Secret Agent (video game)

Last updated
Secret Agent
Developer(s) Apogee Software
Publisher(s) Apogee Software
Programmer(s) Peder Jungck
Artist(s) George Broussard
Jim Norwood
Engine Crystal Caves
Platform(s) MS-DOS
ReleaseFebruary 1, 1992
Genre(s) Platform
Mode(s) Single-player

Secret Agent (also known as Secret Agent Man) [1] is a side-scrolling platform game developed and published by Apogee Software. The first episode is shareware, while the remaining two are sold directly by the publisher. Secret Agent uses the same game engine as the earlier Crystal Caves .

Contents

Plot

Agent 006½ is one of the top agents for the Bureau. The Diabolical Villain Society – or D.V.S. – has stolen the blueprints to an orbital ruby laser weapon, code-named "Red Rock Rover". The blueprints have been secured at three island strongholds of D.V.S. Agent 006½'s current mission: recover the blueprints. Each island stronghold contains 15 radar installations. All fifteen must be taken down before Agent 006½ can make his way into the D.V.S. fortress on the island, where the blueprints are held.

Mission 1: The Hunt for Red Rock Rover: The first island stronghold. Agent 006½ parachutes in, and after a successful mission, takes a hidden boat to the second island.

Mission 2: Kill Again Island: The second island stronghold. After a successful mission, Agent 006½ slips away in scuba gear.

Mission 3: Dr. No Body: The third island stronghold, where Agent 006½ will have to do battle with Dr. No Body, the head of the D.V.S.

Gameplay

Screenshot Secret Agent Screenshot.jpg
Screenshot

The player controls the titular secret agent, known only under his codename "Agent 006½". Each game is divided into 16 levels; there is no fixed order in which to play them, but the "main fortress" cannot be accessed until the other 15 levels have all been completed.

Each level is a labyrinthine structure. The objective in each level is to locate and destroy a radar dish, then exit the level. A bundle of dynamite is needed to blow open the exit doors. Agent 006½ is hindered by locked doors and laser beams that require key-card access to be opened and deactivated by bringing a floppy disk to a computer terminal. There are additional robotic and human enemies with environmental hazards such as spikes and acid pools that the player must traverse. Agent 006½ begins a level with three health points. If he loses all three, he dies, and the level restarts, with the player's score reset to what it was when beginning the level. Enemies and specific hazards detract one health point when they hit Agent 006½, while others (such as landmines) kill him instantly.

The player may need to make use of pushable barrels to reach higher areas. Some of the levels also contain special goggles, which, when collected, cause several platforms to become visible, allowing access to previously unreachable areas.

Power-ups include ammunition, sneakers that increase Agent 006½'s speed for a short duration, and a gun that allows faster shooting. There are also items that merely give points. When a human enemy is killed, he is replaced by a gravestone; the player can either destroy it (earning 100 points) or pay their respects (earning 1,000 points). Each level also includes the letters "S", "P" and "Y". The player is awarded 10,000 points if they pick them up in the correct order and 25,000 points if they complete the level without taking any damage. There are also items that cause ailments, like a ½ item that slows Agent 006½'s speed for a short duration and a question mark that reverses the function of the left and right keys for a short duration.

The names of the episodes are references to popular movies and television shows: "The Hunt for Red Rock Rover" is a pun on the film The Hunt for Red October , "Kill Again Island" is a play on Gilligan's Island and "Dr. No Body" is a reference to the film Dr. No . The default high score list consists of popular fictional spies such as Jim Phelps and Maxwell Smart.

Release and legacy

Secret Agent was intended for release on October 1, 1991, but was delayed and ended up by being released exactly four months later. [2] GOG.com released an emulated version for Windows and Mac OS X in 2013. [3] [4] A high-definition remaster was released on June 30, 2021, for Windows and Linux by Emberheart Games with Apogee Entertainment, the new name for Apogee, as publisher. The game adds a fourth mission to the existing three. [5] It also adds Steam Workshop support, online leaderboards and a new soundtrack. [6]

Related Research Articles

<i>Rise of the Triad</i> 1995 first-person shooter video game

Rise of the Triad: Dark War is a first-person shooter video game, developed and published by Apogee Software in 1995. The player can choose one of five different characters to play as, each bearing unique attributes such as height, speed, and endurance. The game's story follows these five characters who have been sent to investigate a deadly cult, and soon become aware of a deadly plot to destroy a nearby city. Its remake was designed by Interceptor Entertainment and released by Apogee Games in 2013. The shareware version of the game is titled Rise of the Triad: The HUNT Begins.

<i>Wolfenstein 3D</i> 1992 video game

Wolfenstein 3D is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game Castle Wolfenstein, and is the third installment in the Wolfenstein series. In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with a knife and a variety of guns.

<i>Blake Stone: Aliens of Gold</i> 1993 video game

Blake Stone: Aliens of Gold is a first-person shooter for DOS created by JAM Productions and published by Apogee Software on December 5, 1993. The following year, a sequel called Blake Stone: Planet Strike was released, which continues where Aliens of Gold leaves off. Some copies of the game provided a Command Control Gravis Gamepad.

<i>Crystal Caves</i> 1991 video game

Crystal Caves is a side-scrolling platform game developed and published by Apogee Software for IBM PC compatibles. The game is divided into three episodes with the first distributed as shareware and the other two available for purchase. Designer Frank Maddin said the method worked "pretty well" for the time. Crystal Caves was inspired by the 1982 Atari 8-bit family game Miner 2049er.

<i>Wacky Wheels</i> 1994 video game

Wacky Wheels is a kart racing video game released by Apogee Software for MS-DOS in 1994. The game strongly resembles Super Mario Kart from the Super NES, but the karts are described as lawn mowers and the eight playable characters are animals from a zoo.

<i>Duke Nukem</i> (video game) 1991 video game

Duke Nukem is a 1991 platform game developed and published by Apogee Software for MS-DOS. The 2D, multidirectional scrolling game follows the adventures of fictional character Duke Nukem across three episodes of ten levels each. The game's first episode was distributed as shareware. The name was briefly changed to Duke Nukum to avoid trademark issues.

<i>Monster Bash</i> 1993 video game

Monster Bash is a side-scrolling platform game developed and published by Apogee Software on 9 April 1993 for DOS. The game features 16-color EGA graphics and IMF AdLib compatible music. It was developed by Frank Maddin and Gerald Lindsly.

<i>Paganitzu</i> 1991 video game

Paganitzu is a puzzle video game created by Keith Schuler and published by Apogee Software for IBM PC compatibles in 1991. It is the sequel to Chagunitzu. The player controls Alabama "Al" Smith, who works his way through an ancient Aztec pyramid while solving Sokoban-like puzzles.

<i>Duke Nukem II</i> 1993 platform video game

Duke Nukem II is a 1993 platform game developed and published by Apogee Software. The game consists of four episodes, the first available as shareware. It is the follow-up to 1991's Duke Nukem, and followed by Duke Nukem 3D in 1996. Todd Replogle was the primary designer of all three games.

<i>Jazz Jackrabbit</i> (1994 video game) 1994 video game

Jazz Jackrabbit is a 1994 platform game developed and published by Epic MegaGames. It was released for MS-DOS-based computers. The game was re-released on GOG.com along with Jazz Jackrabbit 2 on November 30, 2017, with support for Windows, macOS, and Linux.

<i>Bio Menace</i> 1993 video game

Bio Menace is a 1993 game developed and published by Apogee Software for MS-DOS. A 2D multidirectional scrolling platform game, it was built on a licensed version of id Software's Commander Keen game engine. Apart from the engine and music, all in-game content was created by the game's designer, Jim Norwood. In 2014, the game was re-released on Steam, and in 2015 on GOG.com with support for Microsoft Windows, macOS, and Linux.

<i>Boppin</i> 1991 video game

Boppin' is a puzzle-oriented video game created by Jennifer Diane Reitz in 1991, developed under the company name Accursed Toys and published by Karmasoft for the Amiga computer. Around that time Karmasoft held a level design contest. The game sold poorly with 284 copies, so Jennifer got it republished by Apogee Software with up to 256 colors on screen. Due to mature content containing blood and seppuku, Apogee included a disclaimer in the manual that the game contained potentially offensive imagery, as well as part of a manifesto from Accursed Toys stating that their games were produced for an audience of adult gamers who are mostly 25 and older.

<i>Alien Carnage</i> 1993 video game

Alien Carnage, originally released as Halloween Harry, is a side-scrolling platform game developed by Interactive Binary Illusions and SubZero Software, and distributed by Apogee Software. The game features 256-colour VGA graphics and background music in MOD format. Alien Carnage is composed of four episodes. The first episode was released as shareware, and the rest were distributed commercially. In May 2007, John Passfield and 3D Realms released Alien Carnage as freeware. In 2014, the game was re-released with Windows support.

<i>Pharaohs Tomb</i> 1990 video game

Pharaoh's Tomb is an MS-DOS platform game created by George Broussard and published by Apogee Software.

<i>Arctic Adventure</i> (video game) 1991 video game

Arctic Adventure is a platform game written for DOS, published by Apogee Software. It is the sequel to Pharaoh's Tomb. The protagonist, Nevada Smith, is an archaeologist searching for a Viking treasure in the Arctic. It was re-released on Steam in 2015 with support for Windows and macOS.

<i>The Witcher 3: Wild Hunt</i> 2015 video game

The Witcher 3: Wild Hunt is a 2015 action role-playing game developed and published by CD Projekt. It is the sequel to the 2011 game The Witcher 2: Assassins of Kings and the third game in The Witcher video game series, played in an open world with a third-person perspective. The games follow the Witcher series of fantasy novels written by Andrzej Sapkowski.

<i>Commander Keen in Invasion of the Vorticons</i> 1990 episodic side-scrolling platform game

Commander Keen in Invasion of the Vorticons is a three-part episodic side-scrolling platform video game developed by Ideas from the Deep and published by Apogee Software in 1990 for MS-DOS. It is the first set of episodes of the Commander Keen series. The game follows the titular Commander Keen, an eight-year-old child genius, as he retrieves the stolen parts of his spaceship from the cities of Mars, prevents a recently arrived alien mothership from destroying landmarks on Earth, and hunts down the leader of the aliens, the Grand Intellect, on the alien home planet. The three episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

<i>Commander Keen in Goodbye, Galaxy</i> 1991 video game

Commander Keen in Goodbye, Galaxy is a two-part episodic side-scrolling platform video game developed by id Software and published by Apogee Software in 1991 for DOS. It consists of the fifth and sixth episodes of the Commander Keen series, though they are numbered as the fourth and fifth, as Commander Keen in Keen Dreams is not part of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he first journeys through the Shadowlands to rescue the Gnosticenes so they may ask the Oracle how the Shikadi plan to destroy the galaxy, and then through the Shikadi's Armageddon Machine to stop them. The two episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.

References

  1. Apogee Software 1991 Catalog
  2. "3D Realms Site: Secret Agent". 3D Realms News. 3D Realms . Retrieved 2009-06-05.
  3. "Release: Secret Agent". GOG.com . CD Projekt. August 7, 2014. Archived from the original on March 14, 2013. Retrieved October 26, 2022.
  4. "Secret Agent - Lead a Life of Danger and Intrigue". GOG.com . CD Projekt. Archived from the original on 5 July 2013. Retrieved 26 October 2022.
  5. Handley, Zoey (June 30, 2021). "Secret Agent HD has stealth infiltrated Steam and GOG". Destructoid . Retrieved June 30, 2021.
  6. Prescott, Shaun (2 July 2021). "Another classic Apogee platformer just got the HD treatment". PC Gamer . Future plc . Retrieved 26 October 2022.