealSports Tennis
RealSports Tennis Coverart.png
Box art
Developer(s) Atari, Inc.
Publisher(s) Atari, Inc. [1]
Programmer(s) Atari 5200
Sean W. Hennessy [2]
Series RealSports
Platform(s) Atari 2600, Atari 5200, Atari 8-bit
Release
Genre(s) Sports
Mode(s) Single-player, two-player

RealSports Tennis is a sports video game developed and published by Atari, Inc. for the Atari 2600, Atari 5200, [1] and Atari 8-bit computers [5] in 1983. [1] It is part of the RealSports series of games. [6]

Contents

Gameplay

Gameplay screenshot RealSports Tennis Screenshot.png
Gameplay screenshot

Before the game starts, players have to name their character, a first for an Atari 2600 game, [6] and choose between one and two player mode and the two pre-set difficulty levels ("slow" and "fast").

In the game, one player with a blue shirt plays tennis against an AI enemy portrayed by a non-player character (NPC) with a red shirt. In the two-player mode, one player competes against another player local. Players can move vertically and horizontally on the map. With the one button on the Atari 2600 controller, players make the serve. [7] Every further shot is automatic if the ball has physical contact with the player. [7] For every ball that falls on the opposing playing field, players get 15 points which they can see at the top part of the screen. After they reached 30 points, they only get 10 points for each other ball. After 40 points, they won one round. The number of rounds won goes up to 6. After winning 6 rounds, a new pile is opened at the top part of the screen which again goes up to 6. The first player who won two piles of 6 rounds wins the game. [7]

Development

The 2600 version's programmer is unknown, while the 5200 and Atari 8-bit family versions were coded by W Sean Hennessy. Atari's Director of Software George Kiss assigned the project to Hennessey knowing that he is a tennis fan. He did the 5200 version first and then ported the game to the Atari 8-bit family of home computers later. The game was so well received that Hennessey could choose his next project, which was uncommon among new Atari employees. [6]

The ball is larger in the NTSC version than the PAL version. [1] The Atari 5200 version is slower than the Atari 2600 version. [8]

Legacy

The intellectual property rights for the game passed to Hasbro Interactive and were subsequently bought by Infogrames in 2001, which was subsequently renamed Atari SA. In 2018 the game was re-released by AtGames on their Flashback portable platform. [9]

See also

Related Research Articles

<i>Kaboom!</i> (video game) 1981 action game

Kaboom! is an action video game published in 1981 by Activision for the Atari 2600. The game involves a Mad Bomber dropping bombs at increasing speeds as a player controls a set of water buckets to catch them. The gameplay was based on the Atari arcade video game Avalanche (1978). Kaboom! was programmed by Larry Kaplan with David Crane coding the graphics for the buckets and Mad Bomber. It was the last game designed by Kaplan for Activision, who left the company shortly after the release of the game. The game was later ported by Paul Wilson for the Atari 5200 system.

<i>Centipede</i> (video game) 1981 video game

Centipede is a 1981 fixed shooter arcade video game developed and published by Atari, Inc. Designed by Dona Bailey and Ed Logg, it was one of the most commercially successful games from the golden age of arcade video games and one of the first with a significant female player base. The primary objective is to shoot all the segments of a centipede that winds down the playing field. An arcade sequel, Millipede, followed in 1982.

<i>Pitfall!</i> 1982 video game

Pitfall! is a video game developed by David Crane for the Atari 2600 and released in 1982 by Activision. The player controls Pitfall Harry, who has a time limit of 20 minutes to seek treasure in a jungle. The game world is populated by enemies and hazards that variously cause the player to lose lives or points.

<i>H.E.R.O.</i> (video game) 1984 video game

H.E.R.O. is a video game designed by John Van Ryzin and published by Activision for the Atari 2600 in March 1984. The game has players control Roderick Hero who traverses a mineshaft avoiding enemies and hazards to rescue trapped miners. He travels through the mines equipped with a hoverpack that allows him to traverse the game levels as well as bombs and laser that let him destroy walls and defeat enemies respectively.

<i>Keystone Kapers</i> 1983 video game

Keystone Kapers is a platform game developed by Garry Kitchen for the Atari 2600 and published by Activision in 1983. The game involves a Keystone Cops-theme, with the player controlling police officer Kelly, who traverses the many levels of a department store, dodging objects to catch the escaped thief Harry Hooligan.

<i>Ballblazer</i> 1985 video game

Ballblazer is a futuristic sports game created by Lucasfilm Games and published in 1985 by Epyx. Along with Rescue on Fractalus!, it was one of the initial pair of releases from Lucasfilm Games, Ballblazer was developed and first published for the Atari 8-bit computers. The principal creator and programmer was David Levine. The game was called Ballblaster during development; some pirated versions bear this name.

<i>River Raid</i> 1982 video game

River Raid is a video game developed by Carol Shaw for the Atari Video Computer System and released in 1982 by Activision. The player controls a fighter jet over the River of No Return in a raid behind enemy lines. The goal is to navigate the flight by destroying enemy tankers, helicopters, fuel depots and bridges without running out of fuel or crashing.

<i>Pitfall II: Lost Caverns</i> 1984 video game

Pitfall II: Lost Caverns is a video game developed by David Crane for the Atari 2600. It was released in 1984 by Activision. The player controls Pitfall Harry, who must explore in wilds of Peru to find the Raj Diamond, and rescue his niece Rhonda and their animal friend Quickclaw. The game world is populated by enemies and hazards that variously cause the player to lose points and return to a checkpoint.

<i>RealSports Football</i> 1982 video game

RealSports Football is a 1982 American football sports video game made by Atari, Inc. for the Atari 2600. Versions for the Atari 5200 and Atari 8-bit computers followed in 1983. It is part of the RealSports series of games.

<i>Ice Hockey</i> (1981 video game) 1981 video game

Ice Hockey is an ice hockey video game designed by Alan Miller for the Atari VCS, and published by Activision in 1981. Actor and comedian Phil Hartman starred in the commercial for the game.

<i>Super Breakout</i> 1978 video game

Super Breakout is a sequel to the 1976 video game Breakout released in arcades in September 1978 by Atari, Inc. It was written by Ed Rotberg. The game uses the same mechanics as Breakout, but allows the selection of three distinct game modes via a knob on the cabinet—two of which involve multiple, simultaneous balls in play. Both the original and sequel are in black and white with monitor overlays to add color. It was distributed in Japan by Namco and Esco Trading.

<i>Beamrider</i> 1983 video game

Beamrider is a fixed shooter written for the Intellivision by David Rolfe and published by Activision in 1983. The game was ported to the Atari 2600, Atari 5200, Atari 8-bit computers, ColecoVision, Commodore 64, ZX Spectrum, and MSX.

<i>Megamania</i> 1982 video game

Megamania is a fixed shooter video game developed by Steve Cartwright for the Atari 2600. It was published by Activision in 1982. A pilot of an intergalactic space cruiser has a nightmare where his ship is being attacked by food and household objects. Using the missile launcher from their space cruiser, the pilot fends off the attackers. The game was later released for the Atari 5200 and Atari 8-bit computers.

<i>Cosmic Ark</i> 1982 video game

Cosmic Ark is an Atari 2600 game designed by Rob Fulop and published by Imagic in 1982. The objective is to gather specimens from different planets in a spaceship which contains the survivors from the city of Atlantis. There are two versions of the cartridge. One allows the player to toggle the starfield display with the Black & White / Color TV switch. In the other the starfield cannot be disabled.

<i>The Activision Decathlon</i> 1983 video game

The Activision Decathlon is a sports video game written by David Crane for the Atari 2600 and published by Activision in 1983. It was ported to the Atari 8-bit computers, Atari 5200, Commodore 64, ColecoVision, and MSX. Up to four players compete in the ten different events of a real-life decathlon, either in sequence or individually.

<span class="mw-page-title-main">Carol Shaw</span> American video game designer

Carol Shaw is one of the first female game designers and programmers in the video game industry. She is best known for creating the Atari 2600 vertically scrolling shooter game River Raid (1982) for Activision. She worked for Atari, Inc. from 1978 to 1980, where she designed multiple games including 3-D Tic-Tac-Toe (1978) and Video Checkers (1980), both for the Atari VCS before it was renamed to the 2600. She left game development in 1984 and retired in 1990.

<i>K-Razy Shoot-Out</i> 1981 video game

K-Razy Shoot-Out is a clone of the arcade video game Berzerk developed by K-Byte, a division of Kay Enterprises, and released for Atari 8-bit computers in 1981. The game was written by Torre Meeder and Keith Dreyer, and was the first Atari 8-bit cartridge from a third-party developer. An Atari 5200 version followed in 1983. The team of Dreyer and Meeder also wrote the 1983 Atari 8-bit game Boulders and Bombs.

<i>Spider Fighter</i> 1982 video game

Spider Fighter is a fixed shooter designed by Larry Miller for the Atari 2600 and published by Activision in 1982. The object of Spider Fighter is to protect an orchard containing fruit—grapes, strawberries, oranges, and bananas—from four kinds of bugs. Digital Press described it as "much like the coin-op game Stratovox but w/o the voice."

<i>RealSports Baseball</i> 1982 video game

RealSports Baseball is a 1982 sports video game developed and published by Atari, Inc. originally for the Atari 2600. It was also launched on the Atari 5200 and 7800 machines. A version for the Atari 8-bit computers was in development, but cancelled.

<i>RealSports Soccer</i> 1983 video game

RealSports Soccer is a 1983 sports video game developed and published by Atari, Inc. for the Atari 2600 and Atari 5200, concentrating on the sport of association football.

References

  1. 1 2 3 4 "RealSports Tennis". Atari Mania.
  2. Hague, James. "The Giant List of Classic Game Programmers".
  3. "Sneek Peeks". Atari Age . 1 (4). Atari Club: 10. December 1982. ISSN   0731-5686 . Retrieved 28 February 2021.
  4. "Join the RealSports Team!". Atari Age . 1 (6). Atari Club: 10–11. April 1983. ISSN   0731-5686 . Retrieved 28 February 2021.
  5. "RealSports Tennis for Atari 8-bit". Atari Mania.
  6. 1 2 3 Jainschigg, John (August 2018). "The History of RealSports". Retro Gamer (183). Future plc: 44–49.
  7. 1 2 3 "Kultpower Archiv: Komplettscan Telematch 6/1983". www.kultpower.de. Retrieved 2020-10-15.
  8. Brown, William Michael (2020-10-15). Electronic Fun with Computer & Games - Vol 01 No 10 (1983-08) (Fun & Games Publishing) (US). United States.{{cite book}}: CS1 maint: location missing publisher (link)
  9. Loguidice, Bill (2018-11-05). "Atari Flashback Portable Game Player (2018): The Official Game List". Armchair Arcade. Retrieved 2020-07-22.