S.T.A.L.K.E.R.: Call of Pripyat | |
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Developer(s) | GSC Game World |
Publisher(s) |
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Producer(s) | Serhii Hryhorovich |
Designer(s) | Andrii Verpakhovskyi |
Programmer(s) | Dmytro Iasieniev |
Artist(s) |
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Composer(s) | Oleksii Omelchuk |
Series | S.T.A.L.K.E.R. |
Engine | X-Ray Engine |
Platform(s) | |
Release | Microsoft WindowsPS4, Xbox One
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Genre(s) | First-person shooter, survival horror |
Mode(s) | Single-player, multiplayer |
S.T.A.L.K.E.R.: Call of Pripyat (titled S.T.A.L.K.E.R.: Call of Prypiat on consoles) [lower-alpha 1] is a first-person shooter survival horror video game developed by GSC Game World for Microsoft Windows. It is the third game released in the S.T.A.L.K.E.R. series of video games, following S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R.: Clear Sky , with the game's narrative and events following the former. It was published in the CIS territories by GSC World Publishing in October 2009, before being released by Deep Silver and bitComposer Games in North America and the PAL region in February 2010.
The game takes place inside the Chernobyl Nuclear Power Plant Exclusion Zone in Ukraine, divided into three areas known as Zaton, Yanov (including Jupiter and Kopachy), and ghost city of Pripyat. Each of these is a large playable area. The majority of Call of Pripyat's gameplay focuses on a combination of both post-apocalyptic horror, as well as tactical role-playing action. [1]
Receiving damage will usually cause bleeding, which the player must take care of with medical supplies. Similarly, unmaintained weapons and some equipment will be damaged from continued use. The condition of an item is displayed as a gauge next to the entry in the player's inventory. If severely damaged or broken, a red HUD icon will denote this.
The Zone features a limited economy, with traders and inhabitants exchanging goods and services for money and items. The game's trading system differs from the previous editions in that weapons and armor that have degraded past a certain point are unable to be sold until they are repaired, at which point the repair costs usually offset the sell price. Traders also sell information on missions and are keen to buy valuable documents.
Bandits are members of the criminal underworld who came to the Zone for different reasons; to make money by selling artifacts, hide from the law or to trade in weapons. The Zone is full of Bandits, ranging from common thugs to serious criminals, most of whom are members of one gang or another. Although the Zone gangs frequently fight amongst themselves, the criminal element still poses a serious problem for normal Stalkers. Bandits are ruthless and generally hostile to anyone not in their gang. Though depicted in Clear Sky as a united, highly territorial faction, the Bandit population in Shadow of Chernobyl consists mainly of roving groups.
Upgrading has three tiers of improvement, with each one requiring a toolkit to allow for respective tier upgrade/modification. Basic tools will allow the player to access the first tier and fine tools will allow access to the second tier. The calibration tool kits are only found in Pripyat and will give access to the last tier. The upgrade system is similar to that of Clear Sky except that the negatives of upgrades are removed. Upgrading a certain element still makes alternative upgrade options unavailable.
Various mutant creatures roam the Zone, most of which are hostile to Stalkers and will pursue and attack people who get too close. Artificial intelligence has been overhauled since the previous two games and now offers these creatures advanced and more realistic behavior. New mutants not present in Shadow of Chernobyl and Clear Sky include the Burer, a dwarf-like monster wearing a hooded cloak, with telekinetic powers; and the Chimera, a Cerberus-like cat with deadly strength.
Several factions reside in the Zone: Loners, Bandits, Mercenaries, Scientists, Zombified Stalkers, Military, Monolith, Duty, and Freedom, the two latter ones being ideologically motivated; control and anarchy, respectively. Despite the Yanov station cease-fire, fights will occasionally break out outside designated Safe Zones. At some certain spots of Zaton and Jupiter groups of Mercenaries, both neutral and hostile to the player, appear. The player's relations to the factions are commonly neutral. However, Zombified Stalkers and Monoliths are hostile towards all characters.
Each day at random times in the game, "emissions" will occur: The ground will shake, an indication of the Noosphere's damaged structure is unable to hold back any longer and is about to eject lethal amounts of cascading psychic energy. The player will be warned two minutes in advance of an upcoming blowout, and must find a predesignated shelter so as not to be exposed to the psychic fallout. The sky will turn red as the blowout passes through the player's region, killing everything outside of a shelter. The player can, however, survive outside of a shelter during a blowout if he consumes special drugs that temporarily shut down his nervous system, which will cause the player to be immune to the psychic activity, thereby passing out and waking up after the blowout. Blowouts can cause new artifacts to be spawned in the anomaly fields.
Artifacts are found in or around anomalies. Players have to use special detectors to bring artifacts into the visible spectrum, as they are naturally invisible. Every time an Emission occurs, each anomaly field has a chance of creating a new artifact within its wake. These artifacts can be sold, be put into artifact slots that are incorporated into suits that the player can wear and are occasionally given as rewards for services rendered. Primarily, artifacts serve as a means to enhance the player's abilities, dependent on which artifact the player has put into his artifact slot. Most are modular and can be used in conjunction with other artifacts, or multiple artifacts of the same kind can be used to multiply their effects. Most of these artifacts emit harmful radiation, limiting their usage to short periods of time. Radiation-reducing artifacts can be used to counter this effect.
In the free play mode, the player may traverse the zone and finish all of the missions that were not finished. The player is also able to obtain hidden artifacts and unlock achievements.
The game takes place soon after the events of S.T.A.L.K.E.R.: Shadow of Chernobyl . After Strelok disables the Brain Scorcher, multitudes of stalkers rush to the centre of the Zone, hoping to find rare artifacts and other rumoured treasures. The government of Ukraine takes advantage of this gold-rush and launches "Operation Fairway," a large scale helicopter special recon mission intended to scout the area by air in preparation for a full-scale military assault on the Chernobyl Nuclear Power Plant. Despite thorough preparations, the mission goes horribly wrong, and all five STINGRAY helicopters crash. The player, Major Alexander Degtyarev, an experienced stalker and SBU agent, is sent into the Zone to investigate the crash sites on behalf of the Army.
During the course of his investigation, Degtyarev learns that the helicopters were disabled in the air by powerful shocks of electricity. He also confirms via a helicopter black box that the military survivors have gone to an evacuation point somewhere in Pripyat. However, the city is sealed off due to The Zone's environment. The Major eventually finds an underground passageway to Pripyat and gathers a small team of stalkers to help him traverse this tunnel. After fighting through mutants and the mysterious Monolith faction, they reach the abandoned city and link up with the military survivors from the helicopter crashes.
The player eventually meets the protagonist of Shadow of Chernobyl, Strelok, and learns of the secrets behind the Zone, including how anomalies change position during and after each emission – explaining why the helicopters crashed in the first place.
The game concludes with the survivors, Strelok, and the player evacuating the Zone while being attacked by hordes of enemies. Before boarding the rescue helicopters, the player is given the choice to leave the Zone forever or stay. If the player decides not to leave the Zone, then the game enters into free-play mode. During free-play mode, the player can freely explore areas and finish side-missions, while given the option to leave at any time through NPCs.
The game's ending differs depending on the actions of the player during the game. How the player handles in-game missions, and whether certain NPCs are alive or not by the end of the game directly affect the ending sequence. Despite different endings, one thing that remains the same is the belief that the Zone is expanding, and might actually encompass Ukraine and the rest of Europe.
Call of Pripyat utilizes the X-Ray Engine 1.6, allowing advanced modern graphical features through the use of DirectX 11 to be fully integrated; one outstanding feature being the inclusion of real-time GPU tessellation. Regions and maps feature photo realistic scenes of the region it is made to represent. There is also extensive support for older versions of DirectX, meaning that Call of Pripyat is also compatible with DirectX 9 through 11. The game is AMD Eyefinity validated. [2]
The game has a Limited Special Edition, released only in Germany, that features an A3-sized map of the Zone, 2 faction patches, a stalker bandanna and a "stalker" lighter, as well as the metal case in which the game is included. Also another Special Edition, released in the rest of Europe, that includes Art Cards, an A2-sized map of the Zone and the Soundtrack CD, was released. In North American territories, a Collector's Edition has been released, containing a smaller version of the Zone's map, a tech-tree poster and stickers. Call of Pripyat is also available through multiple digital distribution outlets.
The full title of the game is "S.T.A.L.K.E.R.: Call of Pripyat". In the wake of the full-scale Russian invasion of Ukraine, on March 6, 2024 the game's subtitle was changed to "Call of Prypiat" by the developers, reflecting the native Ukrainian romanisation rather than the Russian form. [3] [4] This change was announced at the unveiling of the Xbox [5] [6] [7] and PlayStation [8] [9] [10] [11] [12] release of the original S.T.A.L.K.E.R. trilogy titled as "S.T.A.L.K.E.R. Legends of the Zone Trilogy", which in addition to changing the spelling of "Call of Pripyat" to "Call of Prypiat" also changed the spelling of "Shadow of Chernobyl" to "Shadow of Chornobyl". [13] [14]
Aggregator | Score |
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Metacritic | 80/100 [15] |
Publication | Score |
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Edge | 7/10 [16] |
Eurogamer | 8/10 [17] |
GamesMaster | 79% [18] |
GameSpot | 8/10 [19] |
GameSpy | [20] |
GameZone | 8.5/10 [21] |
IGN | 8.2/10 [22] |
PC Format | 80% [23] |
PC Gamer (UK) | 87% [24] |
PC PowerPlay | 9/10 [25] |
Call of Pripyat received "favorable" reviews according to the review aggregation website Metacritic. [15] The game was lauded for its well optimized engine with relatively few bugs and glitches, for example, GameSpot said, "The most stable S.T.A.L.K.E.R. game yet also happens to be the most atmospheric and compelling." [19] Other reviews by websites previously opposed to new titles in the series have also given Call of Pripyat positive reviews. While Eurogamer rated the S.T.A.L.K.E.R. franchise's previous installment (Clear Sky) to be a significant disappointment, they gave more positive feedback in their review of the recent addition, saying "Only the slight sensation of datedness prevents this from scoring higher, and no doubt once the mods start flowing the value for money will get even better. But there's plenty here to keep the faithful feeling extremely optimistic about the prospect of a proper sequel. And there's still nothing out there quite like STALKER." [17]
Though the reviews of the game's artificial intelligence system were positive, GameSpot did note that the combat AI at times seemed unfairly good, and that "Human enemies facing away from you have the uncanny ability to notice when you peek out a window behind them and are remarkably good shots in the dead of night, even without night vision scopes equipped." However, "[D]espite a bit of cheating, Call of Pripyat rarely feels unfair." [19]
Call of Pripyat was entered in PC Gamer 's Top 100 PC games of all time in 2011, [26] ranked in 38th place.
Pripyat, also known as Prypiat, is an abandoned city in northern Ukraine, located near the border with Belarus. Named after the nearby river, Pripyat, it was founded on 4 February 1970 as the ninth atomgrad to serve the nearby Chernobyl Nuclear Power Plant, which is located in the adjacent abandoned Chernobyl. Pripyat was officially proclaimed a city in 1979 and had grown to a population of 49,360 by the time it was evacuated on the afternoon of 27 April 1986, one day after the Chernobyl disaster.
The Chernobyl Nuclear Power Plant Zone of Alienation is an officially designated exclusion zone around the site of the Chernobyl nuclear reactor disaster. It is also commonly known as the Chernobyl Exclusion Zone, the 30-Kilometre Zone, or simply The Zone.
S.T.A.L.K.E.R.: Shadow of Chernobyl is a first-person shooter survival horror video game developed by GSC Game World and published by THQ in 2007 following a long development. The game is set in an alternative reality, where a second disaster of mysterious origin occurred at the Chernobyl Exclusion Zone, causing strange changes in the area around it. The game features a non-linear storyline and includes role-playing gameplay elements such as trading and two-way communication with non-player characters.
GSC Game World is a Ukrainian video game developer temporarily based in Prague. Founded in Kyiv in 1995 by Sergiy Grygorovych, it is best known for the Cossacks and S.T.A.L.K.E.R. series of games. GSC Game World was the first company in Ukraine to localize PC games to the Russian language. In 2002, it became a publishing house, GSC World Publishing.
The Chernobyl disaster is the world's worst nuclear accident to date.
S.T.A.L.K.E.R.: Clear Sky is a 2008 first-person shooter survival horror video game with role-playing elements. It was developed by GSC Game World and published by Deep Silver as a prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl.
The Polissya hotel is one of the tallest buildings in the abandoned city of Pripyat, Ukraine. It was built in the mid-1970s to house delegations and guests visiting the Chernobyl Nuclear Power Plant. Currently, the hotel is half-ruined. As of 2021, a section of the hotel's roof has become noticeably unstable, sparking concerns of a potential collapse.
The Pripyat amusement park is an abandoned amusement park located in Pripyat, Ukraine. It was to have its grand opening on 1 May 1986, in time for the May Day celebrations, but these plans were cancelled on 26 April, when the Chernobyl disaster occurred a few kilometers away. Several sources report that the park was opened for a short time on 27 April before the announcement to evacuate the city was made. These reports claim that the park was hurriedly opened to distract Pripyat residents from the unfolding disaster nearby. However, these claims remain largely unsubstantiated and unsupported. Pripyat residents have not been able to recall for sure if the park was opened following the disaster, but considering the lack of panic at the time of the disaster and subsequent evacuation, there would seem to be no need to distract people. In any case, the park—and its ferris wheel in particular—have become a symbol of the Chernobyl disaster.
Metro 2033 is a 2010 first-person shooter survival horror video game developed by 4A Games and published by THQ. The story is based on Dmitry Glukhovsky's novel of the same name, where survivors of a nuclear war have taken refuge in the Metro tunnels of Moscow. Players control Artyom, a man who must save his home station from the dangers lurking within the Metro. In the game, players encounter human and mutant enemies, who can be killed with a variety of firearms. Players must also wear a gas mask to explore areas covered in fallout radiation, both underground and on the surface.
4A Games Limited is a Ukrainian-Maltese video game developer based in Sliema, Malta. The company was founded in Kyiv, Ukraine, in 2006 by three developers who departed from GSC Game World. In 2014, 4A Games moved its headquarters to Sliema, wherein the Kyiv office was retained as a sub-studio. The company is best known for developing the Metro video game series.
Alexander Yukhymovych Sirota is a Ukrainian photographer, journalist, filmmaker. He writes in Russian and Ukrainian. As a former resident of Pripyat, he is an eyewitness and a victim of the 1986 Chernobyl disaster. He has devoted many articles, photographs, and video reports to the city of Pripyat and to the Chernobyl catastrophe. He is the editor-in-chief of the internet project "pripyat.com" and the president of the International Public Organization "Center Pripyat.com". In May 2008, he became the winner of the ІХ-th international competition "Golden George" of films, TV-programs, and internet projects about protective law and law enforcement. In that competition, Alexander won "The Big Tape of George" award for his website devoted to Chernobyl. He is a member of the Union of Journalists of Ukraine since 2008 and a member if International Federation of Journalists.
Video gaming in Ukraine began to emerge in the 1990s and is slowly growing. Subsequently, in the 2000s, several major video game series would start to appear.
S.T.A.L.K.E.R. is a first-person-shooter survival horror video game franchise developed by Ukrainian game developer GSC Game World. The series is set in an alternate version of the present-day Chernobyl Exclusion Zone in Ukraine, where, according to the series' backstory, a mysterious second Chernobyl disaster took place in 2006. As a result, the physical, chemical, and biological processes in the area were altered, spawning numerous nature-defying anomalies, artifacts, and mutants. The player takes the role of a "stalker" - a name given to trespassers and adventurers who have come to explore the exclusion zone and its strange phenomena.
The Chernihiv–Ovruch railway is a partially electrified and partially operational single track railway line that stretches between the town of Ovruch and the city of Chernihiv, in northern Ukraine, passing through southern Belarus and the Chernobyl Exclusion Zone. The line is owned by Ukrzaliznytsia alone, with railway stations located in Belarus being leased from the government of Belarus. A portion of the line between railway stations Vilcha and Semykhody has not been in service since the Chernobyl disaster, on 26 April 1986.
Avanhard Stadium is an abandoned football stadium in Pripyat, Ukraine. It was built to become the home ground of FC Stroitel Pripyat. Due to the Chernobyl disaster it was never realized. It was named, like several other grounds, after the Ukrainian sports society trade union. The town of Pripyat was evacuated following the Chernobyl disaster on 26 April 1986, which occurred a few kilometers away.
Yaniv railway station, also named Yanov station, is an abandoned Ukrainian station located in the Chernobyl Exclusion Zone. Sometimes referred to as Pripyat station, it lies in the village of Yaniv, south of the city of Pripyat, and is part of the Chernihiv–Ovruch railway. It is included in the transport sector state-owned enterprise Chernobylservis.
Markiyan Kamysh is a Ukrainian novelist.
Chernobylite is a 2021 first-person shooter survival horror video game developed by Polish game developer The Farm 51 and published by All in! Games. The game is set in the Chernobyl Exclusion Zone, where the player's objective is to explore, as Ukrainian physicist Igor Khymynuk, and find his fiancée in the radioactive wasteland. It was released for Windows in July 2021, PlayStation 4 and Xbox One in September 2021, and PlayStation 5 and Xbox Series X/S in April 2022. It received generally positive reviews from critics.
S.T.A.L.K.E.R. 2: Heart of Chornobyl is an upcoming first-person shooter survival horror video game developed and published by Ukrainian game developer GSC Game World. It will be the fourth game released in the S.T.A.L.K.E.R. video game series as well as the first S.T.A.L.K.E.R. game in 15 years since the release of Call of Pripyat in 2009.